Houdini - Procedural knitted fabric

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  • čas přidán 11. 07. 2024
  • How to create knitted fabric for any arbitrary geometry in Houdini, using the "uvsample" function in vex.
  • Věda a technologie

Komentáře • 30

  • @PowerfullUs
    @PowerfullUs Před měsícem +1

    it looks so real in the viewport dang

  • @Onyro
    @Onyro Před 5 měsíci +1

    Thank you so much for this Tutorial Fabricio, I learn't lots of new things! and not just about knitting! respect!

  • @why783
    @why783 Před 4 měsíci

    These techniques are incredible thank you for sharing them!

  • @SiccodeVries
    @SiccodeVries Před 7 měsíci +1

    Thank you Fabricio, you have natural talent for making it seem easy:)

  • @mofumofu6958
    @mofumofu6958 Před 9 měsíci

    Wow!!! Nice!!!!!!!!
    I plan to use this for Christmas!!!!!!!!

  • @edmungbean
    @edmungbean Před 9 měsíci

    You are an excellent teacher. I like how you know vex, vellum and hair so well that you can recite good settings for the look you want and then distil that information for the tutorial. Please continue making videos, it's criminal that you don't have more followers. But you will.

  • @OmriAdamLev
    @OmriAdamLev Před 2 měsíci +1

    Amazing tutorial 👏🏽

  • @cheneva1
    @cheneva1 Před 9 měsíci

    super cool kitting,it help me more and more thing!

  • @Rombododecaedron
    @Rombododecaedron Před 9 měsíci

    Thank you! That was a great tutorial!

  • @henrythejeditube
    @henrythejeditube Před 10 měsíci +2

    Thank you so much Mr Fabricio, it seemed very complex at first but it seems your tutorial is actually the most simple I have seen that tackles this timeless topic of cloth knitting and stitching, thank you once again

  • @PennyTrevlopoulou
    @PennyTrevlopoulou Před 6 měsíci +1

    Awesome, awesome video! thank you so much!

  • @Hamstimusprime
    @Hamstimusprime Před 8 měsíci +1

    thank you so much for sharing your knowledge. just subscribed

  • @MrN0rmalPlays
    @MrN0rmalPlays Před 9 měsíci

    Thanks for sharing!

  • @iansun7210
    @iansun7210 Před 10 měsíci

    nice tut,thank you

  • @MartinMigeot
    @MartinMigeot Před 2 měsíci

    Thank you so much !

  • @bram_gunst
    @bram_gunst Před 8 měsíci +1

    Good tutorial

  • @Deepin2soul
    @Deepin2soul Před 8 měsíci +1

    Щиро вам дякую!!!)))

  • @fzkrm
    @fzkrm Před 8 měsíci

    Good one man

  • @migovas1483
    @migovas1483 Před 9 měsíci

    this awesome..!

  • @cgaltruist2938
    @cgaltruist2938 Před 9 měsíci

    great, thanks

  • @user-sl309jd90
    @user-sl309jd90 Před 7 měsíci +3

    If anyone made the same mistake as I did, uvsample for normal not working, it's because I moved the position of the knitting pattern to the tube position before referencing normal values. You have to reference them as variable like Fabricio did before changing the position of the pattern geometry. Or you could reference the normal first, then directly change the position value with v@P = uvsample(1, "P", "uv", v@P); since the position didn't change for referencing normal, it should work now

  • @SwipeLess
    @SwipeLess Před 14 dny

    Hey, how would I go about simulating this thing through vellum? Point deform low-resh grid mesh?

  • @thefestivalboy
    @thefestivalboy Před 5 měsíci

    Do you know of any tutorials like this for maya? I'm trying to create a ski mask

  • @pixel_lust
    @pixel_lust Před 7 měsíci +2

    hey thx for the awesome tutorial. i was wondering how you got the texture to show? when i add a texture image to my mat and apply it, it's just a solid color.

    • @fabricio_chamon
      @fabricio_chamon  Před 6 měsíci +1

      Put your material inside a material builder. On the material builder node, right click gear > edit parameter interface. Add a new "File - Image" parm, on the parm properties click "Built-in tags" button, search for "texture #", add that tag. Now load a texture on this new parm and it should display on the viewport. Alternatively, link this parm value with your original texture node to make everything dynamic.

    • @pixel_lust
      @pixel_lust Před 6 měsíci

      @@fabricio_chamon brilliant i really appreciate you answering

  • @elenadesailly1741
    @elenadesailly1741 Před 3 měsíci

    Hi Fabricio can I do this tutorial with an object that has multiple UV Tiles ? Thank you so much though this was really intructive :)

    • @fabricio_chamon
      @fabricio_chamon  Před 3 měsíci

      no this would need a few tweaks to work in a multi tile case. Can't you just layout your current uvs to a single tile, just for the knit model, and optionally transfer back tiled uvs by proximity later?

  • @ThiagoLaranjeiraZerooneBit
    @ThiagoLaranjeiraZerooneBit Před 6 měsíci

    ai delicio