Interesting! Thank you for this. I have a stitching plugin that I made.a few years ago with very similar functionality. Apply to any poly object, set number of spline helix's around stitches, and so on.
Another way to hold the ends of the knots fixed while randomizing the other points is to select the end points of a cloned spline then create a Vertex Map (%0) and add it to Fields of the Displacer (made child of cloned spline) and add Noise as a shader (Space:World).
Thank you for this amazing tutorial! I'm using it to create a Ski Mask simulating a close up of the mask, however i'm strugling to figure out a way to get the cut out of the eyes and mouth to work, do you have any thoughts on the best way to do this? I appreciate it!
Thanks so much for the tutorial. Have an issue with rendering in Octane and the setup doesn't seem to be rendering when sent to render (but works in viewport).
Would it also be possible to simulate a pattern instead of the green material? I tried a few approaches, but it doesn't work for me. I am pretty new to RS... Thank you very much!
This is insane!!! LOVE IT. Thank you for teaching me so much more about cloners and spline uses. I'm inspired!
Brilliant mate... Keep the excellent work going on
The idea is unique, and the details are in place
Great tutorial, taught me a lot about functions of C4D, beyond the aim of the woven fabric. Nice job as always.
Absolutely excellent tutorial and final result. Totally hooked (pun intended) on your tutorials!
Another great tutorial
Thank you very much 🙏♥️
Your tutorials very smart like you brother 🔥 thanks for your tutorials ✌️❤️
This is cool. I would create the randomness not with an effector but just with a displacement deformer or wind deformer. It works really well.
Awesome tut! Do more this kinda stuff please
I followed it and loved the tutorial!
Interesting! Thank you for this. I have a stitching plugin that I made.a few years ago with very similar functionality. Apply to any poly object, set number of spline helix's around stitches, and so on.
Exactly what I need right now ❤
Sometimes I finish watching your tutorial, then go back to watch how you always start your videos 😂
Another way to hold the ends of the knots fixed while randomizing the other points is to select the end points of a cloned spline then create a Vertex Map (%0) and add it to Fields of the Displacer (made child of cloned spline) and add Noise as a shader (Space:World).
Yes I tried that, and if you use a displacer in the base setup, set to World. It will wriggle and jump when you move the clone
really good! would love to have the project file at your store, other than that amazing work as always
Great tutorial man!🔥
You should stop stealing idea and try creating your own idea.
Thank you so much! You're a killer! Do you have any tips to do the same curve effect done with redshift but with octane? thks again!!
amazing tutorial
Cool, thank you so much
man thank you .
This was good, thank you very much! :))
Very cool
Thank you for this amazing tutorial! I'm using it to create a Ski Mask simulating a close up of the mask, however i'm strugling to figure out a way to get the cut out of the eyes and mouth to work, do you have any thoughts on the best way to do this? I appreciate it!
how would i go about adding different colours? since the colour is on the helix and not the cloner and I can't apply a mograph colour ramp
super
Why is my spline blend popping? And how are you doing the order in reverse and making it work?
Thanks so much for the tutorial. Have an issue with rendering in Octane and the setup doesn't seem to be rendering when sent to render (but works in viewport).
Have you tried with octane tag?
@@ArturKiraga yup, no luck
Would it also be possible to simulate a pattern instead of the green material? I tried a few approaches, but it doesn't work for me. I am pretty new to RS... Thank you very much!
Cool :)
is it not super heavy to run?
Which version cinema 4D using? 2023.2.0?
👍👍👍
Sometimes I finish watching your tutorial, then go back to watch how you always start your videos 😂