Introduction to Houdini 16: Simple Procedural UVs

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  • čas přidán 11. 07. 2024

Komentáře • 41

  • @MDA_01
    @MDA_01 Před rokem +4

    Five years on - and still super helpful. Thank you!

  • @RibeyeconAdventures
    @RibeyeconAdventures Před 5 lety +1

    Hey Ben, thank you for explaining this so well! I learned so much in just the first 7 minutes!!

  • @MichelBaillargeon
    @MichelBaillargeon Před 5 lety

    Very helpful Ben, thank you very much! Especially the part on Unwrapping lines and curves

  • @NextroneOfficial
    @NextroneOfficial Před 5 lety +8

    Very good and step by step specially in the first half video explanation. Ive notices you havent uploaded the video of H17 UV unwraping new features. Would be awesome if you could make an in depth tutorial. You are contributing a lot know that!

  • @karolinasereikaite8233

    Thank you this is exactly what I needed! Helps a lot!

  • @tunyxler3754
    @tunyxler3754 Před rokem

    Can i just say Thankyou for the way you explained tNice tutorials it made super confident on the journey of making soft.

  • @quentinrossetto1899
    @quentinrossetto1899 Před 5 lety

    Thanks for the tutorial !

  • @drakkard-12
    @drakkard-12 Před rokem

    You train so well! It's like you comprehend my tempo...

  • @Akinata405
    @Akinata405 Před 5 lety

    Nice video ! thank you !

  • @philippaps44
    @philippaps44 Před 4 lety

    thanks for the tutorial! you should make one about generating and rendering udims inside houdini

  • @jessielaplascaosorno4044

    it very well! Good Job!

  • @mohamedabushady954
    @mohamedabushady954 Před rokem

    I like your tutorials Very much

  • @SoyalicSinan
    @SoyalicSinan Před 6 lety

    Thanks!

  • @shikichen8982
    @shikichen8982 Před 4 lety

    Hi Ben, thank you for this great tutorial! Though I couldn't find UVpelt in Houdini 17.0, do you have any idea that what this may cause by?

  • @soniarajput4658
    @soniarajput4658 Před 3 lety

    Plz make more tutorials .. amazing tutorials sir🙏🎉

  • @MONEYVAL9
    @MONEYVAL9 Před 6 lety

    Would it be possible to do a segment on setting up external 32bit displacement maps, how to connect up materials and set up texture and rendering in mantra .

  • @MiguelRamirez-vm1ni
    @MiguelRamirez-vm1ni Před rokem

    In The setup yup that was my problem thanks a lot

  • @tharukijayamaha4076
    @tharukijayamaha4076 Před rokem

    great tutorial man. I'm Nice tutorialgh af and I understood tNice tutorials so well I was just hype to get to making s

  • @richardgibson807
    @richardgibson807 Před rokem

    Mikey boy looking a lil stoooooooooooned, thanks for the vid bruh

  • @KarelChytilArt
    @KarelChytilArt Před 7 měsíci

    Great

  • @faith_inspired1
    @faith_inspired1 Před 5 lety

    Great Tutorial ! Although, it would've been nice if you could give more explanations for some procedures you do. For example there a nodes you use that you don't give any explanations of what their purpose is, teh blast node for example, or you use some shortcuts that it would've been nice to know! But I'm not hating, it's still a great tutorial and I learned a lot from it !

  • @lostpixelspodcast
    @lostpixelspodcast Před 3 lety

    Blast, Merge and Fuse could be replaced by a pair of groups I imagine? Would probably be a better approach?

  • @stevensilcock
    @stevensilcock Před 5 lety +1

    There's a UV Pelt on the tool shelf in H17 but can't find node using TAB > uvpelt. Not on the list anymore.

    • @GoingProcedural
      @GoingProcedural  Před 5 lety +3

      As of Houdini 17 UV Pelt has been more or less replaced by the new UV Flatten 2.0. But it can still be accessed from the Texture shelf for now. I will probably be making a new UVs video sometime in the future to go over the new UV features in Houdini 17, in particular, UV Autoseam, UV Flatten 2.0, and UV Layout 2.0. All of which are phenomenal improvements to the previous workflow.

    • @stevensilcock
      @stevensilcock Před 5 lety

      No worries, looking forward to it Ben. I've made the barrel HDA as well, awesome job on those videos too. I'm having issues with texturing it as I don't have Substance Painter so can't use it to make textures. I've uv unpacked it and everything, just can't work out how to apply materials to it in 17. I use blender a fair bit so I'm familiar with node system for materials & I have heaps of texture images which I'd like to learn how to use in Houdini as well as procedural materials. Anyway, thanks for making these videos Ben. I've noticed the support for 17 is not up-to-date, which unfortunately seems to be the trend these days. Thanks again.

  • @garyphelps6048
    @garyphelps6048 Před 3 lety

    Why are the UVs mirror imaged on the side facing the up vector? Do we need to flip the normals?

  • @PaulBoland
    @PaulBoland Před 3 lety

    Does Houdini only offer UV texturing? In previous 3D software packages I have used, you can do quick and easy texturing by selecting some polygons, naming them, and then applying a texture to the named surface, selecting either planar, cubic, cylindrical, or spherical mapping. This applies the texture to that named surface in the way selected. It's quick and easy. UV mapping is very time consuming as you create the UV and then have to spend time lining up the polygons with with the UV map texture image. UV mapping definitely has its place, but when you're just looking texture models quickly and still get good results without needing to perfectly align each polygon to each part of a texture, then UV mapping is slow and time consuming.

  • @jasonjin3518
    @jasonjin3518 Před 3 lety

    Hi, I did the steps but the UV is not showing on the box. (grayed grids with letters) used UV unwrap and UV quick shade node And how to tell if your imported free obj statue in houdini has UV or not? Thanks!

  • @autonaut279
    @autonaut279 Před 4 lety

    Oh man. Thanks for the tutorial.
    Why on earth Houdini made uv editing such a headache is beyond me. I have to do most of the uv stuff in blender and then export the finished product over to Houdini.
    Bummer.

    • @kpbendeguz
      @kpbendeguz Před 4 lety +1

      Because Houdini is procedural. It is easy to move around UVs if your model and topology is fixed, however you don't wanna fix UVs manually every time you change a parameter on a procedural model.

  • @moeyshishi
    @moeyshishi Před 6 lety

    How did you view both the screens at once? I couldn't figure it out

    • @GoingProcedural
      @GoingProcedural  Před 6 lety

      Howdy mjapanwala! You can split a window vertically by hovering over it with the cursor and pressing Alt + [. Alternatively you can press Alt + ] to split a window horizontally. You can close any window you have open, by simply hitting the little x in the tab label, or by hovering over the window and pressing Alt + /.

    • @moeyshishi
      @moeyshishi Před 6 lety

      Thank you!!

  • @georgesb1914
    @georgesb1914 Před 3 lety

    How do you split your screen ? because the alt + doesn't work

  • @schmoborama
    @schmoborama Před 3 lety

    omg that's the most complicated way to uv a road that I've ever seen - other apps you just 'morph' the road straight, do the uv / texture work, then turn off the morph. Hopefully that would work in Houdini too? I'd hate to have to leave Houdini to uv stuff.

  • @RedBattalion9000
    @RedBattalion9000 Před rokem

    9:52 Need little bit detail should be explained here.

  • @dddmod6596
    @dddmod6596 Před 4 lety +1

    The amazing thing is that Houdini developers very often make strange and stupid flaws. How could they make so many different projection options and not make a square projection of the texture? : ----)) They made a lot of useless projections - there is a spherical projection, a cylindrical and even a torus, but there is no square projection! :) a cube is the basis of the basics, but apparently it’s not for Houdini developers))

  • @deephousewithrk
    @deephousewithrk Před rokem

    SA. I opened. My eyes hurt. Too many buttons. Don't know what to do. Closed my soft.

  • @tstornado1410
    @tstornado1410 Před rokem

    haha

  • @Youdifox
    @Youdifox Před rokem

    mac

  • @minhtrongngo8130
    @minhtrongngo8130 Před rokem

    sponsor eeeagle It has 4 different versions.The 0$ one is good to start out