The tutorial was created in cooperation with Markom3D: czcams.com/users/Markom3D CAUTION: we do NOT provide support in comment sections on CZcams. If you have any questions regarding the software, write us directly at support@uvpackmaster.com
Hey glukoz, is there a way to automatically add my texture names to the manual grouping schemes? I've got a lot of different textures it would just save a bit of time. Thanks mate.
Great. I especially love the possibility of changing group boxes coordinates, for example change the square boxes to rectangles to perfectly fit the UV space borders.
Having the option to create auto-groups based on the tiles that they are currently would be amazing. And most important, the ability to keep objects together in a tile (while being able to have multiple objects inside the same tile). Amazing addon!
You can do such a thing already :) Take a look: uvpackmaster.com/doc3/blender/latest/30-packing-modes/30-groups-to-tiles/#apply-automatic-grouping-to-a-grouping-scheme - just use the Tile grouping method as input for the operation. If something is not clear, write me directly at support@uvpackmaster.com. Thank you for your kind words!
why is this soo complicated?!? appreciate the video and impressive how well you know this add on. Is it possible you could show how you would UV pack a complicated model with mutiple different textures using minimal UDIMS with this packmaster add-on? This is is literally all most people would need to know (including me) - thanks so much appreciate your videos on this!
I was just about to comment on something similar, we want more efficiency and ease, we ended up watching a “Netflix series” on how to use the addon. Apparently comments that are not congratulations are not responded to by them.
Rizom can't do anything with Material ID groups for some reason. Thank goodness for this AddOn. I need a way to be able to pack groups with independent texel density or uniform, and this looks like it fits the bill.
Such error occurs if a single island contains faces which underwent two different split operations. If you want to consult the given UV map and get more details write us at support@uvpackmaster.com.
Make sure you follow our setup guide: uvpackmaster.com/doc3/blender/latest/10-uvpackmaster-setup/ Also pay special attention to the remark at the very top of the page (in red). If it doesn't solve the problem, then contact us at support@uvpackmaster.com
You are probably selecting all the islands and expecting that islands which are not similar are deselected, right? Keep in mind that it is NOT how the operation works. The logic of the operation is as follows: from the set of all deselected islands it selects all islands which have similar shape to at least one from the currently selected islands.
@@fuglong You welcome. Also keep in mind that a comment section on YT is not the best place to look for support. Next time please write us directly at support@uvpackmaster.com - you will get a reply much faster :)
I have 2.4.2, is UVPackmaster 3 going to give me significantly better UV packing in terms of efficiency in pixel density? I find even though I make my UV islands as small and square as possible UVPackmaster is only usually able to get 75-80% area coverage.
@@garthhendy That's correct: if one wants to compare different packing tools (versions), they should first make sure they apply the same margins in both scenarios. Otherwise the comparison will not be meaningful.
@@glukoz5362 Right. I really like the updated version, it's giving me way better results and faster. I was wondering though, how do you feel about the idea of having a snap to pixel option while packing? Just so the UV seams (providing the island edge is straight) are perfectly on the pixel for even better texture results? I know I can enable pixel snap and then "move" the islands and it'll snap, but it can mess with the margins.
The tutorial was created in cooperation with Markom3D: czcams.com/users/Markom3D
CAUTION: we do NOT provide support in comment sections on CZcams. If you have any questions regarding the software, write us directly at support@uvpackmaster.com
Hey glukoz, is there a way to automatically add my texture names to the manual grouping schemes? I've got a lot of different textures it would just save a bit of time. Thanks mate.
@@niemanickurwa Seems like a nice idea, but what if a single group contains UVs belonging to two different UV maps (with two different names)? :)
Just to add to the love, this addon is an absolute beast! This, Photographer, and Machin3Tools, are my absolute essential Blender addons.
Great.
I especially love the possibility of changing group boxes coordinates, for example change the square boxes to rectangles to perfectly fit the UV space borders.
Having the option to create auto-groups based on the tiles that they are currently would be amazing. And most important, the ability to keep objects together in a tile (while being able to have multiple objects inside the same tile). Amazing addon!
You can do such a thing already :) Take a look: uvpackmaster.com/doc3/blender/latest/30-packing-modes/30-groups-to-tiles/#apply-automatic-grouping-to-a-grouping-scheme - just use the Tile grouping method as input for the operation. If something is not clear, write me directly at support@uvpackmaster.com. Thank you for your kind words!
@@glukoz5362 thank you so much! This is great. :)
Truly a lifesaver tool. Let's me just be an artist instead of a vertex pushing in the UV space. Well done!
It's such a stellar tool.
Among the best 3d purchases I've done.
why is this soo complicated?!? appreciate the video and impressive how well you know this add on. Is it possible you could show how you would UV pack a complicated model with mutiple different textures using minimal UDIMS with this packmaster add-on? This is is literally all most people would need to know (including me) - thanks so much appreciate your videos on this!
I was just about to comment on something similar, we want more efficiency and ease, we ended up watching a “Netflix series” on how to use the addon. Apparently comments that are not congratulations are not responded to by them.
Rizom can't do anything with Material ID groups for some reason. Thank goodness for this AddOn. I need a way to be able to pack groups with independent texel density or uniform, and this looks like it fits the bill.
Great tutorial, thanks!
inconsistent islands found for the islands parameter Split offset Error. Smbdy know how to fix? There is no any bottom or adjustment for Split offset)
Such error occurs if a single island contains faces which underwent two different split operations. If you want to consult the given UV map and get more details write us at support@uvpackmaster.com.
seems to be good... would you link a uv beginners tutorial that leads to this one ? thanks
20:05 what sound is that
This addon is the closest thing to RizomUV I've ever seen. What a beast!
why after installing uv pack master blender does not detect it to me ? help :(
Make sure you follow our setup guide: uvpackmaster.com/doc3/blender/latest/10-uvpackmaster-setup/ Also pay special attention to the remark at the very top of the page (in red). If it doesn't solve the problem, then contact us at support@uvpackmaster.com
Does it mean that this sheet metal unfolded drawing can be used to make special-shaped sculptures?
Max version please
Подскажите, почему у меня кнопка "assign islands to the group" не активна?
Write us at support@uvpackmaster.com - we will be glad to help.
Help! The select similar tool always finds 0 similar objects even when I have perfect copies
You are probably selecting all the islands and expecting that islands which are not similar are deselected, right? Keep in mind that it is NOT how the operation works. The logic of the operation is as follows: from the set of all deselected islands it selects all islands which have similar shape to at least one from the currently selected islands.
@@glukoz5362 you're 100% correct, thanks glukoz!
@@fuglong You welcome. Also keep in mind that a comment section on YT is not the best place to look for support. Next time please write us directly at support@uvpackmaster.com - you will get a reply much faster :)
cant fine the uvpm engine pro 3.0.6 there i cant use the addon
For support write us at support@uvpackmaster.com - we will be glad to help.
I have 2.4.2, is UVPackmaster 3 going to give me significantly better UV packing in terms of efficiency in pixel density? I find even though I make my UV islands as small and square as possible UVPackmaster is only usually able to get 75-80% area coverage.
Had to answer this myself: Yes there are now pixel margins, so you can get better packing results so better pixel density on your unwraps now.
@@garthhendy That's correct: if one wants to compare different packing tools (versions), they should first make sure they apply the same margins in both scenarios. Otherwise the comparison will not be meaningful.
@@glukoz5362 Right. I really like the updated version, it's giving me way better results and faster. I was wondering though, how do you feel about the idea of having a snap to pixel option while packing? Just so the UV seams (providing the island edge is straight) are perfectly on the pixel for even better texture results? I know I can enable pixel snap and then "move" the islands and it'll snap, but it can mess with the margins.
Stand with Ukraine 💙💙💛💛
should i watch tutorial 3 first? i feel a bit overwhelmed starting with "groups". were is the introduction?