Could Sculk Resurrect Map Making?
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- čas přidán 3. 07. 2024
- A big thank you to Core for sponsoring this video. You can download Core here: bit.ly/SimplySarc-Core
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Map making is one of Minecraft's oldest pass-times, but with 1.17 and Sculk Sensors, could we see a rebirth of this old tradition?
0:00 Intro
1:15 Core
2:25 Could Sculk Resurrect Map Making?
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Other minecraft youtubers: Puts generic survival gameplay in the background as they talk
Sarc: Opens your third eye with bricks in glass cube
⠀⠀👁
👁👄👁
@@SimplySarc 👀
**cough** ibxtoycat **cough**
@@SimplySarc hairless hottie
@@SimplySarc Sarc I love your background visuals! so unique
I never realized how Minecraft Maps have kind of died out over time. I loved playing maps like Diversity 2, and I’d really enjoy seeing more of those! I always thought about making some of my own!
t u m b l r r e a d s q u e s t i o n m a n
Not dead at all! I'm part of the CTM map-making community which has a super active 3,000 person Discord server. Want an invite link?
@@victormujat4710 sure! That sounds great!
@@Mr_Mimestamp I don't think I'm able to post the link, prolly gets auto-deleted for advertising. If you go to the CTM Repository website (just google that), you can find a link there at the "CTM Community" tab. I would recommend asking about/trying the new big community map "Divinity's End"
Currently making an adventure map, I started on it back in 2017 but now as a full-time game designer and programmer I've returned to remake it
Now we have the redstone power rangers
Dispenser: dispense
Dropper: drop
Observer: observe
Skulk sensor: SENSE
Now we need taste,
Hopper hops
@@justanothercreator8859 observer with tongue
Boat: float
Especially in air
TitanToons! :D
That coloured wool idea is great! It feels incredibly “mojang-ey” in my opinion. Hopefully someone in the design team sees this video!
"Mojang-ey" is an alternative for Minecraft vanilla btw
It doesn't feel like the most vanilla idea, but I still think it would work really well, and be a great solution, and would expand what feels like vanilla by a little bit if it was implemented.
@Ezequiel Ciamparella You already need to go to the wiki to know what sounds trigger what redstone strength.
It’d be cool if they made red block lower frequencies and blue block higher frequencies. It would be a great way to introduce some scientific concepts to more people in a fun way
@Ezequiel Ciamparella people do that in general, it isn't a bad thing, even most people in the old minecraft searched the crafting recipes for something
Map making has always had a huge time investment and a huge amount of skill to make something that can really hold the players attention. Any ease of access is a welcome change and I really hope people will can make some breath taking experiences with em!
Oh my god it's you
I was going to make a Vietnam joke but then I realised I misread the username
Theres something called a calibrated sculk sensor in minecrafts texture files, and that could possibly also help mapmaking, if they do implement it
I think they said that was mostly replaced with the comparator thing, but I'd actually really like it if they actually added a calibrated sculk sensor, even if it was creative only, or something
Or command only
It would definitely be interesting if you could have sculks only read filtered sounds rather than *just* unique redstone outputs
They just did
Its a thing now :)
It took me way too long to realize this wasn’t about cartography
Same.
Me too
Same
Such a good comment.
It’s not?
I’m 11 minutes into the video
To everyone saying “where’d you go man”,
if you look at past patterns it seems like he takes a break every time he doesn’t have subjects to talk about, during this period he thinks of general things as well as things in the upcoming updates to pump out for a few months before taking a break again.
Quality over *quantity, aye that's good to hear
I guess that makes sense, but I think there's still lots for him to talk about tho
@@AaronChristopher869 did you meant quality over quantity?
@@Pikatoshiii 👀ye my bad
It's really sad that people stopped making Minecraft Maps now, I still remember when you had to use .txt files because there were no way to write books in the game
Wow I forgot about that, yotubers would tab out and go to the readme.txt while playing maps 😆
I don't understand when people say, "this update will change minecraft forever." Isn't that kind of the point of an update?
I don't know if that's true. There are iterative updates - evolutionary updates, I'll call them - and there are huge game changing updates - revolutionary updates. Buzzy Bees, The World of Colour, The Pretty Scary updates are evolutionary. Some of them are good (i like them bees) but they don't impact the way you play the game for the most part - just give you MORE stuff to do, fix bugs + QOL improvements. Updates like the old Adventure Update (which added hunger and sprinting), Village and Pillage, and the upcoming Caves and Cliffs are revolutionary. And I would say that CnC will actually be the more impactful of the revolutionary ones, because unlike the Nether Update, it will affect ALL of the players (a lot of people don't ever visit the nether but everyone who plays in generated worlds will interact with caves and especially the mountains).
Change it forever yes, but not change it completely.
@@eon9241 how is buzzy bees revolutionary..
@@AhmedEx1. Remember that honey block? Yeah... It's almost as useful as slime blocks
@@schottkydiode7507 oh right but thats literally the only useful thing there? Other updates were better
I think sculk sensors should have the ability to be “trained” to only hear one sound or one frequency and ignore all others. This would make map making really cool and make the sculk sensors less clunky.
mans just copied what sarc literally said in a different video
Sarc suggested that in a different video.
That makes much more sense than the comparator imo
My guy calm down you've uploaded 4 times this month
Edit: I'm realizing I've made a terrible mistake
I know you're being sarcastic and complimenting him in a way, but at the same time, sounds kinda douchy.
Anyway, let's be honest, too much content man, what the actual f*ck.
This is amazing.
@@salasyk8708 I agree , but its not that douchy
@@salasyk8708 I think that, if it sounds douchy, it may just be you
@@MDG-mykys fair enough
Shush
I am genuinely amazed by the custom boss bar thing. That was very creative
That’s SimplySarc for you.
I get the pun
There should be a helmet that allows the wearer to see with vibrations like the Beifongs and the Warden.
Fortnite has it lmao it's a broken ass feature if you use it
@@theshanamaster true
Totally maybe the it could be really hard to craft but have some even more amazing features like being able to not trigger the warden.
Warden is a beifong confirmed
@Christopher Nadler Hmmm but they said they don't want to encourage players killing the warden so I'm not sure if that would work.
when simply sark disappears
I've been in the mapmaking scene for a long time and while I do understand how the sculk sensor is quite powerful and easy to understand, I really don't think it will resurrect minecraft map making. People are not just gonna have the sudden idea to make a map just because such a mechanic/block was added. It just was a trend back then. I really wish it's gonna come back one day cause there are so many unique and creative ideas for advantures and minigames people have created.
I think a big thing is less that maps aren't being made, and more that they're just hard to find. I'm in a community of people who regularly make all kinds of fun CTMs, for example (a genre spawned out of Vech's Superhostile series), and a whole bunch of maps were just recently released, but the problem is with the forums basically dying, it's hard to get the maps out there.
@@Spider2point0 That's a fair point. Also the player base is split between bedrock and Java now, complicating things.
That said, anything that might get people interested in game design, even if it ends up only being small scale in their SMP servers, is a win in my book.
@@Spider2point0 yeah there is no site like the old planet minecraft which was fairly active for people to compare maps and on working projects. nowadays i look there and its either lots of skins, or really complex builds that id admire their photos but not something i would download and play.
what hurt the site is also a bunch of clone sites like 7minecraft which really sucked.
if a new wave of mapmakers will come it will have to come with a new site or forum for people to upload maps to, akin to what mojang gave bedrock, although maybe less focused on making profit.
No matter what you think of 1.17, there's no denying that it will change the way Minecraft is played forever.
Hopefully it’ll be the new standard for mods
I think that all of the updates recently have been game changing
Thatanarchy Guy but specifically THIS one
It shows us Mojang isn’t holding back anymore. And they listened to the playerbase. It also increased the height limit which is like one of the most crucial things for this update to work
I would say most updates do.
@@chimp4225 i think they might change how chunks load because of how high and deep they go
Where did he go?
simplysarc has been simplysilent for the past 4 months
*11 months
Does anyone really miss simply Sarc
Edit:
It's been 2 months since I wrote this, damn I miss him more
The different coloured wool having different levels of occlusion actually sounds like a pretty nifty idea tbh
Another option to calibrate the sculk sensor is to have it react to a powered comparator directly facing into it. The signal strength of the comparator would set what type of sounds the sensor would listen for. This would be quick to setup since sounds are already sorted into signal strengths.
Mumbo jumbo is gonna be really happy about this...
I still believe that mumbo command block video’s would be amazing
@@len518 tru
He will probably create working computers in minecraft now.
He already made videos on it
@@kham_pastgom and he WILL make more lol
Sarc, please come back with the milk, its been 7 months
Who else is here waiting for a new video from sarc
wait
i miss your uploads :c
I tried to find some maps to play with friends on a realm recently, and it’s a lot harder to find newer ones than older ones, since Realms only work in 1.16.5. Reviving maps would be incredible.
Yeah, the issue definitely isn't that maps aren't being made--they 100% are! A big new CTM was just released recently, part 3 of the Pantheon series if you're familiar. But the issue is finding them; it's really hard to find maps outside of being in direct contact with communities making them, and that's a real tragedy.
yes
Just curious, what site(s) did you look at? PlanetMinecraft has a lot of content that buries maps, and MinecraftMaps is not updated very regularly.
@@LegoBro The best place for CTMs specifically is the CTM Repository, which is a pretty comprehensive website and the best place to find both modern and historical CTMs. It's not a very well-known website but it's a great one, and a lot of the most well-known CTMs like the Ragecraft series and Render's Untold Stories maps are officially and exclusively hosted there now.
I'm not sure where to find other genres of maps though, some may not be part of communities that are centralized the way CTMs are.
Look up Dead Meadow on planetminecraft. It's a really good time with friends.
please post again you make the best videos!
Its honestly so sad how map making has declined, their used to be so many incredible maps that told huge in depth story's with sequels and in some cases prequels.
Its also sad to see how the devotion it took to make maps removed one of minecrafts greatest redstoners from youtube.
Wait which redstoner?
@@Boooo FVDisco, he got burned out solo making one of the most ambitious maps in minecraft history and hasn't returned since.
No worries everyone! Sarc will come back!
(Once he is no longer able to afford his 100ft yacht)
Where is he? i've been waiting so long
@@AstroNovelist54 idk
(as someone who knows a fair bit about functions and modern mapmaking and the like)
As much as accessibility towards mapmaking is great for getting people interested, I don't think the sculk sensor or any other survival-friendly change will really increase the amount of high-quality maps that are being made, because commands and functions would remain exactly as useful and powerful as before, but also exactly as inaccessible. It certainly eases the curve between basic redstone and more complex contraptions, but it does nothing to the sheer cliff between redstone and commands -- the only way to learn commands is through endless hours on the wiki or youtube tutorials. If a lot more maps would be made, that's great, but I'd hate to see a million fairly bad maps with still only a very small amount of people being able to make more complicated, polished, and advanced stuff with functions and commands. If Mojang really wants to revive mapmaking or make it more accessible, ingame ways to learn those things would be preferable to ease of access to mapmaking without commands in my opinion.
I'll take having hundreds of terrible maps if there's even a chance we might get 1 truly great map out of it. And having more people interested in map making creates more opportunities for something good to be created, kind of like the million monkeys on a typewriter concept. Having a community that welcomes all kinds of players, be it a beginner or a savant, really helps to learn from one another, and people get to slowly dip their toes into more complex techniques once there is a door in.
I have played a lot with command blocks, and was quite proficient before "The Flattening", but at the time my dwindling interest in MC, going to uni and having to re-learn command blocks put a stop to any map making. It's been kind of hard to justify getting back into the complex commands and starting to learn syntax pretty much from scratch, but I have been enjoying survival redstone a lot which is still the same as it always been, so I could see skulk getting me back into some light dungeon making.
@@eon9241 well exactly. there's almost no way to learn commands, which are by far the most powerful mapmaking tool, even though a lot of people who would be interested in mapmaking would probably be capable of learning them if given the proper resources--my point is, mojang should give us those resources in some shape or form if they want to really make mapmaking a thing
@@theviralmelon I totally agree. For me the most helpful way of working is just doing something until it works. Spending time tinkering just gives practical hands on experience and I just figure it out (the wiki is the documentation primary tool for me).
But this idea kind of fails when there is no good dedicated forum to share/archive your creations, or to even find other people's stuff for reference or inspiration. As far as I understand most MC forums are dying or are not well moderated so if Mojang made a nice official forum with a map makers' section for sharing, that would be great. To me a well maintained and active centralised forum is the best way to solve many of these issues. Unless of course something like that exists, and I just don't know about it - could easily be the case ngl.
@Michael Schwab well, that's another argument for it. you can learn more advanced comamnds as you go on, but it becomes really hard at a higher level of complexity
using execute store or loottables or scoreboard operation requires tons of research and knowledge and coding skills, it gets pretty hard to just pick up at that point, doing stuff like learning the syntax for nbt pathing
Do people here remember the professor grizwald maps?
Why hasn’t SimplySarc uploaded in 4 months?…
ik i miss himmm
@@talusimp7737 same :((((
Sarc! Where you at! It’s been three months, is everything okay??
My god just check his Twitter!
@@juluke8385 I did after commenting, chillout brother
@@PboyJr Just saying my goodness enoguht people are saider
Mojang hired a hitman on Sarc for doing their job too well, he's dead :(
No hes not dead
He went to the store to bring goat milk
I used to make some top-notch adventure and dungeon raid maps in the old days of Minecraft Editions on Ps3 and Ps4. Ever since Minecraft Bedrock introduced command blocks, my spark for creating redstone and host-controlled maps died completely. I've never "published" any of these maps, and don't plan on it. They were more of a way to make memories with friends and give them a fun experience on the Minecraft platform they would play the most. Command blocks made my creations feel small and clunky, even though they could work in any version before command blocks were added. Even though command blocks are essential for modern map creation, I miss the old days, but doesn't everybody?
I've been playing older versions (on infdev right now) and I want to try making custom dungeons in my world and see how far I can get in each version. In the end it would become this huge survival map, that was built in survival for survival. Lol will probably take me another 10 years, but as long as it's fun it's all good. Having a blast with old bugs and implementing little things into this constantly evolving world.
its been 6 months
I used to play a lot of custom maps on my smartphone, they make me more nostalgic than when I play my own worlds, I downloaded them from MCPEDL and they were very accessible, a new wave of custom maps is good news to me, now I just play hardcore to push my creativity and because it's fun.
I do remember your old videos btw, years later and they are still very complicated to me, my favourite was the functional bookshelf tutorial.
Dude i dont even care what the video is about (but i do actually love ur vids and they are both informing and really well made), ur voice just triggers something in me that makes me instantly relax
We need Sarc on Hermitcraft 8. He was already on Geomine.
Bro, I'm still on Geomine 😤
@@SimplySarc do you consider joining Hermitcraft though?
Yeah, and are you still active
@@nullempt I don't think he can just choose to be on hermitcraft
@@Boooo yeah, I know that, I was just asking if he wishes to join. Maybe he is too busy or doesn't enjoy that kind of gameplay
Oh man. I remember those dark times of mob spawners. Using them as a substitute for /setblock was an absolute pain in the butt.
On another note, glad you got sponsored dude!
Hey Sarc, is everything ok? We miss you and we're worried about you. You left the channel almost a year ago now and we know nothing about you, I really really hope you're doing good. Lots of love from Argentina.
Are u going to make another video soon? I enjoy them sooo much
We miss you!
Where did my mans go?
You know its a good CZcamsr when they put the sponsor in the progress bar
As a map maker myself, I really hope map making gets a second wind when 1.17 comes out. It's sad to see the it losing attention, but it's still great to see Mojang adding new features for us map makers to use. At least they haven't forgot about us
2:48 I remember these times (and your successive intros). You’re one of the rare channels that has managed to renew itself and persist through nearly a decade of changes.
Thanks a lot man :) I definitely think it's important to stay on your toes with CZcams and be open to experimenting with new ideas. Some of the biggest things I've learnt have been through stepping out of my comfort zone and shaking things up when they've gotten a little stale.
Wow what an up and coming youtuber! I wonder when his next video will be?
10 months later : 💀
Why did you stop uploading
2:25 Strictly Vanilla
4:29 The Command Block
6:08 The Sculk Fix
7:13 Back to Survival?
10:33 A Potential Flaw
12:19 Conclusion
My favorite adventure map was a survival map made to look and feel like castlevania. It was so fun just to run around and explore the place. I was always excited when i saw a secret
12:32 I only just realised how cool the particle effects are around the sculk sensor, with the purple/blue particle fading into red!
Bro where tf are all the views going? All your work deserves more recognition
Don't worry,guys, he's just still playing with sculk sensors
Something I definitely do know is there are going to be tons of people making landmines on every server once the update comes out.
hello :)
Me waiting for the Warden to be added so I can make a horror map where you're effected with blindness and can't make noise: RREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE-
The warden is sooooo fuckin boring. Not the mechanic but the model. It's just a fuckin retextured iron golem with muscles. At least make it be able to climb on walls and camouflage and also have tentacles and like spider legs. Make it an abomination that you don't want to fight. That would be much better. Because the Mojang team keep saying "We don't want players to fight this thing." THEN MAKE IT FUCKIN SCARY INSTEAD OF IT LOOKIN LIKE A BLUE IRON GOLEM. THE ENDERMAN WAS SCARY BECAUSE IT LOOKED LIKE SLENDER MAN AND WAS REALLY CREEPY! Went off on a tangent there. Sorry.
@@doriantermini Well what makes the warden scary is that it makes you ditch everything the game taught you. Can't win the battle? Just run. But not with the warden. You're in a tight space when encountering this thing, and it's surprisingly quick. Plus you're just fucked if it catches you, seeing as it 2 shot full netherite. Want to cheese the battle? Just build a wall or build up. With what the dev of the warden is implying, it's gonna be able to break blocks, meaning you'll only be able to tower out of its reach. Since it's a boss like enemy I doubt even a power 5 bow will do all too much. And while yes it's pretty much a retextured iron golem, I'd much prefer that than it looking like any other enemy type. And also everything you described to make the warden scary would probably be too exhausting for the devs to create. I'd rather the warden being textured the the sculk and being a retextrued iron golem, than looking like some random devintart model.
@@DaLazyRat. I agree
@@doriantermini It's not even out yet but okay. A eldritch horror with souls in its ribs ToTalLy iS JuSt a ReTeXtuReD ItEm GoLeM. You can't even judge a feature that's not even in any snapshots yet smh
I think the decline in Minecraft map making has also been influenced by the introduction of the Marketplace in the Bedrock edition of the game, a lot of map makers shifted to Bedrock because of features like add-ons and the ability to monetize their work.
Evolution of relizing how insignificant your knowledge is to the next step:
Minecraft redstone (any ingame wanabe creative tools at that point) >> Commandblocks >> Datapacks >> Modding Minecraft >> Assetflipping/Kitbashing in Unity or "Core" >> programing a simple 2D game from scratch >> finaly collecting knowledge in 3D Art and Game development >> profesionaly programing and true Artistical freedom and living the dream >> *NeosVR*
mark my words
Sarc your thumbnails are amazing arguably one of the best on the ENTIRE SITE
can I have some insight on how they're made?
i think your too late pal...
And alas… he disappeared.
:(
:,(
why haven't you made any new videos :(
Sarc will come back, no worries. He often drops a video once a few months and then disappears for half a year or so.
You stop worrying about these disappearances once you realise that there’s always going to be a big pay-off in the end.
@@ethenaux good to know
really not happy about how the adventurecraft mod died out after adventure mode got added, and it just never became anything like it
can you tell me something more?
never heard of an adventurecraft mod,
it was a modification that helped in creating maps like in creative mode or something more for survival?
@@Daniel_VolumeDown It was pretty much exactly that- the command blocks before command blocks, im talking all the way back to Minecraft's alpha days.
Personally, As someone who is well-versed in commands & functions, I'd argue that there's nothing that commands can't do that Adventurecraft could. I think it was much more accessible in that it can visualize what you are doing far better than commands, But commands are much more granular and are a lot more modular than adventure craft IMHO.
@@steven.2602 iirc, Adventurecraft also had proper duel wielding mechanics, smooth cutscene cameras, and I think even an in-game map browser where you could install new maps from like how the Steam Workshop works. It was all pretty ambitious for its time.
@@cosmicfortune4695 oh absolutely, I remember finding it on youtube and wanted to play it so freakin' badly, the mod was several miles ahead of its time. I wish it went somewhere and didn't just die out like it did.
Could Sculk Resurrect SimplySarc?
lol
Could a new video resurrect simplysarc?
Where are you
i miss you :(
Calibrated Sculk Sensors have a LOT more potential with mapmaking than normal sensors now. :)
I think the Sculk Sensor should not even have a limit on how often it can emit a Redstone signal in response to a vibration. This would solve most of the problems with the sensor being tripped by vibrations that it's not meant to detect, and then being effectively "closed-off" for two seconds while the intended vibration goes undetected.
Title makes me feel some sort of way, coming from a vibrant and very not-dead community of Minecraft mapmakers. I would posit that rather than needing resurrecting, Minecraft maps just need a central place to put up these maps, especially CTMs, after the forum basically died.
CTMs now have the CTM Repository website which is a really convenient place of storage. A lot of the biggest maps like the Ragecraft maps or Render's Untold Stories series are now officially hosted there exclusively. As someone who makes and plays CTM maps, I wish that site got more exposure.
@@victormujat4710 what's CTM?
@@xXRealXx CTM = "complete the monument"
Basically they are custom maps with a monument you need to fill out with items/blocks specifically found for the purpose of the monument. Usually after a challenging dungeon or something. I suggest googling some videos on them just to get an idea of the concept.
@@Yirggzmb So it's a puzzle map?
Should check out the very active discord for CTMs. New maps almost every month and Divinity’s end being released not so long ago this month!
If anyone’s looking for a really good map, try Drehmal v.2! Its a bit like Breath of the Wild!
Can confirm, Primordial Drehmal is an amazing fantasy survival map. The mesa village of Dusps is one of my favourite builds in the entire game.
I started playing that a few weeks ago but I stopped after a couple of days. I think it'd be a lot more fun playing it with friends, but I might get back into it again now that you brought it up.
I'd also recommend Squored. He made some cool adventure maps with commands that practically modded the game.
yes this is true no bias
@@keeko1004 yes
You helped me get through the beginning of 2021 when I was really sick for a few weeks. I hope you're doing okay. Wish you the best man and I await your return.
One of my favourite things about them is possibility of making a button which is on a flying block which doesn't seem like it's connected to anything work
pls come back ur my fave Minecraft utuber
Imo another big reason for the decline of map making is the rise of datapacks. I find most people with technical skill (including myself) would rather make survival oriented content rather than custom maps.
For example, datapacks like Mechanization, The Creeper's Code, Immersive Cooking, Undermagic, Cave Biomes, Incendium, The Expansion (among 100s of smaller datapacks) all provide large amounts of survival oriented content, and all take a large amount of time to create and maintain. Just a few years ago, the authors of those packs would have been making custom maps instead.
Do you think so? To me data packs are closer to mods in the way you design them and think about them than custom maps. So are data packs "stealing" from the ranks of map makers, or are they opening doors for people who would like to mod, but don't want to learn how to code?
@@eon9241 Mixture of both. There are definitely people now who get into making datapacks to make mod like content- but there are also a people who would be making maps if they weren't focusing on mod-like datapacks.
Over a past few years I've made a few custom maps for various competitions, and I think it's safe to say I would be making more custom maps if I wasn't make survival-oriented datapacks.
@@eon9241 I mean, datapacks still require writing code. It's just in the form of Minecraft commands rather than Java or whatever. I say this as someone who knows how to code, but vastly prefers working with datapacks if I'm going to make things for Minecraft
@@Yirggzmb That's true. I think data packs are also great because of how portable they are. You don't need to have nodded clients or servers, it's just some text. Makes it a lot easier to share and, correct me if I'm wrong, but they generally don't need to be updated between versions unlike mods.
Sarc, I highly recommend checking out the modern CTM mapmaking community. Since the dawn of Vechs' maps, people have been making tons of high quality maps in the CTM genre. We are extremely active and host monthly mapmaking events and every few months we also host the equivalent of a game jam for CTM mapmaking that is open for anyone to join! If you are curious, you can find our discord link on the r/CTM subreddit. CTM is still being played, even the likes of Xisuma recently streamed playing a CTM MMO called Monumenta. Come stop by when you have the time!
One of the greatest things about sculk sensors is they don't make noise if waterlogged. i don't know about shriekers, but if that too, that would be so cool. you can make it summon a warden quietly without warning. they walk by, next thing you know WARDENS. or, if you watched Sarc's wacky sculk redstone video, it would make a silent player detector, which we've only been able to do with commands.
History of invisible triggers in minecraft:
the start: tripwire hook or pressureplates
some time ago: /testfor
now: /execute
in the future: skulk
Pufferfish
*Deepslate/Grimstone looking incredible in the background*
I just realized how nice the calcite background looks at 11:30
where’d u go sarc we need u
As a Realms mapmaker and co-owner of the largest minecraft map website in Poland I'm afraid that it wouldn't be enough to resurrect this aspect of the game. Minecraft is promoted by youtubers and their content, not what gets added to the game. The only way to revive map making would be if the new big youtubers like Dream, Tommyinit and others started recording and promoting maps. Without that, the community doesn't even realize what can be done using minecraft and its commands. A good example of this is the case of youtuber "Roxmb", who used to record maps regularly. This attracted thousands of users to our site and encouraged them to create. However, when this youtuber stopped recording about a year ago, all activity disappeared from the website. Map making despite the work Mojang has done, will never become more popular unless youtubers start recording maps regularly.
As a CTM map maker, this
Could Skulk Ressurrect SimplySarc?
One can only hope
The only community member I can name that isn’t known from social media is McVinny, a modeler who has contributed to a lot of more modern mods
Your isolated wool frequency idea is genius. Honestly all of your ideas are pretty clever. You have such a good understanding of they way people play Minecraft.
please upload
Where are you rn? Missing y..
The wool idea is actually perfect for the scull sensor
Oh this video hits hard. I’ve been with your channel from back in those days when I was the owner of the AKA|Minecraft build team. I’d love to see a comeback of map making outside of the heavily modded bedrock marketplace. I miss working with cube and eease on random concepts, the geeking out about command block fill clocks, and getting torture by Dragnoz while working on his snow quake game (poor one out for that). This video just gave me heavy nostalgia for 6 years ago in the height of map making. Side note I do love what you have done with the channel. The production quality is truest the star of the show and you are a great concept commutator. I hope to see or hear you on TV one day narrating. PS I lost contact with everyone after I walked away from MC back in ‘13. If you talk to someone like eease, cube hamster jigabov or really anyone from Mark’s original realms creator team who remembers akamc or mnsweet can you have them ping me to catch up. I wasn’t around when we all jumped from Skype to discord. Thanks.
I miss you
Remember _Christmas: An Awakening_ ? That map was so good, and I figured the creators were gonna become big-name mapmakers, but I don't think they ever made anything else. I really want someone to update that map for the modern game, since it was made before he commands changed.
The problem is that making a new map or updating an old one -especially if you didn't make it- takes the same amount of time. And you're talking about 100+ hours here.
(Am going to give it a try though)
@@bluerains7414 Oh yeah, huge pain, especially since it's difficult to know what all was going on behind the scenes and you'd have to switch versions of the game to test
4:14 omg yes I remember ! I tried to make a map with these spawners when it came up but kinda give up later.. I think it was TrazLander who discovered this mechanic
I was excited for how much that sculkers would allow you to do in survival, that I didn't even realize how it could fill in the gap between complicated commands and vanilla redstone! It could become a greater tool than we all thought.
Where'd you go man?
Bruh you’re a genius, frequency with color Val. That’s amazing.
4:22 I too do remember! nostalgic chills.
Your consistent quality is unreal!
I'm itching to get back in the game so bad, man!! Just wishing for two versions of myself.
i just want to say thank you for uploading all these. They are super fun to watch
11:46 or just, power the sculk sensor with the frequency you want to be the only one that is gonna be captured?
Made me feel bad that I made a paragraph about this and you summed it up in a sentence lol
The sensor will still trigger which would waste time and possibly cause it to miss the correct sound in the time it spends activated
@@adjoint_functor this sentence took me like 2 minutes to write
That's not what he's saying though. The problem with the current sculk sensor is that it stays occupied upon activation for 2 whole seconds. This will cause it to miss all the other vibrations.
Why are you not make videos?
No new things to make videos about right now is my guess
@@polkarfield wdym how about the snapshots….
E
The fact you have two seconds to do things is interesting
Because as we see from mumbo jumbo you are able to filter out different frequencies by using signal strength detectors (Don’t ask how it is made) meaning if you step which I think is a frequency of 1 the signal strength is on then you could make a bridge with a sleeping monster under it and when you want to walk you have to fire an arrow and it thinks you are just a skeleton and goes back to sleep but if you walk to much it thinks something is up and kills you instantly.
And using wool you can stop steps from leaking in from the out side
Holy cow! This was such a walk down nostalgia lane. I remember the before time prior to command blocks, and the world that opened up when people realized spawners could be turned into falling block entities, and what that meant for mapmaking. I was intersted in mapmaking a long time ago, but when command blocks were created, it started to feel out of reach as someone who had no experience coding. This video hit the nail on the head for me as someone who is deeply ingrained in the redstone community, intersted in mapmaking, but is primarily a survival player. This is just scratching that itch of what i used to feel back in the day, and i absolutely love it. So glad i came across your channel again after all of these years :)