Star Citizen Live Q&A: EVA & Personal Interactions

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  • čas přidán 15. 02. 2024
  • Join us today as members of Team Cian answer your questions about EVA and the Personal Interaction System Live as a follow-up to the Extra-Vehicular Particulars episode of Inside Star Citizen.
    ------------------------------------------
    Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
    Follow us on your favorite platform for the latest Star Citizen updates:
    / robertsspaceindustries
    / robertsspaceind
    / robertsspaceind
    / starcitizen
    / starcitizen
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Komentáře • 313

  • @XMathiasxX
    @XMathiasxX Před 3 měsíci +4

    Jared, please never leave, you are why I keep coming back and stay hyped for this game

  • @kevinm3751
    @kevinm3751 Před 3 měsíci +151

    HEY JARED! You said you are on the 9th floor and that brings back memories of you telling us you would take us on a tour of the new studio but you NEVER have! SO HOW ABOUT IT?

    • @firstjayjay
      @firstjayjay Před 3 měsíci

      Noice one

    • @MadStyle1911
      @MadStyle1911 Před 3 měsíci +3

      They mentioned in one these recent videos a video tour is coming soon.

    • @SuperlunarNim
      @SuperlunarNim Před 3 měsíci +1

      Yeah! And what about Sata ball!?

    • @lanfeared
      @lanfeared Před 3 měsíci +3

      Yeah.. so what about it Jared??

    • @Molmen07
      @Molmen07 Před 3 měsíci +3

      SoonTM

  • @wickedwookie
    @wickedwookie Před 3 měsíci +52

    Thanks for answering my question guys keep up the good work and also be sure to tell Scooter Scooter sent ya !

    • @Victini0510
      @Victini0510 Před 3 měsíci +4

      WEEEEEOOOO gotta get them eva dubble dawgs

    • @Sparkp1ug
      @Sparkp1ug Před 3 měsíci +1

      🤠

  • @NegativeProcess
    @NegativeProcess Před 3 měsíci +38

    Jared your enthusiasm and amazing personality really shines in these. Cig is lucky to have you ❤

    • @RadeonVector
      @RadeonVector Před 3 měsíci

      He's too sloppy, lazy and unprofessional.

  • @KriLL325783
    @KriLL325783 Před 3 měsíci +10

    (Single) use rocket pack for people (backpack form factor) and (single use) rocket in ejection seats, and escape pods makes a lot more sense than parachutes, would work anywhere, not just planets with thick atmosphere.

  • @Christine-shield
    @Christine-shield Před 3 měsíci +11

    I echo the gratitude for these people and the time they take....and we appreciate you being transparent and open with what you all do and who you are. nice to get to know the people behind the game we love. thank you

  • @fm-gamer5617
    @fm-gamer5617 Před 3 měsíci +8

    Keep up the hard work you are the only developer making something inspiring, we all thank you guys and we believe in you. Dreams can become true

  • @Aguyinachair
    @Aguyinachair Před 3 měsíci +7

    Id love it if helmets eventually had customization unique hud elements/icons to each manufacturer, maybe 2-3 sets per helmet. With customizable colors ofc.

  • @calventine
    @calventine Před 3 měsíci +1

    Disco, your adoring personality is one of the main reasons I keep coming back to SC. ♥ You'r doing a heck of job!

  • @Mr-MRVN
    @Mr-MRVN Před 3 měsíci +10

    20:08 - Can someone PLEASE tell Jared, that "Milliseconds" is not a unit of speed?

    • @Jaco_Schutte
      @Jaco_Schutte Před 3 měsíci +2

      Assuming he read m/s as milliseconds

  • @crispy9175
    @crispy9175 Před 3 měsíci +18

    10/10 intro. Love that y'all are having fun and putting out a great show all at once.

  • @MidnightWolfSDJ
    @MidnightWolfSDJ Před 3 měsíci +5

    Can we get a cool inner thoughts mechanic for the purpose of investigations, where you find a dead body. One of the prompts that you get if you focus on the body could be “examine wound(s).” And then either your character or a message alert pops up and says, it appears this person was stabbed with a blade. The purpose of this is very subtle storytelling for what might have taken place in the event of a character death. This could add to general encounters or even investigation missions where it is just a nice bit of detail.

    • @thePrisoner1000
      @thePrisoner1000 Před 3 měsíci +2

      It makes sense to do it for medical game play too. I believe it has been discussed. Also things like punctures in space suit that need to be fixed, plugged up for repair or an emergency.

  • @TitaniumTippedTomo
    @TitaniumTippedTomo Před 3 měsíci

    Brilliant. Thanks for the update.

  • @RetinaBurner
    @RetinaBurner Před 3 měsíci +4

    Milliseconds in place of meters per second. Well, that's new...

    • @Jaco_Schutte
      @Jaco_Schutte Před 3 měsíci

      Yeah, m/s is not the same as ms...

  • @sagichdochned
    @sagichdochned Před 3 měsíci +4

    I hope you will bring back the Helmet interiors as toggle option or so😢 The Immersion was amazing and we Need it back

    • @EeroafHeurlin
      @EeroafHeurlin Před 3 měsíci

      IMO Much not a toggle but just plain choices and consequences thing; having a glass front helmet offer more visibility but less protection etc.

  • @breezie336
    @breezie336 Před 3 měsíci +1

    When are you going to have the screen at the back, streaming one of the Spaceport live?

  • @randydurnil1824
    @randydurnil1824 Před 3 měsíci +13

    You take a week out of the end of your day 😂

    • @zarbonthedestroyer7232
      @zarbonthedestroyer7232 Před 3 měsíci +2

      Sounds brutal hahaha
      Do they have a hyperbolic time chamber in the studio?

    • @thekaxmax
      @thekaxmax Před 3 měsíci +1

      @@zarbonthedestroyer7232 of course

  • @tyller77189
    @tyller77189 Před 3 měsíci +3

    Questions/Time stamps
    5:15 Will we keep up our momentum if we jump out of a moving ship in space?
    7:39 Will we be able to turn off the F indicator in some way?
    9:11 Since EVA will require fuel, how do we refuel that and does your equipment weight affect fuel consumption?
    12:18 If I am in loot goblin mode, can I still loot a corpse at once? Or do I have to click on every single item now?
    13:53 Can you hold a box while in EVA?
    14:48 Will we optionally be able to stand upright in EVA as we do now?
    18:03 Previously you talked about magnetic boots, but for now we are only seeing the hand climbing animation system. Are magnetic boots in the status of important priority and development? Or can we just go further without them?
    19:13 Will you allow EVA speeds above 10 to 15 m/s?
    21:22 How will NPC interactions work with the new pie system without inner thought?
    22:08 How will the new pie system interact with and control ship dashboards and consoles?
    25:32 BB12?
    26:07 If I attach myself to a ship with the push pull mechanics that are coming next, is the intent for the ship to be able to shake me off with enough G's? Or is the ship screwed because once I get a grip, they can't dip?
    29:30 How disruptive are the transitional animations from EVA to standing in gravity?
    31:09 Can we use a knife in EVA? What about other takedowns with fists and weapons and stuff like that?
    33:06 Will the new pie have a customizable HUD colour that players can adjust in their settings?
    34:59 While in EVA, if we keep applying thrust from our pack. Will we be able to increase our velocity over time? Or will there be an enforced limit like ships?
    35:51 Is it your intention to develop specialist Andor emergency equipment for EVA travel?
    39:32 Can we activate the decoupled mode in EVA to be able e.g. quickly place our feet in front and avoid hitting the avatars head against an obstacle?
    41:24 As it is now, holding the F key allows us to use our mouse pointer on ship MFD's. Not only can we click on the screen with a high degree of precision we can also click and drag and adjust slider blah blah blah (no real question here?)
    42:51 How much is speed a factor in EVA transition to gravity?
    45:22 Can you still zoom while in EVA and FPS?
    45:47 What are some of the edge cases or even funny bugs the team is trying to work out of the EVA T2 system?
    48:31 Have you discovered anything during the development of EVA that has solved problems elsewhere or created new ones or new ideas?
    50:13 Does EVA affect you in atmo?
    51:46 Will we be able to EVA in our own ships?
    53:15 Will Sata Ball be the end goal for EVA?
    55:00 Off the reservation here. Parachutes?

    • @OneTwoMark
      @OneTwoMark Před 3 měsíci

      Timestamp hero o7 mucho appreciated

  • @Sarsour_
    @Sarsour_ Před 3 měsíci

    Awesome stream, thanks!

  • @123reivaj
    @123reivaj Před 3 měsíci

    Very Cool info, thanks! :D

  • @anom794939393
    @anom794939393 Před 3 měsíci +3

    ms... in this case is meters a second

  • @EeroafHeurlin
    @EeroafHeurlin Před 3 měsíci +1

    Shattered Horizon (a cool tech demo/exploration about true 6dof newtonian physics first person combat in 0g) had "stealth mode" which disabled all suit assists including recoil compensation and active sensors.

  • @andrewebear4312
    @andrewebear4312 Před 3 měsíci +1

    Show up for the news, stay for Jared ;)

  • @kjdtm
    @kjdtm Před 3 měsíci +5

    Regarding jumping out in atmo, ever heard of parachute !!! Or in a more scifi way, of short duration jetpacks allowing the user to slow down drastically before landing on the planet surface, based on user triggering it. As a way to drop in an atack force !!!

    • @mattst2717
      @mattst2717 Před 3 měsíci +1

      Speaking of jet packs, it would be nice to have them in case you leave ship thrusters on and it hovers the ship out of the jump range to where you can’t get in. It would be super helpful imo

    • @kjdtm
      @kjdtm Před 3 měsíci

      @@mattst2717SOOO CORRECT !!! How many times we shoot down a bounty in atmosphere just to drop on it's head and then we cant access it's cargo !

    • @matthewfletcher4627
      @matthewfletcher4627 Před 3 měsíci

      Parachutes area just cooler that jet packs here.
      Thrusters area part of our daily life in the verse. Land using up thrust... Or variations... So much control.
      Parchutes remove the degrees of freedom, so down is a constant you can only affect a bit, forward again is going to occur.
      Sideways is much freeier, and it's totally different. Being good at HALO drops is then a skill to learn... Not just a spaceship you.

    • @CommanderJPS
      @CommanderJPS Před 3 měsíci

      grav-chutes?

  • @The_Real_bubbazaneti
    @The_Real_bubbazaneti Před 3 měsíci +1

    Yeah Jared !!!! Love U man!!! Parachutes!!!!! When??? seriously.....No parachutes or jet packs in the future? Come on Devs and CR.....this should not be a freaking ongoing discussion, as this should have been part of suit/armor since Day 1. Make it happen!!!!

  • @poortasa
    @poortasa Před 3 měsíci +3

    Thinking systematically, when thrusters "try" to compensate weapon recoil on an empty fuel, that should still give the player a bit of negative thrust?

    • @finesse5119
      @finesse5119 Před 3 měsíci

      Exactly that question got me confused as well.
      They're talking about designing everything with systems in mind but then seem to put work into preventing these systems from interacting. How would an EVA thruster know you're firing your gun and prevent the recoil moving you through space if recoil wasn't just an animation on your crosshair instead of an actual system which has thrust attached to it?

    • @DaGhostToast
      @DaGhostToast Před 3 měsíci

      My understanding was that it won't be a thing in 3.23 because there's no fuel either. Your recoil will always be compensated for, but in the future when fuel systems come into play gun recoil would come into play and affect your momentum as well

  • @marting4822
    @marting4822 Před 3 měsíci +2

    My dream game ❤

  • @ThoughtfulWander
    @ThoughtfulWander Před 3 měsíci +20

    JARED you are my HERO!!! Parachutes!! WOW let's discuss it all ears!! :D

  • @tree0311
    @tree0311 Před 3 měsíci

    LMAO Team Cian was a reference to Team Jacob/Edward etc from Twilight because Cian is such a handsome devil. Love this whole team though, they're doing great work!

  • @Critical_Mass_
    @Critical_Mass_ Před 3 měsíci +4

    Best game ever made once it gets made

    • @kemical37
      @kemical37 Před 3 měsíci

      glad you added that to the end

  • @huhphries5257
    @huhphries5257 Před 3 měsíci

    Jared, I think the "cool thing" you remember them calling it was "Inverse Kinetics"...I believe that was the term used in the citizen con demo and stuff...which admittedly does sound really cool to me!

  • @ShaneShepherd
    @ShaneShepherd Před 3 měsíci +1

    Eventually, I would still love to see the SATA ball "in game." It would be really cool to go to set a ball tournaments around the universe. Similar to ship racing tournaments and such

  • @cooki3th1ef
    @cooki3th1ef Před 3 měsíci +2

    i think it’d be cool to at least spectate a sataball game since they still happen in lore, would be a cool dynamic event like IAE where we all go to a stadium and watch the star citizen superbowl

  • @Trampus10-4
    @Trampus10-4 Před 3 měsíci

    “A week out of our day.” Hahaha 😆

  • @unlimitedslash
    @unlimitedslash Před 3 měsíci

    Mora than wingsuits, i would like to see genetic modifications or prosthesis that allow for aerial movement, or even better EVA movement.

  • @rowdyverboven9286
    @rowdyverboven9286 Před 2 měsíci +1

    can we have that if we use are multytool with tractor beam or the bigger tractor beam and tractor like boms of the c1 or other ship and drop then when we let the beam go and when the bom hits the grond it explode instead of just laying on the grond

  • @kyle8198
    @kyle8198 Před 3 měsíci +2

    Not live anymore but can we get emotes while in EVA ?

  • @imadkhomri6379
    @imadkhomri6379 Před 3 měsíci +1

    yeah just make some parachutes !!!!! i vote for it :)

  • @MrWawaran
    @MrWawaran Před 3 měsíci

    Questions regarding the design, which looks excellent, fresh and modern. How do align or check new objects for having the same design language, that new objects fits in properly. Are there any design rules? Which ones? Can you name some?
    Second question: Will we seen once parts of the the universe which have a different design?

  • @joshua41175
    @joshua41175 Před 3 měsíci +1

    Jared: so this is our asmr stream
    Me: why do i hear screaming from my salt shaker.

  • @CommanderJPS
    @CommanderJPS Před 3 měsíci

    PARACHUTES! ya know there will be base jumping all over arccorp 😎

  • @daveschaupp4680
    @daveschaupp4680 Před 3 měsíci +1

    Bring on the parachutes!!!!

  • @AAX1975
    @AAX1975 Před 3 měsíci +13

    Man, within the first 3 seconds I was like...oh noooooes...ASMR...

    • @a3vus
      @a3vus Před 3 měsíci +1

      Yes, I too watched the video

  • @fatal_bull
    @fatal_bull Před 3 měsíci +1

    No need parachutes.. just need Iron man style ion thrusters that are used in emergency only, to avoid the splat.

    • @StormEagle5
      @StormEagle5 Před 3 měsíci +1

      Imagine the different manufacturers methods. Crusader thrust pack, consolidated outland grav arrester, MISC bubble bouncer, Drake with just a parachute.

    • @RonJeremy514
      @RonJeremy514 Před 3 měsíci

      @@StormEagle5 No, Drake would give a chair because all you have to do is, like, jump off two meters above the ground, right?

  • @krisghoststar
    @krisghoststar Před 3 měsíci +1

    Parachutes don't work on airless moons or NASA would be using them for landing in place of the rockets. We need jetpacks!

  • @Havoc_762
    @Havoc_762 Před 3 měsíci +6

    Should've called this the "Not in 3.23 Q&A" since that was the answer to 90% of the questions...

  • @midwestisbest1
    @midwestisbest1 Před 3 měsíci

    Jared lurkin like Quark with that Horgon

  • @Kurashinno
    @Kurashinno Před 3 měsíci +1

    Meters per second Jared! Not milliseconds 😂

  • @RosscoAW
    @RosscoAW Před 3 měsíci +1

    Cue Spectrum pretending that Jared is gaslighting them about Sata ball, even though he's said the exact same thing multiple times over many years.

  • @justinmw5113
    @justinmw5113 Před 3 měsíci

    If we are prone flying around which is fine for Eva. But what is the situation for entering a ship with gravity? Entering gravity prone seems like it just belly flop you.

    • @SirMadsen
      @SirMadsen Před 3 měsíci

      They answered that in the video.

    • @Jezzy95
      @Jezzy95 Před 3 měsíci

      You also see it in the ISC that they showed it off

  • @Noid_Cave
    @Noid_Cave Před 3 měsíci

    I'm an old Marine Corp. Parachute Rigger..... YESSSS PARACHUTES!!!!!!

  • @Killingblaze
    @Killingblaze Před 3 měsíci

    So what about ladders when EVA?

  • @rayneelol
    @rayneelol Před 3 měsíci +1

    Instead of parachutes for the single seat ejection when in atmo. Why not just envelope the seat in a airbag similar to the mars rover, bounce around harmlessly. Added fun of not knowing where you will land.

    • @StormEagle5
      @StormEagle5 Před 3 měsíci

      That could be fun, but Star Citizen has such dramatic beautiful landscapes, that drifting down with the wind blowing past you and your suits systems chirping notifications at you would be very atmospheric after your ships catastrophic failure leading to ejection.
      Plus, if people couldn't see out, they'd quickly get impatient waiting for when they landed.

    • @rayneelol
      @rayneelol Před 3 měsíci

      Your land would be pretty quick. the current falling speed is way to slow. So id hope they would get that fixed before this but I can see what you mean lol.@@StormEagle5

  • @malachiashley528
    @malachiashley528 Před 3 měsíci

    Lol that space 🐄 floatin

  • @sithmaster
    @sithmaster Před 3 měsíci

    About the EVA stand or ironman fly: Maybe make different EVAs and the stand ones are more the bigger ones like typical old Star Trek / Nasa size like.

  • @nemesis851_
    @nemesis851_ Před 3 měsíci +5

    27:00 IMO the player should stick to a ship no matter speed, IF IN SPACE
    Once the attached player and ship enter atmosphere, then atmospheric resistance, and gravity should peel the player off
    It would be a cool player skill to learn WHEN to detach from the ship, if they think the ship will actually enter atmo

    • @artuno1207
      @artuno1207 Před 3 měsíci +1

      Gonna need to add parachutes in the game. I actually would like that.

    • @zir3ael811
      @zir3ael811 Před 3 měsíci +1

      That only makes sense if the ship flies in a straight line. As soon as it turns or spins the player should fly off even in space. The thrusters on the suits are way smaller than the ships.

    • @Mr-MRVN
      @Mr-MRVN Před 3 měsíci +1

      The speed should be unimportant, thats true. But hard acceleration or decelerations (or change of course) should definetly unstick a player, if the forces are higher than that what the gloves can produce.

  • @el3ctr1csix22
    @el3ctr1csix22 Před 3 měsíci

    Just to be clear: what do they mean with speed in milliseconds? Is this more a problem with the speaker himself/herself? Yes sometimes there is a slash missing between ms, but it's still meter/second. This was very odd.

  • @wavion2
    @wavion2 Před 3 měsíci

    I normally listen to these like a podcast and do other things while listening. So, I'm wondering if the cow floating by the window is new? 😆

  • @noaglverbodentoegang
    @noaglverbodentoegang Před 3 měsíci

    Just wondering if jetpack is going to be a usable thing in low gravity planets or asteroids with low gravity also.
    It sounds plausible, i would not be surprised this is also going to be something that might probably work then.

  • @litefire01
    @litefire01 Před 3 měsíci +1

    Really excited for the new EVA, so tired of Face planting on the deck every single time I try to get into a ship gravity. Are we gonna be able to turn off the gravity?
    Also, a question I didn’t see asked was how is using a tractor beam to pull something with significantly more mass than you going to work with a new EVA? Will it use fuel?

    • @thePrisoner1000
      @thePrisoner1000 Před 3 měsíci

      They said you can turn off gravity and also a ship will lose gravity if the gravity generator is damaged.

  • @animusnocturnus7131
    @animusnocturnus7131 Před 3 měsíci +1

    I mean... we want Sataball at some point.

  • @member529
    @member529 Před 3 měsíci

    I think looting should be per item and not grab all - that way your not just hoovering stuff up in the middle of a fire fight. If your in danger then choosing to lower your guard to loot should be a desision with some weight - it also adds urgency and a sence of "whats most important? what should I grab first?"

  • @sjoervanderploeg4340
    @sjoervanderploeg4340 Před 3 měsíci

    No, it could work!

  • @KhairulFadzlyAKarim
    @KhairulFadzlyAKarim Před 3 měsíci

    You can swing with grappling hook, can you swing with tractor beam? We wants magnetic boots!

  • @AlbandAquino
    @AlbandAquino Před 3 měsíci +1

    21:40 That came out in a whole weird way... 😂
    NO. I'm NOT interacting with "corpses" during my work day. 😏
    25:54 Yes, the BB12 personal loading unit that was a stretch goal. I have it.
    I want to know more! 😉

    • @harlankovacs6276
      @harlankovacs6276 Před 3 měsíci

      Easiest way to implement it would be to turn it into a backpack slot who gives you a good forward thrust in 0G.

  • @anthonyross5769
    @anthonyross5769 Před 3 měsíci

    please for the love of God add both push and pull as well as mag boots. make the mag boots locked to a specific armor. like a Cowboy bebop style space suit that specifically lets you use mag boots with the press of a button. a two-piece armor set just like the two that specialize in cold/heat resistance. the response to that was soul crushing.

  • @philipps.5670
    @philipps.5670 Před 3 měsíci +5

    Are milliseconds equal to meters per second?

    • @DemodiX
      @DemodiX Před 3 měsíci

      what

    • @xerronlepoulet
      @xerronlepoulet Před 3 měsíci

      milliseconds are mesuring time, meters per second are used to mesure speed. You can't convert milliseconds to m/s and vice versa

    • @zarbonthedestroyer7232
      @zarbonthedestroyer7232 Před 3 měsíci

      no, jared keeps misspeaking. he means meters per second.

  • @primigen
    @primigen Před 3 měsíci

    "LEEEEAAAAAAN INTO IT !!!" HAHAHAHA

  • @MidnightWolfSDJ
    @MidnightWolfSDJ Před 3 měsíci

    I feel like Animations should tie in with your general reputation stance. For example for someone who is super lawful and goody two shoes, they get more “heroic” type poses and animations. If someone is the type who is KOS and consistently a low-no moral character, their animations should be a bit more sinister. Like with takedowns you have good rep you tend to takedown people in a non-lethal sense like slamming a dudes head on a guard rail to knock them out as opposed to a mischievous person who just throws the guy off the balcony to their doom. Same could be applied to EVA animations where you have more heroic poses in flight if you are good and more sinister poses when you are bad. I know this comment added like 10 more years of development to the game if implemented but a fan can dream lol!
    Edit*** I got caught up in explaining the idea but forgot to say what the purpose of the idea would be. So when you meet a player in the verse there is no way to really know a persons intent. It makes it so you have to shoot first and ask questions later. But my idea would add to a visual story telling that is informative to the player. You see a guy running around with a slight hunched posture, or notice he is throwing people off balconies with his takedown animation, you can really quick, perceive the type of player they are going to be before they get too close to you. If the person has a more confident/ proper pose, they might be a friendly person. This rewards players who are a bit more perceptive than others. It would be a very subtle difference but if you look close enough you could see the difference.

  • @crispy9175
    @crispy9175 Před 3 měsíci +4

    43:25 i think maybe you shouldn't mitigate the effect of speed. I like the idea that if you're traveling really fast you have to hit that button that has you latch on really fast. It's an instant cause and effect balance too get you to control the speed you eva into an object.

    • @alexanderdooley5833
      @alexanderdooley5833 Před 3 měsíci +1

      ya reward the one with luck/guts

    • @crispy9175
      @crispy9175 Před 3 měsíci

      @@alexanderdooley5833 right, if I want to risk the speed let me try and come in fast and have a harder time grabbing the surface of the ship. Nice way to balance.

  • @Skarbjorn8857
    @Skarbjorn8857 Před 3 měsíci

    EVA Jousting!

  • @wafflesinsanity
    @wafflesinsanity Před 3 měsíci +2

    Thank you for another amazing Video Disco!!! Can't wait for 3.23 (Can you tell em to hurry up and get it out to Evo or something.)

  • @ColinPaddock
    @ColinPaddock Před 3 měsíci +2

    I love that the subtitles came so close to Señor Gennadiy.

  • @darebmowe6765
    @darebmowe6765 Před 3 měsíci +2

    I turned away from my phone after starting the video and was most definitely not expecting soft whispering in my ear this afternoon at work 😂

  • @aequilibrium89
    @aequilibrium89 Před 3 měsíci +1

    Hold on, he said they consider parachuts? How can you even implement the option to eject and not clearly see that this invention is nonesense without some way to survive the emergency and eject in atmosphere?

  • @carlcannon8167
    @carlcannon8167 Před 3 měsíci +3

    When will there be a gamepad controls, rework?

    • @MidnightWolfSDJ
      @MidnightWolfSDJ Před 3 měsíci +1

      I’m actually setting mine up lol! There is a software I’m using that enables a dual sense input be converted to a keyboard Keybinds. So like x on the controller could be x on the keyboard or whatever other button I want x mapped to. Then you can go into SC’s control mapping menu and make it so that when x is tapped your character jump. The big one is using a shift key. Because using a shift key enables you to take a controller with 25 inputs and almost triple it. You could tap x. You could double tap x. You could hold L1 as a shift key and tap x for another input. And finally hold L1 and double tap x for another input. It is entirely customizable. I have run into a bug where some actions bugged out and won’t let me remap for some reason. The example I have is ship weapon firing. For some reason it isn’t letting me remap it all of a sudden (even though it let me remap it before). If you want a link for the software I’m using, just let me know and I can post it in this thread.

    • @MidnightWolfSDJ
      @MidnightWolfSDJ Před 3 měsíci +2

      Oh and also PLEASE CIG, WE NEED A UI OVERHAUL FOR PAUSE MENU ITEMS SUCH AS THE KEYBINDING SECTION. Like the keyboard image that shows all default Keybinds. That should be dynamic so that when you change a Keybind the keyboard image dynamically shows the right keybind. I love the automagnifying glass that it does to zoom in on the image but as someone who never uses Default control schemes, I can’t make use of this image. Also there are some keybind actions that don’t let you use shift keys/ modifier keys in addition to a second key to make the action work. I have to use that other software and establish my modifier key on that software instead of in SC. It is fine that i figured out the work around, but would be nice if all actions allow for modifier keys to perform a different action than the key itself. Anyways! lol!

    • @carlcannon8167
      @carlcannon8167 Před 3 měsíci

      @@MidnightWolfSDJ thanks and Definitely!

  • @2survivetheday
    @2survivetheday Před 3 měsíci

    So to clarify for 3.23 No.

  • @BesteWare
    @BesteWare Před 3 měsíci

    Can we talk about that the undertitle made it team Ken for us?!

  • @victorvendetta9409
    @victorvendetta9409 Před 3 měsíci +1

    I hate to be this guy, but Jesus Christ Ines is absolutely stunning

  • @stibosis
    @stibosis Před 3 měsíci

    I want the UI and ship teams to go sit in real cockpits and use real mfds/controls to get them to feel more realistic.

  • @Zeoran
    @Zeoran Před 3 měsíci +1

    We HAD a yellow HUD option if you wore an Ari helmet when logging off. Why did you BREAK that in 3.21?

  • @j.d.4697
    @j.d.4697 Před 3 měsíci

    So how many weeks do your days have? 🤔

  • @HulenLars-eo6zt
    @HulenLars-eo6zt Před 3 měsíci +1

    I literally cannot express in words how much I've been enjoying these, Jared MAKES these videos, and is such a great part of the Star Citizen team. Can we immoralize him as mission giver? :)

    • @thekaxmax
      @thekaxmax Před 3 měsíci

      it's Jared, of course it'll be 'immoralise'. Let's immortalise that.

  • @1stGenHomestead
    @1stGenHomestead Před 3 měsíci

    Nothing like awkward nerd tension while being broadcast!! Love the team though

  • @coldReactive
    @coldReactive Před 3 měsíci

    "The Expanse." too bad the Expanse doesn't have 1080p in browser on CZcams, even though a series like Picard, does.

  • @cyberiusprime4855
    @cyberiusprime4855 Před 3 měsíci

    Parachutes? PARACHUTES!?! NO!! Anti-Grav Boots/Belts/Armor, etc. ...and Jet Packs!

  • @Berserkerbaboen
    @Berserkerbaboen Před 3 měsíci

    'We are making observable progress'. And this is key. Where is the shipdude b.t.w.? He went to some bitcoin game? Wot is going on??

  • @nemesis851_
    @nemesis851_ Před 3 měsíci +3

    How many doublechecked our OWN power cords?

  • @WabbitCrouton
    @WabbitCrouton Před 3 měsíci

    # Shake it off, shake it off

  • @Wolfineer_
    @Wolfineer_ Před 3 měsíci

    Understandable that it hasn't been a PU priority but I would've thought a range of accessibility support would be something developed for Squadron that would be being ported over to PU.
    Disappointing that it sounds like it's not been worked on at all.

  • @FreebirthBoccara
    @FreebirthBoccara Před 3 měsíci +2

    Please please. listen to thw community here. Keep EVERYTHING you have with item interaction.. but add the step to make it interaction mode... or have a toggle for visibility on the keyboard (not an option in the menu)... WE DONT WANT TO SEE INTERACTION POPUPS ALL THE TIME. And we get it its only when your near or looking at something... but this game is pretty we want to be looking at stuff WITHOUT A POPUP. Thats the best part of the interaction system. That its a toggle. And your getting rid of it. And seem to be flippant about the community directly telling you we want to keep the toggle. Just add a step that if you hold f when not interacting with anything it toggles the interaction display on or off. That would perfectly fix the biggest concern thw communuty has with it right now.

  • @breezie336
    @breezie336 Před 3 měsíci

    Parachutes PLEASE!!!

  • @BalokLives
    @BalokLives Před 3 měsíci +2

    I don't have a problem with a switch in options to turn off UI Interactions, I just don't see it as a necessity. All you need to do is to place a delay on its appearance. If you make it so you have to pause over an item before it makes its appearance. (A delay of a second or less should do the trick) You won't see each of the interactions on the screen popping up. Only the ones you focus on.

    • @user-iy2lc5xr1m
      @user-iy2lc5xr1m Před 3 měsíci

      Nice idea!

    • @thekaxmax
      @thekaxmax Před 3 měsíci

      10th of a second, or people will all it slow and complain

    • @BalokLives
      @BalokLives Před 3 měsíci

      Whatever time works. Point is, that is really all that is required. Or maybe they could develop it to use the 'OnHover' property.

  • @joshuaf.3723
    @joshuaf.3723 Před 3 měsíci +2

    Stealth should be a factor of armor. So, someone in a light stealth armor set could hide their presence on another's ship, as well as defeat basic fps sensors. A counter to this would be your 'exploration' suits with better sensors being able to intermittently spot stealth suits to purpose-built (military) suits with anti-stealth sensor capability.

  • @Kanzaz
    @Kanzaz Před 3 měsíci +2

    mass vs weight are very different! fun watching that exchange lol

  • @MrDrakeSirlit
    @MrDrakeSirlit Před 3 měsíci

    Haven't finished the video yet but i hope this question gets asked and answered. Can you throw objects to gain momentum while eva?

  • @DozolProductions
    @DozolProductions Před 3 měsíci +2

    On EVA Take downs. can you "take down", when there is no down or friction?
    I mean, even to stab someone with a knife you would need to hold them first, to not push them away with your stab. Same for fists. So to me seems like when EVA take downs become a thing, they would problably animate some form of hand movent around "head" or "neck".
    Like cutting throat, or breaking neck of target.
    Maybe even limiting EVA takedowns to knife only.
    Even better, it would be amazing if you have some item on you that represents your EVA fuel, and you can take down and steal oxigen and fuel from enemies to go further on your EVA.

  • @IamCoffeeguru
    @IamCoffeeguru Před 3 měsíci

    Yeah, I'm afraid I'm gonna have to confiscate that wallpaper... Because I want it!

  • @Armabelico
    @Armabelico Před 3 měsíci

    I just want to say something: WINGSUITS.

  • @Ticoriko
    @Ticoriko Před 3 měsíci +1

    JARED I WILL MAKE SADA BALL WITH 2 CUTLASS BLACKS A PICO AND 8 SCU CONTAINERS JUSTO TO SHOW YOU THERES INTREST