Adding paths to the game - Sapiens Devlog 51

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  • čas přidán 8. 09. 2020
  • Wishlist now on Steam! Link is below.
    I'd been putting it off, and it was no small task, but I decided it was finally time to add dirt and stone paths to the game.
    In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
    Original Sapiens Theme Music by John Konsolakis, www.johnkonsolakis.eu
    Wishlist on Steam: store.steampowered.com/app/10...
    Sapiens website: playsapiens.com
    Follow on twitter: @playsapiens or @majicDave
    Sapiens Discord / discord
    Mod development repository: github.com/mjdave/sapiens-mod...
    Developer website: majicjungle.com
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Komentáře • 140

  • @Peckh
    @Peckh Před 3 lety +110

    Do consider a way to easily upgrade all the paths! something that frustrates me in other games with similar systems

    • @zakiyafisher8718
      @zakiyafisher8718 Před 3 lety +15

      yes! this is such an important feature that is so frequently overlooked :(

    • @majicDave
      @majicDave  Před 3 lety +48

      I agree!

  • @Plaufin
    @Plaufin Před 3 lety +64

    I mean they really look really cool, it just feels more like a Roman stone path rather than a 1000 BC colony

    • @blorger
      @blorger Před 3 lety +5

      i don't see at all how the paths look roman

    • @mathieu1lastar
      @mathieu1lastar Před 3 lety +6

      Yeah the look and dig and fill mechanics make it look more like paving than pathing. You'd feel that path would be easier to make and look simpler.
      But I really like the mechanic and the look of it !

    • @manlyastronaut6984
      @manlyastronaut6984 Před 3 lety

      I think he’ll add age progress. So you might just unlock them once you enter the iron age

    • @jpietersen519
      @jpietersen519 Před 3 lety +4

      People were a lot more advanced 1000BC than you might think. But yes, for early hunter gatherers like he might be going for it looks too advanced

    • @ryanmccauley1139
      @ryanmccauley1139 Před 3 lety +3

      I’m a fan of the stone ones... but I’ll be honest, I think the dirt paths look a bit silly with how far they pop out of the ground 😅. I still love the work!

  • @zakiyafisher8718
    @zakiyafisher8718 Před 3 lety +45

    i love the path design it really adds so much to the feel of the village, its so much more connected and lived in :) I personally love the style and aesthetic of this particular path and i think that different variants are a good way to go as far as appealing to different styles. Im always so excited to see what new additions and tweaks you make to the game and its been such a wonderful journey watching it grow and evolve, cant wait to play it! :)

  • @UltraBot
    @UltraBot Před 3 lety +44

    Always makes my day to see one of these uploaded!

  • @colemanscollard2207
    @colemanscollard2207 Před 3 lety +22

    Honestly I think the paths really make the aesthetic of the game. Everything has looked beautiful up unto this point, but the presence of the paths makes the village look lived in while also looking like it was made with simple tools. Honestly brilliant. Am so excited for this game! (But take your time :D)

  • @cazio8087
    @cazio8087 Před 3 lety +4

    THIS VIDEO SHOWS YOU NEED RANDOMLY GENERATED ROCK FORMATIONS!!! EVERYONE LOVES ROCKS!!

  • @Garbaz
    @Garbaz Před 3 lety +7

    6:34 That makes a lot of sense. Up to that point I considered the paths generating as people walk along them the best idea, since it would be quite fitting to the whole stone age theme, but I agree, given the lack of direct control over the people's movement, placing paths is better for gameplay.

  • @Caolderick
    @Caolderick Před 3 lety +2

    Those paths are fantastic, I love the parts where they form stairs, it makes the whole area feel that bit more alive.

  • @mutboiz2532
    @mutboiz2532 Před 3 lety +2

    do whatever you want with the paths, because you have to remember who's been working on this game for years!

  • @FuriousTedyBear
    @FuriousTedyBear Před 3 lety +4

    I really like your dedication to the first person type of view (not topographic). It really gives the game immersion especially being able to walk through that beautiful tree path.

  • @danielbrazell
    @danielbrazell Před 3 lety +2

    It makes sense that the sapiens wouldn't just make paths naturally, but I think it could be helpful if they would "trample out" the grass in areas they frequently walk. This could help the player find which areas should have a path instead of blindly guessing.

  • @h8tch_
    @h8tch_ Před 3 lety +3

    Maybe add interpolation to the paths? I think the ability to make curved paths easily would be really nice for the game.

  • @hhfamily7528
    @hhfamily7528 Před 3 lety

    I never thought the idea of a path can change a game looks and feels. Imagine advancing and upgrading them for horse and cart connecting to mountain ranges for bulk ore trips!

  • @Roo_Tech
    @Roo_Tech Před 3 lety +5

    I remember playing blockheads all day when I was younger. So happy for this project!

  • @harshivpatel6238
    @harshivpatel6238 Před 3 lety +48

    The ones that rise above terrain level look bad IMO, the stone ones and the others that sort of snap to ground do look good.
    Maybe you'd use the extruding ones on uneven terrains as legitimate steps to climb ?
    As far as the terrain isn't too steep, the paths shouldn't be coming above the ground too much.

    • @piteoswaldo
      @piteoswaldo Před 3 lety +16

      I agree. Especially the dirt ones (the stone may be ok to be on top of the terrain). Natural paths are usually depressed into the ground, as the grass is killed and the soil eroded. It would be nice to see concave dirt paths.

    • @majicDave
      @majicDave  Před 3 lety +21

      I guess it wasn't clear in the video, but by the end, that is how it worked. The dirt blobs are flat on the terrain when the terrain is flat, and only poke out of the terrain to form steps on slopes.

  • @RugbugRedfern
    @RugbugRedfern Před 3 lety +3

    Hey Dave! I love the game so far. It looks amazing! The only critique I have is the permanent partial circle at the bottom of the screen with the text telling you what you're looking at. It feels really intrusive. It feels a little annoying to have a part of UI covering the beautiful landscape of your game, especially when the rest of the UI is so minimal when you're not doing anything.

  • @GloomyPie1
    @GloomyPie1 Před 3 lety +3

    8:15 you should lock the camera when you hit the max build length

  • @louise19808
    @louise19808 Před 3 lety

    The paths really bring the whole village to life! Very exciting! I think adding meat drying racks etc would make them look even more lived-in. Preservation of food is of ancient importance, and would add more usefulness to the hunting/butchery skill. I'd also love to see fishing implemented, and then drying fish on the racks.

  • @Myugii_
    @Myugii_ Před 3 lety

    The way the paths interact with the terrain to make stairs is gorgeous. Great job

  • @Harry-ho6kh
    @Harry-ho6kh Před 3 lety +22

    Those paths look great. My only question as a player would be "What's the benefit of the higher tier paths?" Will there be a movement speed increase for each path tier higher than dirt?

    • @nic5423
      @nic5423 Před 3 lety +12

      I guess that would be nice, but I wouldn't be too bothered if it were just an aesthetic thing.
      It kinda seems a little "game logic"-y to implement that. Like if I'm walking on a trodden dirt path, it's gonna be easier than walking through the undergrowth. But walking along a tarmac road isn't going to be much of an improvement on top of that.

    • @Simtar123
      @Simtar123 Před 3 lety +11

      @@nic5423 no no, I walk twice as fast on tarmac, I zoom past bikers and uphill I walk faster than mopeds. It's a level 3 road after all. 😁

    • @neinherman9989
      @neinherman9989 Před 3 lety +10

      Maybe if he adds carts thst can be pulled by humans or animals they might benefit from better roads

    • @krat5576
      @krat5576 Před 3 lety +5

      Maybe instead of increasing speed, they could deteriorate over time. Ofc, a stone road will deteriorate more slowly. But I'm fine with just aesthetics.

    • @Simtar123
      @Simtar123 Před 3 lety +3

      @@neinherman9989 yes in case of anything on wheels, I feel like it would make a greater difference 👍

  • @JakeyOhsogood
    @JakeyOhsogood Před 3 lety +3

    The paths looks awesome Dave! I'm with you, I think they suit the game more than a straighter uniform path.

  • @xmame100
    @xmame100 Před 3 lety +5

    Favourite youtube series at the minute!

  • @fury3029
    @fury3029 Před 3 lety +2

    Sapiens looks better and better each time I see it!

  • @NotJayUU
    @NotJayUU Před 3 lety +3

    It's really great to have seen how much progress has been made looking at this devlog and comparing it to devlog 1

  • @nuc13ar
    @nuc13ar Před 3 lety +2

    I think the paths look fine a game needs its own art style doesn’t need to be realistic like the way its going

  • @BeefJerkey
    @BeefJerkey Před 3 lety +1

    Though I understand the reason for allowing the player to place paths, I still think it would make sense for the dirt to get packed down (and the grass trampled) over time if that area is walked across regularly. Sort of a path I guess, but no big dirt clods. Just a thought.

  • @feffo9908
    @feffo9908 Před 3 lety

    Impressive how something as simple as paths changed the look of the settlement! Very good job

  • @ciberman
    @ciberman Před 3 lety +1

    Wait... this is all a CUSTOM C++ MADE ENGINE?! Omgggg... 20+ respect points

  • @samuelt7647
    @samuelt7647 Před 3 lety

    So excited to try out Sapiens when it eventually comes out! The paths look great too. Can't wait for fences to be added and more decorations like bushes and flowers.

  • @rasmustagu
    @rasmustagu Před 3 lety +1

    This series is by far one of my favorites on this website, always makes me happy and excited! Great video and nice progress!

    • @rasmustagu
      @rasmustagu Před 3 lety

      That said I can't wait for combat!

  • @Knight5ofKnox
    @Knight5ofKnox Před 3 lety

    I think the dirt paths should be a little more even, as the dirt would naturally settle over time. I also think that the long paths should wonder and curve around the terrain, just to make it look a little more natural. I really love how this game is turning out though, the aesthetic of the game is really incredible!

  • @peckish1587
    @peckish1587 Před 3 lety +9

    I’m really excited for this game! It’s so cool seeing it come along and seeing the passion being put into it. Keep it up man and best of luck!

  • @woshj
    @woshj Před 3 lety

    Personally, I think the paths really suit the style I prefer the ones that pop out the ground instead of just recolouring the floor to look like a path
    I get others people points of view in regard to paths being trambled areas of ground but at the same time having to collect the materials to build up the paths allow you to work towards a quarry whilst also allowing you to increase the efficiency of the colony
    There's always a balance between what makes sense in the real world and what makes sense in a game and I think this is a great solution to paths

  • @krat5576
    @krat5576 Před 3 lety +2

    It's starting to look like such a nice village, I love it and cant wait to build something myself.

  • @MrHeliMan
    @MrHeliMan Před 3 lety

    I have to say it's starting to look very cosy and more relatable.
    Good job :)

  • @LEHtJong
    @LEHtJong Před 3 lety

    Hi Dave, great video. Small tip for the grass, use your 3D software to point vertex normals upwards, this will make the grass blend nicely with the terrain no matter how they are rotated.

  • @BoJaN4464
    @BoJaN4464 Před 3 lety

    I'm a bit late to the party but I think also adding the natural paths, where foot traffic wears down the grass to create a path over time would be neat. They would function as an early game path, with just a minor speed benefit but would also allow you to see the "hot paths" villagers are taking to better plan out your paths.
    Having both a natural path system and being able to plan out paths would really add to the aesthetic and make the world feel more alive. Plus you'd be able to see where all the lazy villagers are cutting corners.

  • @999Souls
    @999Souls Před 3 lety

    the path gave the game so much more life for some reason.The game is looking fantastic. Keep it up :)

  • @zingzingzingbahh
    @zingzingzingbahh Před 3 lety

    nice work!
    while placing long paths, it would be cool to have the option to make it curved / sinusoidal (scroll mouse wheel before placing, etc.)
    would also be nice to be able to place loops / circular paths

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 Před 3 lety

    14:12 I think that sapiens should be able to climb over fences if they need too. You could then have a wall that needs special things like ladders to get over.

  • @koltzow
    @koltzow Před 3 lety

    You could achieve both your and the users wishes by having the spline automatically draw a narrow path initially and then increase the width upon use to show what paths are used the most so you could optimise your paths over time :)

  • @manlyastronaut6984
    @manlyastronaut6984 Před 3 lety

    I love the paths. I feel like they fit the style of the game very well

  • @dannystudy7779
    @dannystudy7779 Před 3 lety

    Adding some stones would be so nice around the world similar to what you did with the paths

  • @flowerreater
    @flowerreater Před 3 lety +1

    This game has come so far, and I can't wait to play it!
    I would love to see more kinda of creatures running about, like mice and different types of birds

  • @blackdragoncool
    @blackdragoncool Před 3 lety

    Really agree that paths should be placed by players in your game. I do think it would be interesting to have "animal trails" as purely aesthetic paths which form naturally if a given route is traversed a lot. In a game which is run by AI controlled agents, I think it's important to have visualization tools which you can use to access the general activity of your population (it could inform where you place new official paths, for instance).
    Of course this might not be a high priority though.

  • @Skeffles
    @Skeffles Před 3 lety

    Fantastic explanation of this system. It looks great and I like seeing the tents connected together.

  • @benrex7775
    @benrex7775 Před 3 lety +5

    Paths, fences and walls are what make up civilization. At least their look.
    Now that you started doing that I feel like bushes are missing. Your nature has the small plants (grass), and the big plants (trees) but the plants in between (bushes) are missing completely. And they are important for a good landscape.

  • @SnutiHQ
    @SnutiHQ Před 3 lety

    Interesting seeing how you approached this features. 😊👍

  • @poppyl6456
    @poppyl6456 Před 3 lety +1

    Good to see this step of the development "Path!"

  • @Vistorri
    @Vistorri Před 3 lety

    Looks like it's all starting to come together!

  • @pythooonuser2233
    @pythooonuser2233 Před 3 lety

    The paths look good. I guess they will get refined at some point. But it's a really nice addition to the game.

  • @funkyskill1961
    @funkyskill1961 Před 3 lety

    I love watching the progress of this game!

  • @fakshen1973
    @fakshen1973 Před 3 lety

    Paths that are flush with the ground look better imho. I would also have paths require regular maintenance or they will be overgrown (use that grass mechanic to your advantage) and then disappear. I'd add that feature to prevent players from spamming paths and roads everywhere. Your population can only do a finite amount of tasks, so maintaining paths would have a natural limit.
    As far of types of paths, higher quality paths would take more resources and time to build but last longer without maintenance.

  • @rafaelcorrea7959
    @rafaelcorrea7959 Před 3 lety +1

    I really miss some big boulders laying around the map

  • @HelamanGile
    @HelamanGile Před 3 lety +1

    It's so awesome to see your progress

  • @zachnerdydude6605
    @zachnerdydude6605 Před 3 lety

    I think manual path placing fits really well!

  • @slweeb
    @slweeb Před 3 lety +1

    I love these so much, keep doing you

  • @Siminfrance
    @Siminfrance Před 3 lety

    Great video again, thanks for the update.
    The paths look great ...

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 Před 3 lety

    Those stone paths are my favorite

  • @marcustinkler
    @marcustinkler Před 3 lety +1

    I thing you should add bigger trees! like really big trees! very good devlog btw.

  • @wherbe5037
    @wherbe5037 Před 3 lety

    awesome path system! not sure why other games with building systems don't implement something like this too

  • @WEE9
    @WEE9 Před 3 lety +1

    I love the game and how it's developing :)
    How about a feature where you can control one of the humans similar to Totally Accurate Battle Simulator I think it'd be cool to control them and walk around.

  • @ZeroRelevance
    @ZeroRelevance Před 3 lety

    Wow, the bases are really starting to look like towns now, keep up the good work

  • @cupcakemcsparklebutt9051

    No helpful criticism here, just wanted to say I love you and what you do

  • @muttons8802
    @muttons8802 Před 3 lety

    Taking your points on creation of paths. Could they wear a temporary path in the grass that would 'grow back' if its not a player placed path? With sapiens opting for player placed paths if exist. Literally just a colour change on the grass rather than a full object. Like a dirt track in the countryside. This is probably simpler in my head than in code :). Paths look good too!

  • @Rossilaz58
    @Rossilaz58 Před 3 lety

    I love these videos!

  • @Broockle
    @Broockle Před 3 lety

    ye, those paths do look pretty awesome ;D
    I didn't see this coming at all, what a happy surprise ^^

  • @olliesacoustics
    @olliesacoustics Před 3 lety

    Yes I love these so much 😍

  • @DeepDarkDweller
    @DeepDarkDweller Před 3 lety

    Looking good Dave! Can't wait for a release.
    I also wanted to ask if you have considered a steam release of the blockheads? or maybe open-sourcing it so the community can do it ourselves? I haven't seen too many other games like it and would really like to see a PC version. Cheers.

  • @ChuckyBTikTok
    @ChuckyBTikTok Před 3 lety

    Love it dave

  • @16m49x3
    @16m49x3 Před 3 lety

    I still like the organic path idea, but it's obvious you actually thought about it, so what more can we ask ^^
    The path placing looks really good, although I agree the dirt paths look a bit off. What I don't think you mentioned however is what effect the paths have?
    I would assume the dirt path makes the sapiens faster, and the rock path even faster again?
    On that note, should it be possible to upgrade dirt paths to rock paths?

  • @ryanpatrick2786
    @ryanpatrick2786 Před 3 lety

    I think the paths look great, but for dirt paths I think that you should add texture to it like you have for the rest of the dirt, but I haven't seen how It looks so im not completely sure if it would just blend in or not.

  • @StatesideBeast
    @StatesideBeast Před 3 lety

    Just make it a option. Some days I might feel like making paths. Some days I won't feel like making paths. Who knows. Maybe one day I would want both.

  • @qu765
    @qu765 Před 3 lety

    make path connect to the ground much more gradually for dirt, but stone should have a move piece by piece look

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 Před 3 lety

    I think you should vary the color of the hexes on the path, like you did with the texture of the dirt.

  • @Garbaz
    @Garbaz Před 3 lety

    Not sure what to think about the paths automatically connecting to the closest node. I think it would be good to have to option to choose a start node to connect to. So maybe when you try to start your path on an existing node, it instead starts from that node instead of placing a new one, if that makes sense.

  • @Shirroyd
    @Shirroyd Před 3 lety

    Pathing looks very sound! My question with the fencing though is if sapiens and larger animals would be able to climb/hop the fence? Or does it simply act as a wall/deterrent?

  • @janikcodes
    @janikcodes Před 3 lety

    For the skill menu, why not go with a bubble kinda RPG system.
    So u have those nodes that connect to different nodes. And u need to learn node 1 To be able to learn node 2 and 3.
    Skyrim did this with there skill ui

  • @AfonsodelCB
    @AfonsodelCB Před 3 lety

    my main issue with the dirt ones is that they all have the same colour/texture, so it's kind of like they don't match the rest of the terrain. normally I'd assume this was something you were aware of and planning to tackle later but what you said in the video made me doubt that

  • @droopmoose
    @droopmoose Před 3 lety +1

    What is the conflict in the game? I have been watching this series for about a year and commented your progress, but is there a sense of danger? Something to counter your progress? I'm not sure what that would be exactly, but that's why I'm not a dev!

    • @Hello-qg4yk
      @Hello-qg4yk Před 3 lety

      Well. Not every game has something to counter your progress. Idk if this what you mean but the only keeping you from progressing in Animal Crossing: New Horizons is time and in game debt. You cant loose progress unless you forget to save or *manually* delete itz

  • @Harry-ho6kh
    @Harry-ho6kh Před 3 lety

    Noice!

  • @sijoalex5951
    @sijoalex5951 Před 3 lety

    Looks good! Which game engine do you use? Or is it your own developed ?

  • @Sk4lli
    @Sk4lli Před rokem

    What happened with Devlog 50? It jumped straight from 49 to 51. 😄
    But nice feature, I like how the paths work.

  • @thedestoryer21
    @thedestoryer21 Před 3 lety

    Fences make me think of hostile animals.

  • @edajb
    @edajb Před 3 lety

    1. Are you working on this on your own? If you are, that's amazing!
    2. Can you do 'a day in the life of a game dev' video....
    3. What do you use to make this game?

    • @plaidpvcpipe3792
      @plaidpvcpipe3792 Před 3 lety +1

      Dave uses his own engine for Sapiens, and he does it all by himself, with a bit of help from other people sometimes (like how he got other people to do female and child voices.)

  • @hunter4hire
    @hunter4hire Před 3 lety

    I wonder why you chose a polygonal model for the path instead of a Bump + Displacement Texture.

  • @HelamanGile
    @HelamanGile Před 3 lety +1

    Yay a new video

  • @declanhofmeyr3184
    @declanhofmeyr3184 Před 3 lety +2

    Modding support? Or am I missing something. Cause mods would be awesome. :)

  • @trafficface
    @trafficface Před 3 lety

    Was this distance between nodes, then scale nodes between to fit?

  • @peterlewis2178
    @peterlewis2178 Před 3 lety

    I love the stone paths, and do see the appeal in the aesthetic for the dirt paths, but they just feel unnatural to me. I fully agree that the paths shouldn't be automatically created by the Sapiens, but I feel like the dirt ones should at least look like they were created by constant foot traffic (as dirt paths and trails usually are), rather than placed manually.

  • @EEDev
    @EEDev Před 3 lety

    Which path finding algorithm do you use?

  • @siyandagwavu4492
    @siyandagwavu4492 Před 3 lety

    what is the timeline does the game end at ?. if im am correct i would say this currently at *the stone age* thus my question is will we be able to progress to *the bronze age* or even *the iron age* .

    • @plaidpvcpipe3792
      @plaidpvcpipe3792 Před 3 lety +1

      I think in a previous video, he mentioned that he'd like to bring it all the way up to middle ages kind of tech. So I assume he'll have walls, large wheat farms, iron tools, and maybe mills near the end of the advancement tree. Although none of it is for certain.

  • @TheBookDoctor
    @TheBookDoctor Před 3 lety +1

    I have to say, I'm not a huge fan of the look of the dirt paths, because dirt paths are never *raised*. They're sunken. There's a fundamental difference between an *emergent* path, one carved naturally by feet into the landscape, and a *constructed* path, made by bringing new material to the area. Emergent paths subtract from the landscape, while constructed paths add. I think the visual tension with the dirt paths right now is that they're trying to use an additive mechanic to show something that IRL would have been subtractive in nature. I think you can use the same path placement code for both, but for dirt paths, it should be enough just to say "path goes here", and there it is. It doesn't make sense to have to dig it out, or for the sapiens to have to dig elsewhere to get dirt for it, because such a path should emerge as a byproduct of the actions of the sapiens. For constructed paths, though, it's completely different: of course you need to dig and collect materials before you can build a stone path. IMO, recognizing the difference between emergent and constructed paths would go a long way to improving the overall look, satisfying the people who say paths should just appear where people walk (though in the game mechanic, the order of causality is flipped), and still providing for the different path types in a natural way.

    • @majicDave
      @majicDave  Před 3 lety

      I didn't explain it well enough in the video, but of course I know this, the issue isn't me not understanding how paths work. The issue is that rendering actual sunken paths would incur a significant performance cost (lower frame rates, longer load times), it wouldn't be as clear and simple for the player to work with, and I'd estimate it would take me roughly a further 6 weeks of work.

  • @mslindqu
    @mslindqu Před 3 lety

    Stone paths looke pretty good.
    Dirt paths ooof, huge thumbs down, at least the raised bits. As others have said they don't look natural but what's worse is, if I were a person I'd choose to NOT use those paths due to the incredible unevenness and high probability of twisting my ankle compared to just walking through the grass. A path generally derives it's usefulness through being smoother and more uniform than the surrounding terrain. These are the opposite.
    The thought I had was that you could have a 'paths view' that lets you set up and view paths, and then as those paths get used more and more by the people, they start to appear (combination of control like you want, and dynamic where people are asking for the paths to just appear from use). It would be akin to the leader of the group asking everyone to use certain routes, and then those become esablished visible paths based on usage.
    Anyway.. good luck.

  • @hm4266
    @hm4266 Před 3 lety

    How many people are working on the game ?

  • @technofeeliak
    @technofeeliak Před 3 lety

    Okay, I see that as you worked on this you've improved your design of the path creating tool. Now, are you going to make gravel an unlockable option? Something players pay for?

  • @kiwifrogg
    @kiwifrogg Před 3 lety +1

    To me, it looks a bit odd that the wind is strong enough to move the grass and orange trees yet the smoke goes straight up.

  • @TobbyTukaywan
    @TobbyTukaywan Před 3 lety +1

    Fun idea: what if some sapiens were more likely to always walk on paths, and others were more likely to cut more corners?

    • @OmgThatsIncredible
      @OmgThatsIncredible Před 3 lety +1

      Save him the extra coding work man... there's a lot of coding to be done already xd

    • @TobbyTukaywan
      @TobbyTukaywan Před 3 lety

      @@OmgThatsIncredible Haha you're probably right. Still think it'd be cool though.

  • @Kishgofu
    @Kishgofu Před 3 lety

    are you going to be able to dig down and mine rare stuff?

  • @Dragon20C
    @Dragon20C Před 3 lety

    why am i hearing pingu noises lol