Let's Play! - Sapiens 50th Devlog Special - Part 1 of 2

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  • čas přidán 24. 08. 2020
  • NOTE! This video is now unlisted, as the game is going into the early access launch, and this shows gameplay from nearly two years ago. For more up to date gameplay videos, have a look at my channel.
    Wishlist now on Steam! Link is below.
    If you've been crying out for more gameplay, here it is! This is the first of two videos showing a full developer play through of the game in its current state. The game is still quite rough around the edges, but this should still give you an idea of the potential. Stay tuned for part 2!
    In Sapiens, evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization building god game for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.
    Original Sapiens Theme Music by John Konsolakis, www.johnkonsolakis.eu
    Wishlist on Steam: store.steampowered.com/app/10...
    Sapiens website: playsapiens.com
    Follow on twitter: @playsapiens or @majicDave
    Sapiens Discord / discord
    Mod development repository: github.com/mjdave/sapiens-mod...
    Developer website: majicjungle.com
  • Hry

Komentáře • 163

  • @Lxckk
    @Lxckk Před 3 lety +68

    I wish i had the talent this man has. One of the best indie games being worked on.

    • @majicDave
      @majicDave  Před 3 lety +47

      Aw shucks, thank you. I appreciate that :)

    • @graphitic5578
      @graphitic5578 Před 3 lety

      i really wish too, but forget about it, this is really a hard task to do, you need to know some programming language that has a pretty decent performance.

  • @slghmrZ3R0
    @slghmrZ3R0 Před 3 lety +97

    I just checked earlier today thinking it had been a while and maybe I missed a dev log. Glad to see progress is still coming!

  • @brettgoldsmith8584
    @brettgoldsmith8584 Před 3 lety +70

    I'm very glad you are making this mod friendly. There's a million things that could be added to the base game for different styles of play, and its exciting to think about what cool mods there could be in a few years.

    • @janikcodes
      @janikcodes Před 3 lety +2

      Probably new ages, like medivel and future

  • @jeeeves
    @jeeeves Před 3 lety +41

    I remember finding your channel and losing my mind when I saw you made the blockheads, I used to play it all the time and is the reason I love classical music so much

    • @axeonaxolotl3274
      @axeonaxolotl3274 Před 3 lety +5

      Turtleplaysgames ikr same here

    • @faus585
      @faus585 Před 3 lety +3

      HE made the blockheads? Oml I'm definitely staying now.

    • @jeeeves
      @jeeeves Před 3 lety +1

      Faustine W yea man! Check out his first videos, you can sort by oldest on his videos tab.

    • @smudgiee3480
      @smudgiee3480 Před 3 lety +1

      SAMMEEE!!!😭😭

  • @peshkybee7721
    @peshkybee7721 Před 3 lety +10

    "Little bit if a loading time" literally seconds lol this is shaping up to be an incredible game.

  • @yewtm3878
    @yewtm3878 Před 3 lety +17

    This appeared in my feed just as I thought "Another video on Sapiens would be perfect right now."

  • @MikeHalk100
    @MikeHalk100 Před 3 lety +16

    I love the map-zoom at 4:19.
    I'll be Wishl-isting this!

    • @ivansivak93
      @ivansivak93 Před 3 lety

      Right before he clicked the button I was hoping for an animation like that!

  • @insertnamehere8099
    @insertnamehere8099 Před 3 lety

    Don’t you just love when you fail in searching for something, but then just as you have lost all hope, CZcams recommendations descend on you like a glorious angel with exactly what you were looking for?

  • @littlefinger7522
    @littlefinger7522 Před 3 lety +25

    i think you should add a ranking system for example: Tribe leader, Deputy Tribe leader, Commander of Warriors, Commander of Hunters.

    • @janikcodes
      @janikcodes Před 3 lety +2

      YES! And he could add a new event aswell with it, kinda like 2 people fighting over the rank.

    • @exosproudmamabear558
      @exosproudmamabear558 Před 3 lety

      I think that would be viable when there is a bit population in the tribe. Who needs a deputy tribe leader when there are seven people in the tribe?

    • @littlefinger7522
      @littlefinger7522 Před 3 lety

      @@exosproudmamabear558 and with time those ranks change names for example: tribe leader becomes King

    • @Tokmurok
      @Tokmurok Před 3 lety +1

      Maybe make it optional, anarcho cavemen might be interesting.

  • @timothymakesgames
    @timothymakesgames Před 3 lety +6

    This has got to be my favourite devlog series I've seen so far, been following since the Worst Haka ever episode which caught my eye because I'm a Kiwi aswell! Also loved playing blockheads when I was younger. Big fan of your work mate :)

  • @KINGDOMSONSTV
    @KINGDOMSONSTV Před 3 lety +2

    Looking amazing, newbie here to game creation. Love what you are doing and will have a day one player here. All the very best with your project. Look forward to more of your dev vlogs , Keep updating us.

  • @sleepingbag2424
    @sleepingbag2424 Před 3 lety

    I forgot just how big that planet is. You kept zooming into it in the beginning and the land's definition kept getting higher and higher. Crazy stuff, very impressive!

  • @colemanscollard2207
    @colemanscollard2207 Před 3 lety +16

    MATE!!!! So incredibly exciting, holy heck :DDDD

  • @lazy1126
    @lazy1126 Před 3 lety

    lets not forget, he made blockheads. I actually have really great memories playing that game with friends years ago on school trips.

  • @nn6404
    @nn6404 Před 3 lety +1

    I hope that Civ can learn from your world design mechanic because it's seriously brilliant.

  • @BigToeDev
    @BigToeDev Před 3 lety

    50 devlogs already?!?...Wow...Keep up the great work mate 👍😊. Love how the game is coming along 💙

  • @TheBookDoctor
    @TheBookDoctor Před 3 lety +2

    Love that you're using Toki Pona. I've never encountered it "in the wild", as it were. Very cool!

  • @Forcemaster2000
    @Forcemaster2000 Před 3 lety +8

    You've come a long way with Sapiens! Great job!

  • @xmame100
    @xmame100 Před 3 lety +9

    In the future how do you plan on utilising the feature of having a huge world. It seems the actual gameplay only revolves around a small area and its disappointing that the gameplay doesnt involve the huge world once you've chosen a tribe

    • @gblawrence034
      @gblawrence034 Před 3 lety +6

      I’m hoping he’s going to make it eventually so that technology advances really far and a tribe will eventually become an empire, spanning large regions of the planet

  • @charliesnark6535
    @charliesnark6535 Před 3 lety +7

    Bro this is so freaking cool, I can't wait to see this it's absolutely amazing

  • @eyemotif
    @eyemotif Před 3 lety +1

    i love the use of toki pona sm

  • @Algathar
    @Algathar Před 3 lety

    Amazing! you have already gone above and beyond my expectations! your AI is more evolved than most AIs in this genre, I love the idea of individual thoughts and initiatives, really makes the settlement look alive, when you can take time off from micromanaging and just watch your Sapiens go on about their every day routine! You can be really proud of this project! looking forward to playing it myself one day

  • @harshivpatel6238
    @harshivpatel6238 Před 3 lety

    @Dave Frampton, suggestion for when you load the world,
    render the earth at great distance, like how moon appears for us, then slowly zoom in or take camera close to the earth.(adjust time as you see fit)
    Sort of zooming in from space thingy, to hide the initial loading/poppings, that'd look pretty cool eh ?
    around 1:55 , that's the instance I mean.
    Also shelter, fire, food access to drinking water etc are initial requirements, make it so that the player can know all these parameters,
    Not necessarily the best combination of these, but suggestions that make players aware of these w/o being too obvious.
    11:05 suggestion: allow a tribe to build paths, cleared of grass, centered around their base camp/shelter, connecting nearby water sources, food sources and other points of interest etc, paths should be smaller than what you did around 12:12, just wide enough to allow 3 sapiens to wall together.
    13:45 suggestion, make it so that most sapiens are more active during day time(naturally some who are active during night time, work better in dark), and need to have dinner around sunset, then rest for the night. Make sunlight a valuable resource that a player gets to get things done per day.
    make night time a less active
    looks really promising now!

  • @Popolamma
    @Popolamma Před 3 lety +3

    Been waiting since sapiens time period for this video

  • @kevnar
    @kevnar Před 3 lety

    1. Can you add in beaten paths in the grass? The more a patch gets walked on, the more it becomes cleared automatically.
    2. Can you add building with clay bricks? Clay and thatch make bricks and you can build houses without killing trees.

  • @JC-jz6rx
    @JC-jz6rx Před 3 lety +5

    ive been following this devlog a while, question? you use your own custom engine correct. I'm curious as to what graphics API you use as the backbone, great stuff. I've found a framework I like and would like to change my API but have been struggling to find something nice. Also, the optimization you've done is great .looking forward for more

    • @majicDave
      @majicDave  Před 3 lety +8

      I'm using Vulkan. Initially I was using OpenGL, but I decided to switch, both to try to achieve better performance, and to make the engine more future-proof. It was quite a hard slog creating the Vulkan renderer though, OpenGL is definitely more approachable. But now it's done, I'm definitely better off.

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 Před 3 lety

    Man, this game is not only looking really cool, but it also is absolutely gorgeous! You're doing a great job, I can't wait to play it.

  • @russellocean_
    @russellocean_ Před 3 lety +4

    Super cool showing off the general gameplay loop of the game. Keep up the great work Dave, im in love with this project.

  • @adryncharn1910
    @adryncharn1910 Před 3 lety +8

    This game looks incredible! Very well made.

  • @mauricedalaimo2127
    @mauricedalaimo2127 Před 3 lety

    SO IMPRESSIVE ! Im a Unity + Vb.net + VR aspiring developer and u inspire me so much!!! ive tried to do a engine from scratch and got far BUT not ever finished (vb.net + dx9 + PhysX) and wow its allot of work...

  • @kyleboswell357
    @kyleboswell357 Před 3 lety

    I've been following this forever it seems! I love that you're still working on it and have come so far - this is certainly the best indie game in development & the devlog series makes it all that now special 👍
    Can't wait to play for myself

  • @adamsullivan9641
    @adamsullivan9641 Před 3 lety +9

    Hey man so excited for this game looks amazing. If you ever need a play tester I'd be more than happy to ;)

  • @philberex
    @philberex Před 3 lety

    This is the best indie game in progress that I have seen on CZcams. Great work.

  • @tyleraikey12
    @tyleraikey12 Před 3 lety

    Hey Dave! Glad to see another video from you, the game is looking great! I have a small suggestion on the tribe selection, when you are zooming in and picking out a tribe it would be really nice for the user if you could see the tribes general attributes on hover, just so that you don't have to click into each tribe. So basically when you hover over a tribe it would have general attributes like male population, female population, difficulty based on the location, just things that making choosing the tribe location easier for the player. This would allow the player to focus more on the location they are choosing vs having to click through each tribe and trying to decipher which one is the best for them. Always love seeing your videos, can't wait for the finished product!

  • @dean8141
    @dean8141 Před 3 lety +1

    Hey Dave, I've gone through a lot in these past years but your videos have acted as something I can sit back to and relax without worrying about anything else. Something that always cheers me up to see in my feed despite all the stuff in the real world. Thought it might cheer you up to know you've helped a stranger out. Thanks and have a good one!

  • @cromtogaming4999
    @cromtogaming4999 Před 2 lety

    Really excited for this release! Great job!!

  • @houstonhampton2418
    @houstonhampton2418 Před 3 lety

    Let’s goooo! Love you Dave. Glad to hear from you

  • @olliesacoustics
    @olliesacoustics Před 3 lety

    Love your work Magic Dave ! Can't wait to see part 2 🙌

  • @jarjarfilms5077
    @jarjarfilms5077 Před 3 lety

    I think a really nice touch would be developing the music alongside the tribe developing. Maybe from tribal to medieval or something like that

  • @brotherbootlegger1777
    @brotherbootlegger1777 Před 3 lety

    This is really cool, what a fantastic concept and execution

  • @marceli-wac
    @marceli-wac Před 3 lety

    Great job! It's great to see some actual playthrough-style gameplay, keep it up!

  • @SorryIamBored
    @SorryIamBored Před 3 lety +2

    Love the progress. Can't wait for it to release and I'm excited for more parts to this let's play.

  • @SanctumCreative
    @SanctumCreative Před 3 lety

    Big moment for the game, nice work Dave!

  • @novusstudios1744
    @novusstudios1744 Před 3 lety

    This game has really come far. Really love the progress a d can't wait to see it finished

  • @TheDaKSn
    @TheDaKSn Před 3 lety +1

    Amazing progress, nice job!!!

  • @hangingwith_my_gnomies1986

    five ears ago it was called ambience now its called sapiens that means i need to catch up

  • @alejandroochoa559
    @alejandroochoa559 Před 3 lety

    Hey Dave. I noticed even though you have queued up the clearing order to be continuous the grass will pop back up periodically. This is cool, but maybe to give things a sense of permanence you might consider adding a feature in which as Sapiens walk over grass it suppresses or delays it growing back? Maybe even allow for organic paths to form this way as grass gets cleared by frequent walking over the same path.

  • @thefrostyfella
    @thefrostyfella Před 3 lety +1

    Love your videos, they're so mellow and interesting

  • @xraidev
    @xraidev Před 3 lety

    I’ve been following this game for a while, it’s looking amazing dude! Keep up the good work 👍

  • @joeaty3025
    @joeaty3025 Před 3 lety

    Great to see how far you've brought this game, I can't wait to get my hands on it when it comes out :)

  • @holgerchristensen4021
    @holgerchristensen4021 Před 3 lety +1

    Congrats with the milestone mate. I have been following you for a long time and I have always enjoyed watching your devlogs. The game looks very cool and unique and I cant wait to get my hands on it!

  • @BeefJerkey
    @BeefJerkey Před 3 lety +1

    Nice stuff. I was enjoying The Blockheads a few years ago and ended up finding this early on (back when Dave was calling it "World Project"), and I've been following it ever since. First I was expecting a first-person exploration game (like Minecraft), so I was slightly disappointed when I saw that it's more like The Blockheads. But now I see this new level of complexity, and considering the size of these randomly generated planets in the game, first-person exploration gameplay would be slow and frustrating. This form of gameplay here in the video is definitely better suited for it.
    Anyways, glad to see some gameplay, now. It's looking very detailed. Good work, Dave. Most indie devs don't put this much effort into their projects, yours actually looks like fun. Although this long wait is somewhat frustrating, it shows that you're taking your time to do it right. Keep at it, I'm likely buying this game when it launches!

  • @TheBlackNathaniel
    @TheBlackNathaniel Před 3 lety

    It really looks fun already!
    Good luck and lots of fun with the development.

  • @walx274
    @walx274 Před 3 lety

    I can’t believe it’s already at 50
    Looks great already
    Just one thing I think needs adding (though your probably already planning on doing it) is making it so you can actually see the tiles better when using the clear grass tool , maybe just fully show the tiles whilst your doing it and maybe leave the tiles you have selected to clear with a translucent tile on it or something similar to indicate where
    Other than that it looks great

  • @exosproudmamabear558
    @exosproudmamabear558 Před 3 lety

    I love it when programmers optimize their games first then add new features. You are really good at this. Keep up the good work we can wait for sure.

  • @casualjag7818
    @casualjag7818 Před 3 lety

    It might be a good idea to have some sort of quick select to access your sapiens if there isn’t already one. Like the list in Rim world. Could make it a lot easier to manage tasks and different sapiens with their different skills.

  • @Asayano
    @Asayano Před 3 lety

    This is looking out nicely!

  • @thehambone1454
    @thehambone1454 Před 3 lety +1

    That UI is next gen! Awesome man!

  • @4rs0nn
    @4rs0nn Před 3 lety +2

    sooooo pumped for this game!

  • @Errox358
    @Errox358 Před 3 lety

    Can't wait to get my hands on this!

  • @mrblack8447
    @mrblack8447 Před 3 lety +1

    im really excited for this!

  • @sparks6189
    @sparks6189 Před 3 lety +2

    This is awesome!

  • @CatChrist
    @CatChrist Před 3 lety +1

    Can't wait just to pre-order 💜

  • @vigilantecow
    @vigilantecow Před 3 lety

    im so excited to play this game when it finally comes out!

  • @Roo_Tech
    @Roo_Tech Před 3 lety

    Amazing stuff

  • @theturkish1373
    @theturkish1373 Před 3 lety

    Great job mate!

  • @EnriquePage91
    @EnriquePage91 Před 3 lety +1

    This is amazing! reminds me a bit of dwarf fortress but in 3d! sick AF.

  • @Rossilaz58
    @Rossilaz58 Před 3 lety

    He's back!

  • @vvill-ga
    @vvill-ga Před 3 lety +1

    Ambiance for Apple TV 2020

  • @ToriskAblinsky
    @ToriskAblinsky Před 3 lety

    Yay more for the game!

  • @partially2413
    @partially2413 Před 3 lety

    Been watching for over a year now, this is the first time I've felt like I understood what was going on haha

  • @davidt01
    @davidt01 Před 3 lety

    The campfires and torches could be used to keep wild animals away too.

  • @MrMaltavius
    @MrMaltavius Před 2 lety

    So I realise it was a while since I saw anything from Sapiens and this is a year old.
    But it would be interesting to see a state machine setup of how your AI works.
    For instance I think you'd gain by having memory for food,water,shelter, danger so that the AI doens't always go by what they can see.
    Also Leadership skill could be to actually influence what others do,.

  • @georgegoddard1550
    @georgegoddard1550 Před 3 lety

    Love it!

  • @ciberman
    @ciberman Před 3 lety

    Sounds amazing. Hope the finished game has a good in game tutorial or maybe an introductory video. I mean. I am very bad to get into a game. So I think a good tutorial is fundamental :)

  • @Graverman
    @Graverman Před 3 lety

    Thats amazing!

  • @Goldkeeper08
    @Goldkeeper08 Před 3 lety

    A GAME WHERE I WAITED FOR

  • @Thopen
    @Thopen Před 3 lety +1

    I love it! You are my favorite Dev on YT, your work ethic combined with attention to detail is amazing!
    One remark/question though: the density of the forests seems extremely low in your world, specifically since we're talking about the Stone Age area. It feels a bit too "empty" / big due to this. Would you see this as intended or are you going to revise this forest density?

    • @majicDave
      @majicDave  Před 3 lety +1

      High density forests create a number of problems. They have a large impact on performance, which means lowering the render distance, they make it difficult to see anything, which is a big annoyance while playing, and they also remove the potential for wood scarcity, which is a nice extra dynamic for gameplay. So I’m happy with the balance as it is now.

    • @Thopen
      @Thopen Před 3 lety +1

      @@majicDave Hey Dave, makes perfect sense! Thanks for the response! Nonetheless, it's amazing what you're developing here!

  • @alexscriba6075
    @alexscriba6075 Před 3 lety

    Dude this game is insanely impressive!! It’s such a good game concept, and you’re executing it so well! Keep it up! Will the game be available on steam?

  • @ajs7431
    @ajs7431 Před 3 lety +1

    I can't wait to mod this game

  • @aprotus3883
    @aprotus3883 Před 3 lety

    Sounds cool, can't wait until it's finally released :)

  • @fazedad6821
    @fazedad6821 Před 3 lety

    Don't know if this is already a feature or planned but animals could also steal food from your stockpiles too

  • @DanDuffy_
    @DanDuffy_ Před 3 lety

    Very cool concept. I like the idea of procedural worlds like this. Do you plan on adding LODs or billboards for the trees? I’d imagine you’ll get a lot better performance and draw distance on your foliage

  • @rickard1200
    @rickard1200 Před 3 lety +1

    Very cool.

  • @Rossilaz58
    @Rossilaz58 Před 3 lety +1

    Can you make a "blueprint" system where you can save your creations (like the bunk bed) and queue it automatically instead of placing all objects individually

  • @Obsiduction
    @Obsiduction Před 3 lety

    It looks really good and i can't wait to play the game ! The only remark i have is that the grass seems to grow back really quickly and it look at little bit annoying and immersion-breaking
    Really nice work anyway, i will buy it day one !

  • @Broockle
    @Broockle Před 3 lety

    woohoo! it's looking awesome ;D

  • @TylerButh
    @TylerButh Před 3 lety

    How did you do the blend effect between terrain types on the close up view, it looks like a sketch and I can't see any pattern to it.

  • @vhalbred1969
    @vhalbred1969 Před 3 lety

    aaaaaaaaaaaaaaaah I really super can't wait for this to come out

  • @HereWasDede
    @HereWasDede Před 3 lety

    I’m proud of you

  • @RandomStudios1000
    @RandomStudios1000 Před 3 lety

    it might save some repetition and be more realistic if paths formed automatically when people walked over certain areas frequently enough.

  • @randrange3790
    @randrange3790 Před 3 lety

    I just want to play it so bad!!!

  • @Nerd2Ninja
    @Nerd2Ninja Před 3 lety

    Hype!

  • @Frankk463
    @Frankk463 Před 3 lety

    This looks dope. When is the expected release date?

  • @GhostedGamer
    @GhostedGamer Před 3 lety

    if everyone is resting or sleeping there should be a prompt asking if you want skip through the night or allow you to pick a time

  • @eagle2735
    @eagle2735 Před 3 lety

    Hey i've really been excited for the game to release, it looks awesome! I was just wondering if you had an estimate of what the price would be. If you can't share, I completely understand but keep up the great work!

  • @MightyMations
    @MightyMations Před 2 lety

    very cool thankyou mr blockheads sir

  • @cazio8087
    @cazio8087 Před 3 lety

    What is your plan for combat if there is no run animation for the sapiens? (Assuming you might have already planned this out just asking)

  • @rebeccarisk1772
    @rebeccarisk1772 Před 3 lety

    YEEEESSSSSS!!!!

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 Před 3 lety

    I think it'd be pretty neat if you could do some cultural names from ancient cultures. Maybe having names from culturees like Mesopotamia, Hebrew, ancient Egypt, ancient Greece, Celtic, ancient India, etc along with the Toki Poa names as an option could be nice to give your players a little bit of agency on the names of tribe, without having people with names that don't really fit with the whole ancient tribe vibe.