I made a procedurally generated city that can be fully explored

Sdílet
Vložit
  • čas přidán 17. 11. 2023
  • Some details on why and how I made the procedural environment for Vuntra City. Keep in mind that this is all work in progress, and everything you see in the video is subject to change.
    Steam: store.steampowered.com/app/28...
    Song: Outlandr & Aleya Mae - Falling [Arcade Release] Music provided by NoCopyrightSounds
    #vr #cityscape #gamedev #unrealengine #nightcity #openworld #lifesim
  • Hry

Komentáře • 126

  • @MorkSmith
    @MorkSmith Před 6 měsíci +26

    I love this. I particularly like your point around the fact that creating procedural content is an artform in its own. The planning, consideration and implementation of well thought out procedural assets that work well with each other takes almost more time, effort and skill to creating a single bespoke environment.

  • @altrogeruvah
    @altrogeruvah Před 29 dny +5

    Ever since I was a kid, I was fantasizing this exact thing, cities, malls, supermarkets etc. That's a great concept, thank you so much.

  • @duncanurquhart5278
    @duncanurquhart5278 Před 8 dny +2

    i always like looking at those giant glass skyscrapers irl and thinking how crazy it is how many rooms and floors there are, getting to explore them to my hearts content, even virtually, sounds awesome

  • @synthwavesoundscape1893
    @synthwavesoundscape1893 Před 6 měsíci +16

    I was gonna say "time to port this to vr!"
    ...
    Then i realized it WAS vr, and i was SO EXCITED

  • @DlMENTlA
    @DlMENTlA Před 6 měsíci +75

    You're on to something here. You're doing beautifully. I only warn that you don't overexpose too soon, or attempt to do too much too fast. That has killed other games that had great promise. You're doing great so far. It seems like a good framework. Remember to keep sight of your end vision, and don't get too hung up on details at this stage. Right now, your focus is to work out the bigger aspects. Details can be fine tuned later on, especially with updates, should you decide to do that. Additionally, you might want to consider making some kind of low resource "memory" for any characters or objects a user interacts with to prevent becoming too liminal. That may be a few steps ahead of where you are, but it is something to keep in mind. Additionally, don't forget your target audience. keep in mind what hardware limitations they may have as you continue to construct the software. You'll want to balance functionality with appearance, as both are necessary for quality. Lastly, I don't know exactly where you are going with this in the end, but if you want it to take off, you'll need a core point. The world generation is a great core mechanic, but without any purpose to go with it, it will get old fast. There needs to be an incentive to cause people to continually explore. This comes from someone who used to play Minecraft. Eventually even random generation gets repetitive, so there has to be something else for the player to chew on, whether it be social interaction on multiplayer, some kind of "where's waldo" thing, or full character immersion. I love what you have here, you just need to make sure you either have a plot, interaction, rewards, or something similar to keep the player going. Novelty is a tough thing to simulate, let alone make authentically. I wish you the best of luck!"

    • @slartibartfass5729
      @slartibartfass5729 Před 6 měsíci +3

      Well said. I see my family playing a lot on our Quest VR headsets. But the kids are always falling back to Gorilla Tag and Rec Room not because if the great graphics or storyline but because of the peers in those games. And so do I when playing mostly Eleven Table Tennis with other players.

  • @user-ix8kx8lq3e
    @user-ix8kx8lq3e Před 6 měsíci +5

    I am a programmer with a background in civil engineering and building design and I am absolutely loving the attention to details you manage to show here. For architectural inputs, I would recommend watch a few videos from The Aesthetic City, Strongtown, Not Just Bike and DamiLee youtube channels. I think you will figure out the codes, it's the foundation understanding of what makes aesthetically pleasing living spaces that should be more difficult to grasp and present as you develop further.

    • @VuntraCity
      @VuntraCity  Před 6 měsíci +2

      I am a big fan of the architecture/urban planning youtube channels you mentioned! Of course I can't always follow their advice for my city due to the limitations of what I can generate, but I try when I can.

  • @nullvoid3545
    @nullvoid3545 Před 2 měsíci +3

    This city is Beautiful!
    The color palate generation you mentioned makes A huge difference in making it look unique. The general reason for this Ive heard from other procgen talks is that the association of things when scattered in the real world are both naturally hierarchical and ordered by scale meaning that smaller local changes are highly effected by the larger macro changes being overlapped but not so much the other way around.
    Procedural noise has great examples of this in how the methods used to calculate the most lifelike noises all rely on this kind of layering in the form of octaves.
    I have plans for making large procedural spaces for my own games as well, but this reminds me of an idea I had for A large collaborative city as A publicly reproducible meeting space.
    The idea being that instead of using the classic approach of A metaverse that uses the ability for anyone to make things as A competitive system akin to the incentive structures in social media, naturally pulling people apart and isolating them where their least likely to change.
    Instead we collaboratively build one big space that's interesting to explore because it reflects the ideas of so many coming together to create A place that wants to bring people together.
    Like A park.
    But right now all my efforts are in designing tooling to make building participation in large community gamedev projects like this easier, because its what I want to focus on most.
    Thank you for showing this!
    I find it really inspiring.

  • @mostbasedman1686
    @mostbasedman1686 Před 6 dny +2

    This as a concept is truly incredible. The applications are pretty limitless and could make many games thought impossible, fully realized. I think using AI to create interactable NPCs in the environment could be a good addition.

    • @VuntraCity
      @VuntraCity  Před 6 dny +1

      Thank you! I don't think I'll use AI for the NPCs as I don't really like the quality of AI generated dialog though.

  • @okreylos
    @okreylos Před 6 měsíci +6

    This is really impressive. Congratulations!

  • @robertgoldbornatyout
    @robertgoldbornatyout Před 2 měsíci +1

    💯💯💯Spectacular job! I'm impressed with the stylistic and mood differences you've managed to generate. Keep it going!💓💓💓

  • @applboy_
    @applboy_ Před 6 měsíci +2

    absolutely insane, very excited to see this develop and I’ll definitely be sticking around :D

  • @gmlaster
    @gmlaster Před 13 dny +1

    This is absolutely BRILLIANT!!! It's genius. It takes the open world concept to a whole new level. I think you've figured out the next generation in gaming and even archviz. This kind of generative design is exactly what I've been looking to do as an Indie VR developer...a way to develop unique but persistent environments that can be revisited and infinitely explored, inside and out, without having to plan every single room in every building in advance, or having it look "cartoony".
    One question: Have you explored ways to integrate NPC's (non-playable characters) into the environment on the fly without killing performance? The biggest challenge to environments with this level of realism is that such vast spaces are never empty. It needs people, animals, birds, etc. But NPC's would need to both look realistic and behave normally for the environment to feel truly real. Have you figured out how to make them generative too? Maybe triggered by entering the building or crossing some kind of boundary?

    • @VuntraCity
      @VuntraCity  Před 13 dny

      Hehe, thanks! This stuff has limitations, so the procedural generation is not a replacement for manual level design. But yeah I have an NPC system in mind that will not only spawn procedural NPCs, but will also let them have rudimentary routines, so you'll be able to find the same character either at home or at work (or commuting) at different times of day. I haven't started implementing it yet though.

    • @gmlaster
      @gmlaster Před 13 dny

      @@VuntraCity Amazing! You've officially blown my mind. I can't wait to see what you do with this. SO PROUD OF YOU!!! You're pushing VR to all new heights and I'm dying to see what you do with this. I hope for your next trick, you design a generative city builder game. You'd destroy Cities Skylines with something like this. Build your city and then take a two-hour drive in it, visiting museums, taking walks in the parks...maybe visit the avatars of your friends and hang out with them at a nightclub. How cool would THAT be?!!
      I'm teaching 3D and VFX to little girls in summer camp to try to get them to go into game development because there aren't nearly enough female engineers. If you don't mind, I intend to show off your channel to them. I want them to see that not every game has to be a shooter. This is truly groundbreaking and blows what we know as open world out of the water. Liked and definitely subbed!

  • @coauctor
    @coauctor Před 6 měsíci +1

    Looks great! Appreciate your goal of creating a space for certain activities. Driving through a city is something I’ve been doing a lot in games. It’s has a special feeling to it.

  • @ptrckqnln
    @ptrckqnln Před 6 měsíci +2

    This looks amazing! I'm fascinated by procedural generation, as it's about designing what is in effect a system of physical laws that govern the construction/evolution of a pocket universe. What you've built seems like a fantastic foundation for all kinds of emergent gameplay. It sounds like you plan to add conversational NPCs - it would be interesting to procedurally generate little lives for them (defining where they live, where they work, their relationships, interests, histories, etc.) You could generate all of this contextual information for each character, then use that in a prompt for a large language model so that it's all reflected in their conversations with the player. So many possibilities! I'll be watching with great interest.

    • @VuntraCity
      @VuntraCity  Před 6 měsíci +3

      Yes, my goal is to create procedural NPCs with backstories similar to Shadows of Doubt.

  • @williamlangley5902
    @williamlangley5902 Před 6 měsíci +1

    This looks amazing. Just from the video the game looks like it has a really great sense of scale. I'm looking forward to future updates.

  • @Xenopticon
    @Xenopticon Před 2 měsíci

    Spectacular job! I'm impressed with the stylistic and mood differences you've managed to generate. Keep it going!

  • @noxin7
    @noxin7 Před 6 měsíci

    I love the vibe of this - even as-is, just being able to walk endlessly or drive would make an great experience. I've spent way longer in "Aircar" (on steam) than some actual games and would love to see something along the same lines where you can just enjoy the scenery. Please keep working on it!

  • @martianketchup280
    @martianketchup280 Před 2 měsíci

    This is all I've ever wanted in video games. It looks amazing already and I'm so excited to see what's next, no matter what it is!

  • @knuckles7410
    @knuckles7410 Před 6 dny +1

    Nah bruh, I was never frustrated to NOT have to visit a million buildings that have nothing to do with the story...

  • @dougrobinson2024
    @dougrobinson2024 Před 6 měsíci +4

    That's very very cool. I know you have a lot to do on this, but I eally would love to see this in my Quest 3 soon. :)
    Extremely well done and would love to see even part of it, if it can be uploaded into VRchat, I'd be happy to test it out for you.

  • @ChesterCat06
    @ChesterCat06 Před 3 měsíci

    I think nobody has achieved that before. It completely relieves the frustration of partially explorable cities. It can be interesting for any kind of game that features cities. If games like elite dangerous had your engine, they would have a future again. Congratulations ! You're doing great.

  • @MeltedPistonGarage
    @MeltedPistonGarage Před 6 měsíci +2

    I JUST started working on procedural tech for a CZcams Short series I have planned for a while. I am using Blender for my asset generation, getting everything into UE5 for final renders, and to utilize the game engine AI to help generate crowds, sounds, and weather.
    This project that you are working on BLOWS MY MIND!!! This was WAY beyond anything that I thought a single dev could do. Do you have a discord?

  • @Lost_Dawn
    @Lost_Dawn Před 4 měsíci

    What we need is procedurally-generated vehicle makes and model lists (model years, special editions snd collabs) and to bring back combat racing games.

  • @jimbowestcoast2929
    @jimbowestcoast2929 Před 6 měsíci +6

    Amazing work. I hope you can commercialize this and make it "moddable" so people could add their own assets. I make Cyberpunk cities in Blender + Cities:Skylines and I'd jump at the chance to build procedurally.

    • @relaxedguy
      @relaxedguy Před 6 měsíci

      Are you talking to Lamina1? They really need this.

  • @peccant
    @peccant Před 6 měsíci +1

    I've wanted a game like this for a quarter century now - at least as far back as dreaming big while playing the original Grand Theft Auto and Half-Life. Introversion Software's Subversion sounded very promising but abandoned for Prison Architect. Watch Dogs and some of the Elder Scrolls games hinted at greatness and Shadows of Doubt comes damn close, but the NPCs still feel shallow / inconsequential. From what I can tell, the holy grail is a game that can seamlessly transition between liminality and consequence and back again. "Oh shit - I negatively impacted that NPC and its social connections long term. Thankfully they are but one / a few in an infinite sea of faces to play with" but also "I would like to engage with them again to affirm the consequence of my interactions and either to repair the harm or torment them - the choice of which I am yet undecided"

  • @MindkontrolTV
    @MindkontrolTV Před 2 měsíci

    This looks relaxing and chill. +1 Great work!

  • @P.S.A10
    @P.S.A10 Před 6 měsíci

    Amazing job and best of luck finding collabs and resources to further elevate your dream! I always had the same frustration of non-enterable buildings and undetailed interiors while looking through windows. I will follow your progress with great interest!!! Tell us non-developers how we can support you!

  • @synthwavesoundscape1893
    @synthwavesoundscape1893 Před 6 měsíci +7

    Another comment:
    Please please please please, dont let this be another indie project that never releases, and gets abandoned. I see this as the next biggest vr game.

  • @AltamishM
    @AltamishM Před 6 měsíci

    Fantastic work! Huge fan of this approach. Keep it up :)

  • @BrianScotland
    @BrianScotland Před 6 měsíci

    Just gained yourself a follower, can’t wait to see what this turns into

  • @SpectreKritical
    @SpectreKritical Před 3 dny

    THAT'S SO SICK WTF

  • @zachio69
    @zachio69 Před 3 měsíci

    I'm on board. That city looked realistic and to think it can go on forever. And the only game close to a good driving around the city game is gta 5 however none of the buildings are explorable like the city you created. I think it would be exciting to see some AI npc's like chatgpt in the simulation. Maybe making this like a city survival game where you start with nothing and have to work your way up to get a car and an apartment that you rent or purchase real estate that you can rent out. If you give the npc's details about their lives and work schedules you could even work as a private investigator to solve crimes in the city. I think the reward for adding content and systems to the game would be worth it for how much play time you could have with it. Anyways I could talk about this all day so I'll leave it at that.

    • @VuntraCity
      @VuntraCity  Před 3 měsíci

      Thanks for the suggestions! I didn't get to the NPCs yet but what you've described is pretty much what I have planned. Except chatGPT, I'm not sold on AI dialog so I'll try to make it scripted manually. I do plan to add some procedural variation to the dialog, but I'm not sure I'll be using AI for it.

  • @geiiger
    @geiiger Před 6 měsíci +1

    I feel this is the future way more then backgrounds with invisible walls to restrict the player because they are essentially flat and/or only to be viewed single perspective.

  • @muridsilat
    @muridsilat Před měsícem

    It's not tagged as VR on the Steam listing, but I see the VR tag in the description for this video, so I hope that's correct. I'm looking forward to seeing where this goes. I'm a big fan of casual exploration games. Already added to my wishlist.

    • @VuntraCity
      @VuntraCity  Před měsícem +1

      I'm primarily developing it for VR but there will be a flat screen version as well, that's why I didn't tag it VR only. Not sure yet if they'll come out at the same time though. I will tag it correctly closer to the release date.

  • @ryanhutch4097
    @ryanhutch4097 Před 3 měsíci

    Feel like walking around in matrix online

  • @TheRev0
    @TheRev0 Před 6 měsíci +1

    Someone get this person a grant

  • @rrrrrrin
    @rrrrrrin Před 5 měsíci

    This looks amazing. Keep it up!

  • @Hardwareai
    @Hardwareai Před 6 měsíci

    Reddit brought me here. This is wholesome, could never imagine this diverse environments can be procedurally generated! Next step - adding some characters with local LLM?

  • @KingJellyfishII
    @KingJellyfishII Před 3 měsíci

    Thats really impressive, it looks way cleaner than most procedural generation I've seen

  • @christiancremo2350
    @christiancremo2350 Před 6 měsíci +1

    Thank you for your work

  • @supermegaguy666
    @supermegaguy666 Před 6 měsíci

    Looks very cool! Keep up the good work friend

  • @vrmeup
    @vrmeup Před 6 měsíci

    Looks amazing! Well done 👏😃

  • @eggshel69
    @eggshel69 Před 3 měsíci

    omg i love your work!

  • @bigshroom4457
    @bigshroom4457 Před 2 měsíci

    I think adding some stalls (like street food stall cars), parked vehicles and on the streets as particles will actually give it more life in the outside. Little things like that makes it feel more lived in

    • @VuntraCity
      @VuntraCity  Před 2 měsíci

      You're right, there's a lot of detail to add still.

  • @michaelbmw1931
    @michaelbmw1931 Před 5 měsíci +2

    You just made your own GTA 6 Bro.

  • @captainchaos3667
    @captainchaos3667 Před 13 dny

    This is great.

  • @IrvanQadri
    @IrvanQadri Před 4 měsíci

    this is so underrated!

  • @SoumikProduction
    @SoumikProduction Před 6 měsíci

    Wow amazing work!

  • @JugsLife
    @JugsLife Před 6 měsíci

    Really cool idea. Subbed.

  • @FiercePretzel
    @FiercePretzel Před 3 měsíci

    WOW, amazing!

  • @TR0VER
    @TR0VER Před 6 měsíci

    Looks great! I'm hooked

  • @Nick-ology
    @Nick-ology Před 6 měsíci

    I absolutely love this, and I would love to give it an independent look and feedback. The work you've done here is stellar, and I like the approach you took to have seed based implementation. Not sure how much I can add to the development side, but as a VR user with an index, I would love to help test and again provide feedback if I can. I also have a small gaming/computer channel and would like to talk about it when the time comes. Let me know how I can help!
    Thank you!

  • @UNmisterIZE-xz7yx
    @UNmisterIZE-xz7yx Před 2 měsíci

    Clean!, Youre doing it well mate :)

  • @Gaze73
    @Gaze73 Před 19 dny

    Now add a Slender Man who can spook you around any corner.

  • @ruicunha6434
    @ruicunha6434 Před 4 měsíci

    Amazing work :)

  • @dmangamesSTUDIO
    @dmangamesSTUDIO Před 3 měsíci

    Really cool stuff! I particularly like the vibe each lighting gives the room. Definitely feels classy or moody. Are the lights also procedurally generated? So perhaps I can stumble into a office that is having a rave?

    • @VuntraCity
      @VuntraCity  Před 3 měsíci

      Thanks! Yes, offices can have raves too, or different color lighting.

  • @ji3200
    @ji3200 Před 6 měsíci

    Please add Futuristic cyberpunk City enviroment. I would love to explore or tour future city in VR

  • @gameworkerty
    @gameworkerty Před 4 měsíci

    Cool! I am making a city generator myself with completely different aesthetics and criteria, focusing on non-linear street patterns and public transit, with no building interiors.

  • @theimperialkerbalunion7568
    @theimperialkerbalunion7568 Před měsícem

    Turn this into a vr social game and it would blow up

  • @the_l0cksm1th
    @the_l0cksm1th Před 6 měsíci +1

    This is epic 📈

  • @unarei
    @unarei Před 6 měsíci +1

    this is so cool. i was working on something like this on my own but 2d and wanted tomake it 3d eventually. i really want to be able to get on a train and go around places. i don't know what engine you're using but i would be interested in collaborating, i've done some unity and my project was in javascript
    in cities skylines i always wanted to be able to go on the ground level and walk around the city i built and go underground on subways and stuff

  • @enriquesojo571
    @enriquesojo571 Před 6 měsíci

    😱Increíble tu trabajo muy hermoso y me encantaron los detalles se ve muy bien 😀😀 pero solo tengo una pregunta para cuando sale al menos una Beta?😃

  • @jacksonmeeks9313
    @jacksonmeeks9313 Před 4 měsíci

    This looks insanely promising. Incredible work! What language/engine are you using? I’d be interested in talking with you - I work in AI and feel like that could be useful for adding even more variety to your system.

    • @VuntraCity
      @VuntraCity  Před 4 měsíci +1

      I'd be happy to! You can email me at vuntra.city56@gmail.com

  • @superr6films482
    @superr6films482 Před 2 měsíci

    amazing

  • @DannyMack
    @DannyMack Před 3 měsíci

    Love it! Would love to collab!

  • @lecoq_de_lombre
    @lecoq_de_lombre Před 6 měsíci

    Holy cow! When do you plan to release this?

  • @Sscrutinyy
    @Sscrutinyy Před měsícem

    im trying to be able to do this as well! amazing work! im new to design and im stuck on a dumb part, to resize something i try to alt+click and its creating duplicates instead of dragging and resizing, am i doing something wrong?

  • @kevnar
    @kevnar Před měsícem

    Beautiful work. Just wondering what's the genre of the game? What's the main gameloop? Life sim? GTA-clone? Walking simulator?

    • @VuntraCity
      @VuntraCity  Před měsícem

      The gameplay is in pretty early stages right now, so it might change, but so far it's looking more like a life sim than anything else.

    • @kevnar
      @kevnar Před měsícem

      @@VuntraCity I had a game idea, where you play as a ghost, and you have to walk around and do good deeds for people to release the weight on your soul. You can only walk at first, because of the weight on your soul, but by the time you've leveled up your karma enough, you're flying around. You could create procedural quests for the spirit to do, come up with some cool emergent story-telling through the gameplay.
      Just a thought. Seems like this might be the perfect setting for something like that.

    • @VuntraCity
      @VuntraCity  Před měsícem

      Hah that's pretty creative!

  • @nswmeeuwes89
    @nswmeeuwes89 Před 4 měsíci

    So it does sounds very intetesting and like an amazing piece of art, but what is the gameplay going to be like?

  • @ChrisTuckerCarlzyn
    @ChrisTuckerCarlzyn Před 26 dny

    Imagine if it was populated by gpt powered npcs!

  • @_batman_CZ
    @_batman_CZ Před 6 měsíci

    I found a place where I want to live... don't keep me waiting :)

  • @RahulRamteke-ph9dj
    @RahulRamteke-ph9dj Před 2 měsíci

    Nice

  • @DiddlingDwarf
    @DiddlingDwarf Před 6 měsíci

    How neat! I'm guessing you're using PCG? I'd be curious to hear how you managed interiors! Are they fully proc, or do you have some authoring? I'm planning a more authored approach per building, using grid ranges to dictate "rooms" where subgraphs generate those interior spaces. I've only just started though. BTW, I saw on discord that big changes are coming in 5.4, namely "5.4 will have re-entering pins for subgraphs, so you get the result of the previous iteration, it is not possible with 5.3"

    • @VuntraCity
      @VuntraCity  Před 6 měsíci +1

      I tried PCG but ultimately it didn't work for me, so I wrote my own algorithms for object placement. The interiors are entirely procedural. I will make another video to explain how things work :)

    • @DiddlingDwarf
      @DiddlingDwarf Před 6 měsíci

      @@VuntraCityAwesome! I look forward to hearing your thought process. It's awesome how innovative people can be, I love seeing clever programming especially!
      PCG is definitely limited in some regards, particularly being such a young feature

  • @surfkid1111
    @surfkid1111 Před 3 měsíci

    Amazing work! What engine did you use?

    • @VuntraCity
      @VuntraCity  Před 3 měsíci

      Thanks! I'm using the latest Unreal Engine.

  • @Strangefungusgnome
    @Strangefungusgnome Před 4 měsíci

    Can you add a few much taller buildings as viewpoints?

    • @VuntraCity
      @VuntraCity  Před 4 měsíci +1

      There are tall buildings and towers, not sure I showed them in the video though. Although the current limit is 50 floors.

  • @idromano
    @idromano Před 2 měsíci

    One day, when I learn what's necessary to collaborate, I will. 😅 I have a dream more or less related to that.

    • @VuntraCity
      @VuntraCity  Před 2 měsíci

      Cool! Start working on your dream! I'm learning as I go as well, I think it's the best way.

  • @OGwitcher
    @OGwitcher Před 2 měsíci

    I wish I could also do that, could do guide me, I'm just started learning game dev

  • @Lorem7701
    @Lorem7701 Před 6 měsíci

    Damn thats some backrooms type shi

  • @rsdworker
    @rsdworker Před 9 dny

    i would love to join you and i would help with designing buildings but also i would give ideas for public transport - for example i would explore and get myself ideas in game
    but designing buildings - i would design the building with 50 floors with express elevator and local elevators serving certain floors with basements and linkways to other buidlings

    • @VuntraCity
      @VuntraCity  Před 9 dny +1

      Thanks for the offer, but the procedural nature of the city means I don't get to design the buildings. I only design the algorithms that generate them ;)

    • @rsdworker
      @rsdworker Před 9 dny

      @@VuntraCity no worries but you can have me because i am very skilled in beta testing plus ideas with things and such

  • @AecelotGrimmWyrdStudios
    @AecelotGrimmWyrdStudios Před 2 měsíci

    hi there, do you use an engine for this?

  • @Jesters-Jinx
    @Jesters-Jinx Před 2 měsíci

    Make the project available? I would like to collab.

  • @2slick4u.
    @2slick4u. Před 2 měsíci

    Why is this branded as a Second Life video ? Is this UE5 or not

    • @VuntraCity
      @VuntraCity  Před 2 měsíci

      Yes it's UE5. But it has nothing to do with Second Life.

    • @2slick4u.
      @2slick4u. Před 2 měsíci

      @@VuntraCity when you say it's hard for you to deal with rounded shape. Could you not create squared boundaries, just like drawing a circle on a grid

    • @VuntraCity
      @VuntraCity  Před 2 měsíci

      @@2slick4u.The problem is the interior. I would need to fit all the interior furniture into that circle, which is a lot harder than into a square. Not impossible of course, so it might still happen ;)

  • @thunderpulse3500
    @thunderpulse3500 Před měsícem

    propose your project to ubisoft, they love open worlds without gameplay😀

  • @jamesclay4012
    @jamesclay4012 Před 21 dnem

    When is the release date ?

    • @VuntraCity
      @VuntraCity  Před 20 dny

      The gameplay is still missing, so probably not anytime soon, sorry!

  • @zachster2016
    @zachster2016 Před 6 měsíci

    only 2k likes?

  • @RyoMassaki
    @RyoMassaki Před 6 měsíci

    Meanwhile In Starfield........

  • @Amor2point0
    @Amor2point0 Před 4 měsíci

    Please teach me

  • @synthwavesoundscape1893
    @synthwavesoundscape1893 Před 6 měsíci +5

    Who the hell hates procedural generation!? It saves time, money, and labour-!!

    • @zachster2016
      @zachster2016 Před 6 měsíci +1

      Because of thinking about it beyond your own shoes, it has its drawbacks, and consumers dont care about what makes it easier for developers. They just want a good game thats not behind the times

    • @kneesnap1041
      @kneesnap1041 Před 4 měsíci

      that's all fine and good, but once it starts to reduce quality that's when I'm gonna complain. I don't want a game that feels empty.

    • @RoboThePanda
      @RoboThePanda Před 2 měsíci

      starfield

  • @SP95
    @SP95 Před 6 měsíci

    It sure looks good at first glance but after an hour of two... Even with more budget, procedural cities will always become boring again after some time.

  • @dylanh8451
    @dylanh8451 Před 4 dny

    Do you have a discord?

    • @VuntraCity
      @VuntraCity  Před 4 dny

      Not yet but I will be making one soon as I start to playtest. I will announce it.

  • @Make6Games
    @Make6Games Před 2 měsíci

    This looks really great. Out of curiosity, are interiors pre-designed as templates that the algorithm randomly chooses? Or is all the furniture procedurally placed by a set of rules?
    I'm currently brain storming a cyberpunk game and I'm contemplating procedural generation for the city as well. But, it seems a lot tougher than procedural dungeons and minecraft worlds

    • @VuntraCity
      @VuntraCity  Před 2 měsíci

      The furniture is placed by a set of rules, like you said. Which creates some very weird interiors occasionally, but I'm ok with that ;) But there are no templates.

    • @Make6Games
      @Make6Games Před 2 měsíci

      @@VuntraCity That's the nature of proc gen lol. I'm impressed by what you've done. It's crazy that it's been such a long project for ya.