Procedural Ground collapsing and cracking with geometry nodes

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  • čas přidán 17. 12. 2023
  • project files:
    patreon: / 94835881
    gumroad: esmiles.gumroad.com/l/otrmz
    featured addons:
    PSA: blendermarket.com/products/ph...
    botaniq:blendermarket.com/products/bo...
    rbdlab: blendermarket.com/products/rb...
    geoscatter:blendermarket.com/products/sc...
    texture folders:blendermarket.com/products/te...
    free models:
    blendereverything.com/categor...
  • Krátké a kreslené filmy

Komentáře • 38

  • @ShredMentor
    @ShredMentor Před 6 měsíci

    This looks fantastic, thank you for this! So inspiring!

  • @onyc8101
    @onyc8101 Před 7 měsíci +2

    absolutely amazing, thank you for these insights. just wow !

  • @BalaAnimationStudios
    @BalaAnimationStudios Před 7 měsíci +1

    one more great tutorial, keep it up bro

  • @nic-ori
    @nic-ori Před 7 měsíci

    Useful information. 👍👍👍 Thanks.

  • @VisualistAyush07
    @VisualistAyush07 Před 7 měsíci +1

    Thankyou

  • @speedtripvfx
    @speedtripvfx Před 6 měsíci +2

    For some reason I can’t see the texture in cycles mode. Is there a way to fix this?

    • @speedtripvfx
      @speedtripvfx Před 6 měsíci +2

      Ok, I find out why. I forgot to connect the Group output node!😅

  • @DaviSilveira
    @DaviSilveira Před 5 měsíci +1

    Wonderful Tutorial, thank you for all your work on this. I'm encountering an issue when I move the curve key frames back into there original position all my points fall together... 5:01

  • @chosenonemedia8337
    @chosenonemedia8337 Před 7 měsíci

    Very very cool!

  • @toximation
    @toximation Před 7 měsíci

    brilliant

  • @VishalKale-sf5lf
    @VishalKale-sf5lf Před 5 měsíci

    Some of the points are missing maybe because my whole ground is falling continuously with the parts that is close to curve 😢 4:50

  • @cgpixel6745
    @cgpixel6745 Před 2 měsíci

    this is fantastic but my ground keep falling even i followed all the steps can you help me please ?

  • @KingKong19100
    @KingKong19100 Před 7 měsíci +1

    Would this work if I wanted to use it as cracks going on the sides of a building or if I had a character walking causing the cracks?

  • @AwkwardPain
    @AwkwardPain Před 7 měsíci +1

    it is insane how much you can do when you are creative with these nodes! I really need to get a computer that can handle more than the most basic Geo nodes!! :\

    • @TopChannel1on1
      @TopChannel1on1  Před 7 měsíci

      What r ur pc specs

    • @AwkwardPain
      @AwkwardPain Před 7 měsíci +1

      @@TopChannel1on1 it is a pc from 2017
      16 gb ram, Nvidia Gforce GTX 1050 Ti
      Intel Core i5-7600
      To be fair, I know practically nothing about computers.

    • @TopChannel1on1
      @TopChannel1on1  Před 7 měsíci +1

      thats sounds good enough for most things, you wont have as much detail but it can work@@AwkwardPain

  • @yussufabukar32
    @yussufabukar32 Před 6 měsíci

    I was really hoping that you would start making these tutorial videos again. I am so happy that you have done this. Thank you so much!

  • @angeloyanke150
    @angeloyanke150 Před 5 měsíci +1

    I followed everything exactly and it worked wonderfully! Then I saved and went to rendered view and back to solid shading view and it all broke. Didn't touch any nodes and now everything just falls and the pieces are all rotating like crazy even though I have all the proper rotation nodes hooked up and such. Are geo nodes buggy? :(((

    • @TopChannel1on1
      @TopChannel1on1  Před 4 měsíci

      its hard to tell without looking at your project

    • @ApexArtistX
      @ApexArtistX Před 2 měsíci

      yes, nodes and scale does matter i guess

  • @thai_le_foto
    @thai_le_foto Před 6 měsíci +1

    Are you using a plug in or something to bring up the shading random option when asigning random colors to the chunks? I'm looking all over how to bring that menu up and says it does not exist.

    • @TopChannel1on1
      @TopChannel1on1  Před 6 měsíci +1

      It's under viewport shading

    • @thai_le_foto
      @thai_le_foto Před 6 měsíci

      @@TopChannel1on1 Omg, I looked right over it, thanks.

    • @thai_le_foto
      @thai_le_foto Před 6 měsíci

      @@TopChannel1on1 How do I get the instance points to look larger so I can see them. Mine are extremely faint and tiny, hard to see them movie to see if it's working or not

    • @thai_le_foto
      @thai_le_foto Před 6 měsíci

      @@TopChannel1on1 It is showing a solid plain under the curves, all smaller in the center of the fractured areas. I can't separate and delete it since it doesn't exist in the collections or the nodes. Everything was working fine until I did the instances on paths and now it's all messed up. It doesn't even have the curves extending and fractures falling with the curves anymore either, just all falls at once around the path as if fully extended. Blender also keeps bugging out and making the entire plain fall and forcing me to scrub back and forth 2432 times before it works normally, and then goes back to the entire plain falling and making me scrub back and forth a ton again to get it to show properly....actually nope, it won't playback correctly, if I do playback the entire plain falls. It will only show correctly if I grab the playhead and frantically move it back and forth, but once I let go, the entire plain falls.........Update to this, I reported it as a bug and sent video to blender developer forums and they confirmed it is a bug. For anyone else that has this issue and sees this. Tried in 4.0 and 4.1 alpha =/ So just have to wait I guess. It does work 99% using Edge or Points in Geometry Proximity instead, except it drops a fracture point at the other curves at frame one when it's not supposed to, they confirmed all of it, so have to wait it out, but at least those two options gets 99% of the fractures from falling right away.

  • @KevinRaymond-pn9oo
    @KevinRaymond-pn9oo Před 6 měsíci +1

    Hi Esmi great tuts as usual. One qns what is name of the node with title Add that you used to combine at 4.27 - 4.28 ? can't seem to find it

  • @ApexArtistX
    @ApexArtistX Před 2 měsíci

    not working everything falls

    • @robbuxton2242
      @robbuxton2242 Před 2 měsíci

      Same for me. I seem to have inconsistent results depending on how I scrub the timeline along - if I give it a big wiggle, the simulation acts as expected as I drag it along. But if I click play, or even bake the node, everything breaks and all the geometry just rotates to its maximum & falls down

    • @ApexArtistX
      @ApexArtistX Před 2 měsíci

      @@robbuxton2242 u can bake node ? with 4.0 ?