P3D V4.2 | Is Dynamic Lighting Improved? | Comparison with V4.1
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- čas přidán 11. 02. 2018
- Quick video demonstrating the new "improvements" to dynamic lighting in V4.2. Let me know if you've seen any on your end!
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Addons:
JustSim ELLX
ENVTEX
PMDG 747-400F
Hardware:
i7 6850k
Gtx 1080
16 GB DDR4 3000Mhz
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This video has been recorded with Chaseplane Replay at half-speed to ensure extreme smoothness.
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This video got a lot more attention than I thought it would. Stay tuned for a video comparison of dynamic lighting performance between different scenery developers in the next few days.
I saw a huge improvement in airports where there are a lot of ramp lights. In V4.1 P3d would automaticaly turn dynamic light off due to low performance in large airports like Miami. In 4.2 not only do they keep on, they keep on with less impact on frames. So it was a step in the right direction.
My night lighting looks better than before after I updated ENVTEX. Everything looks more clearly at night.
I am looking forward to the new PMDG 747-8i, 777 & 737 NG3 incl. real lights.
Also, I am hoping that ORBX is going to update their lights too.
Great video. What camera add on are you using?
non mais c'est une blague . J'ai bien fait de rester sur la 4.1 quoi ... et quell Plaisir de te revoir cptvince ;)
When I turned off shadows and reflections in 4.1 everything worked as a charm for me, now I only have cloud shadows on at low quality and very high frames.
And I have dynamic lightning on
Frames locked at 31 vsync and tripple buffer on
The Problem is 4K under FullHD with MSAA no Frame Drops!!! that's really stupid, would like to fly in 4K, but makes me the DL a dash through the bill.
Too bad this bug was not really fixed.
So no improvement? Iv not yet updated as I'm waiting for the fslabs update before I do
Dene Antony me too. And the other addons must update before to upgrade to version 4.2
Is this default lighting ctpvince ?
I don’t see any difference visually, is there supposed to be? Just a drop in frame rate.
Assuming all settings were exactly the same, 4.2 does have more of a performance hit, visually though, comparing to PMDG aircraft may not be the best choice. PMDG uses their own system and lighting techniques which may negate the P3D lighting effects.
How do you feel after spending so much money on PC and Prepar3D and you get so little..
I feel betrayed 😭
CptVince Glad I'm not the only one.. But this is seriously bullying, it's 21st century ffs
In all seriousness, the game usually performs well, except in scenarios like this one, which is inexcusable but hey.. I’m sure we will live to see a perfectly optimized flight simulator!
To be honest i'm very close to switching to xp11.. Everything is better but i still believe in LM and that they will fix this shit.. I'm very mad to say the least when it comes to performance of this flight sim
Hate to break it to you but your test does not check what they fixed... they didn't improve the rendering of the lights... they just made it so dynamic lights that are further away won't be rendered if they dont affect the scene...
Doesn’t remove from the fact that at this precise scenario which you would encounter when landing at night, performance were not increased which is what interested me here. However they say they optimized DL, I wanted to see if that optimization could be felt at an airport that has dynamic lightning and a plane that uses it as well.
there are film grain.
That is disappointing, but in reality, not unexpected. These updates are usually lack luster upgrades to fixes that most in the sim community can't even tell the difference. After seeing the problems people were having just trying to upgrade today and the overall underwhelming upgrades from FSX, I think I am done with P3D and moving over to FSW in the next few months. They are far superior in graphics and performance already. The main thing that is lacking from them is 3rd party devs, which will happen in time.
Interesting! I've not really been interested in FSW, but I'll keep an eye on further development!
Totally agree with the fact that FSW is superior! The clouds and sky colours are incredibly realistic
Probably because it can't be fixed.
Anything dynamic or volumetric is going to kill fps due the complex split-second rendering required, there isn't a way around it. Its the same way the larger the texture the lower the fps is.
The only thing people are waiting for is better equipped graphics cards sadly.
Interesting. I would love to see what SLI can achieve in this case.
CptVince Exactly what I was thinking
I saw no improvements at all in my P3D 4.2 compared to 4.1 so they wrote they have fixed it but they really haven't. Just pathetic that LM still hasn't fixed it.
EIGHTYKnots HD go to x plane 11:/
I have XP 11 already but P3D is my primary sim.
They did not write that they "fixed it"... They spell out exactly what they did... cull the amount of dynamic lights being rendered in certain scenarios... but unfortunately that doesn't cover the one where the amount of lights present on your aircraft itself brings the system to a crawl...
Yeah, not sure how blind you people are. They never said they "fixed" anything. I honestly believe some of you people have reading comprehension issues.
Sethos haha Seriously
Man, after XPLANE11 lights all the rest RIP, I was a big fan from Microsoft Flight simulator since the begin, but after XPLANE11,,,, check the youtube videos.
I had better fps in 4.2
Yep no improvement it seems :/
18 fps wow
Yes.....i don't know what to do x plane 11 or waiting for microsoft flght with the new incoming game
Good lord.Just look at your FPS and you have a high end P.C.
It's just unacceptable for me to fly with such poor performance. I won't buy sim software again until they do something about those dreaded fps issues.