Super Street Fighter II Arcade Vs SNES

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  • čas přidán 31. 07. 2024
  • For best results view at 1080p60fps. It's been a while, so here, have a fresh episode of Utterly Pointless Comparisons. A while back I compared the arcade and Genesis versions of Street Fighter II CE and SCE. Today I look at the arcade and SNES versions of Super Street Fighter II. I was going to add some info about the Genesis version but decided not to, in the video at least, so I'll do it here instead!
    The Genesis version looks and sounds considerably worse than the SNES version of Super Street Fighter II. But it also controls a lot better, with smoother, faster input response. So over the years, despite the insult that it is to both eyes and ears, I've spent more time playing the Genesis version than SNES version, although I've played quite a lot of both.
    Some methodology notes, when making Utterly Pointless Comparison videos I often use save states in emulators to match sections of the game up as closely as possible. I did that to a tiny degree here with the SNES version and not at all with the arcade version, for those that are interested. I'm writing this a bit after the recordings but I'm pretty sure I never actually had to load a state in the SNES game but I wouldn''t swear to it! Again, this is about viewing the games, not my gameplay.
    That's about all I have to say here, watch the video for the rest!
    If you like this video check out some others:
    Street Fighter II CE Arcade vs Genesis: • Street Fighter II Cham...
    Golden Axe - Arcade vs Genesis: • Golden Axe arcade vs G...
    Virtua Fighter 2: Arcade Vs Saturn: • Virtua Fighter 2 - Arc...
    Heavy Barrel - Arcade vs NES: • Heavy Barrel - Arcade...
    #superstreetfighterII #arcadevssnes #snes #arcadeport #capcom #retrogaming #streetfighterII #sf2 #ssf2 #1on1 #fightinggames #videogames #gamer
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Komentáře • 78

  • @greensun1334
    @greensun1334 Před 10 měsíci +5

    I love the SNES port and I'm still playing it on my modded SNES mini. The higher speed makes it very good and fluid to play, almost like Super Turbo, but less broken. A good port imo, even more considered the hardware differences, and one of the best fighting games on 16bit home consoles.

  • @greensun1334
    @greensun1334 Před 10 měsíci +2

    The not shown Dee Jay stage looks quite fairhful on SNES, it has some of the spectators animations and details missing, but all parallax scroll layers are present (unlike the Genesis version). I even prefer the slightly darker coloration.

  • @inphanta
    @inphanta Před 3 lety +2

    Another fascinating comparison. It's funny because you wouldn't even be aware of these differences without seeing side by side comparisons like this.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety

      Thanks, glad you liked it! There will be plenty more in the future.

    • @diegoaccord
      @diegoaccord Před 6 měsíci

      I beg to differ. I was a literal child, and I could tell the difference when at the arcade and coming home to console. Literally zero things look the same, or sound the same.

  • @MrSamPhoenix
    @MrSamPhoenix Před měsícem +3

    Considering that the console versions were limited by the amount of ROM size (2/3 less)… the ports were impressive. And the music was pretty good on the SNES overall. And I do t remember the colors being so dark on my CRT.

    • @InglebardGaming
      @InglebardGaming  Před měsícem

      I was surprised to learn (or re-learn, I probably knew and forgot) about the slightly different soundtracks in the Japanese and European versions. A few of the songs are WAY better in those versions of the game.

  • @mechanicalpants
    @mechanicalpants Před 3 lety +1

    Thanks for this video it was really interesting, have you considered doing a comparison of Hyper Fighting on Arcade vs SNES?

    • @InglebardGaming
      @InglebardGaming  Před 3 lety

      Thanks glad you liked it! I might do that down the road, not specifically planning on it right now. BUT, I *will* be doing a few more Street Fighter II videos soon. The first of which will show off how it performed on a certain mostly 8-bit system... hint hint 😁

    • @mechanicalpants
      @mechanicalpants Před 3 lety +2

      @@InglebardGaming I hope you can manage one day, that would be great. Looking forward to your next Street Fighter video, thanks again :)

  • @fthprodphoto-video5357
    @fthprodphoto-video5357 Před 2 měsíci +2

    Did you plug the SNES in RGB ? He colors are beautiful on my CRT. That being said, the arcade is great but the snes is way more nervous to play which is great

  • @mauz4930
    @mauz4930 Před 3 lety +1

    Great comparison!
    Wished it could have even the count color comparison, to understand the number of color o screen anytime.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety +1

      Thanks! I'd considered doing something like that, but these take long enough to put together as is 😁 I might do something with that down the road, though.

    • @mauz4930
      @mauz4930 Před 3 lety

      @@InglebardGaming thanks man.
      I do appreciate so much the videos you already released, they are great comparison ones.

  • @Longlostpuss
    @Longlostpuss Před 2 lety +2

    It's obvious that Nintendo with Capcom wanted to clearly differentiate the home ports of Street Fighter from the arcade and utilise the unique features of the SNES' hardware and that's why they made different colour palette and musical composition choices.
    Personally, I think that despite the game obviously having to take a hit on sprite size, resolution and animations, the SNES version has more actual shading detail if you look closely. What they lost in sprite size, they made up with detail.
    I think Super Street Fighter 2 was a bad port compared to Street Fighter 2 The World Warrior. It looks to me like they simply didn't have the cartridge space left to be able to execute it the way they wanted to, which would account for the low bitrate voice samples, missing samples (round start) and echoey music.
    SF2 World Warrior was not plagued by these same sound issues at all and I thought that was a really good home port.
    Think this one was a case of a bridge too far.

    • @InglebardGaming
      @InglebardGaming  Před 2 lety

      Eh, I disagree on much of this but appreciate hearing your perspective. A few of the songs in the Japanese and European versions, for example, sound a lot better than the ones in the US version and are more similar to the arcade original. As far as detail on the sprites go, again, I have to disagree because they're so much smaller, have way fewer colors and lower resolution. The game's not even full screen (nor is the original WW port) at 256x224, so it has an even smaller effective resolution.
      I think by far the biggest issue with the console ports of Super SF2 is that they're still based on the original assets from the first SNES SF2 port. The sprites are touched up, but they were slightly edited for Turbo/SCE and then slightly edited again for Super.
      Capcom really should have done a ground up new version that took advantage of the strengths of each of the two major consoles at that point rather than something they could just do a quick and dirty port of. I don't think they favored SNES exactly, they just stuck with the assets in its resolution which also worked as "low res" mode on the Genesis.
      Super should have been a lot better on both SNES and Genesis coming out as late as it did, IMO. A Sega CD version with the arcade music would have been nice, too.

    • @Longlostpuss
      @Longlostpuss Před 2 lety

      @@InglebardGaming There is more detail on the SNES in places.
      Pull up the intro sequence with Ryu side by side with the arcade version and you'll see what I mean. The Ryu figure on screen is smaller, but is more detailed on the SNES version (including the depth of colour), that's probably where Capcom stupidly wasted most of the 32MB and not in the actual game.
      Can't really speak for the music on the various versions, as I only played the European one.
      Of course, the arcade overall looks and sounds better, there's no disputing that, I already said Super Street Fighter 2 on the SNES was a bad port and it was. The previous two faired better in my opinion, though neither of them were perfect.

  • @Tempora158
    @Tempora158 Před 3 lety +2

    Ever considered doing a comparison of the Japanese/PAL SNES version of Super Street Fighter II? The soundtrack in the Japanese/PAL version is more faithful to the arcade version than the NTSC version and Ryu and Ken have their correct throwing grunt. What is missing is the announcer voice sample for the character names, so "Cammy Wins" becomes just "You Win" in a two player game.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety

      Actually, I didn't know the PAL/JP versions had a different soundtrack. I will definitely check that out, don't know if I'll do a comparison video yet though, we'll see!
      Edit: Remember I'm old, lol. A friend reminded me that years ago I did know this! I totally forgot until I saw your comment and then spoke to him. Still, thanks a bunch for mentioning it as it clearly had fallen right out of my brain.

    • @Tempora158
      @Tempora158 Před 3 lety +1

      @@InglebardGaming Listen to Ryu's stage music first. It has the most obvious difference, as it seems that Capcom USA wanted the American release to sound more bombastic and less wimpy than the arcade's audio makeover, which is why they used Ryu's throw grunt from SF2 Turbo while the Japanese/PAL release kept his actual throw grunt from SSF2. I'm surprised Capcom USA didn't go all the way with the manliness and used Guile's "Sonic Boom" voice from SF2 Turbo, which Capcom USA finally did when they revisited the game's audio with Super Street Fighter II Turbo HD Remix.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety +2

      OK had a chance to try it out. Some of the songs definitely sound better. Guile's theme in particular sounds a lot different, closer to the original SF2 release, like a cross between that and arcade Super. Ryu's stage, like you said, also sounds way different. Thanks a lot for bringing this up, I'd never heard that the PAL version was any different than the US version!
      If anything I might do a small video just showing off a few comparison clips of the two versions because oddly enough, there doesn't seem to be much mention of this on CZcams at all right now!

    • @Tempora158
      @Tempora158 Před 3 lety

      @@InglebardGaming Someone did put the soundtracks side by side with comments in the description: czcams.com/video/fYFPjW2IVBo/video.html

    • @Tempora158
      @Tempora158 Před 3 lety

      @Benjamin Owuye Jagun You must be going by your memory because anyone who hears the PAL/JP soundtrack can clearly hear the difference from the US soundtrack. I posted a link to a video that put the music side by side.

  • @eidandavid1531
    @eidandavid1531 Před 2 lety +1

    gracias por e video ! ... saludos desde Perú !

  • @simon41978
    @simon41978 Před rokem +1

    Interesting point about Capcom sound on SNES. I think Rockman and Forte sounds amazing. Super Ghouls N Ghosts is very good also.

    • @InglebardGaming
      @InglebardGaming  Před rokem

      I agree that Super Ghouls n Ghosts sounds really good. The Mega Man and X games on the system... eh, some of the composition is good but I really don't like most of the instruments they used. Very abrasive. Their sound output on SNES was incredibly uneven.

    • @fthprodphoto-video5357
      @fthprodphoto-video5357 Před 2 měsíci

      Actraiser 2 and Donkey Kong Country outshine everything that has been done on snes

  • @acem7749
    @acem7749 Před 2 lety +1

    Muffled vs scratchy for voices, always have to consider the home options. I think most limits to sound and character size is the limits of ram not rom. As for color darkness who knows so many variables like output and captures settings and viewing screen type and settings. Your arcade looks a little bright, and the snes has yellow murkiness to it that looks to affect all colors. The Vegas background on the arcade looks like gama is way high. Should be darkness in the crowd. Yet light grey. But I think that was a flaw of the arcade color choices.

    • @InglebardGaming
      @InglebardGaming  Před 2 lety

      The arcade game at its default setting is pretty bright and lacks contrast. For the SNES game's music, some of it was an artistic choice by Capcom. The Japanese and European versions of the game have some songs that sound MUCH better than US version, which has some redone music. I would have mentioned thet in the video, but I didn't realize those versions sounded different at the time.
      I still have to point out that Capcom wasn't so great at SNES music, they just used a lot of bad samples. There are some exceptions like Demon's Crest and a few others, but their sound output on SNES was often disappointing, in my opinion. I know some people will disagree, but that's how I feel after hearing most of their SNES soundtracks.
      Konami did a lot of the same kinds of music, in similar genres and their stuff, overall, sounded so much better on the system.

    • @acem7749
      @acem7749 Před 2 lety +1

      @@InglebardGaming cool did not know about the region deferences for the music. I am on the fence for fav music on systems. There is no winner. I love the personalities of all the systems and respect a job well done based on the limits per platform. As with the snes sound, bad music uses a lot of reverb for sure and can sound very soulless. But if I had to pick one I favor the Genesis with the Yamaha and z80. Used right it can sound great with more of unique personality and have more soul.

    • @InglebardGaming
      @InglebardGaming  Před 2 lety

      Yeah, I didn't either until someone in the comments told me. Or if I knew I forgot a long time ago, lol.
      I'm not knocking the SNES sound overall, just Capcom's poor soundtracks on it with weird samples.
      If you've been around the channel for a while you'll know I'm a big fan of Genesis sound 😁 I create a lot of Genesis music including for some hobbyist and professional projects. I have a whole separate channel for it in my 'about' page if you're interested.

  • @emailchrismoll
    @emailchrismoll Před 5 měsíci +1

    i wonder what the snes could do with this if it had today's unlimited storage along with superfx 2 chip for extra horsepower

    • @InglebardGaming
      @InglebardGaming  Před 5 měsíci

      Part of the issue isn't just storage. With SNES and the music, you're limited to 64k for each song with all the samples, so it makes it tough to get good, arcade-like music out of it, which I say now as someone that's worked on SNES music for an upcoming release!
      For the visual end of things, I just don't know for sure what a difference something like a super fx 2 chip would make here. It doesn't need to extra horespower to rotate sprites or handle polygons, which is what it was used for in Yoshi's Island. The system'd probably need more vram to get closer to the arcade game.

  • @holden6104
    @holden6104 Před 3 lety +2

    If you liked these arcade remixes of the original tracks, I'd definitely suggest checking out SSF2T for PC.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety

      I liked the music better in the original game, honestly. A lot of the songs have better instruments in Super but too many are in the same key and use the same instruments.

    • @holden6104
      @holden6104 Před 3 lety +1

      @@InglebardGaming did you hear the PC tracks though? They're different from arcade or console. Personally, I think they're the best versions by far.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety

      Whoops, meant to talk about those, too, lol. Actually I'm not a big fan of the PC Super Turbo versions of the music. It's not bad or anything, but for most of the songs I prefer the arcade version of Super. And for most of the songs I prefer the original CPS1 tracks from the original game.

    • @holden6104
      @holden6104 Před 3 lety +1

      @@InglebardGaming you sound like me whenever people talk about older Tekken music lol. Always preferred the arcade originals to the arranged console tracks. To each his own.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety

      What can I say, I likes what I likes, lol. But I can see why people prefer the things they do, too. Luckily, we've got plenty of variety for SF2 (and Super and Super Turbo) music!

  • @daveruda
    @daveruda Před 3 lety +2

    Im not a fan of the CPS2 sound in Street Fighter 2. The original is perfect for this game. Music have less punch in most stages and the voice clips have a weird cheerful tone to them.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety +1

      I'm not really thrilled with Super's remixed music either, honestly. Totally agree the songs sound weaker. Also, they use too many similar instruments and too many seem to be in the same key now. The Japanese and European version for the SNES definitely have some songs that sound better than the US version, as was pointed out to me, totally correctly.
      Still, I love the music in the original version of SF II up through Turbo.

  • @RexGanymede
    @RexGanymede Před 2 lety +1

    hmmm...
    ...see, i never got to play the arcade version (of ssfII) ; i didn't even know there was one until, maybe, 4 years ago?
    so, what is my reckoning on the matter?
    leaving me to "tl;dr" it, i'd tell ya: if the snes port were to get cps2's "upgrade" in graphics detail (**except** the UI - i don't care for the arcade's font choice), vocals, and character animation..
    ..you'd have a rendition, basically, which is automatically _far_ superior to the cps2
    and that's it
    while we're on the subject: i'm not particularly thrilled by the arcade's『hit impact』sfx either - i _know_ the snes's take on LK / MP / MK / SK, maybe even SP, is weird
    as a 13-year-old -at the time i rented a copy of ssfII from blockbuster- i was like.. _..whaaaaa?? _*_*why?!*_*
    all the same, i did grow to absolutely adore what i heard (once i _bought_ a copy)
    in 2022, i **still** love what i hear
    (chun li's 2-hit medium flipback makes me laugh ´til this day)
    blanka • guile • sagat • t-hawk
    (with _very_ honourable mention for - dee-jay • balrog • cammy • m. bison • ryu • fei long • ken)
    those four stage themes ~and the remixed『stage select』theme as well, while i'm at it~ were my absolute faves on the sfc
    with its "inferior" sound processing
    i spent some time just now listening to the cps2s
    nope
    sure, the cps2 very well _may_ have more instruments going, or even be "richer," compared to the sfc; but the **feeling** isn't there
    this is because the composition of the BGMs between sfc vs cps2 is quite different:
    if it was a matter of the sfc simply stripping down the cps2 tunes, i think i'd be able to notice that, and adjust my judgment accordingly
    as far as i am aware, however, this is not the case
    at the same time: if your complaint about the sfc ports lies with their (lack of) quality of sound production..
    ..well?
    if the sfc sound was crystal clear, would you dig its take on the BGMs more?
    sure
    i'd be interested in hearing all my faves with _restored_ instrumentation
    of course there is _some_ room for improvement
    i'll have no interest, though, if the end result departs more than 1% from the source material
    like the arcade version: a case where (at least in my view), " _quality_ does NOT equal **quality** "
    i'm also curious to know what you'd think about the snes ports, if these didn't sound like tin cans to your ears?

    • @InglebardGaming
      @InglebardGaming  Před 2 lety +1

      OK, with SNES Super, here's my quick summary of issues. They didn't do much to improve the graphics from the earlier SF2 SNES releases despite coming out years later, I feel like they really butchered most of the music, the effects are weak and the controls feel like they have a delay in them... not nearly as bad as say SNES Mortal Kombat but noticeable.
      I will add that the Japanese and European versions of SNES Super SF2 replaced several of the songs and they sound MUCH better than the ones in the US release.
      Now, having said all that, I don't hate it, but obviously I don't love it either. I prefer the gameplay in the Genesis port, the controls feel more responsive in that one, but yes, that version definitely looks and sounds worse.
      As to what would have made the SNES version in particular better... it would have needed improved samples for the music and much better sound effects. The sound effects wouldn't have even necessarily needed to be clearer, just better and more impactful. Genesis SF2 uses hit and block sounds more similar to the earlier SF2 arcade games and those would have been better than the ones Capcom went with on the SNES game. I'm sure they didn't use those on SNES because of having to squeeze all the samples into 64k which, as someone working on SNES music and effects now, is severely limiting.
      I'm with you that I don't like the arcade version's hit and block sounds in Super, they were better in the earlier arcade games. My semi complicated opinion on the music is this: I prefer the music in the earlier SF2 arcade games to Super, for the most part I thought Super's remixes were worse and too many are in the same key. BUT I will also say that I prefer the music in arcade Super to the Super ports on the SNES and Genesis by a lot.
      I discovered Super in an old issue of Die Hard GameFan several months before it was released into arcades. I found it in arcades pretty much right after it was released and played it a lot before the home versions came out. When the home versions came out I had a tough decision to make: which system to buy it for. I tried them both at a Funcoland and bought the Genesis version because the gameplay felt better. My friends bought the SNES version so I played them both a lot back then.

    • @RexGanymede
      @RexGanymede Před 2 lety +1

      @@InglebardGaming i haven't forgotten about you ingle!
      i'm still thinking over what you've told me
      i feel like i am pretty close to formulating my thoughts here

  • @RonIsElite
    @RonIsElite Před 2 lety +1

    Does the cpu cheats you in the snes version? Because I heard the arcade version of super street fighter 2 cheats you.

    • @InglebardGaming
      @InglebardGaming  Před 2 lety +1

      I don't think it does. The CPU is in Super Turbo is a merciless monstrosity, though. Especially Akuma.
      EDIT: corrected spelling of Akuma.

    • @RonIsElite
      @RonIsElite Před 2 lety +1

      @@InglebardGaming oh ok

  • @Vectorman2X
    @Vectorman2X Před 2 lety +2

    i had the snes version back then,it was a let down

  • @discofishing
    @discofishing Před 9 měsíci +1

    Snes is very Megaman sounding

  • @neilsaxton109
    @neilsaxton109 Před rokem +1

    It looks and sounds better then megadrive version

    • @InglebardGaming
      @InglebardGaming  Před rokem

      I mentioned that somewhere in that video. Capcom really fumbled the Genesis port of SSF2, especially the godawful music in that version. Huge letdown after they'd done a decent job with SCE.

    • @neilsaxton109
      @neilsaxton109 Před rokem

      @@InglebardGaming Think they rushed it and think the more colours on snes made it look better. But the sound was better on snes .
      Can remember saving my pocket money to buy snes with street fighter 2 ha .
      .
      Wish I could back in time when we had snes and megedrive.
      .
      More fun then playstation and xbox

  • @HellTantrumbull
    @HellTantrumbull Před 11 měsíci +1

    I can still remember some idiot that worked at Funcoland tried CONvince me the snes version was a near-perfect port of the arcade. I played the arcade version way too much back then to know the snes wasn't even close to near-perfect. 😂
    For sounds, unlike most people, I never thought the snes sounded good for any of the Street Fighters and was just hyped up too much just because of the snes being able to do some things better than the genesis. I ended up playing the Genesis versions of SCE and Super more because the controls and gameplay felt better than the snes especially when used with the 6 button controllers.

    • @InglebardGaming
      @InglebardGaming  Před 11 měsíci +1

      There were a lot of workers in funcolands, EBs, babbages, eventually gamestops that said a LOT of stupid, untrue things to customers. Most of the time I think it was pretty innocent, but sometimes they were definitely agenda driven, like the several gamestop employees I witnessed telling people NOT to buy a Dreamcast in late 1999 and early 2000 because "the PS2 is coming soon and it's gonna be so much better!"

    • @HellTantrumbull
      @HellTantrumbull Před 11 měsíci +1

      @@InglebardGaming I definitely remember the ones that lacked knowledge. Yhere was that one dude I saw at gamestop years ago that didn't know Castlevania curse of darkness was on xbox and thought it was only a ps2 game and was surprised to see it was when someone brought it in to trade for another game. 😄

  • @Lothnar5070
    @Lothnar5070 Před 3 lety +2

    The SNES had possibly the best control pad for the Street Fighter series imo, I could always pull off a fireball or dragon punch. Unlike the PS4 atm, it's awful for pulling off moves quickly

    • @InglebardGaming
      @InglebardGaming  Před 3 lety +2

      If it's the one that works best for you then that's cool. I definitely have to disagree, though, to me it feels like there's some input delay on the SNES versions that's not there on the ones for Genesis.

  • @heilong79
    @heilong79 Před 3 lety +2

    Yeah the super Nintendo street fighter music always sounded thin and the instruments have almost a nes quality to them(it sounds like old computer bleeps, considering it is sample based it should be better), I can live with all that however not saying 'round 1' plus Deejay not saying Maxout when using his fire ball and the music starting over after each round is what ruins it for me. But as is usual with these kind of things I am sure if you grew up with the Snes version you probably love it and think it sounds just right.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety +1

      The majority of Capcom games on SNES sounded pretty weak, IMO, they often hard harsh, grating instruments and that awful dull, echoey lo-fi fuzzy quality.
      There are exceptions of course. They did a particularly great job with the music in Demon's Crest.

    • @visionop8
      @visionop8 Před 3 lety

      The reason why the Capcom games sounded weaker on SNES is because Capcom mostly used synth (FM synth in particular) generated patches for their music. These cannot be replicated properly by sampling because they are generated by editing digital sine waves via MIDI commands sent to the hardware. Konami and other companies would use a lot of orchestral and real-world sounds and that is where the strength of sample-based methods shines, like Super Castlevania or Contra on the SNES. Those games sound incredible.

    • @cliffchampion5501
      @cliffchampion5501 Před 2 lety

      This comment is a stretch the music is actually pretty good it’s an overall

  • @carolinaguerrero8056
    @carolinaguerrero8056 Před 2 lety +2

    Like you said it's pointless to compare the two, I think the SNES was the easiest option to play Street Fighter from the comfort of your living room. Back then I only played the arcade like two times and if you don't have the two back to back to compare the SNES version gets the job done.

    • @InglebardGaming
      @InglebardGaming  Před 2 lety

      Well, pointless is a just a fun way to describe these comparisons. But I disagree you had to have them next to each other or play them back to back to really tell the difference. I played the arcade version a LOT (of all the SF games) and the the cuts to the home versions were really obvious.
      I still think there were a lot of pretty good home ports, despite the differences. SNES SSF2 was a decent enough way to play the game at home, even if some of the differences were kind of annoying (especially the music tracks in the US versison).

  • @videoradeon
    @videoradeon Před 2 lety +1

    sega genesis was more arcade in all aspects.

    • @InglebardGaming
      @InglebardGaming  Před 2 lety

      For Super SF2, while neither is great, I think the SNES version as a total package is a bit better. I prefer the gameplay and feel in the Genesis game, but the backgrounds and music are better on SNES... Genesis Super SF2 also has some of the worst music on the system, IMO, I can't imagine how Capcom got it so wrong after they did a GREAT job on SF2 Special Champion Edition not long before.

  • @inceptional
    @inceptional Před 3 lety +2

    My God, Balrog's stage is utterly hidious in the arcade version. What in the living Christ happened with all the washed out grey colouring on the crowd and stuff? It honestly looks like a graphical glitch. The same is true of Sagat's stage too, which just looks totally washed out and much less contrasting than the actual fighters, so they kinda look like cutouts stuck on top. Man, I really do think this is overall the worst of the Street Fighter II versions, where they clearly just started to not even bother. Honestly, most of the colour choices in the stages actually look really bad if you compare them to the original versions in World Warrior, which are just better considered more aesthetically pleasing almost across the board. What a half-assed sequel. :-o

    • @InglebardGaming
      @InglebardGaming  Před 3 lety

      Yeah, they made some odd choices with Super and Super Turbo's colors. I think most of the arcade Super music is inferior to the earlier arcade game's music, too. Some of the new characters were good at least.

    • @inceptional
      @inceptional Před 3 lety +1

      @@InglebardGaming Yeah, some of the new characters and their stages were pretty cool. Outside of that, it's my least favourite in the series.

    • @InglebardGaming
      @InglebardGaming  Před 3 lety +1

      Super Turbo is my least favorite, since they made the one player mode RIDICULOUSLY difficult, lol.

    • @Jaguarandine
      @Jaguarandine Před 2 lety

      To be fair, I think the game looks a lot better with scanlines on a CRT monitor, as it was intended. Also, games back then couldn't be updated as they are now. If you look closely, all the characters and artwork for Super was redrawn, with more frames of animation, and looks significantly more detailed than before. I look at the SF2 iterations like the update patches or DLC of games today. Personally, I wouldn't change that for anything, because from a gameplay perspective, Super Street Fighter 2 Turbo is still one of the greatest fighting games of all time.

    • @Jaguarandine
      @Jaguarandine Před 2 lety

      @@InglebardGaming True, lol. It's really hard, but I think a lot of changes were made to support the burgeoning competitive scene. With awesome matches like this today, I don't blame them: czcams.com/video/6Is8t-c2Mz8/video.html

  • @inceptional
    @inceptional Před 3 lety +2

    Let's be honest, this is weakest version of all the Street Fighter games on SNES. And all the newly added censorship this time around just made it even worse. The other games in the series on SNES are much better ports, and indeed the best Street Fighter ports of the 16-bit console generation overall imo.

    • @InglebardGaming
      @InglebardGaming  Před 2 lety +1

      Well, yeah, this one wasn't quite as good a port on SNES. I'll also say the Genesis version is honestly even worse, lol. Man, what they did to the music in THAT version. But where I disagree, is I prefer Genesis SF2CE to SNES Turbo, the control just feels smoother and I prefer the more arcade-like music in that Geensis port of that game.

    • @inceptional
      @inceptional Před 2 lety +1

      @@InglebardGaming I just can't get past the terrible voice samples and rough sound fx in Champion Editon. When considered and indeed listened to on the whole (music, sound fx and voice samples all together), Turbo sounds leagues better. And not just that, Champion actually sounds objectively bad with those horrendous voice samples. I also prefer playing on the default SNES controller than either the default Genesis controller or the [literally have to pay extra money for it] 6-button Genesis controller. The graphics are also just that little bit prettier on SNES, with around double the colours in every scene and even some extra background layers in a few of the stages too. Overall, since SNES Turbo has no single area that is objectively weak/bad, every single element is like 9/10-10/10 great, I'll take it any day over Champion.

  • @Shagmandotcom
    @Shagmandotcom Před 11 měsíci

    You have to remember its an arcade vs a 16 bit system. I enjoyed my snes version