30 years later I appreciate that the SNES and Genesis have unique characteristics that give them their own character and strengths. Genesis had the speed, resolution and rocking chip tunes that worked so well in so many Shmups. SNES had large, colourful sprites, more advanced effects and sound that worked wonders in RPGs. A fun part of going back to play the best of both is to see how developers made the most of what was available.
"In Rpgs?" Uh Castlevania 4 crushes the entire genesis library and it was a launch title or close to it. Then listen to Castlevania 5 first level. Genesis chiptunes are a joke.
@@charlotte_la_mycose Not a fan boy moron. SNES DSP\MSU was a fully programmable wavetable synth, limited only by memory. PC had no equal until Soundblaster 16 came out, nearly 10 years later. Think about that.
@@charlotte_la_mycose Not a fanboy SNES had a Sony-developed fully programmable wavetable synth. It was nearly 10 years ahead of pc, which wasn't able to mix waveform audio until later 90s. It was a piece of hardware left behind, because SNES was supposed to be a collaboration between Sony and Nintendo. Nintendo backed out, and Sony made the Playstation. They left Nintendo that sound chip, which especially in big games like *DKC, Earthbound, Final Fantasy, or Chrono Trigger, you saw developers actually making use of this, which was not present in anything at the time, save for a rare Amiga accessory.
The Mega Drive had a CPU running at 7.6 MHz compared to 3.58 on SNES so that’s why most games ran smoother on Mega Drive. It had however a limited colour palette of 512 colours compared to 32768 on SNES hence why SNES games often had a more vivid looking colour.
Mega drive had a 1536 colour palette. There is a shadow and hilight palette. 3x512 colours. Its used I believe in the Titan Overdrive 2 demo for 512 colours onscreen. The best colour hack used DMA and is covered in this video DF Retro Extra: Sega's Blast Processing Was Real - But What Did It Actually Do?. Its used in the video Chilly Willy's Direct Color DMA Video Demo v4 Wolf3D
There is a HUGE mistake in believing in colors between SEGA and Nintendo and I want to lose a word or two about that. The most important thing is not, HOW MANY colors the console had, but HOW MANY colors you see same time on the screen. Count the colors at Sonic and Mario and I doubt, both display 50 colors the same time, maybe rather 30. I mean: How many colors can you name? More than 30? Where do 32.000 colors come from? Let's pretend SEGA uses really 512 colors the same time, can you name a SNES-game that displays 512 colors? .... Can you name a SNES-game that uses 512 colors and looks same time better than SEGA? No, you can't. The human being can see only around 200 different colors. So, where are the 32.000 colors? Yeah, it's maybe about brightness, you will say now. But put Mario and Sonic side by side and you will see no difference. By the way, the SEGA Game Gear could display 4096 colors "only", but still it had a TV-receiver and the TV-screen was excellent. There was no lack of colors. Just wanna say, the number of colors does not tell much here between the consoles.
@@MrZillas The issue with the mega drive is with the palette as well. The SNES has a larger palette of colours. On the mega drive they used something like colour dithering to use the CRT to hide the lack of colours/banding. Also in Sonic 1 you can see the trick being used for transparent water on waterfalls in Green Hill zone. The mega drive kind of blurs colours together in composite output but not in RGB output. This is why people buy CRT monitors with their mega drives. The image looks better and sharper in composite but with normal LED TV you want RGB output because of upscaling causing artifacts.
I had both Genesis and SNES as a kid I loved BOTH !!..Genesis had some of my Favs like Streets Of Rage 1 and 2..Road Rash..Sonics..Mortal Kombat..Turtles..and Many More and the SNES had games like...Zelda..Mario World..Final Fight..Ken Griffey Jr Baseball..Gradius and Many More !!..Its hard to compare both but if I had to pick one i would say SNES only do to GAMEPLAY and Sound I think the SNES just sounded and played smoother if that makes any sense !!..I LOVE the BOTH and cant live without neither
If I was stranded on a desert island and I only had the games you listed I could be happy the rest of my life. You can't go wrong with either console as they both brought something amazing to the table.
Personally, I prefer the Sega Mega drive, but this is definitely an interesting video and it's cool to see the differences between them. It's hard to tell which one had the better overall multiplatform games. It mostly comes to down to each system's strenghts. The SNES generally had more colors and more people tend to prefer its sound chip. The Mega Drive generally has a higher resolution and can handle more stuff on screen without slowdown or with fewer slowdowns.
I also personally prefer the Genesis/Mega Drive as it's the console that got me into gaming but the SNES was equally excellent. I think if you asked 100 people who never played either which was better after playing a bunch of ports that it would be close to being a 50/50 split.
@RetroComparisons indeed! I will admit one thing that does bother me though is how much the Nintendo discourse controls the retro gaming scene. I think I see more people talking about the N64 than the PS1 for example. Nintendo has a such a stranglehold on the US that in turns ends up affecting the discourse for the retro gaming scene in the rest of the world
@@st1ka That's a great point and when you have that loud of a presence online it tends to lead to an alternate history from what really happened that becomes "reality" to those who don't know better.
@@RetroComparisons indeed, it's not uncommon for people outside the US to talk about the videogame crash, thinking it applied to Europe and South America too lol
Excellent culmination of all the work you put into this series, Bill. There's some winners on each side and a lot of ties or near-ties, but the true winners are the gamers: whether we were able to play some of the individual games back in 16-bit time period or for those who missed some or all of these games (or were not even born!), at least today there are ways to experience any of these that we might want to try, and you've provided a great video reference with the series and this masterwork of an aggregate video! Three cheers to Retro Comparisons for putting in the time and work to cover this many videos! We may each have our own preferences in controller design and sound chip types, but the SNES and Genesis are both amazing consoles each with some amazing games both exclusive and cross-platform. And, the PC-Engine/TG-16 too, since that time period was its heyday too. Years away from the school-yard or water-cooler console rivalries, I'm glad we live in a time where we can experience nearly any of these games easily, whether that's through flashcarts and optical-disc-drive emulators on original or FPGA-based hardware or through emulation on a multitude of devices. I know some players still get maybe a bit too gung ho about their favorite consoles especially with the SNES/Genesis/Turbografx, but we can see here with 3 hours of footage with the Genesis and Super Nintendo that there's plenty of good and great games to go around for that generation of consoles and this video doesn't even cover the exclusives. So, try some games from the console(s) you didn't own or are less familiar with and maybe you'll gain a little bit more love for similarities and differences of all 3; and, "Be excellent to each other!"
Masterfully said! If you had a Genesis back in the day you were jealous of your friend's SNES and vice versa. For those who had or knew someone with a TG16 the same could be said for that too. This era was ripe with incredible titles for all 3 of the big consoles of the time. I've always been a Genesis fanboy but I have a newfound respect for the SNES. They both bring something unique to the table. I'll give three cheers back to you and everyone who's watched this series for keeping me motivated to finish. To those who hate these consoles, throw them in the iron maiden.
Sega Does What Nintendon't! I loved my Genesis and witbout a doubt I was envious of anyone with a Super Nintendo. Loved playing the games that were out for it. After this comparison tho, the Genesis performed very well for being much older. With that said I give my Biased vote. Overall Winner: Seeeeeeegaaaaaaaa!
@@mikec3260 I was the same way, I loved my Genesis but was envious of my friends with Super Mario World, Mario Paint, Final Fight, etc. The Genesis gets my vote too but it's so biased as I can't remove my childhood memories from the overall rating.
Captain America and the Avengers is one of those classics that ran waaay better on Genesis, not just the graphics but surprisingly the audio/speech sounded better as well.
Differences usually come down to the higher resolution 320x224 sega genesis vs low resolution SNES 256x224 but with more colors. Sound or music is usually a matter of opinion. Genesis also runs almost twice as fast. More colors of the snes is what most people talk about but forget almost 90% of genesis games run in a higher resolution.
Basically this is the list of the single most recognized games out of an entire era. There might be no more games recognized than the super Nintendo and the Sega Genesis the ultimate of console wars
@@RetroComparisons I think it's really cool you know cuz I know it took you a bunch of time to put all these individual letters and stuff together like that you know this was like you can tell not an overnight project
@@animemaster4861 Thank you so much! Yeah this was quite time consuming but it was definitely worth it. I hope everyone got to see some of their favorites, some games they forgot about or some they never heard of. I certainly did and found some gems that I would have never tried otherwise.
@@RetroComparisons Care to share a few? Sometimes, I take late 70's-early 2000's console libraries for granted, and it's easy to forget that the majority of each are new to most people.
@@juststatedtheobvious9633 The first one that pops into mind is Time Trax, probably because I just played that one last week. Donald In Maui Mallard/Maui Mallard In Cold Shadow looked outstanding on both consoles. Phantom 2040 was one that I wanted to try forever and I thought it lived up to expectations unlike The Tick which I also wanted to try forever and was blander than white bread with a glass of water for dippin'. I guess one that I assumed would be terrible was True Lies since Last Action Hero had greatly lowered my standards but it was actually a very fun playthrough with cool and varied stage designs. Were there any that you hadn't seen before that peaked your interest?
SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST !!!
For those argueing about the bigger sprites on the Snes note that os nothing like that, but the Genesis had a better and wider aspect ratio allowing for more sprites on screen at the same time and better panoramics, thats why characters look more "far away".
Yup snes sprites are too big which I don't like cause they want the games all up in your face which sega genesis is the perfect size and you can see everything
@@damin9913it didn’t matter at the time because a lot of the extra genesis resolution was lost to overscan unless you had a really good tv (professional grade).
Actually the SNES could do 512x448P and the Genesis did 320x220P but there were only a few games on the SNES that used 512X448P resolution most used 256X224P because televisions at that time only displayed 256x224P.
@deansatan9573 Yes at 512X448P the color pallet is reduced to a 4-Bit 16 color pallet and if it were @ 384x256P it would use a 9-Bit 512 color pallet using 128 colors simultaneously and two parallax scrolling backgrounds. If the Genesis Mega Drive could perform 512X448P it would also be limited to a 4-Bit 16 color pallet.
I'm so glad you enjoyed it! Thanks so much for watching:) BTW, in case you're interested I put together a video with every single Sega Vs Nintendo game which includes this as well as 6 more hours in total.
Astounding achievement as a video! I know this is the accumulation of tons of individual pieces and steps edited together, but what important work isn't exactly that? Anyway, this is truly the definitive 16-bit Console War video, at least of digestible size, and an honest-to-god resource for people who love video games and want to understand the strengths and weaknesses of these systems and their libraries. Kudos to the nth degree to you!
Thank you so much my friend! That means a lot to me and I really appreciate the kind words and you being a constant supporter of the channel. Plus I always enjoy reading your comments, you always make excellent points.
No matter what people think of the Mega Drives graphical colour limitations... Ill take Sega any day because there is no lag in fighting games and the framerate is always going to be better when compared to the SNES.... Not to mention the Mega Drive could display more sprites on screen and its parallax scrolling was 10x better than the SNES.... But in saying all that.... I grew up with a mega drive in the early 90s but always enjoyed swaping consoles for the weekend with my mate down the road who had a SNES.... Long live the 16bit wars.
I grew up with the Mega Drive too but was always excited to play the SNES when seeing friends. Besides the kids who had both consoles that was the most win-win situation.
This shows quite well how much bigger the resolution was on MegaDrive. The console really pushed more pixels and offered a wider field of view. SNES often had very pretty gradients that were impossible on MegaDrive. Great times !
Zoomed in when sharing the base game assets, his shows how much the Inferior res of SNES makes things no more visible or harder to find also, option panels are less dense like in Madden serie...
This is how RC breaks youtube... sheer badassery!! I felt this video drop from Colorado my Man!!! Congratulations for one hell of an effort and showing Bill!!!!!!
Thanks my friend for the kind words:) This was quite a time consuming project but knowing that you and the others who checked this series out were enjoying this and sharing awesome insight and stories kept me going. Thanks for being so supportive!! If you're on a trip in CO I hope you're having a great time! Haha well I hope you're having a great time if that's where you live too;)
This was quite the revelation. I had always been a Nintendo man and thinking they must have the best specs- but not altogether so. The sheer speed of the Genesis often left it in the dust, as did the framerate. But then the Nintendo has a more interesting and subtle colour palette, with also more special effects, giving more scope for each game to have it's own 'look'. It makes sense that Ninty's triple-A games were more about world-building and using the mode-7 effects for immersion, whilst the Sega games excelled in action and speed. If I'm to carry on with this vast over-simplification (I only ever had a SNES), it seems that Sega's vision was to bring the arcade into the home, whilst Nintendo was making something more 'homey' that you'd take your time to play. Both fantastic consoles from an exciting time in gaming, thanks for all the work you put into this!
That's a great assessment of these systems and you hit the nail on the head, these were both amazing consoles which each brought their own thing to the table. Thanks for checking this out:)
@@CarlosAyalaCalvo special effects are usually done by developers who use programming and hdma to create almost anything, depending on the ease of use of the system and power available.
@@CarlosAyalaCalvo Mode 7, transparency, scaling, zoom, rotation, gradient fills... the Genesis with its basic architecture is far behind on that matter
@@brugges Mode 7. A rotating background layer. Good for not much. Very difficult to program. Best use imo is Super Off Road: The Baja. Otherwise for a cart racing game. All racing games that used it failed more or less with the exception of Street Racer and Mario Kart. Both kinda boring games. Swinging candelabra in SCIV is a joke. Turning background in SGnG is clunky and not fancy. Camel Try is another best use of mode 7. Otherwise it looks pretty awful. Colour averaging/mosaic. Crap. Can be done on an 8bit micro easily. Transparency. Limited application due to 4 of the 8 sprite layer palettes only being able to interact. Gradient fills. The big bomb in Contra 4? Looks all out of place. Used well in Pocky'n'Rocky to make the time of day change. Difficult to use and program. The hardware effects are not useful in the snes. What a developer can do with fast graphic bus speeds and hdma is only limited by their imagination. You could program in sprite scaling and rotation in some cases. I've seen large rotating sprites in Mickey's Mystery thingy game, the gnomes in batmanand robin game. Effects are done by programmers. Having the mode7 is ok but I think it was a bit too tricky to program.
Many years have passed and I had no idea that many games that I considered exclusive to one system have the other and vice versa, how interesting, let's try them!, thanks for the video
I had both (only got the SNES because I was working at a computer store that carried it and I got it with the employee discount). Both were great systems. I remember being blown away by Altered Beast on the Genesis when I first got it.
Having both of these back in the day must have been one of the coolest things ever! You got the best of both worlds. I still love Altered Beast to this day, it was a great launch title.
The fact that it's such a unique and rich comparison and ultimately kind of a draw is a testament to the Genesis as releasing in the late 80s. It took a few years to get its footing but once it did, it really held its own. The newly developed games for the Genesis are of insane quality, it's technically a modern supported system.
I agree. The low quality of new Mega Drive games is surprising. Mega Q-Bert is probably the highest quality homebrew I've seen so far. I can't speak to Real Bout, but it looks a bit fugly. I think the developers made poor use of the hardware, despite decries of superb quality.
I was the only person I knew that had an SNES. Every single friend and relative had the Genesis lol. (And even more weird, none had a Sega CD but multiple had a 32x) This video was very interesting!
Haha I was one of those who had the 32x but no Sega CD, though I wanted that so bad. I was in the opposite situation where I was the friend with the Genesis while everyone else had the SNES. Even with our opposite experiences it seems like neither of us knew a Turbografx 16 friend lol
@@KidBowsurAgreed lol. Snes didn’t have better sound. Both consoles have sound that’s just too different for me to really compare lol. If you like gritty guitar sound you go with Genesis & if you like clean orchestra music you go with snes
I had the snes and some other nintendo consoles but I like the look of some genesis versions since they have a more arcade look even knowing the snes had a bigger color palette.
I was the opposite where I had the Genesis growing up and I like the look of some of the SNES games more than I thought but it depends on the port. I guess any way you slice it if you had either of these consoles growing up you were in for a great time.
The SNES was better on paper, but in reality it's lower display resolution and slower CPU speed meant that most multiplatform games looked better on the Genesis. But since the Genesis only supported composite cables, the video quality was degraded.
@@thuggeegaming659 génesis had less RAM and lower color depth, the cpu speed was never a problem. The resolution may be the reason why I liked the look of some genesis games over snes versions.
@@thuggeegaming659 The Mega Drive supports, composite or rgb (scart) from stock (in uk at least). Nearly everyone used composite to the ariel though, for both systems. The Mega Drive had superior video output clarity and colour reproduction. The SNES I think had a s-video output capability. But it requires a special cable and actually, I got a bit confused understanding the s-video support for the snes.
For me the Mega drive was for platforming and shootem ups/sports games, particularly the EA games. The Thunder Force series were also phenomenal, blew R type out of the water. Snes games felt slower, also had a warmer feel, more colours and less synthetic soundchip gave it a less edgier vibe. Rpgs were the go to. Overall I preferred Sega, shame what happened to them, if only rhey could have packaged their model 2 board into a console, they would have owned the game industry.
Sega Genesis is a Music Instrument. Super Nintendo is a whole MIDI Orchestra The fact that the Genesis is older than the genesis and still can stand out for itself makes me proud of being a SEGA fan
1:10:38 To think that the Genesis was able to pull off these flight sequences in "The Lawnmower Man" without the famous Mode 7 of the SNES, I only have one question: HOW?! 🤯
The system runs around 4 times the speed. So it could have done alot more. But if you spec a game for both systems, you need to target the weaker of the two.
Street Fighter II Special Champion Edition and Street Fighter II Turbo Hyper Fighting on consoles are practically the same game, they were missing in the comparison.
I think they were both good Units and both had their strengths. This video seems to highlight for me the fact that Sega had more vibrant colors, and better contrast. The SNES however had a bigger color palette an extra special effects but the color seemed a little washed out.
That may be the biggest disparity between all of these. Even though I was a Genesis kid I can't defend it there. That version of Batman Returns is one of my least favorite games ever meanwhile the SNES version is an incredible beat em up.
Thanks for watching! These are two of the greatest consoles ever. The fact that there's so many people playing both in 2023 is a testament to how great they were. Just as an fyi, I did a video recently on the NES vs SMS in case you're interested. czcams.com/video/4xBTvvJeijM/video.html
Unfortunatly most player only had Mario/Sonic games... we were on a budget and had to get the best games only... how many non-Mario/Sonic/Street Fighter we had ? Maybe 10 or 15 maybe...
When I was a kid, I played Road Rash II, The Lion King, Desert Strike, Streets of Rage, Mortal Kombats II and III, Marco's Magic Football, Aladdin, Donald Bradmans Cricket, FIFA 9X (I can't remember which year), ARL, Sonic 2, Superman: Man of Steel and X-Men and Spiderman: Arcade's Revenge. There were many that I missed, but I must say that the games that I played, I had a blast with and to me that is what matters with a console. If you enjoy it, it doesn't matter if you didn't experience it to its full potential.
@@PS1Fan1991 A lot of those were my go-to games back then too. The Streets Of Rage & Road Rash series were some of the best 16 bit games money could buy. There's others too that were gems you couldn't get on the SNES like those 2 X-Men games, Biohazard Battle, Mutant League Football, etc. I missed out on so many games as a kid that I'm just discovering now but I totally agree with you that it doesn't matter as long as you had fun with it back then.
I had a really good idea on the differences going into this between the snes and genesis, but I was surprised to see how often the genesis came out ahead when it came to colors. The limited colors seems to have generally forced developers to use more contrasting colors which creates a striking and pleasant image in most cases. Although in the cases where the game looks identical, you know they just ported the genesis assets over to the snes where you can't do the reverse because of genesis limited color palette.
Graphically, Super NES was often technically superior. But, some developers did great with some of the Genesis limitations in this field. ( I was a Genesis owner back in these days… And it was, objectively, a great system thanks to the developers finding solutions. Never forget that a great game is a great game thanks to developers, no matter what system you play with…) Also, Super NES had another additional asset which is: « The 8-bit Sony SPC700, 8 sound channels », a special chip dedicated only to music and sounds effects designed by Ken Kutaragi himself, known as the father of the PlayStation later. Super NES was and still is one of the greatest 16-Bit system, and we also owe a lot to this system about the design of our modern console’s controllers. Both system were great, and back in the days, were a major step forward towards innovations in the video games field. I’m so happy to have been able to witness these times where innovations were leading us to more and more advanced and creative games. Lots of hours of fun, without needing to add any micro transactions. The immersion was pretty incredible despite the technical limitations of the machines. Imagination of the player were also adding a lot to the experience.😊
Well technically, the SNES is an 8bit system. So developers had to use tricks to get their games presentable, such as delayed control responses, letterboxing, frame skipping etc. The SNES is without a doubt the weakest of the three major 16bit consoles and to include the Amiga CD32 and FM-Townes Marty, it's far and away the least powerful, technically. But by limiting the scope and ambition of your game or spending money researching, developing and manufacturing co-processors, developers could overcome _some_ of the issues of the slow system. It could go very wrong though, like choosing hard mode in Chessmaster... It's a shame the gaming sphere is so stagnant right now, which I think is a major component of large monopolies and serious engineering of the gaming landscape to accommodate business plans set in place around the time these consoles were abandoned.
Funny you cant see how the Sega Genesis controls were much easier. SNES is like playing in quicksand and the controller is too advanced for the console. I owned both at the same time and the Genesis was more fun to play.
@@unclematt3134starfox is another game that needs shoulder buttons, there's a reason fzero 99 crazy popular on switch, fzero smk had deep driving mechanics which the genesis never had, honestly do you think if super Monaco gp was rereleased more than 5 people would b playing it, all other consoles copied the snes controller for a reason, diamond confirmation for main buttons with shoulder buttons
Most of time Genesis scrolling and animation looks way better than SNES. SNES has better colors and Mode 7, but Genesis has paralax scrolling and animations look smoother.
Que la variedad cromática no te confunda, Genesis es más potente solo que Snes tiene más color, pero ni así podía con la máquina de sega y en muchos casos para correr juegos que la consola de sega podía de base necesitaba chips y ayudas a falta de potencia.
I love the SNES, especially for its rpgs like Secret of Evermore and Terranigma. But how I wish it had a true 4:3 aspect ratio. The lower resolution stretching 8:7 to 4:3 is the SNES's biggest weakness. And also the slower CPU. The perfect 16-bit console would be if the Genesis and SNES merged into one taking the best of both! The GENESNES or SNENESIS!
@deansatan9573 it seems like you dont know that much about the SNES or what it's capable of. The SNES's sound capabilities are actually very diverse and is good for creating a large range of different atmospheres to carry different emotions and set specific tones. It can display more color, can do transparency and has mode 7. All I'll say is, the RPGs on the SNES are fantastic and if ported to the Genesis they would loose a lot of the emotion in the audio department.
@deansatan9573 lol, looking at your other comment. You're clearly one of those weird fanboy types. You gotta let go of these bias the commercials and silly playground arguments installed during your childhood.
didn't realize how many cross-platform(?) games there were. Despite that, Sonic and Super Mario World both made a huge impact on their respective consoles, and were big determining factors in determining people's favorite...as well as the sound chips. Genesis has a distinctive "gurgly" sound
You need to consider that the Genesis was meant to compete with the original NES. Sure, SNES may have more colors,graphical effects, and better quality sampled sounds. But the fact the Genesis is roughly comparable with it's higher screen resolution and less lag shows how impressive the Genesis was for a 1988 console. The Genesis hardware was just a stripped down version of the Sega system 16 arcade board from 1985. And yet it's still comparable to the SNES from 1990.
This. Sega were always ahead of their time, but seemed to be lagging behind the market to an outsider at a glance. Especially with projects like the Nomad, which did not meet sales expectations since the market was not ready for the idea of a portable console hybrid at the time. (Most kids these days only know Nintendo history, so most people you ask would say the Nintendo Wii U and Switch did the console/portable hybrid first)
The Genesis released AFTER the PC Engine/Turbo Grafx 16 with an inferior color palette and much smaller sprite sizes. I'm not trying to bash the Genesis but I'm getting really tired of fan boys trying to make it sound like it was way ahead of its' time when the reality is more of a mixed bag.
Afirmar que o Genesis foi feito para competir com o NES é um erro histórico, Genesis é um 16 bits, uma antecipação de geração, lógico que eles sabiam que a Nintendo iria criar algo equivalente, o confronto do Mega Drive com o NES seria temporário.
It's really interesting to me, looking back at this era as a 46 year old guy today and remembering the competition and the hype between these two outstanding consoles. Definitely have their strengths and maybe a few weaknesses a piece, but damn, you couldn't go wrong with either system! I almost feel like this was peak gaming, even though everything is beautiful now to look at in gaming, so many games just come off so unoriginal or soulless. So many triple A games are more of a cheap reskin than anything else.
I couldn't agree more. I feel like the SNES, Genesis and even TG-16 were the peak of 2D gaming and the 6th gen/early 7th gen as peak 3D gaming before DLC, micro transactions, etc ruined the fun. I still go back to the Genesis on a regular basis and never get sick of those games.
@@RetroComparisons no doubt. I love to put on the OST's of certain games and just listen to them here on YT. I was incredibly disappointed by Gotham Knights and the Suicide Squad game. I haven't played a COD game in years, since they seem content to do remakes over and over again. It's almost like think we're all stupid and will buy whatever they throw at us, which truthfully has been at least a little bit true, so that part is our community's fault.
Lmao you're dreaming. There's not a single SNES game that's also on the Genesis that doesn't play the exact same (they all play smoother actually) or experience "slow down" 😂😂😂😂
@@Jormungandr85 are you on drugs? You must be just a casual retro gamer. Many games play smoother with tighter controls on genesis. Out of this world, flashback, mortal kombat, hard racing, race driving, Kawasaki challenge, wwf wrestlemania etc etc
I borrowed Mega Drive and SNES quite often back in the 90s from my friends and I liked them both. Maybe SEGA seemed more "mature" and that`s why I liked it a bit more. I had Game Gear and Game Boy which some of my friends didn`t have so we "traded" those consoles like crazy. But not forever. Just for a week or so. Then there were shops where you could borrow some games and had a blast for the weekend.
That's cool that you got to borrow the consoles. I had the Genesis and most of my friends had the SNES so I got to play a lot at their houses but I always thought the Genesis was cooler. Looking back now they were both phenomenal.
The Mega Drive have a way bigger resolution, while the games on Super Nintendo needed to be streched to fit the TVs. Plus if you notice close, MD games have way better framerate. Snes had much bigger color palette, and it used sampled music instead of the classic midi on the Sega console, which depending on the game could sound better in each console. I still find very impressive how a console who came out almost 3 years before the Snes could still give Nintendo a run for his money.
@deansatan9573I'll say right now I have no idea what meth rock you were smoking when you think the Genesis had better sound and crisper graphics, even diehard Genesis fans have finally admitted the Snes had better sound, better sound effects, better graphics.
@deansatan9573 I'll play your stupid game of no matter what I pick you will just shut it down, if you are this dumb to realize it, do I really need to do your research for you, its a trap, no matter what anyone brings up, you will just say it's worse.
@@yeahyeahwowman8099 no Sega fan ever thought the snes sounded or looked better. Only after years of hard work is it starting to sink in as to how poor the sound and graphics are for the snes. You are not being analytical or unbiased.
@@LEETCH_2 no. It's only weakness was the 6 button controller. Otherwise is is superior to the snes in every way. But most importantly, the games have instant controller response, making the games fun and not suck.
I was a diehard Genesis kid back in the day and absolutely disavowed the Super Nintendo. But now I can admit that the SNES actually was the better console overall. Although nothing can take away the memories the Genesis gave me and the console wars of the time were definitely fun between my friends at school.
I was in the same boat as you being a diehard Genesis kid. I did enjoy playing SNES games at friends' houses but I always thought of the Genesis as the superior machine. It wasn't until much later that I came to appreciate the SNES for the incredible console that it was.
I used to play snes alot but I got very bored with it because it was just the same games over and over and alot of snes games wasn't my style only a few which sega genesis had all the games I liked to keep playing 😊
I'm the opposite. Was an SNES kid but then became a Hardcore SEGA fan. The exclusives and way better framerate was just snes killers for me. Love nintendo just love sega more
@@JEFFALITY Your last sentence is the best way to describe the 16 bit console war. No matter which side you were on you got to experience an amazing time in gaming history.
@deansatan9573 I was with you up until I read the second part. I could easily stick to the Genesis library for the rest of my life and be a happy camper but Nintendo does have alot of solid and fun IPs that can suit alot of people. Just because wer SEGA Fanboys doesn't mean we have to be blind to Nintendos strengths and it's wonderful IPs both First and Third-party.
MegaDrive is two years older and fights on equal terms with the Super Nintendo, few differences. The sound of the Mega is the sound of the arcades of the time, very good.
I mean. Nobody said it. But we all know exactly what people thought looking at Sea Quest DSV. Index: 1:59:25. You just cannot avoid it. This is almost a perfect replica of cut vs uncut. I cannot stop wiping tears from my eyes. People went out of thier way on the left when you think about how not at all it looks like the show intended. Somebody give that man some albolene.
Most of these look better on the SNES to me but there are certainly quite a few that do look better on the Genesis. Imo it's about 70/30 in favor of the SNES.
I've seen many SNES Vs Megadrive/genesis comparisons in regards to visuals and sound over the years and have come to the (very simplified) following conclusions: the megadrive has a higher horizontal resolution,the SNES can do 3 parallax scrolling playfields in hardware compared to the megadrive's 2 layers, although both can achieve a lot more with line scrolling and clever coding.the SNES can do true transparency in hardware but the megadrive has to use dithering to achieve a similar effect. The SNES has a much higher colour palette and can display more on screen at a time and it's very noticeable, although it's subjective wether you prefer a more 'pastle' look or a more 'gritty' look in your 16 bit games. Sound capabilities are a hugely subjective thing. Do you prefer PCM samples or FM synth? I guess it varies from game to game and your own personal taste in music. I love both but technically speaking the SNES soundchip was more advanced. Megadrive music was often more 'punchy' and basey which suited arcade style games whereas the SNES could do great orchestral scores which went great with many JRPG'S.The megadrive's M68000 CPU was much faster than the SNES which more often than not resulted in faster action with more sprites on screen and less slowdown but the SNES countered this with it's secret weapon -mode7! The hardware scaling and rotation of a background layer was a revelation at the time and something the Sega machine could never do with the same fidelity.
That is an awesome breakdown of these consoles! A lot of these features do come down to personal preference in the end but it's fascinating to hear about the technical side of things when it comes to how they achieved their visual and audio style.
@@RetroComparisons Thanks for the compliment. I owned both machines back in the day, along with an Amiga 500. I was always fascinated by the differences between the 16 bit systems despite having no real knowledge of coding or game development. They always seemed so unique. Much more interesting than a PS5 game having a couple of more pixels or 3 frames per second more than an Xbox game (or vice versa) nowadays.
@@stephenhall2980 Oh nice! That's awesome that you got to experience both back then. I was a Genesis kid but all of my friends had a SNES so even though I didn't have one of my own until years later I got to play at their houses all of the time. I've actually never seen anything on an Amiga 500. I'd be interested in watching some videos on that. Are there any games in particular you'd suggest that I check out? Oh yeah totally! I love seeing the differences between consoles back then and especially from one generation to the next whereas now any subtle differences are kind of meh to study or see comparisons of.
@@RetroComparisons Oh man,the amiga is amazing! It was very popular in Europe but almost unknown in the states. It was the first 16 bit system I ever saw and to say I was blown away at the time is a massive understatement. There is this one game called 'shadow of the beast' that all Amiga fans will know what I'm talking about. It had an intro sequence with high Res,4096 colour graphics, amazingly atmospheric sampled music,128 on screen colours,12 layers of parallax scrolling which gave the in game graphics an almost 3D effect with the trees,mountains and clouds stretching off into the distance combined with... absolutely terrible,and overly difficult gameplay.
@@stephenhall2980 Awesome I'll check that out! Actually the SNES & Genesis versions of that game are in this video so it will be cool to see how they stack up against that port. Thanks for the recommendation!
Super Nintendo always had the better graphics and sound 9/10 times I mean you’ve got people here that fight tooth and nail for the genesis but it was just lacking in major categories. And felt like a downgrade after playing a Super Nintendo.
Thanks so much for watching! It was fun seeing which port would win out and it was always cool to get 2 different games based off of the same franchise like Animanics or Aladdin.
It all depends on the games. Both consoles are great and have pros and contras: the Genesis has a faster CPU and higher horizontal resolution (used just in some games), while the SNES has up to 4 independent scroll layers (Gen: 2), mode 7 and a bigger color palette.
mega drive has higher res, better sound (imo), less slowdown. i grew up with nes and snes first and got a mega drive later, but i just prefer the mega drive. both have their pros and cons, the snes can do better colors and music. (depending on your preference). but also better sound effects.
6:01 Check out the animations and parallax in the Snes version of Aladdin: they're much better! The Genesis version is almost static. And some people even say that the Genesis version has better graphics. They only analyze the game sprites, but forget about the rest.
True, but many say that the Genesis version is "superior in everything", but that's not true. Gameplay on the Snes is better, the camera is better, the story is more faithful to the animated film and some stages are better like the stage shown in the video, in addition to the first level, which on the Snes gives you a detailed view of Agrabah, while on the Genesis it is just a desert. The Genius Stage among others. @@blueelectric05
I feel like both of these games has their own goal, the genesis version tries to be accurate to the animation in the movie, SNES however tries to be something different. So the character animations are much better on the genesis but background environment is better on the SNES
No offense John, but most Disney games are far superior on the Genesis. The Genesis version of Aladdin is literally a work of art, you simply can't compare the two. it's not that I don't like it, as I've learned to love the Super Nes in my later years. Unless your talking about games like The Magical Quest: starring Mickey Mouse on the Super, which is definitely a great game. Let me put it to you this way, the character model on the Genesis version is much larger. With way more animations. Capcom did a good job, but your comparing apples to oranges here. or better yet, look at Turtles in Time on the Super Nes. The Hyper stone heist doesn't even compare to that game.
@@blueelectric05wait a minute, how so? The Genesis version is literally like playing movie, and the Genesis backgrounds are just fine. Unless you somehow missed the multiple lines of parallax scrolling, sorry. But I don't agree with that in any way
I think the Mega Drive sounds way better. Yeah the SNES could play more lifelike sounds but it was an early stage of one and limited so many games sound empty and lifeless while the FM synth in the MD games go so hard🤩
It depends on the project. For example, the music on Demolition Man was originally composed specifically for Sega fm chip, with all the peculiarities of fm synthesis. And the ported version on SNES sounds terrible. Or take Judge Dredd. The original was written for the SNES in the first place, imitating an orchestra. The Sega version sounds much worse. And so on. Each chip has its own strengths and weaknesses.
30 years later I appreciate that the SNES and Genesis have unique characteristics that give them their own character and strengths. Genesis had the speed, resolution and rocking chip tunes that worked so well in so many Shmups. SNES had large, colourful sprites, more advanced effects and sound that worked wonders in RPGs. A fun part of going back to play the best of both is to see how developers made the most of what was available.
"In Rpgs?" Uh Castlevania 4 crushes the entire genesis library and it was a launch title or close to it. Then listen to Castlevania 5 first level. Genesis chiptunes are a joke.
@@timmyp6297 Calm down, little fanboy, calm your emotions and everything will be fine.
@@charlotte_la_mycose Not a fan boy moron. SNES DSP\MSU was a fully programmable wavetable synth, limited only by memory. PC had no equal until Soundblaster 16 came out, nearly 10 years later. Think about that.
@@charlotte_la_mycose Not a fanboy SNES had a Sony-developed fully programmable wavetable synth. It was nearly 10 years ahead of pc, which wasn't able to mix waveform audio until later 90s. It was a piece of hardware left behind, because SNES was supposed to be a collaboration between Sony and Nintendo. Nintendo backed out, and Sony made the Playstation. They left Nintendo that sound chip, which especially in big games like *DKC, Earthbound, Final Fantasy, or Chrono Trigger, you saw developers actually making use of this, which was not present in anything at the time, save for a rare Amiga accessory.
@@timmyp6297 It's an off-the-wall response to justify your blind fanboy side. 😆
The Mega Drive had a CPU running at 7.6 MHz compared to 3.58 on SNES so that’s why most games ran smoother on Mega Drive. It had however a limited colour palette of 512 colours compared to 32768 on SNES hence why SNES games often had a more vivid looking colour.
The genesis also had a much sharper contrast ratio and better image output.
@@bryansteele832 it often had higher resolution output than SNES. But yeah that limited colour palette is a bummer.
Mega drive had a 1536 colour palette. There is a shadow and hilight palette. 3x512 colours. Its used I believe in the Titan Overdrive 2 demo for 512 colours onscreen.
The best colour hack used DMA and is covered in this video DF Retro Extra: Sega's Blast Processing Was Real - But What Did It Actually Do?.
Its used in the video Chilly Willy's Direct Color DMA Video Demo v4 Wolf3D
There is a HUGE mistake in believing in colors between SEGA and Nintendo and I want to lose a word or two about that. The most important thing is not, HOW MANY colors the console had, but HOW MANY colors you see same time on the screen. Count the colors at Sonic and Mario and I doubt, both display 50 colors the same time, maybe rather 30. I mean: How many colors can you name? More than 30? Where do 32.000 colors come from?
Let's pretend SEGA uses really 512 colors the same time, can you name a SNES-game that displays 512 colors? .... Can you name a SNES-game that uses 512 colors and looks same time better than SEGA? No, you can't.
The human being can see only around 200 different colors. So, where are the 32.000 colors? Yeah, it's maybe about brightness, you will say now.
But put Mario and Sonic side by side and you will see no difference.
By the way, the SEGA Game Gear could display 4096 colors "only", but still it had a TV-receiver and the TV-screen was excellent. There was no lack of colors.
Just wanna say, the number of colors does not tell much here between the consoles.
@@MrZillas The issue with the mega drive is with the palette as well. The SNES has a larger palette of colours. On the mega drive they used something like colour dithering to use the CRT to hide the lack of colours/banding. Also in Sonic 1 you can see the trick being used for transparent water on waterfalls in Green Hill zone.
The mega drive kind of blurs colours together in composite output but not in RGB output. This is why people buy CRT monitors with their mega drives. The image looks better and sharper in composite but with normal LED TV you want RGB output because of upscaling causing artifacts.
Two great consoles !!
Absolutely. Two of my all time favorites.
The work put together in this... Insane
Thanks! Lol yeah this video nearly broke me.
@@RetroComparisonswell we appreciate it, thanks bro ...
@@slimmsg7 Thanks so much! I appreciate you checking it out:)
I had both Genesis and SNES as a kid I loved BOTH !!..Genesis had some of my Favs like Streets Of Rage 1 and 2..Road Rash..Sonics..Mortal Kombat..Turtles..and Many More and the SNES had games like...Zelda..Mario World..Final Fight..Ken Griffey Jr Baseball..Gradius and Many More !!..Its hard to compare both but if I had to pick one i would say SNES only do to GAMEPLAY and Sound I think the SNES just sounded and played smoother if that makes any sense !!..I LOVE the BOTH and cant live without neither
If I was stranded on a desert island and I only had the games you listed I could be happy the rest of my life. You can't go wrong with either console as they both brought something amazing to the table.
You get used to things.
Huge difference on resolution, Genesis plays so much smooter
This is a dream come true. a true comparison of all the games between the consoles. Great video!
Thanks so much for watching:)
I love the 16 bit era so much!
That generation was a magical time to be a gamer
It was sega genesis vs super nintendo no other consoles did that
@@damin9913 Turbo Grafx 16 was also great. Too bad only few games were made.
@@damin9913 Neo Geo blew them both away.
Nobody even talked or cared about neo geo it was about Nes,Super nintendo,Genesis
메가드라이브가 동시구현색상수는 더 적지만 대체적으로 더 생동감 있어보이는!
Personally, I prefer the Sega Mega drive, but this is definitely an interesting video and it's cool to see the differences between them. It's hard to tell which one had the better overall multiplatform games. It mostly comes to down to each system's strenghts.
The SNES generally had more colors and more people tend to prefer its sound chip. The Mega Drive generally has a higher resolution and can handle more stuff on screen without slowdown or with fewer slowdowns.
I also personally prefer the Genesis/Mega Drive as it's the console that got me into gaming but the SNES was equally excellent. I think if you asked 100 people who never played either which was better after playing a bunch of ports that it would be close to being a 50/50 split.
@RetroComparisons indeed! I will admit one thing that does bother me though is how much the Nintendo discourse controls the retro gaming scene.
I think I see more people talking about the N64 than the PS1 for example. Nintendo has a such a stranglehold on the US that in turns ends up affecting the discourse for the retro gaming scene in the rest of the world
@@st1ka That's a great point and when you have that loud of a presence online it tends to lead to an alternate history from what really happened that becomes "reality" to those who don't know better.
@@RetroComparisons indeed, it's not uncommon for people outside the US to talk about the videogame crash, thinking it applied to Europe and South America too lol
@@st1kaPS1 smokes the N64 and it’s not even close. N64 was very disappointing to me.
Excellent culmination of all the work you put into this series, Bill. There's some winners on each side and a lot of ties or near-ties, but the true winners are the gamers: whether we were able to play some of the individual games back in 16-bit time period or for those who missed some or all of these games (or were not even born!), at least today there are ways to experience any of these that we might want to try, and you've provided a great video reference with the series and this masterwork of an aggregate video! Three cheers to Retro Comparisons for putting in the time and work to cover this many videos! We may each have our own preferences in controller design and sound chip types, but the SNES and Genesis are both amazing consoles each with some amazing games both exclusive and cross-platform. And, the PC-Engine/TG-16 too, since that time period was its heyday too.
Years away from the school-yard or water-cooler console rivalries, I'm glad we live in a time where we can experience nearly any of these games easily, whether that's through flashcarts and optical-disc-drive emulators on original or FPGA-based hardware or through emulation on a multitude of devices. I know some players still get maybe a bit too gung ho about their favorite consoles especially with the SNES/Genesis/Turbografx, but we can see here with 3 hours of footage with the Genesis and Super Nintendo that there's plenty of good and great games to go around for that generation of consoles and this video doesn't even cover the exclusives. So, try some games from the console(s) you didn't own or are less familiar with and maybe you'll gain a little bit more love for similarities and differences of all 3; and, "Be excellent to each other!"
Masterfully said! If you had a Genesis back in the day you were jealous of your friend's SNES and vice versa. For those who had or knew someone with a TG16 the same could be said for that too. This era was ripe with incredible titles for all 3 of the big consoles of the time. I've always been a Genesis fanboy but I have a newfound respect for the SNES. They both bring something unique to the table. I'll give three cheers back to you and everyone who's watched this series for keeping me motivated to finish. To those who hate these consoles, throw them in the iron maiden.
Sega Does What Nintendon't!
I loved my Genesis and witbout a doubt I was envious of anyone with a Super Nintendo. Loved playing the games that were out for it.
After this comparison tho, the Genesis performed very well for being much older. With that said I give my Biased vote.
Overall Winner:
Seeeeeeegaaaaaaaa!
@@mikec3260 I was the same way, I loved my Genesis but was envious of my friends with Super Mario World, Mario Paint, Final Fight, etc. The Genesis gets my vote too but it's so biased as I can't remove my childhood memories from the overall rating.
@@RetroComparisons It is really all about the memories and fun had. You have def brought up a ton of memories!
@@mikec3260 Though I love the TG-16 and SNES, I'm glad I had a Genesis. I wouldn't have traded my experiences with it for the world.
Genesis has better resolution, and smoother gameplay.
WOW!!! This video took a lot of work to make
Congratulations, impeccable editing, EXCELLENT!!! ❤
Thank you so much for watching and for the kind words:)
I was honestly just thinking the exact same thing. very impressive especially for a channel that isn't super big.
@@jasonm7298 Thanks so much!
Excellent video. It showed the strength and weaknesses of both consoles. Great work!
Thank you so much for checking this out:)
Snes looks good but they don't tell you how bad the controls are with most of the games that's why I like sega genesis way better😊
@@damin9913 _IN_ cons.is..ten...t fr.....a....merate.
Captain America and the Avengers is one of those classics that ran waaay better on Genesis, not just the graphics but surprisingly the audio/speech sounded better as well.
Differences usually come down to the higher resolution 320x224 sega genesis vs low resolution SNES 256x224 but with more colors. Sound or music is usually a matter of opinion. Genesis also runs almost twice as fast. More colors of the snes is what most people talk about but forget almost 90% of genesis games run in a higher resolution.
If that mattered, Sega would have used the resolution to attack Nintendo in its advertisements.
Nobody talked about resolution before the internet.
@@JonBR-622 HIGH DEFINITION GRAPHICS. Nobody knew what that meant though. They probably should have told the sales people to explain.
Nice long comparison video! Great job!
Thank you so much for watching!
Basically this is the list of the single most recognized games out of an entire era. There might be no more games recognized than the super Nintendo and the Sega Genesis the ultimate of console wars
That's a great point! Anyone who grew up around this time knows so many of these games. It was a magical time to be a kid.
@@RetroComparisons I think it's really cool you know cuz I know it took you a bunch of time to put all these individual letters and stuff together like that you know this was like you can tell not an overnight project
@@animemaster4861 Thank you so much! Yeah this was quite time consuming but it was definitely worth it. I hope everyone got to see some of their favorites, some games they forgot about or some they never heard of. I certainly did and found some gems that I would have never tried otherwise.
@@RetroComparisons
Care to share a few?
Sometimes, I take late 70's-early 2000's console libraries for granted, and it's easy to forget that the majority of each are new to most people.
@@juststatedtheobvious9633 The first one that pops into mind is Time Trax, probably because I just played that one last week. Donald In Maui Mallard/Maui Mallard In Cold Shadow looked outstanding on both consoles. Phantom 2040 was one that I wanted to try forever and I thought it lived up to expectations unlike The Tick which I also wanted to try forever and was blander than white bread with a glass of water for dippin'. I guess one that I assumed would be terrible was True Lies since Last Action Hero had greatly lowered my standards but it was actually a very fun playthrough with cool and varied stage designs. Were there any that you hadn't seen before that peaked your interest?
Thank you very much for this labor of love!
No probs, thank you so much for checking it out:)
amazing job (really)
thank you for the efforts you put in this.
Thank you so much for watching! Your support is greatly appreciated:)
SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST SEGA BEST !!!
For those argueing about the bigger sprites on the Snes note that os nothing like that, but the Genesis had a better and wider aspect ratio allowing for more sprites on screen at the same time and better panoramics, thats why characters look more "far away".
Yup snes sprites are too big which I don't like cause they want the games all up in your face which sega genesis is the perfect size and you can see everything
@@damin9913it didn’t matter at the time because a lot of the extra genesis resolution was lost to overscan unless you had a really good tv (professional grade).
Tv sharp c2199b @@somedude6647
Actually the SNES could do 512x448P and the Genesis did 320x220P but there were only a few games on the SNES that used 512X448P resolution most used 256X224P because televisions at that time only displayed 256x224P.
@deansatan9573 Yes at 512X448P the color pallet is reduced to a 4-Bit 16 color pallet and if it were @ 384x256P it would use a 9-Bit 512 color pallet using 128 colors simultaneously and two parallax scrolling backgrounds. If the Genesis Mega Drive could perform 512X448P it would also be limited to a 4-Bit 16 color pallet.
This is honestly one of the most helpful videos on CZcams. Thank you for putting the work into this
I'm so glad you enjoyed it! Thanks so much for watching:) BTW, in case you're interested I put together a video with every single Sega Vs Nintendo game which includes this as well as 6 more hours in total.
This is a very very cool video!! I've always wondered how some games compared to other on both systems!!
Thanks for checking this out! Same here, I was always wondering how these ports stacked up to each other.
Genesis games usually run smoother due to much faster hardware while SNES often had more colours and slightly better effects with the better PPU.
"Genesis games usually run smoother"
That's not what i'm seeing
brugges
You have to wear special nostalgia glasses to see the smoothness.
Astounding achievement as a video! I know this is the accumulation of tons of individual pieces and steps edited together, but what important work isn't exactly that? Anyway, this is truly the definitive 16-bit Console War video, at least of digestible size, and an honest-to-god resource for people who love video games and want to understand the strengths and weaknesses of these systems and their libraries. Kudos to the nth degree to you!
Thank you so much my friend! That means a lot to me and I really appreciate the kind words and you being a constant supporter of the channel. Plus I always enjoy reading your comments, you always make excellent points.
Incredible. I can't thank you enough for your hard work.
Thanks so much for the kind words and for checking this out:)
No matter what people think of the Mega Drives graphical colour limitations... Ill take Sega any day because there is no lag in fighting games and the framerate is always going to be better when compared to the SNES.... Not to mention the Mega Drive could display more sprites on screen and its parallax scrolling was 10x better than the SNES.... But in saying all that.... I grew up with a mega drive in the early 90s but always enjoyed swaping consoles for the weekend with my mate down the road who had a SNES.... Long live the 16bit wars.
I grew up with the Mega Drive too but was always excited to play the SNES when seeing friends. Besides the kids who had both consoles that was the most win-win situation.
This shows quite well how much bigger the resolution was on MegaDrive. The console really pushed more pixels and offered a wider field of view. SNES often had very pretty gradients that were impossible on MegaDrive. Great times !
MegaDrive was also usually smoother, especially when there's a lot of sprites on screen, or if the game was fast
@@filevans Double default cpu speed with option to overclock to almost 4x with some games (can be manually oc'd too)
Zoomed in when sharing the base game assets, his shows how much the Inferior res of SNES makes things no more visible or harder to find also, option panels are less dense like in Madden serie...
@@portnawak *laughs in Mode 7*
It dithered. Who cares if it was slightly higher res when it dithers for alphas? Made almost all games look subjectively worse.
It's amazing how Genesis wins some and SNES wins some. I was always a little jealous of SNES arcade style sound
It was a great time to be a gamer because you were in for an amazing time with whichever system you had.
This is how RC breaks youtube... sheer badassery!! I felt this video drop from Colorado my Man!!! Congratulations for one hell of an effort and showing Bill!!!!!!
Thanks my friend for the kind words:) This was quite a time consuming project but knowing that you and the others who checked this series out were enjoying this and sharing awesome insight and stories kept me going. Thanks for being so supportive!! If you're on a trip in CO I hope you're having a great time! Haha well I hope you're having a great time if that's where you live too;)
The fabulous, the incomparable Mike C's right: you deserve a ton of praise for putting this series together!
@@shotgunl You are also too kind buddy! You guys are the best and I truly appreciate your support for all of these years.
@@RetroComparisons You are the best and your videos and efforts are what brought us together and you sir are appreciated!
@@RetroComparisons I am from Colorado buddy lol!
This was quite the revelation. I had always been a Nintendo man and thinking they must have the best specs- but not altogether so. The sheer speed of the Genesis often left it in the dust, as did the framerate. But then the Nintendo has a more interesting and subtle colour palette, with also more special effects, giving more scope for each game to have it's own 'look'.
It makes sense that Ninty's triple-A games were more about world-building and using the mode-7 effects for immersion, whilst the Sega games excelled in action and speed. If I'm to carry on with this vast over-simplification (I only ever had a SNES), it seems that Sega's vision was to bring the arcade into the home, whilst Nintendo was making something more 'homey' that you'd take your time to play. Both fantastic consoles from an exciting time in gaming, thanks for all the work you put into this!
That's a great assessment of these systems and you hit the nail on the head, these were both amazing consoles which each brought their own thing to the table. Thanks for checking this out:)
I think the Genesis had more special effects, the Snes always uses only Mode 7.
@@CarlosAyalaCalvo special effects are usually done by developers who use programming and hdma to create almost anything, depending on the ease of use of the system and power available.
@@CarlosAyalaCalvo Mode 7, transparency, scaling, zoom, rotation, gradient fills... the Genesis with its basic architecture is far behind on that matter
@@brugges Mode 7. A rotating background layer. Good for not much. Very difficult to program. Best use imo is Super Off Road: The Baja. Otherwise for a cart racing game. All racing games that used it failed more or less with the exception of Street Racer and Mario Kart. Both kinda boring games.
Swinging candelabra in SCIV is a joke. Turning background in SGnG is clunky and not fancy. Camel Try is another best use of mode 7. Otherwise it looks pretty awful.
Colour averaging/mosaic. Crap. Can be done on an 8bit micro easily.
Transparency. Limited application due to 4 of the 8 sprite layer palettes only being able to interact.
Gradient fills. The big bomb in Contra 4? Looks all out of place. Used well in Pocky'n'Rocky to make the time of day change. Difficult to use and program.
The hardware effects are not useful in the snes. What a developer can do with fast graphic bus speeds and hdma is only limited by their imagination.
You could program in sprite scaling and rotation in some cases. I've seen large rotating sprites in Mickey's Mystery thingy game, the gnomes in batmanand robin game.
Effects are done by programmers. Having the mode7 is ok but I think it was a bit too tricky to program.
Much prefer the sound chip of the snes. megadrive sfx were way more crunchy sounding
Yea “blast processing” really doesn’t equate to shit when your competitor’s system has a higher resolution, color range and double the RAM.
Many years have passed and I had no idea that many games that I considered exclusive to one system have the other and vice versa, how interesting, let's try them!, thanks for the video
Thanks for watching:) I was in the same boat. There are some that really surprised me like Columns which I would have assumed was Sega exclusive.
I had both (only got the SNES because I was working at a computer store that carried it and I got it with the employee discount). Both were great systems. I remember being blown away by Altered Beast on the Genesis when I first got it.
Having both of these back in the day must have been one of the coolest things ever! You got the best of both worlds. I still love Altered Beast to this day, it was a great launch title.
The fact that it's such a unique and rich comparison and ultimately kind of a draw is a testament to the Genesis as releasing in the late 80s. It took a few years to get its footing but once it did, it really held its own. The newly developed games for the Genesis are of insane quality, it's technically a modern supported system.
I agree. The low quality of new Mega Drive games is surprising. Mega Q-Bert is probably the highest quality homebrew I've seen so far.
I can't speak to Real Bout, but it looks a bit fugly. I think the developers made poor use of the hardware, despite decries of superb quality.
we had a genesis in 1990 and got a snes in christmas when it came out.
good times
I have both but the megadrive for me has the most nostalgic vibe to it
2:08:14 Sega genesis Mhz is way faster then Super Nintendo
I was the only person I knew that had an SNES.
Every single friend and relative had the Genesis lol. (And even more weird, none had a Sega CD but multiple had a 32x)
This video was very interesting!
Haha I was one of those who had the 32x but no Sega CD, though I wanted that so bad. I was in the opposite situation where I was the friend with the Genesis while everyone else had the SNES. Even with our opposite experiences it seems like neither of us knew a Turbografx 16 friend lol
1:30 Prototype Version of Addams Family Values also used but only on SNES
I like both and used to have both, they were great back in the day .
Having enjoyed both snes and mega drive in my youth, I can confirm that sega has better frame rate then snes.
Por su procesador central,un Motorola a 7,62 MHz,mientras la super era un ricco a 3,54 MHz
Having enjoyed both snes and mega drive in my youth, i can confirm that snes has better graphics then megadrive.
SNES has better graphics AND sound, so that gives it the edge over Genesis
@@zenvultrastreets of rage and Sonic 3 disagree with the sound claim
@@KidBowsurAgreed lol. Snes didn’t have better sound. Both consoles have sound that’s just too different for me to really compare lol. If you like gritty guitar sound you go with Genesis & if you like clean orchestra music you go with snes
I had the snes and some other nintendo consoles but I like the look of some genesis versions since they have a more arcade look even knowing the snes had a bigger color palette.
I was the opposite where I had the Genesis growing up and I like the look of some of the SNES games more than I thought but it depends on the port. I guess any way you slice it if you had either of these consoles growing up you were in for a great time.
The SNES was better on paper, but in reality it's lower display resolution and slower CPU speed meant that most multiplatform games looked better on the Genesis. But since the Genesis only supported composite cables, the video quality was degraded.
@@thuggeegaming659 génesis had less RAM and lower color depth, the cpu speed was never a problem. The resolution may be the reason why I liked the look of some genesis games over snes versions.
@@thuggeegaming659 The Mega Drive supports, composite or rgb (scart) from stock (in uk at least).
Nearly everyone used composite to the ariel though, for both systems. The Mega Drive had superior video output clarity and colour reproduction.
The SNES I think had a s-video output capability. But it requires a special cable and actually, I got a bit confused understanding the s-video support for the snes.
For me the Mega drive was for platforming and shootem ups/sports games, particularly the EA games. The Thunder Force series were also phenomenal, blew R type out of the water.
Snes games felt slower, also had a warmer feel, more colours and less synthetic soundchip gave it a less edgier vibe. Rpgs were the go to.
Overall I preferred Sega, shame what happened to them, if only rhey could have packaged their model 2 board into a console, they would have owned the game industry.
Sega Genesis is a Music Instrument. Super Nintendo is a whole MIDI Orchestra
The fact that the Genesis is older than the genesis and still can stand out for itself makes me proud of being a SEGA fan
1:10:38 To think that the Genesis was able to pull off these flight sequences in "The Lawnmower Man" without the famous Mode 7 of the SNES, I only have one question: HOW?! 🤯
I think maybe neither of them actually use mode 7 🙂
I doubt it was very taxing, since the SNES runs it the exact same
Lol it doesn't even use mode 7 on the snes
The system runs around 4 times the speed. So it could have done alot more. But if you spec a game for both systems, you need to target the weaker of the two.
Creativity backed by excellent programming skills.
Thats how.
Street Fighter II Special Champion Edition and Street Fighter II Turbo Hyper Fighting on consoles are practically the same game, they were missing in the comparison.
SNES Music, Sound, Voice & Graphics is Better!
❗️1:20:41 I preferred SNES MMPR but preferred Mega Drive MMPR: The Movie 1:21:11.
I think they were both good Units and both had their strengths. This video seems to highlight for me the fact that Sega had more vibrant colors, and better contrast. The SNES however had a bigger color palette an extra special effects but the color seemed a little washed out.
The sega had more washed out colours because of the lack of colours. Street fighter 2 was when this was very noticeable.
16-bit Console Wars fully explained!
Love this Channel
Thanks I really appreciate the kind words:)
I remember when my mate came over and saw Batman Returns on the SNES and he was blown away compared to his (sega) version.
That may be the biggest disparity between all of these. Even though I was a Genesis kid I can't defend it there. That version of Batman Returns is one of my least favorite games ever meanwhile the SNES version is an incredible beat em up.
These are my 2 favorite consoles to this day, closely followed by the NES and the Master System.
Thanks for watching! These are two of the greatest consoles ever. The fact that there's so many people playing both in 2023 is a testament to how great they were. Just as an fyi, I did a video recently on the NES vs SMS in case you're interested. czcams.com/video/4xBTvvJeijM/video.html
Unfortunatly most player only had Mario/Sonic games... we were on a budget and had to get the best games only... how many non-Mario/Sonic/Street Fighter we had ? Maybe 10 or 15 maybe...
Oh yeah there were a ton between those franchises. Almost a bit of overkill with that with stuff like Sonic 3D Blast and Sonic Spinball.
When I was a kid, I played Road Rash II, The Lion King, Desert Strike, Streets of Rage, Mortal Kombats II and III, Marco's Magic Football, Aladdin, Donald Bradmans Cricket, FIFA 9X (I can't remember which year), ARL, Sonic 2, Superman: Man of Steel and X-Men and Spiderman: Arcade's Revenge. There were many that I missed, but I must say that the games that I played, I had a blast with and to me that is what matters with a console. If you enjoy it, it doesn't matter if you didn't experience it to its full potential.
@@PS1Fan1991 A lot of those were my go-to games back then too. The Streets Of Rage & Road Rash series were some of the best 16 bit games money could buy. There's others too that were gems you couldn't get on the SNES like those 2 X-Men games, Biohazard Battle, Mutant League Football, etc. I missed out on so many games as a kid that I'm just discovering now but I totally agree with you that it doesn't matter as long as you had fun with it back then.
I had a really good idea on the differences going into this between the snes and genesis, but I was surprised to see how often the genesis came out ahead when it came to colors. The limited colors seems to have generally forced developers to use more contrasting colors which creates a striking and pleasant image in most cases. Although in the cases where the game looks identical, you know they just ported the genesis assets over to the snes where you can't do the reverse because of genesis limited color palette.
I've found two games so far that leave a palette empty.
Rocky and Bullwinkle is a port to the Genesis but they didn't degrade the colours.
Graphically, Super NES was often technically superior. But, some developers did great with some of the Genesis limitations in this field. ( I was a Genesis owner back in these days… And it was, objectively, a great system thanks to the developers finding solutions. Never forget that a great game is a great game thanks to developers, no matter what system you play with…)
Also, Super NES had another additional asset which is: « The 8-bit Sony SPC700, 8 sound channels », a special chip dedicated only to music and sounds effects designed by Ken Kutaragi himself, known as the father of the PlayStation later.
Super NES was and still is one of the greatest 16-Bit system, and we also owe a lot to this system about the design of our modern console’s controllers.
Both system were great, and back in the days, were a major step forward towards innovations in the video games field.
I’m so happy to have been able to witness these times where innovations were leading us to more and more advanced and creative games. Lots of hours of fun, without needing to add any micro transactions. The immersion was pretty incredible despite the technical limitations of the machines. Imagination of the player were also adding a lot to the experience.😊
Well technically, the SNES is an 8bit system. So developers had to use tricks to get their games presentable, such as delayed control responses, letterboxing, frame skipping etc.
The SNES is without a doubt the weakest of the three major 16bit consoles and to include the Amiga CD32 and FM-Townes Marty, it's far and away the least powerful, technically.
But by limiting the scope and ambition of your game or spending money researching, developing and manufacturing co-processors, developers could overcome _some_ of the issues of the slow system.
It could go very wrong though, like choosing hard mode in Chessmaster...
It's a shame the gaming sphere is so stagnant right now, which I think is a major component of large monopolies and serious engineering of the gaming landscape to accommodate business plans set in place around the time these consoles were abandoned.
Genesis -> Better graphics
Snes -> Better/More colors
Genesis -> Better games too😊
Super Nintendo -> Best in everything
@@fernnochez3555not in terms of osts tho
@@damin9913 hahahahahahahahaha
Sometimes snes is better sometimes Genesis wins.
I always like it when the Genesis beats the snes 😂
Both are the best consoles ever imo.
Haha I was always a Genesis kid too but both are incredible.
NBA all star challenge has reflections on the SNES!
Funny you cant see how the Sega Genesis controls were much easier. SNES is like playing in quicksand and the controller is too advanced for the console. I owned both at the same time and the Genesis was more fun to play.
yeah too advanced, you ever play fzero or mario kart? you need shoulder buttons for such games
unclematt3134
No one will believe you owned a SNES. You dont even know what youre talking about the controls.
@@WhatIsMatter101 another Nintendo fanboy.
@lw7918 I never liked mode 7. A cheap trick that didn't make the game fun.
@@unclematt3134starfox is another game that needs shoulder buttons, there's a reason fzero 99 crazy popular on switch, fzero smk had deep driving mechanics which the genesis never had, honestly do you think if super Monaco gp was rereleased more than 5 people would b playing it, all other consoles copied the snes controller for a reason, diamond confirmation for main buttons with shoulder buttons
Most of time Genesis scrolling and animation looks way better than SNES. SNES has better colors and Mode 7, but Genesis has paralax scrolling and animations look smoother.
Que la variedad cromática no te confunda, Genesis es más potente solo que Snes tiene más color, pero ni así podía con la máquina de sega y en muchos casos para correr juegos que la consola de sega podía de base necesitaba chips y ayudas a falta de potencia.
I love the SNES, especially for its rpgs like Secret of Evermore and Terranigma. But how I wish it had a true 4:3 aspect ratio. The lower resolution stretching 8:7 to 4:3 is the SNES's biggest weakness. And also the slower CPU. The perfect 16-bit console would be if the Genesis and SNES merged into one taking the best of both! The GENESNES or SNENESIS!
Lol now that would be a beast of a console!
It exists and was released even before the SNES. It's called the Neo Geo, except it only has arcade games and no strategy/adventure/rpg.
@deansatan9573 it seems like you dont know that much about the SNES or what it's capable of. The SNES's sound capabilities are actually very diverse and is good for creating a large range of different atmospheres to carry different emotions and set specific tones. It can display more color, can do transparency and has mode 7. All I'll say is, the RPGs on the SNES are fantastic and if ported to the Genesis they would loose a lot of the emotion in the audio department.
@deansatan9573 lol, looking at your other comment. You're clearly one of those weird fanboy types. You gotta let go of these bias the commercials and silly playground arguments installed during your childhood.
Commenting 11 months late but ran into this and well im subscribed now.
Thanks so much for your support and for checking out the video!
Use headphones for the best experience!
The Sega Genesis colors POP!!!!
I much prefer the SNES color pallet. Genesis wins in resolution and speed.
Generally speaking, they most certainly do not "Pop". The colors are generally a bit more drab.
Great video, i prefer Super Famicom but love Mega drive too. Love this video.
Thanks for watching! You really can't go wrong with either console, they're two of the best ever.
SNES colors are brighter and more saturated, the Genesis favors a darker palette.
In pre-rendered graphics, the SNES, having more palettes, has a lot of advantage over the Genesis.
Depends, in some games the snes is darker for some reason
didn't realize how many cross-platform(?) games there were. Despite that, Sonic and Super Mario World both made a huge impact on their respective consoles, and were big determining factors in determining people's favorite...as well as the sound chips. Genesis has a distinctive "gurgly" sound
Most of the games shown are mediocre.
I personally loved the Sega and owned the Genesis.
That was my favorite system growing up. It's still fun in 2023.
You need to consider that the Genesis was meant to compete with the original NES. Sure, SNES may have more colors,graphical effects, and better quality sampled sounds. But the fact the Genesis is roughly comparable with it's higher screen resolution and less lag shows how impressive the Genesis was for a 1988 console. The Genesis hardware was just a stripped down version of the Sega system 16 arcade board from 1985. And yet it's still comparable to the SNES from 1990.
This. Sega were always ahead of their time, but seemed to be lagging behind the market to an outsider at a glance. Especially with projects like the Nomad, which did not meet sales expectations since the market was not ready for the idea of a portable console hybrid at the time. (Most kids these days only know Nintendo history, so most people you ask would say the Nintendo Wii U and Switch did the console/portable hybrid first)
You need to consider shit. Stop being a fanboy!
The Genesis released AFTER the PC Engine/Turbo Grafx 16 with an inferior color palette and much smaller sprite sizes. I'm not trying to bash the Genesis but I'm getting really tired of fan boys trying to make it sound like it was way ahead of its' time when the reality is more of a mixed bag.
Afirmar que o Genesis foi feito para competir com o NES é um erro histórico, Genesis é um 16 bits, uma antecipação de geração, lógico que eles sabiam que a Nintendo iria criar algo equivalente, o confronto do Mega Drive com o NES seria temporário.
The Master System was supposed to compete with the NES.
It's really interesting to me, looking back at this era as a 46 year old guy today and remembering the competition and the hype between these two outstanding consoles. Definitely have their strengths and maybe a few weaknesses a piece, but damn, you couldn't go wrong with either system! I almost feel like this was peak gaming, even though everything is beautiful now to look at in gaming, so many games just come off so unoriginal or soulless. So many triple A games are more of a cheap reskin than anything else.
I couldn't agree more. I feel like the SNES, Genesis and even TG-16 were the peak of 2D gaming and the 6th gen/early 7th gen as peak 3D gaming before DLC, micro transactions, etc ruined the fun. I still go back to the Genesis on a regular basis and never get sick of those games.
@@RetroComparisons no doubt. I love to put on the OST's of certain games and just listen to them here on YT. I was incredibly disappointed by Gotham Knights and the Suicide Squad game. I haven't played a COD game in years, since they seem content to do remakes over and over again. It's almost like think we're all stupid and will buy whatever they throw at us, which truthfully has been at least a little bit true, so that part is our community's fault.
@@jasonleveck8546 I couldn't agree with you more, you're spot on.
Overall Sega better gameplay faster/smoother and less slowdown. Snes better use of colors, voice sample clearer
Lmao you're dreaming. There's not a single SNES game that's also on the Genesis that doesn't play the exact same (they all play smoother actually) or experience "slow down" 😂😂😂😂
@@Jormungandr85 are you on drugs? You must be just a casual retro gamer. Many games play smoother with tighter controls on genesis. Out of this world, flashback, mortal kombat, hard racing, race driving, Kawasaki challenge, wwf wrestlemania etc etc
I like the music from Snes more.
@@GacMan47 meh snes has awesome orchestra music but could never throw down an action packed track to get you going
... and last but not least, better resolution on MD/Genesis
I borrowed Mega Drive and SNES quite often back in the 90s from my friends and I liked them both. Maybe SEGA seemed more "mature" and that`s why I liked it a bit more. I had Game Gear and Game Boy which some of my friends didn`t have so we "traded" those consoles like crazy. But not forever. Just for a week or so. Then there were shops where you could borrow some games and had a blast for the weekend.
That's cool that you got to borrow the consoles. I had the Genesis and most of my friends had the SNES so I got to play a lot at their houses but I always thought the Genesis was cooler. Looking back now they were both phenomenal.
Great work, thx.
Thanks for watching!
The Mega Drive have a way bigger resolution, while the games on Super Nintendo needed to be streched to fit the TVs. Plus if you notice close, MD games have way better framerate. Snes had much bigger color palette, and it used sampled music instead of the classic midi on the Sega console, which depending on the game could sound better in each console.
I still find very impressive how a console who came out almost 3 years before the Snes could still give Nintendo a run for his money.
@deansatan9573I'll say right now I have no idea what meth rock you were smoking when you think the Genesis had better sound and crisper graphics, even diehard Genesis fans have finally admitted the Snes had better sound, better sound effects, better graphics.
@deansatan9573 I'll play your stupid game of no matter what I pick you will just shut it down, if you are this dumb to realize it, do I really need to do your research for you, its a trap, no matter what anyone brings up, you will just say it's worse.
@@yeahyeahwowman8099 no Sega fan ever thought the snes sounded or looked better.
Only after years of hard work is it starting to sink in as to how poor the sound and graphics are for the snes.
You are not being analytical or unbiased.
Genesis better sound and graphics than snes? Ahhhh, no.👎 Genesis strength was the awesome 6 button controller, but snes had better graphics and sound.
@@LEETCH_2 no. It's only weakness was the 6 button controller. Otherwise is is superior to the snes in every way.
But most importantly, the games have instant controller response, making the games fun and not suck.
This happened many times picking something out at Blockbuster .
Haha I miss that.
Very nice video great work❤
Thanks so much!
Amazing video thanks for all
Thanks so much for watching!
I was a diehard Genesis kid back in the day and absolutely disavowed the Super Nintendo. But now I can admit that the SNES actually was the better console overall. Although nothing can take away the memories the Genesis gave me and the console wars of the time were definitely fun between my friends at school.
I was in the same boat as you being a diehard Genesis kid. I did enjoy playing SNES games at friends' houses but I always thought of the Genesis as the superior machine. It wasn't until much later that I came to appreciate the SNES for the incredible console that it was.
I used to play snes alot but I got very bored with it because it was just the same games over and over and alot of snes games wasn't my style only a few which sega genesis had all the games I liked to keep playing 😊
I'm the opposite. Was an SNES kid but then became a Hardcore SEGA fan. The exclusives and way better framerate was just snes killers for me. Love nintendo just love sega more
@@JEFFALITY Your last sentence is the best way to describe the 16 bit console war. No matter which side you were on you got to experience an amazing time in gaming history.
@deansatan9573 I was with you up until I read the second part.
I could easily stick to the Genesis library for the rest of my life and be a happy camper but Nintendo does have alot of solid and fun IPs that can suit alot of people. Just because wer SEGA Fanboys doesn't mean we have to be blind to Nintendos strengths and it's wonderful IPs both First and Third-party.
MegaDrive is two years older and fights on equal terms with the Super Nintendo, few differences. The sound of the Mega is the sound of the arcades of the time, very good.
It was not really on equal terms, but with crap games like these it might look that way.
Try listening to Mortal Kombat for Genesis where there are lots of dialogues. It sounds like a DOS game on Sound Blaster.
I mean. Nobody said it. But we all know exactly what people thought looking at Sea Quest DSV. Index: 1:59:25. You just cannot avoid it. This is almost a perfect replica of cut vs uncut. I cannot stop wiping tears from my eyes. People went out of thier way on the left when you think about how not at all it looks like the show intended. Somebody give that man some albolene.
Genesis goes more for better FPS, but SNES wins more for better audio
so that's what I can say about the two.
Most of these look better on the SNES to me but there are certainly quite a few that do look better on the Genesis. Imo it's about 70/30 in favor of the SNES.
I've seen many SNES Vs Megadrive/genesis comparisons in regards to visuals and sound over the years and have come to the (very simplified) following conclusions: the megadrive has a higher horizontal resolution,the SNES can do 3 parallax scrolling playfields in hardware compared to the megadrive's 2 layers, although both can achieve a lot more with line scrolling and clever coding.the SNES can do true transparency in hardware but the megadrive has to use dithering to achieve a similar effect. The SNES has a much higher colour palette and can display more on screen at a time and it's very noticeable, although it's subjective wether you prefer a more 'pastle' look or a more 'gritty' look in your 16 bit games. Sound capabilities are a hugely subjective thing. Do you prefer PCM samples or FM synth? I guess it varies from game to game and your own personal taste in music. I love both but technically speaking the SNES soundchip was more advanced. Megadrive music was often more 'punchy' and basey which suited arcade style games whereas the SNES could do great orchestral scores which went great with many JRPG'S.The megadrive's M68000 CPU was much faster than the SNES which more often than not resulted in faster action with more sprites on screen and less slowdown but the SNES countered this with it's secret weapon -mode7! The hardware scaling and rotation of a background layer was a revelation at the time and something the Sega machine could never do with the same fidelity.
That is an awesome breakdown of these consoles! A lot of these features do come down to personal preference in the end but it's fascinating to hear about the technical side of things when it comes to how they achieved their visual and audio style.
@@RetroComparisons Thanks for the compliment. I owned both machines back in the day, along with an Amiga 500. I was always fascinated by the differences between the 16 bit systems despite having no real knowledge of coding or game development. They always seemed so unique. Much more interesting than a PS5 game having a couple of more pixels or 3 frames per second more than an Xbox game (or vice versa) nowadays.
@@stephenhall2980 Oh nice! That's awesome that you got to experience both back then. I was a Genesis kid but all of my friends had a SNES so even though I didn't have one of my own until years later I got to play at their houses all of the time. I've actually never seen anything on an Amiga 500. I'd be interested in watching some videos on that. Are there any games in particular you'd suggest that I check out? Oh yeah totally! I love seeing the differences between consoles back then and especially from one generation to the next whereas now any subtle differences are kind of meh to study or see comparisons of.
@@RetroComparisons Oh man,the amiga is amazing! It was very popular in Europe but almost unknown in the states. It was the first 16 bit system I ever saw and to say I was blown away at the time is a massive understatement. There is this one game called 'shadow of the beast' that all Amiga fans will know what I'm talking about. It had an intro sequence with high Res,4096 colour graphics, amazingly atmospheric sampled music,128 on screen colours,12 layers of parallax scrolling which gave the in game graphics an almost 3D effect with the trees,mountains and clouds stretching off into the distance combined with... absolutely terrible,and overly difficult gameplay.
@@stephenhall2980 Awesome I'll check that out! Actually the SNES & Genesis versions of that game are in this video so it will be cool to see how they stack up against that port. Thanks for the recommendation!
the stereo is strong with this one
Super Nintendo always had the better graphics and sound 9/10 times I mean you’ve got people here that fight tooth and nail for the genesis but it was just lacking in major categories. And felt like a downgrade after playing a Super Nintendo.
I did realize that the most part of these games released on both Genesis and SNES are better on the Genesis, anyway, great video!
Thanks so much for watching! It was fun seeing which port would win out and it was always cool to get 2 different games based off of the same franchise like Animanics or Aladdin.
It all depends on the games. Both consoles are great and have pros and contras: the Genesis has a faster CPU and higher horizontal resolution (used just in some games), while the SNES has up to 4 independent scroll layers (Gen: 2), mode 7 and a bigger color palette.
Love both. The megadrive and SNES are legendary consoles.
Two of the best of all time.
mega drive has higher res, better sound (imo), less slowdown. i grew up with nes and snes first and got a mega drive later, but i just prefer the mega drive. both have their pros and cons, the snes can do better colors and music. (depending on your preference). but also better sound effects.
Sega much better.
You stupid? It has Sh#tty sound processor and bad graphics & Colors!
6:01 Check out the animations and parallax in the Snes version of Aladdin: they're much better! The Genesis version is almost static. And some people even say that the Genesis version has better graphics.
They only analyze the game sprites, but forget about the rest.
Both of these "ports" are incomparable as they're both different games.
True, but many say that the Genesis version is "superior in everything", but that's not true. Gameplay on the Snes is better, the camera is better, the story is more faithful to the animated film and some stages are better like the stage shown in the video, in addition to the first level, which on the Snes gives you a detailed view of Agrabah, while on the Genesis it is just a desert. The Genius Stage among others.
@@blueelectric05
I feel like both of these games has their own goal, the genesis version tries to be accurate to the animation in the movie, SNES however tries to be something different. So the character animations are much better on the genesis but background environment is better on the SNES
No offense John, but most Disney games are far superior on the Genesis. The Genesis version of Aladdin is literally a work of art, you simply can't compare the two. it's not that I don't like it, as I've learned to love the Super Nes in my later years. Unless your talking about games like The Magical Quest: starring Mickey Mouse on the Super, which is definitely a great game. Let me put it to you this way, the character model on the Genesis version is much larger. With way more animations. Capcom did a good job, but your comparing apples to oranges here. or better yet, look at Turtles in Time on the Super Nes. The Hyper stone heist doesn't even compare to that game.
@@blueelectric05wait a minute, how so? The Genesis version is literally like playing movie, and the Genesis backgrounds are just fine. Unless you somehow missed the multiple lines of parallax scrolling, sorry. But I don't agree with that in any way
Thanks for choosing Ultimate MK3. That’s the fairest comparison because it was the same development team. Showing both consoles at their prime.
On summer I Play SNES, on Winter I Play Genesis
Gotta love those extra colors and layers on the SNES!!
Sometime sega better, sometime snes better but sound snes better
I think the Mega Drive sounds way better. Yeah the SNES could play more lifelike sounds but it was an early stage of one and limited so many games sound empty and lifeless while the FM synth in the MD games go so hard🤩
It depends on the project. For example, the music on Demolition Man was originally composed specifically for Sega fm chip, with all the peculiarities of fm synthesis. And the ported version on SNES sounds terrible. Or take Judge Dredd. The original was written for the SNES in the first place, imitating an orchestra. The Sega version sounds much worse. And so on. Each chip has its own strengths and weaknesses.
Wrong. Sega sounds better. Had better soundtracks
Hello everything is fine? Will you allow me to use this video in one of my productions? I will definitely give credit
Sure thing! I appreciate you checking first:)