Super Street Fighter II Arcade vs Sega Genesis | Mega Drive | SSF2 | Comparison | commentary

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  • čas přidán 12. 06. 2024
  • Time for another Utterly Pointless Comparison, this time it's a look at the arcade and Genesis / Mega Drive versions of Super Street Fighter II The New Challengers! For best results view at 1080p60fps.
    See the complete game from start to finish with the same characters in the same backgrounds at the same time in both versions! Unfortunately, Capcom didn't do as good a job this time as they did with Special Champion Edition as Super's colors and music are much worse. Oh, well.
    This is a longplay or let's play style video that shows the entire game on both platforms and also has running commentary throughout.
    Support the work I do here at:
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    Channel memberships and super thanks are available.
    If you liked this video, check out some of my others:
    My review of the Anbernic RG 35XX SP: • Anbernic RG 35XX SP Re...
    Super Street Fighter II: Arcade vs SNES: • Super Street Fighter I...
    Super Street Fighter II Turbo: Arcade vs 3DO: • Super Street Fighter I...
    Kasumi Ninja on the Atari Jaguar: • Kasumi Ninja on Atari ...
    #superstreetfighterII #arcade #segagenesis #megadrive #capcom #40megabit #16bit #fighting #1on1 #SSF2 #supersf2 #streetfighter #streetfighterII #retrogaming #classicgaming #retrogames #classicgames #commentary
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Komentáře • 85

  • @HellTantrumbull
    @HellTantrumbull Před 16 dny +10

    Thankfully the sound patch and the color hack made by Lordhiryu came along to make both of Genesis SF2 games look and sound better.

    • @HellTantrumbull
      @HellTantrumbull Před 16 dny +2

      Btw, most of that cart space went to character animations. the Genesis does have more frames than the snes with the opening being the most noticeable.

    • @InglebardGaming
      @InglebardGaming  Před 16 dny +2

      I dunno, it definitely has more voice samples than the SNES version, in-game it doesn't really seem like there's much more animation but I admit it's been a while since I looked closely at the SNES version.

    • @HellTantrumbull
      @HellTantrumbull Před 16 dny +1

      @@InglebardGaming It's true there are some extra voice samples on the Genesis, but there are some other things there that made capcom want to use a bigger cart size.
      Genesis:
      Ryu on the opening has almost all frames from the arcade.
      Cammy's standing animation is better animated than the snes.
      Remixed select screen music playing on the options screen.
      Dictator has his standing HK when not close to the opponent.
      All arcade ending scenes are present.
      Controls are tighter.
      Snes:
      Ryu in the opening is poorly animated with just 3 frames.
      Most backgrounds have more animations.
      Dictator only does his standing close HK no matter the distance from opponent.
      Cammy's standing animation looks weird for some reason and I doubt that's because of less cart space.
      No music on options screen.
      Controls not as tight as Genesis but still fully playable.
      Missing ending scenes.
      Might be some extra frames on other characters in the Genesis I missed but overall the characters have mostly the same amount on both versions.

    • @demgutts
      @demgutts Před 15 dny

      Extra animation in the intro and sound for round introduction is what I noticed in the genesis port, besides that there's no extra animations. Genesis endings were closer to the arcade over the snes but I just prefer the snes version, especially for the controller

    • @Adamtendo_player_1
      @Adamtendo_player_1 Před 14 dny +1

      It doesn’t fix the awful music though.

  • @IOSARBX
    @IOSARBX Před 16 dny +3

    Inglebard Gaming, nice video

  • @greensun1334
    @greensun1334 Před 16 dny +3

    The sound system may be much more advanced, but I still prefer the SFX, samples and even some of the music tracks in the CPS1 Street Fighter 2 games.

    • @emailchrismoll
      @emailchrismoll Před 16 dny

      Yes, I thought that the whole q sound thing sounded horrible when it came out in arcades. In fact anything beyond turbo I did not like. It's like George Lucas that keeps messing with Star wars. I thought the new animation frames we're also very awkward and stuck out like a sore thumb from the original art.

  • @ronaldbooher9622
    @ronaldbooher9622 Před 16 dny +3

    A note on Super Turbo's difficulty...I LOVE how they fixed the AI in the Street Fighter collection home version

    • @TheL1arL1ar
      @TheL1arL1ar Před 16 dny

      I can’t tell on Capcom arcade collection…haven’t tried the hyper “arcade” version. And the street fighter anniversary collection.

  • @denraimei32
    @denraimei32 Před 16 dny +3

    I sometimes wonder what it'd be like if SEGA ever came out a compression chip akin to SNES' S-DD1, naming it Sega Compression Processor.
    Something like that would help Street Fighter's audio problem.

    • @InglebardGaming
      @InglebardGaming  Před 16 dny +2

      There's a lot that could have been done. Capcom definitely went for the quick cash-in with this game on both SNES and Genesis.

  • @chazmaru9583
    @chazmaru9583 Před 16 dny +3

    I know in retrospect, the port was far from perfect even accounting for the hardware constraints, but it was still a godsend back then. I agree the music was the weakest part of the port.

  • @nickpantchev5154
    @nickpantchev5154 Před 11 dny +1

    honestly was still a fun port if you grew up with it or before that in 94 when i got a genesis and champion edition for christmas, the fact that I could play street fighter at home was amazing at the time.

  • @darktetsuya
    @darktetsuya Před 14 dny +2

    yeah I still can't believe the Genesis SSF2 had 8 extra megs compared to SNES but somehow sounded worse?! it seemed to play just fine at the very least. Still definitely prefer the SNES version though.

  • @thegreathadoken6808
    @thegreathadoken6808 Před 16 dny +4

    The one they call 'Inglebard'.
    Pixel count
    Arcade: 86,016
    Genesis: 57,344
    SNES: I can't find any specific information on the SNES screen resolution for this game but I suspect it may be 240x192, in which case the pixel count would be 46,080.

    • @InglebardGaming
      @InglebardGaming  Před 16 dny +2

      You're right on the arcade version, but the used area of the screen on Genesis is lower than the 256 x 224 resolution. We'd have to count the vertical pixels in the letterbox for an accurate number, but I'd ballpark it somewhere around 256 x 200 so maybe about 51,000 on Genesis and SNES.

    • @thegreathadoken6808
      @thegreathadoken6808 Před 16 dny +1

      ​@@InglebardGaming Good heavens, they struggled to make that game happen alright.

  • @thehumbleone1983
    @thehumbleone1983 Před 16 dny +2

    I agree with you everything about this port for MD/GEN as a kid back then I was just happy to get it at home for my MD console but the music was the biggest let down 👍 great video

  • @mrnicktoyou
    @mrnicktoyou Před 16 dny +1

    You should have posted some footage of Championship Edition on the Genesis to compare to this version. I just looked it up and it's amazing how much more colour there is in that version. This version has no colour and looks terrible. Amazing!

    • @InglebardGaming
      @InglebardGaming  Před 16 dny +1

      I have a link in the description (and in the video itself as a card) to my full comparison of the arcade and Genesis versions of Special Champion Edition from a few years back.

  • @Sinn0100
    @Sinn0100 Před 16 dny +3

    Capcom really screwed up here big time. Then again, the Genesis port was nothing more than an afterthought for them. You should checkout the fan fixes of both SF2SC and SSF2 for the Genesis to see what could have been. Both are completely playable on real bone stock hardware.

    • @InglebardGaming
      @InglebardGaming  Před 16 dny

      Yeah, I've messed around with most of the hacks over the years. I might do a video on them some day.

    • @Sinn0100
      @Sinn0100 Před 16 dny

      @InglebardGaming
      I would love to see it! What about shmup's? Do you ever cover them? If so I have a suggestion that I think is pretty neat. I know you know about the Thunder Force series. Did you know Thunder Force III was so well received that it was ported to the Snes (Thunder Spirits) and the arcades as well (Thunder Force III AC)? I think a video comparing them would be very, very sweet. No one could call it pointless or get all bent out of shape about it either.
      Addendum- While I like Thunder Force III, I wish the developers ported Thunder Force IV to the arcades. That game was the real showstopper. That game looks so good it could easily pass as a mid-generation Neo Geo AES/MVS/CDZ game.

    • @ostiariusalpha
      @ostiariusalpha Před 16 dny

      Investing in a 40Mb cartridge seems a little expensive for an afterthought. Might be more a case that there was a divide in Capcom over how many resources to commit to the game. If you were conspiracy minded, you could suspect that Capcom used the 40Mb SSFII as leverage over Nintendo, and when Nintendo gave them what they wanted, Capcom dumped a subpar version onto the market as their end of the deal. No proof, and not that likely, but the game industry was always full of these kind of maneuvers.

  • @earlusmcdivett
    @earlusmcdivett Před 16 dny

    I’ve never, ever heard anyone to critical of a street fighter port. I am blown away just what they were able to squeeze out of The Genesis.

    • @InglebardGaming
      @InglebardGaming  Před 16 dny

      You would have really hated contemporary reviews then. Some EGM reviewers only gave it a 6 out of 10.

  • @GenMasterB
    @GenMasterB Před 15 dny

    luckily I had a crappy TV or I would have noticed all these differences! I knew the sound was off.. thx sir

  • @juststatedtheobvious9633
    @juststatedtheobvious9633 Před 16 dny +2

    The SNES port is also missing some of the ending art.

  • @piccolo1976
    @piccolo1976 Před 15 dny

    MD version does suffer from a more garish colour pallet and harsh sound when compared to the SNES, but I did enjoy this at the time, especially on the 6 button controllers. I still have my original Japanese cart but have lost the case! Nice comparison vid as usual.

  • @lazarushernandez5827
    @lazarushernandez5827 Před 12 dny +2

    Didn't Super Street Fighter 2 introduce a number of different color selections for your player character? I wonder if that's why the Genesis bkgs took a hit in the color dept.

    • @InglebardGaming
      @InglebardGaming  Před 11 dny +1

      It did, but that shouldn't matter because they're just changing the palettes when you change colors. I have a hunch what MIGHT be going on, but I asked a Genesis developer and am waiting to hear back from them before I say anything since I don't want to give out any possibly wrong info.

  • @roberto1519
    @roberto1519 Před 15 dny +2

    Letterboxing is the result of Capcom being lazy (nothing new there) and using the assets from the Super Famicom version. The sound, if anything, tells us that Capcom didn't actually care to release the game in the best quality possible at all. So many ifs with these arcade to console ports, but nowadays, we know better how proper handling of the target hardware makes a huge difference in the end result.

  • @IslandBoy-808
    @IslandBoy-808 Před 16 dny

    The Genesis version of E. Honda's stage,everything is covered in green mold.😄

    • @emailchrismoll
      @emailchrismoll Před 16 dny

      It's all the humidity, they need some mildew remover

  • @jbmaru
    @jbmaru Před 16 dny

    I bought it after the Mega Drive stopped selling, never realised what a step back it was. After looking at the hacks, which show some shocking improvements in the graphics department (not to mention the sample playback), I'd really like to find a cartmod with those!

  • @waylonoconner9121
    @waylonoconner9121 Před 16 dny +2

    The Genesis version is the one I like to play of Super Street Fighter 2 BUT Street Fighter 2 Champion Edition on PCE is my favorite 16-bit port

    • @InglebardGaming
      @InglebardGaming  Před 16 dny +2

      CE is impressive for hardware and has the best sounding voices, but the graphical cuts and the music make it my least favorite from that generation.

  • @AnthonyRiddle
    @AnthonyRiddle Před 16 dny +1

    You should compare the arcade version to the romhack from pyron with the new colors and sounds. Id like to see how close it came to the arcade

  • @Pinkerton221
    @Pinkerton221 Před 16 dny

    man, imagine a Sonic game that used a 40mb cart.

  • @MoonScythe1
    @MoonScythe1 Před 16 dny +1

    The CPU on the CPS2 runs at 16 MHz. and the color section should be 4,096/16.7 million. Good video though.

    • @InglebardGaming
      @InglebardGaming  Před 16 dny +3

      While specs online say 16 mhz, which I did see, MAME reports it as 11.8 mhz and I feel the devs would know better. The team that decrypted the roms back in the day also list it at 12 mhz, again, I trust them over the online specs since their technical know how was required to get CPS II games working under emulation at all. I'm sure they just rounded the 11.8 up to 12. cps2shock.emu-france.info/techinfo.html
      The MAME CPS II driver itself lists 4,096 colors as the total palette. I read through the code to make sure. CPS III has a palette of 16.7 million, though.
      It's tough finding accurate specs when dealing with this stuff since there's a lot of conflicting info out there. In this case, I think the MAME and CPS decryptor teams are the mot reliable because of the knowledge required to get the games working under emulation.

    • @ostiariusalpha
      @ostiariusalpha Před 16 dny +2

      ​@@InglebardGamingI'm guessing 16Mhz might be the speed grade of the chip, with the actual operating speed set down to 11.8Mhz; similar to how the Genesis uses an 8Mhz grade 68K that actually operates at 7.67Mhz.

  • @Tempora158
    @Tempora158 Před 15 dny +1

    1:30 The Genesis game was a port of Turbo: Hyper Fighting, not Super SF2 Turbo.

    • @InglebardGaming
      @InglebardGaming  Před 13 dny

      Yes, I didn't realize I mispoke there, I just meant to say SF2 turbo, not super. Ugh, thanks for the heads up, I'll put a card there.

  • @thegreathadoken6808
    @thegreathadoken6808 Před 15 dny

    Could this dip in audio quality that you perceive from about 1993 onwards be attributed to the release of Genesis 2, which claimed enhanced audio, but it actually messes with the combination of bass and treble?

  • @segat-800
    @segat-800 Před 14 dny +1

    I had this game as a teenager and I agree, this port was such a let down, especially the music. I hated the new announcer as well, he sounded more effeminate than the previous games (why?!).
    I didn't admit it at the time though 😅

  • @Freshbrood
    @Freshbrood Před 12 dny

    I dunno. Im no purist but I thought then and still do now that this was a damned good port for the hardware at the time. It's nearly 1 to 1 in my view.

  • @lordadk31
    @lordadk31 Před 14 dny +1

    Letter box because of the multi with snes having an even bigger letter box...
    Graphically it improves alot compared to turbo, sprites are bigger.
    Animation, well, add stars up to four... you even have an 8 stars demo mode in vs when you look at ai vs ai match...
    Capcom mess the musics but the voices were better than SCE and same are arcade...
    All in all i don t agree...

  • @AnthonyRiddle
    @AnthonyRiddle Před 16 dny

    Ssf2 should have been a Sega CD release. At least then it could've had Q Sound too

  • @Adamtendo_player_1
    @Adamtendo_player_1 Před 14 dny +1

    I actually like super streetfighter 2 on the Mega Drive, but I’m not gonna lie I definitely prefer special champ edition may need due to the much better graphics and music and the gameplay is definitely the main reason why I have super streetfighter 2 in my collection and I did play back when it was new back in 94 I honestly don’t remember caring about the graphics and sound. I mean I knew the voices were bad but all I cared about is that I was playing super street fighter 2 at home but overall it’s a lazy port and I say that this port also contributed to the bad sound rep that the Mega Drive gets as the sound is one of the worst on the system that it’s actually kind of insulting and equally as bad as that Capcom thought it was acceptable with Capcom just doing the bare minimum.

    • @InglebardGaming
      @InglebardGaming  Před 13 dny

      Yeah, I did like the game back then, but still acknowledged all its shortcomings even in those days. One huge plus of course was getting to play it with the Sega 6 button pad which felt way better than using an SNES controller, IMO. But in the end, so disappointing that Capcom didn't do anythingt o take advantage of the strengths of the Genesis for this game.

  • @fazares
    @fazares Před 15 dny

    i loved this one....initially my ntsc usa version didnt work with my pal md (unlike my sf2 special ce ntsc usa copy)..but i got that one sorted out with a much needed mega key adapter eheh..yes..snes looks better in some parts but worse in others

  • @raymiecall
    @raymiecall Před 16 dny

    I traded my copy of SCE in for this when it first came out. I was gutted when I got hime and played it, SCE was so much better.

  • @SeveredLegs
    @SeveredLegs Před 16 dny +4

    The creator of this video is letting nostalgia get in the way of his review. The Genesis version of SSF2:TNC has problems, but it is still the best 16-bit fighting game of the era. SF2:SCE for Genesis has better audio in some respects, but in SSF2 there are way more voices to compensate. Almost every character has a different death scream and in 2p mode, it actually says the name of the character that wins instead of a generic "you win." The music in SSF2 is adequate. The moves/balancing on SSF2 also trumps SF2:SCE. It's not an amazing technical achievement, but no one cared or noticed the sound issues at the time because the game played so well and offered so much. If you actually compare Blanka's stage on SF2:SCE to the colors on SSF2, I think most people would choose SSF2. The creator of the video makes some great videos, but this one can't be trusted. SF2:SCE is a solid game though, and both are better than the SNES versions because of the sluggishness of the SNES. There moves/balancing are way better in SSF2 than he's giving it credit for. It's a way more fair/balanced game than SF2:SCE. ok, rant over.

    • @InglebardGaming
      @InglebardGaming  Před 16 dny +4

      I let nostalgia get in the way? Can't imagine where you got that idea from, I even said right in the video this is the version I bought when it was new. I have a video of the SNES Super comparison and the Genesis SCE vs arcade comparison linked right here in the description, everyone can judge for themselves, no one ever has to take my word for it or 'trust' my videos, I literally show the entire games.
      And your comment that no one complained about the sound in Genesis Super is flat-out factually wrong. Look at the contemporary reviews in EGM and DieHard GameFan from when the game came out, they both complained a lot about the music in Super on Genesis.
      It's fine if you disagree with me, just don't assert things that aren't true.
      Also, I did mention more than once that the controls were better in Genesis Super. And I mentioned at the end I didn't think either home 16-bit console port was all that great. Again, a sentiment that reflected in several contemporary reviews. They were both less accurate than the earlier SF2 ports on their respective systems in several ways.

    • @SeveredLegs
      @SeveredLegs Před 16 dny +2

      @@InglebardGaming I don't think your review of this game was charitable when it should have been charitable and it was overly negative in regards to things that I don't think people that actually play the game at the time really cared about. They were excited to have new characters and new moves. You're right that there's definitely things that don't hold up that well. But someone would come away from your video thinking the game sucks, and it definitely doesn't. It's an excellent playing 16-bit fighting game. All of the 16-bit versions of any game ported to multiple systems have trade-offs. I was surprised that you used Blanka's stage as an example because I think that one looks particularly good, and way more colorful than the previous version. But as you said, some of the stages have weird color choices like the green water in Ken's stage. I guess I'd have to watch your your video of the SNES version to see. A lot of times people overly compliment the SNES color and midi sound and ignore the sluggishness and muted sound effects in that version. I like the gritty sound of the ym2612. It could have been used to better effect in this game, but I still think the tracks sound cool if you listen to them by themselves.

    • @InglebardGaming
      @InglebardGaming  Před 16 dny +2

      @SeveredLegs I really like the YM2612, so much that I make music for modern Genesis games! But SSF2 is an example of it being used badly while SCE was an example of it being used well.
      And there's nothing to be 'charitable' about in comparison videos like this. The facts are the facts. Again, this was stuff people cared about when the game was new, it's in those reviews I referenced. You can't just say prople didn't care about this stuff when they did. I also used to have to listen to people in real life complain about how they 'messed' up the Genesis version back in 94 when this was new.
      I don't understand how you think Blanka's stage looks good in this game personally, but that's an opinion and that's fine, but there's more colors on the floor panels and other elements of the backgrounds in his stage in SCE on Genesis.
      And I never said the game sucked, just that it wasn't as good a port as the SCE port on Genesis... and it isn't. Same goes for the SNES version. The graphics and sound in Genesis SCE are much closer to the arcade original than this one and I don't think that's honestly disputable.

    • @SeveredLegs
      @SeveredLegs Před 16 dny

      @@InglebardGaming okay I guess we'll have to leave it at that, because I don't really see how the floor on Blanka's stage SCE really makes up for the fact that the colors are much more vibrant on SSF2:TNC. SCE features pretty much all brown and orange, whereas ssf2 adds a lot of green in. As someone who played the games back in the day, I remember that stage specifically looking much better. If we're having disagreements on something that I think is so obvious like that, there's not really a point of us filling up the comments with my complaints about your complaints :). Obviously you can tell this is one of my favorite games so I have strong opinions on it. But anyway have a nice day and keep up the great work on the channel.

    • @ostiariusalpha
      @ostiariusalpha Před 16 dny +2

      ​@@InglebardGamingI think I have an idea about who is wearing nostalgia goggles here. 😏

  • @daveruda
    @daveruda Před 13 dny +1

    Yeah the Genesis version sounds terrible. I especially perfer the sound and music from the CPS-1 versions. Its so much beefier and packs a better punch on a stage like Zangief with that groovy bass line and snappy drum samples.

    • @InglebardGaming
      @InglebardGaming  Před 11 dny

      Yeah, and if you listen to any of the music redone over the last few years by fans, you can get an idea about how much better it could and SHOULD have been. The Genesis soundchip was capable of so much more.
      Also Super SF2 was a CPS2 game. The first one!

  • @TexasHollowEarth
    @TexasHollowEarth Před 16 dny

    This game sucked on both 16-Bit consoles. Capcom should have increased the odd cart size on SNES + held it back to upgrade it to Super Turbo. This game was outdated when it released as ST was dominating the arcades. I hated this game so bad that I returned it and played the solid Fatal Fury Special SNES port, instead 😎👍

    • @Tempora158
      @Tempora158 Před 15 dny

      I bet the plan has always been to release Super Turbo on the SNES in 1995 all along, but Capcom couldn't leave money on the table by NOT releasing a Street Fighter game in 1994, because history showed that every Street Fighter console release was guaranteed profit. Then Capcom repeat the same mistake that Atari did with the Atari 2600 and manufactured too many cartridges because Capcom behaved like they still own their market (i.e. Capcom of Japan pretended the Mortal Kombat games didn't exist).

  • @2006chame
    @2006chame Před 16 dny

    aparently, of the 40mb cart, 0.7mb its just the ahhhhh voices when you die, a waste of space

    • @Tempora158
      @Tempora158 Před 15 dny

      This is how the SNES port was able to use smaller cart because the SNES audio chip is able to apply the reverb effect on the short KO scream samples just like the arcade version, while the Genesis version needs to have the KO samples with the reverb "baked in", making each voice samples very long and therefore use up more ROM space.

  • @mortenera2294
    @mortenera2294 Před 16 dny +4

    I've gotta be honest, this version was a frickin' disappointment. It has slightly more content than the SNES port but it can't hide the crappy music and sound effects. I wish it was released on the 32X instead

    • @InglebardGaming
      @InglebardGaming  Před 16 dny

      Yeah, I definitely expected better before it came out. It's not a bad game per se, but it definitely WAS disappointing.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Před 15 dny +1

      @@InglebardGaming I know color counts and detail were often sacrificed for performance reasons. I wonder if a double T-Hawk plus speed settings risked a delay past the time this title was relevant? Capcom charging full price for minor upgrades on 16-bit was definately a small window of time, in retrospect.
      And they couldn't even run Megaman with reasonable performance.

    • @InglebardGaming
      @InglebardGaming  Před 15 dny

      @juststatedtheobvious9633 Well, the Wiley Wars problems were skills issues, really.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Před 15 dny

      @@InglebardGaming In defense of the unfortunate teams handling Genesis titles, Capcom were used to X68000 computers and arcade boards and SNES art assets - their Genesis ports are pretty much what happens whenever the Switch gets a AAA port.
      I'd like to say I was immune to their dirty character assassination, but SSF2 was easily my favorite Genesis title for a year or two. The nostalgic NES palette and voice clips of Big Bird's violent drowning weren't as important as "Expert mode."

    • @Tempora158
      @Tempora158 Před 15 dny

      The Sega 32X released too late and Capcom didn't want a repeat of a staggered Genesis release AND releasing directly against Mortal Kombat (the delayed Genesis SF2:SCE vs Mortal Kombat was bad for Capcom, a delayed 32X SSF2 vs Mortal Kombat 2 would have been a disaster). Also, the Mortal Kombat II ports sold like hot cakes, so it wasn't an unreasonable risk for Acclaim to "go back to the well" with a 32X port. On the other hand, Capcom was stuck with millions of unsold Super Street Fighter II cartridges on just the SNES alone, so it would have been suicide to release another cartridge version of a game after they have evidence that people were clearly NOT buying Super Street Fighter II.