MORE Nondestructive Modeling in Blender
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- čas přidán 29. 03. 2020
- 2x .blend file available from / chrisp
Other nondestructive modeling tutorials:
• Parametric Non-Destruc...
• Parametric Non-Destruc...
• Single Axis SubDiv - P...
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BREAKING NEWS: Screw Modifier: I recorded this tutorial using the Blender 2.83 build from 2020-03-16 cuz I knew everything worked and I wanted to avoid surprises during recording. Now I download last night's build (2020-03-29) and the screw modifier allows 1 Step which makes this workflow even more awesome! (thx to @deadpin for the hint!)
Hi Chris, I am still running 2.80 due to the removal of some of the shading nodes I lean on in 2.82. I really liked your demo of this non-destructive workflow. I figured I would see if there was a way to get rid of that center cut from the screw modifier. I could be wrong here, but it looks like doing a planer decimate (1 iteration) modifier works to do the trick. Always more than one way to accomplish something in Blender. Thanks again for sharing and keep em coming! *Update* The decimate only works for the first few steps, and then it kinda falls apart.
@@SJ98296 What shading nodes were removed in 2.82?
@@lawrencedoliveiro9104 There was a change in the voronoi noise generator (forget the mode, but there is one that makes cracks that are perfect for terrain), and 2.79 to 2.80 removed the npr shaders so I am still using 2.79 for toon shading projects.
non destructive modeling is incredibly interesting. keep it up Chris.
@@SJ98296 I still see a Toon BSDF in 2.82 - is that what you meant? As for terrain, Musgrave seems more suited for that.
Should have called the video "101 ILLEGAL MODELLING TECHNIQUES IN BLENDER" and it wouldn't even be clickbaiting
Setting steps to 1 is now possible. Use a new nightly build of 2.83 :)
Ohhhh! I kept the older version for recording the tutorial to avoid surprises... Will check this out!
Man, 1st 10 minutes into this and I am already amazed!! Thanks
blender has always been armed with a great assortment of modifiers but no real explanation on how to use them thank you for filling that void & showing how powerful they are.
Nice tutorial (as always)! Two comments:
1) You can create a cylinder procedurally out of a single vertex by stacking Skin, Subdivision, and Cast (the latter set to "cylinder")
2) By setting the "Offset" option of the Solidify modifier to zero, you get a symmetric extrusion on both sides of the face.
Bravo, You used Blender like CAD software, i think therefore thad CAD capabilities of Blender have enormous potential, developpers could push it forward, Thank you smart young man.
Pro-E in Blender! Excellent work!
This is so powerful. I had no idea this was even possible with the screw modifier, and then they way you stack the modifiers is pro. Thank you for sharing your workflow. Something people should also keep in mind is Solidify can also use vertex groups with weights, so you can also vary your solidify width per vertex non destructively!
Very practical and creative, thanks for uploading!
I'm a 20 years old gamer and I enjoy creative Blender videos like that more than most gaming content. Man, sometimes I feel like nerd and I love it
Edge Slide and pressing C to extend...wonderful!
This video is Gold.
THX 🤓
a few more ideas:
1.use bevel modifier on a cube to have a "procedural cylinder"
2.use hook modifier to control a "cutter" mesh "from outside", from object mode e.g. using an "empty"
13:40 I think this is the best method to teach modeling. Instead of doing step by step tutorials that only teach you how to copy, it's much better to teach how to creatively use different tools in cooperation with each other. Great video!
THX!
please share, tweet, .... :)))
11:30 PRO TIP : Use a Decimate set to Planar of 0degrees to get rid of both that line down the center and also the "edge bevel"
It’s like an engineer taking a peek at the creative world. Wunderbar Chris, you’re an amazing instructor!
More non destructive modeling (beginner's) please!
Hi Chris, this is great tutorial. THank you for the knowledge shared! Big like.
I can’t express how useful this is
This sort of non destructive workflow makes for a lot of saved time when you have to edit stuff. Here's hoping Blender continues the trend towards parametric modeling tools.
A lot to learn here! Thanks
This method, which I learned mainly from watching your lenses non-destructive videos, really changed the game for me. Up until then I followed a few tutorials successfully and attempted to make a few models with references but I had so many mesh issues that I ran into difficulties I just couldn't solve. Now, since December last year, I've been able to create models and looking at them, I think, wow, did I do that? It's early days yet as I've only been at it for a year, so I hope things keep improving as I slowly add new knowledge on top of the basics you taught me. Essentially, I've been learning how to manage the issues related to destructive modeling while using non-destructive in areas where it is a viable method. Can't wait to watch this and learn more.
Brilliant, clear, creative, and fun to watch. Thanks!
I don't think you were talking too much Chris! Every bit was GOLD:))
This is nothing short of pure magic, i need to try these, so cool
Please keep making nondesctructive tutorials! It´s awesome!
kinda not sure what else to do....
Best overview on non destructive modelling out there! Keep on going!
14:42 And don’t forget, you can use nondestructive modelling to create your cutter object as well!
ahaha the screw modifier doing the extruding job just killed me. That's some awesome modifier magic you do there!
Great video as normal Chris. Keep up the good work - I never fail to learn something new every time!
Absolutely brilliant. Thank you Chris.
Genius! It's something I've been so missing. Kind of extrude modifier to mix withe solidify later. Thanks
Another amazing tutorial. I love it!!! Thanks a lot!!!
Thanks once again Chris .. I'm getting insights into new workflows that will surely be useful in real projects.
Really nice use of modifiers. I learned a lot. Cheers!
it just blew my mind watching this. thank you, man
I can see why these are popular, keep them coming :)
...check out the other 3 videos (see links in video description)
Very interesting indeed! The more i learn, the more i realize i know little, but always enjoy learning from skilled people! =) Thanks for sharing.
These techniques are incredible and I've learned a ton by watching this! It sounds like the nightly build lets you resolve your screw modifier issue; another way to do so would be to add a Decimate modifier, but change it to Planar and use 0.1 degree for the angle limit.
such a nice tutorial - its by far my most favourite blender tutorial i have ever seen! it matches perfect my workflow in 3dsmax which is very modifier based and non destructive! keep on this good work! i even can see this type of workflow in tracing dwg files for architecture use. in 3dsmax i always use splines together with extrude and shell modifiers to model buildings!
Awesome tutorial, thank you very much!
i really like the way creating cube & cylinder with 2 vertices
It's an enormous help to me. Thanks!
Really interesting stuff, helps to understand from a different perspective and eventually, come up with new creative ways to do things. Will be on the look out for the next one :)
Awesome! Thank you!
fantastic
Thank you Chris.
Taking note of nondestructive modeling, thank you Chris!
That "calculate order" 7:13 would have consumed 2 hours of my time... Thanks for the great tip.
so simple and so cool, thank you, sir!
Stumbled upon this channel and this is the best sub I have made this year! Thanks Chris
THX!
I was shocked when you just casually deleted that haha. I was admiring it.
:))
:)))
Amazing work! Liked and subed!
Keep it up
great video. Thanks!
This is really great !
Very, very useful for modeling whatever. Thanks, Chris.
NEVER will I ever create a cylinder EVER again in blender. Thanks so much for this video!
😁
Thanks for this it was awesome!
Just killin' it with these tutorials Great stuff, thanks!
Thx!
So extruding a single edge objects is possible!!! 🤯🤯🤯 Thank you, thank you! I looked for this ever since transferring from Max! Already gave up... It will make generating hard-surface objects so, so much easier.
I'm fighting through this with a simple SVG I imported. I can extrude with the screw but I can't make the bevel work.
This is beautiful!
you should combine this with animation nodes, see how far you can go with animating this procedural modelling! pretty sure you'll come up with dope stuff!
🤓
I would like to see in blender out of box such tools as in mesh machine (L_Select, Weld nearest vertices with range adjusting, offset cut)
14:09 One thing I have done in some projects is put all the cutter objects into a separate “Cutters” object collection, which is excluded from the final render. Then I can hide/show them all at once.
THANKS! can't believe I learned so much in 35 minutes.
This is brilliant. I used to abuse the deformers in Maya in similar ways. 😄
Thanks Chrish, perfectly explained
Great stuff, Chris - clear explanations, good pace.
I've worked with the great Hard Ops plugin for a month but this video feels like "Hard Ops: The Missing Documentation. Part 1." ;)
Thank you!
thx!
Wow this is excellent Chris, thanks so much :)
Glad you liked it!
i knew about the screw Combo but didn't realize i could make a Planar out of it LUL
❤️ you for this.
New sub. Great tutorial, thanks!
I've never subbed to a channel this quickly.
😁👍🏻
That's amazing how many "aha moments" this man forces me to experience^)) His level tone of voice makes me go to sleep however the rich flow of "aha moments" keep me not only awake but also very excited:))
😁👍🏻
very nice tutorials , I learnt a lot from you , so thanks
You can solve problem of extra edges created by screw modifier by using Decimate modifier with planar option active
I come from 3D Studio Max and I miss this kind of modelling so much...
Great Video!
I wonder if there will ever be a Edit-Mesh Modifier for this workflow :)
But I think not...
For 2.82 and versions below you could use a decimate modifier with the mode set to planar to work around the 2 steps limit :) Won't work in every situation but for the first shape it would work :)
note: check my pinned comment here on CZcams ... things are improving rapidly ;)
Thanks. Nice tutorial for beginners.
THX :)
Sweet jesus. I'm on minute 20 and I've already filled my brain with new things. Enough for today.
Great Video
SAVED MY MODELING LIFE!
Great video. Smashed that like button as instructed.
thnx!
This is interesting. I have never used Blender for this sort of stuff. I use FreeCAD at home and AutoCAD when I go to posh places. Thanks I'll have a play.
WOW Thank you!!!👍🏼👍🏼👍🏼
I could be mistaken, but you'll get a cleaner result at 27:33 if you move the Boolean to before the Solidify so the curve of the Skin doesn't make the edges concave.
I love these parametric modeling tips; good stuff!
We really need an actual extrude modifier. That's a really neat hack to use the Screw modifier though, I wish I knew that for a project a month ago!
love this explainations
Great ..As always..
Weighted Normal modifier tip, check Keep Sharp and Face Influence, and in the Bevel Modifier set the Face Strength Mode to Affected. That should really help!
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Poxa, excelente os seus tutoriais. Muita informação produtiva. Show! Obrigado pela oferta de bons conteúdos.
very clean and usefull stuff got yourself a new sub for sure.
THX!
Really cool way of going about using the modifiers! Not sure if mentioned already but if you want to bool 2 of those verts-only-screw/solidified objects you have to set the "mode" in the solidify modifier from simple to complex in both objects or else it doesn't work for me (2.83A using 1 Step in the screw modifier).
awww latest blender crashes when i try to Spin two vertices connected by an edge into a cylinder! But these are FANTASTIC tips and I love it. I hope one day blender allows you to have a page of "parameters" you can enter for your model, or variables to use in various fields so that your X dimension of a particular mesh can be say 2 times the Y dimension, or whatever.
Great tutorial!
Thank you!
24:15 You are actually changing the “Radius X” and “Radius Y” values. These are displayed in the Item tab in the properties toolshelf.
One of the best video of Blender
THX ♥️
Very Nice And Thank You.
THX
The cylinders you used to cut the metal bracket could be cubes with subdivision modifiers
You could even use a lattice to work with the deformation and arrays to place the holes
or cylinders made out of 2 (or even just 1!) vert - like in the 2nd part of this video ;)
@@chrisprenn exactly!
Chris, your da man! 👍
☺️