MORE Nondestructive Modeling in Blender

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  • čas přidán 29. 03. 2020
  • 2x .blend file available from / chrisp
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Komentáře • 318

  • @chrisprenn
    @chrisprenn  Před 4 lety +164

    BREAKING NEWS: Screw Modifier: I recorded this tutorial using the Blender 2.83 build from 2020-03-16 cuz I knew everything worked and I wanted to avoid surprises during recording. Now I download last night's build (2020-03-29) and the screw modifier allows 1 Step which makes this workflow even more awesome! (thx to @deadpin for the hint!)

    • @SJ98296
      @SJ98296 Před 4 lety +3

      Hi Chris, I am still running 2.80 due to the removal of some of the shading nodes I lean on in 2.82. I really liked your demo of this non-destructive workflow. I figured I would see if there was a way to get rid of that center cut from the screw modifier. I could be wrong here, but it looks like doing a planer decimate (1 iteration) modifier works to do the trick. Always more than one way to accomplish something in Blender. Thanks again for sharing and keep em coming! *Update* The decimate only works for the first few steps, and then it kinda falls apart.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 4 lety

      @@SJ98296 What shading nodes were removed in 2.82?

    • @SJ98296
      @SJ98296 Před 4 lety

      @@lawrencedoliveiro9104 There was a change in the voronoi noise generator (forget the mode, but there is one that makes cracks that are perfect for terrain), and 2.79 to 2.80 removed the npr shaders so I am still using 2.79 for toon shading projects.

    • @davidthurman3963
      @davidthurman3963 Před 4 lety +2

      non destructive modeling is incredibly interesting. keep it up Chris.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Před 4 lety

      @@SJ98296 I still see a Toon BSDF in 2.82 - is that what you meant? As for terrain, Musgrave seems more suited for that.

  • @thomastorodo9968
    @thomastorodo9968 Před 4 lety +113

    Should have called the video "101 ILLEGAL MODELLING TECHNIQUES IN BLENDER" and it wouldn't even be clickbaiting

  • @deadpin
    @deadpin Před 4 lety +57

    Setting steps to 1 is now possible. Use a new nightly build of 2.83 :)

    • @chrisprenn
      @chrisprenn  Před 4 lety +10

      Ohhhh! I kept the older version for recording the tutorial to avoid surprises... Will check this out!

  • @haithamsayed3235
    @haithamsayed3235 Před 3 lety +1

    Man, 1st 10 minutes into this and I am already amazed!! Thanks

  • @Paul_nutfrom80s
    @Paul_nutfrom80s Před 4 lety +5

    blender has always been armed with a great assortment of modifiers but no real explanation on how to use them thank you for filling that void & showing how powerful they are.

  • @LordoftheFleas
    @LordoftheFleas Před 4 lety +25

    Nice tutorial (as always)! Two comments:
    1) You can create a cylinder procedurally out of a single vertex by stacking Skin, Subdivision, and Cast (the latter set to "cylinder")
    2) By setting the "Offset" option of the Solidify modifier to zero, you get a symmetric extrusion on both sides of the face.

  • @harrismike6874
    @harrismike6874 Před 3 lety +1

    Bravo, You used Blender like CAD software, i think therefore thad CAD capabilities of Blender have enormous potential, developpers could push it forward, Thank you smart young man.

  • @theegg-viator4707
    @theegg-viator4707 Před 4 lety +2

    Pro-E in Blender! Excellent work!

  • @TheCobyRandal
    @TheCobyRandal Před 4 lety +16

    This is so powerful. I had no idea this was even possible with the screw modifier, and then they way you stack the modifiers is pro. Thank you for sharing your workflow. Something people should also keep in mind is Solidify can also use vertex groups with weights, so you can also vary your solidify width per vertex non destructively!

  • @TreeFrogOnATree
    @TreeFrogOnATree Před rokem +1

    Very practical and creative, thanks for uploading!

  • @awakenedcrowl
    @awakenedcrowl Před 4 lety +1

    I'm a 20 years old gamer and I enjoy creative Blender videos like that more than most gaming content. Man, sometimes I feel like nerd and I love it

  • @OptimusNiaa
    @OptimusNiaa Před 4 lety +2

    Edge Slide and pressing C to extend...wonderful!

  • @Sam-qe5wj
    @Sam-qe5wj Před 4 lety +2

    This video is Gold.

  • @andreyserov4636
    @andreyserov4636 Před 3 lety

    a few more ideas:
    1.use bevel modifier on a cube to have a "procedural cylinder"
    2.use hook modifier to control a "cutter" mesh "from outside", from object mode e.g. using an "empty"

  • @3dcadtutorials610
    @3dcadtutorials610 Před 4 lety +14

    13:40 I think this is the best method to teach modeling. Instead of doing step by step tutorials that only teach you how to copy, it's much better to teach how to creatively use different tools in cooperation with each other. Great video!

    • @chrisprenn
      @chrisprenn  Před 4 lety

      THX!
      please share, tweet, .... :)))

  • @mihailazar2487
    @mihailazar2487 Před 4 lety +6

    11:30 PRO TIP : Use a Decimate set to Planar of 0degrees to get rid of both that line down the center and also the "edge bevel"

  • @philippe6724
    @philippe6724 Před 3 lety +2

    It’s like an engineer taking a peek at the creative world. Wunderbar Chris, you’re an amazing instructor!

  • @talat2k4
    @talat2k4 Před 4 lety +20

    More non destructive modeling (beginner's) please!

  • @sim2g
    @sim2g Před 2 lety +2

    Hi Chris, this is great tutorial. THank you for the knowledge shared! Big like.

  • @cineblazer
    @cineblazer Před 4 lety +7

    I can’t express how useful this is

  • @macrumpton
    @macrumpton Před 4 lety +6

    This sort of non destructive workflow makes for a lot of saved time when you have to edit stuff. Here's hoping Blender continues the trend towards parametric modeling tools.

  • @sottozen
    @sottozen Před 4 lety +4

    A lot to learn here! Thanks

  • @TinyMaths
    @TinyMaths Před 4 lety +1

    This method, which I learned mainly from watching your lenses non-destructive videos, really changed the game for me. Up until then I followed a few tutorials successfully and attempted to make a few models with references but I had so many mesh issues that I ran into difficulties I just couldn't solve. Now, since December last year, I've been able to create models and looking at them, I think, wow, did I do that? It's early days yet as I've only been at it for a year, so I hope things keep improving as I slowly add new knowledge on top of the basics you taught me. Essentially, I've been learning how to manage the issues related to destructive modeling while using non-destructive in areas where it is a viable method. Can't wait to watch this and learn more.

  • @scottcourtney8878
    @scottcourtney8878 Před 3 lety +1

    Brilliant, clear, creative, and fun to watch. Thanks!

  • @jamestate1145
    @jamestate1145 Před 4 lety +1

    I don't think you were talking too much Chris! Every bit was GOLD:))

  • @kendarr
    @kendarr Před 4 lety +2

    This is nothing short of pure magic, i need to try these, so cool

  • @GuilhermeRodriguezz
    @GuilhermeRodriguezz Před 4 lety +3

    Please keep making nondesctructive tutorials! It´s awesome!

    • @chrisprenn
      @chrisprenn  Před 4 lety

      kinda not sure what else to do....

  • @tomaubier6670
    @tomaubier6670 Před 4 lety +1

    Best overview on non destructive modelling out there! Keep on going!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +5

    14:42 And don’t forget, you can use nondestructive modelling to create your cutter object as well!

  • @shakesbeer5171
    @shakesbeer5171 Před 3 lety +1

    ahaha the screw modifier doing the extruding job just killed me. That's some awesome modifier magic you do there!

  • @iainpendery8623
    @iainpendery8623 Před 4 lety +1

    Great video as normal Chris. Keep up the good work - I never fail to learn something new every time!

  • @SwissplWatches
    @SwissplWatches Před 4 lety +1

    Absolutely brilliant. Thank you Chris.

  • @maors86
    @maors86 Před 4 lety +1

    Genius! It's something I've been so missing. Kind of extrude modifier to mix withe solidify later. Thanks

  • @premainteractive
    @premainteractive Před 4 lety +1

    Another amazing tutorial. I love it!!! Thanks a lot!!!

  • @treetoplake
    @treetoplake Před 4 lety +1

    Thanks once again Chris .. I'm getting insights into new workflows that will surely be useful in real projects.

  • @MrVilboux
    @MrVilboux Před 4 lety +1

    Really nice use of modifiers. I learned a lot. Cheers!

  • @chAXvrl
    @chAXvrl Před 4 lety +1

    it just blew my mind watching this. thank you, man

  • @kuro2ck
    @kuro2ck Před 4 lety +5

    I can see why these are popular, keep them coming :)

    • @chrisprenn
      @chrisprenn  Před 4 lety

      ...check out the other 3 videos (see links in video description)

  • @Sebaring
    @Sebaring Před 4 lety +3

    Very interesting indeed! The more i learn, the more i realize i know little, but always enjoy learning from skilled people! =) Thanks for sharing.

  • @namedjasonc
    @namedjasonc Před 4 lety +1

    These techniques are incredible and I've learned a ton by watching this! It sounds like the nightly build lets you resolve your screw modifier issue; another way to do so would be to add a Decimate modifier, but change it to Planar and use 0.1 degree for the angle limit.

  • @holzingermichael
    @holzingermichael Před 4 lety

    such a nice tutorial - its by far my most favourite blender tutorial i have ever seen! it matches perfect my workflow in 3dsmax which is very modifier based and non destructive! keep on this good work! i even can see this type of workflow in tracing dwg files for architecture use. in 3dsmax i always use splines together with extrude and shell modifiers to model buildings!

  • @sylviem.4832
    @sylviem.4832 Před 3 lety +1

    Awesome tutorial, thank you very much!

  • @kalfakanti
    @kalfakanti Před 4 lety +1

    i really like the way creating cube & cylinder with 2 vertices

  • @vzastaroth
    @vzastaroth Před 4 lety +1

    It's an enormous help to me. Thanks!

  • @sobreaver
    @sobreaver Před 3 lety +1

    Really interesting stuff, helps to understand from a different perspective and eventually, come up with new creative ways to do things. Will be on the look out for the next one :)

  • @markzaikov456
    @markzaikov456 Před 4 lety +1

    Awesome! Thank you!

  • @johndifool7930
    @johndifool7930 Před 3 lety +1

    fantastic
    Thank you Chris.

  • @moiggc
    @moiggc Před 4 lety +1

    Taking note of nondestructive modeling, thank you Chris!

  • @ohbe8156
    @ohbe8156 Před 4 lety +3

    That "calculate order" 7:13 would have consumed 2 hours of my time... Thanks for the great tip.

  • @deadpoolbr0
    @deadpoolbr0 Před 3 lety +1

    so simple and so cool, thank you, sir!

  • @jessetomi
    @jessetomi Před 4 lety +1

    Stumbled upon this channel and this is the best sub I have made this year! Thanks Chris

  • @torzaa18
    @torzaa18 Před 4 lety +13

    I was shocked when you just casually deleted that haha. I was admiring it.

  • @lmmnil4574
    @lmmnil4574 Před 4 lety +1

    Amazing work! Liked and subed!
    Keep it up

  • @klonhead
    @klonhead Před 4 lety +2

    great video. Thanks!

  • @carthkaras6449
    @carthkaras6449 Před 4 lety +1

    This is really great !

  • @jedemopro
    @jedemopro Před 4 lety +1

    Very, very useful for modeling whatever. Thanks, Chris.

  • @shakesbeer5171
    @shakesbeer5171 Před 3 lety +1

    NEVER will I ever create a cylinder EVER again in blender. Thanks so much for this video!

  • @Gajoobles
    @Gajoobles Před 3 lety +1

    Thanks for this it was awesome!

  • @ChrisAllenMusic
    @ChrisAllenMusic Před 4 lety +2

    Just killin' it with these tutorials Great stuff, thanks!

  • @pseenazloy6409
    @pseenazloy6409 Před 4 lety +2

    So extruding a single edge objects is possible!!! 🤯🤯🤯 Thank you, thank you! I looked for this ever since transferring from Max! Already gave up... It will make generating hard-surface objects so, so much easier.

    • @hestedroschen
      @hestedroschen Před 3 lety

      I'm fighting through this with a simple SVG I imported. I can extrude with the screw but I can't make the bevel work.

  • @torzaa18
    @torzaa18 Před 4 lety

    This is beautiful!

  • @s90210h
    @s90210h Před 4 lety +13

    you should combine this with animation nodes, see how far you can go with animating this procedural modelling! pretty sure you'll come up with dope stuff!

  • @MaximumAbility
    @MaximumAbility Před rokem +1

    I would like to see in blender out of box such tools as in mesh machine (L_Select, Weld nearest vertices with range adjusting, offset cut)

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +2

    14:09 One thing I have done in some projects is put all the cutter objects into a separate “Cutters” object collection, which is excluded from the final render. Then I can hide/show them all at once.

  • @R00ZBEH
    @R00ZBEH Před 4 lety +1

    THANKS! can't believe I learned so much in 35 minutes.

  • @omma911
    @omma911 Před 4 lety +2

    This is brilliant. I used to abuse the deformers in Maya in similar ways. 😄

  • @mycslab-sikar9424
    @mycslab-sikar9424 Před 4 lety +1

    Thanks Chrish, perfectly explained

  • @nztuber
    @nztuber Před 4 lety +1

    Great stuff, Chris - clear explanations, good pace.
    I've worked with the great Hard Ops plugin for a month but this video feels like "Hard Ops: The Missing Documentation. Part 1." ;)
    Thank you!

  • @mikelittlenz
    @mikelittlenz Před 4 lety +1

    Wow this is excellent Chris, thanks so much :)

  • @pikachufan25
    @pikachufan25 Před 2 lety +1

    i knew about the screw Combo but didn't realize i could make a Planar out of it LUL

  • @thezachlambert
    @thezachlambert Před 4 lety +1

    ❤️ you for this.

  • @sourdonkeyjuice
    @sourdonkeyjuice Před 4 lety +2

    New sub. Great tutorial, thanks!

  • @Dingle.Donger
    @Dingle.Donger Před 4 lety +2

    I've never subbed to a channel this quickly.

  • @andreyserov4636
    @andreyserov4636 Před 3 lety +1

    That's amazing how many "aha moments" this man forces me to experience^)) His level tone of voice makes me go to sleep however the rich flow of "aha moments" keep me not only awake but also very excited:))

  • @user-fg9vc5es4x
    @user-fg9vc5es4x Před 4 lety +2

    very nice tutorials , I learnt a lot from you , so thanks
    You can solve problem of extra edges created by screw modifier by using Decimate modifier with planar option active

  • @moranjackson7662
    @moranjackson7662 Před 4 lety +2

    I come from 3D Studio Max and I miss this kind of modelling so much...
    Great Video!
    I wonder if there will ever be a Edit-Mesh Modifier for this workflow :)
    But I think not...

  • @LinkdCG
    @LinkdCG Před 4 lety +3

    For 2.82 and versions below you could use a decimate modifier with the mode set to planar to work around the 2 steps limit :) Won't work in every situation but for the first shape it would work :)

    • @chrisprenn
      @chrisprenn  Před 4 lety +2

      note: check my pinned comment here on CZcams ... things are improving rapidly ;)

  • @aydinozdemir9359
    @aydinozdemir9359 Před 4 lety +1

    Thanks. Nice tutorial for beginners.

  • @CreativoErratico
    @CreativoErratico Před 4 lety +1

    Sweet jesus. I'm on minute 20 and I've already filled my brain with new things. Enough for today.

  • @randomchannel8912
    @randomchannel8912 Před 4 lety +1

    Great Video

  • @ronthehybrid
    @ronthehybrid Před 4 lety +1

    SAVED MY MODELING LIFE!

  • @xpanse
    @xpanse Před 3 lety +1

    Great video. Smashed that like button as instructed.

  • @adrianward102
    @adrianward102 Před 4 lety +4

    This is interesting. I have never used Blender for this sort of stuff. I use FreeCAD at home and AutoCAD when I go to posh places. Thanks I'll have a play.

  • @Aharon_I
    @Aharon_I Před 3 lety

    WOW Thank you!!!👍🏼👍🏼👍🏼

  • @JamieHamelSmith
    @JamieHamelSmith Před 4 lety +2

    I could be mistaken, but you'll get a cleaner result at 27:33 if you move the Boolean to before the Solidify so the curve of the Skin doesn't make the edges concave.
    I love these parametric modeling tips; good stuff!

  • @Keavon
    @Keavon Před 4 lety +1

    We really need an actual extrude modifier. That's a really neat hack to use the Screw modifier though, I wish I knew that for a project a month ago!

  • @jleao2990
    @jleao2990 Před 4 lety +1

    love this explainations

  • @johanverm90
    @johanverm90 Před 3 lety +1

    Great ..As always..

  • @josephburgan3D
    @josephburgan3D Před 4 lety

    Weighted Normal modifier tip, check Keep Sharp and Face Influence, and in the Bevel Modifier set the Face Strength Mode to Affected. That should really help!

  • @Josabooba
    @Josabooba Před 2 lety +1

    Chris P has gained 1 additional Subscriber...

  • @demirfranca301
    @demirfranca301 Před 3 lety

    Poxa, excelente os seus tutoriais. Muita informação produtiva. Show! Obrigado pela oferta de bons conteúdos.

  • @swisslin
    @swisslin Před 4 lety +1

    very clean and usefull stuff got yourself a new sub for sure.

  • @monkmichel9477
    @monkmichel9477 Před 4 lety +1

    Really cool way of going about using the modifiers! Not sure if mentioned already but if you want to bool 2 of those verts-only-screw/solidified objects you have to set the "mode" in the solidify modifier from simple to complex in both objects or else it doesn't work for me (2.83A using 1 Step in the screw modifier).

  • @systemG3000
    @systemG3000 Před 4 lety +1

    awww latest blender crashes when i try to Spin two vertices connected by an edge into a cylinder! But these are FANTASTIC tips and I love it. I hope one day blender allows you to have a page of "parameters" you can enter for your model, or variables to use in various fields so that your X dimension of a particular mesh can be say 2 times the Y dimension, or whatever.

  • @diver2048
    @diver2048 Před 4 lety

    Great tutorial!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Před 4 lety +2

    24:15 You are actually changing the “Radius X” and “Radius Y” values. These are displayed in the Item tab in the properties toolshelf.

  • @emilie1977
    @emilie1977 Před 4 lety

    One of the best video of Blender

  • @infofun9270
    @infofun9270 Před 4 lety +1

    Very Nice And Thank You.

  • @TristanGrimaux
    @TristanGrimaux Před 4 lety +1

    The cylinders you used to cut the metal bracket could be cubes with subdivision modifiers

    • @TristanGrimaux
      @TristanGrimaux Před 4 lety +1

      You could even use a lattice to work with the deformation and arrays to place the holes

    • @chrisprenn
      @chrisprenn  Před 4 lety +1

      or cylinders made out of 2 (or even just 1!) vert - like in the 2nd part of this video ;)

    • @TristanGrimaux
      @TristanGrimaux Před 4 lety

      @@chrisprenn exactly!

  • @parkflyerindonesia
    @parkflyerindonesia Před 4 lety +1

    Chris, your da man! 👍