Realistic exterior night lighting with V-Ray for 3ds Max

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  • čas přidán 26. 07. 2023
  • Explore all things rendering, and more at www.chaos.com/learn
    Download project files and follow along: bit.ly/3Kf43pj
    In this tutorial you'll learn how to set up lighting for nighttime scenarios. You’ll also learn how to set up the environment lighting using an HDRI from Chaos Cosmos, and also how to add artificial lights, street lamps and interior lights, that will be visible from the outside of the building. See how you can tweak the parameters to fine-tune the lighting and create realistic renders-plus, many other useful tips and tricks on denoising, managing multiple lights in a scene, and more.
    Don’t forget to download the scene and try the techniques yourself to take your visualizations to the next level.
    If you have any questions or suggestions for future tutorial topics, please let us know in the comments section below.
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Komentáře • 18

  • @iannolisgeorgianimis4925
    @iannolisgeorgianimis4925 Před 10 měsíci +4

    Great series of tutorials. Could you make some relating to animation? Best tips, ways to avoid flickering and so on?

  • @blackopsone2501
    @blackopsone2501 Před 7 měsíci

    thats a simple and cleaner render owesome

  • @abubakarabdul9755
    @abubakarabdul9755 Před 10 měsíci

    Nice tutorial, well done 👍🏾…

  • @ibrahimelosta7422
    @ibrahimelosta7422 Před 7 měsíci

    The best channel ever ❤️

  • @adouanehamza
    @adouanehamza Před 10 měsíci

    Nice work do you have any other work

  • @Knowledgeseeker70
    @Knowledgeseeker70 Před 10 měsíci

    Have you used Brute force and light cache?
    what are the parameters for those?

    • @franciscop.4727
      @franciscop.4727 Před 10 měsíci +1

      Just use default, they are very good for most cases, for interiors you can increase the Ligh cache to 2000 if need it

    • @Knowledgeseeker70
      @Knowledgeseeker70 Před 10 měsíci +1

      @@franciscop.4727 thanks for the prompt reply sir!

  • @nsevv
    @nsevv Před 10 měsíci +1

    Where is the milkyway?

  • @DanFrederiksen
    @DanFrederiksen Před 10 měsíci +1

    No need to capture in 60fps, that's overkill. 30fps is plenty.
    Also your denoiser needs to work on the lighting solution, not the mixed results with textures because it just blurs out subtle textures and is therefore entirely useless.

    • @belialarchitect1678
      @belialarchitect1678 Před 10 měsíci +1

      You need to relax, every desktop capture recoding sets at 60fps. If you have so much criticism... make your own tutorial video

    • @DanFrederiksen
      @DanFrederiksen Před 10 měsíci

      @@belialarchitect1678 I think you need to relax. What I said was very sensible and very pertinent. Their denoiser that they are touting in this video simply doesn't work and I've mentioned it for them before. It need to denoise the light, not try to denoise the resulting image that is mixed with subtle textures. If it would denoise the light it could produce great images almost instantly but because it also blurs textures the image does not become usable sooner than without the denoise, entirely undermining the value.
      If they do it right it would be hugely valuable. As it stands, it's worthless. It's more complicated to do it right but that's no excuse for failing completely while pretending it works.

    • @FelipeGonzalez-xn2mj
      @FelipeGonzalez-xn2mj Před 5 měsíci +1

      can you apply the denoiser only to the lighting solution?

    • @DanFrederiksen
      @DanFrederiksen Před 5 měsíci

      @@FelipeGonzalez-xn2mj do you mean is it technically possible to do that? yes, very much so but not as easy as just working on the final image.

  • @mae2309
    @mae2309 Před 9 měsíci

    how come when I save my image from the vray buffer. when I open it. it does not look the same. my exposure is way differente.. any ideas.. cheers. thank you in advanced

    • @alejosg-axis
      @alejosg-axis Před 3 měsíci +1

      Hi, I believe it to be color management within frame buffer. Check Display Correction setting in frame buffer and make sure to check Save RGB primaries conversion. Otherwise check your Color Mapping settings with render settings. Frame buffer will usually apply a 2.2 or srgb correction when saving the output. Good luck!

    • @mae2309
      @mae2309 Před 3 měsíci

      @@alejosg-axis am ususally wokring on ACES.. but it works.. thank yo umate

  • @khurramsa5133
    @khurramsa5133 Před měsícem

    oh man come on!!!!why you people using higher 3dsmax versions which not everyone have these:( you should explan in the lower like atleast 2020 ,because just to follow you i'v had this embarisment to install 2020 all in my system ,this is time wasting , now i installed 2014 , please think about this .