Master Skin Projection in Mari
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- čas přidán 26. 08. 2024
- During this webinar, Character Artist Tom Newbury will break down his character creation workflow using Mari and explain the process of how to perfect projecting skin detail to create realistic characters. Watch this webinar to learn texturing tips and tricks, enhance your skill-set.
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learn.foundry....
Thanks a lot
Way you teaching.. Love it
Gracias, esto es justo lo que necesitaba.
Thanks a lot
Thanks for this tutorial! I've bought a few of your tutorials and learning a lot and going to by some more. I did have a problem with the Zwrap technique when it came to converting them in XNormal. I was getting the same error unhandled exception. I used the photoshop method but Mari still couldn't see my tif files when I wanted to import them Still don't know what I'm doing wrong here. The manual method you showed here would work fine but does it work with Displacement, Albedo RAW and Utility maps? Any help would be appreciated,
he have paid tutorials ? can you plz post the link
@@GassemAlkier ayy I follow u on insta haha ,what a surprise
Hi. The video quality is not good, it's smoothed a lot and we don't see the details which is so important. May be your screen resolution was 4k and the video was scaled to 1080p. At the beginning you told there is a video available on the gumroad which shows how you created tiled textures used in this video. Could you please post the link to this video. Thanks.
Can someone tell me what those maps were of thr coloured face? And where I can get them from. I've finished a really detailed character from maya into zbrush, and now with to add realistic skin. Is it possible to make a map of a face like that from the model I based my character off of?
TexturingXYZ
How did you get the coloured square maps?