Mari Texturing From Start to Finish: Texturing Props with Mari Smart Masks for VFX Production

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  • čas přidán 12. 09. 2024
  • After talking to some of my Facebook group members, it seems like people are really interested to see some good old prop texturing in Mari for VFX production! So here it is!
    In this tutorial I will also dig into using smart masks from the new Mari Extension Pack to create our material masks!
    Hope this is helpful!
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Komentáře • 61

  • @ericandersson1620
    @ericandersson1620 Před 4 lety +3

    Even as a texture artist in the industry I found this very insightful. Always fun to see how other people approach assets. Looking forward to more videos!

  • @scarabrae
    @scarabrae Před rokem +2

    Hi Chun Chun - I'm guessing you probably know by now - but if not at 4:25 when asking about baking in Mari, we now can have the Substance Baker Bridge right within Mari. All of SP's great baking tools are integrated with the bridge.

  • @OmarHesham
    @OmarHesham Před 4 lety +3

    Very great and in-depth! Thanks for covering smart masks too.

  • @paulygonn7949
    @paulygonn7949 Před 4 lety +1

    I would love to see you do a complete course like your Mari one only with Substance Painter as the tool. Huge fan of your tutorials, keep up the great work.

  • @monsterinsane2228
    @monsterinsane2228 Před 4 lety +2

    thank you a lot! I really love your tutorials! so helpful

  • @user-hw3zk8nt7t
    @user-hw3zk8nt7t Před 4 lety

    Suddenly, dopamine is spurting. Thank you ~ ❤️❤️❤️

  • @kevduran_
    @kevduran_ Před 4 lety +1

    Awesome! thanks for share your knowledge with us

  • @MANIAKRA
    @MANIAKRA Před 4 lety +1

    Wow, great channel, just discovered you today. Nice work

  • @ahmedshakib3883
    @ahmedshakib3883 Před 3 lety

    This is a superb tutorial , I am going to try out these techniques.Thanks.Peace.

  • @richardturner6576
    @richardturner6576 Před 4 lety +1

    thank you so much,extremely useful .

  • @Yehoogame
    @Yehoogame Před 4 lety +1

    WOuld be lovely to do this or something similar in Painter, because I belive a lot of artists struggle with wood texturing :)

  • @ChiaXinLin
    @ChiaXinLin Před 4 lety +1

    Thanks for you sharing!

  • @scarabrae
    @scarabrae Před 4 lety +1

    Very helpful.

  • @1stepahead785
    @1stepahead785 Před 4 lety

    Superb, thanks for sharing

  • @3DSgeek
    @3DSgeek Před 4 lety +1

    Thank you.

  • @skyrimods2357
    @skyrimods2357 Před 4 lety +1

    En cuanto leí el título me convenciste 😊❤️

  • @mister13sud
    @mister13sud Před rokem

    merci pourle tutoriel

  • @brucelong4640
    @brucelong4640 Před 4 lety +1

    非常感谢分享,最重要的是思路,流程和细节观察。

  • @user-ml1jb7om9h
    @user-ml1jb7om9h Před rokem

    Good time. Pts need your help, when loading a texture in Mari using aces profile 2065-1 at 16K, it does not give any errors, but the texture itself is not displayed! More precisely displayed, but just in black. When using other profiles such as sRGB, acescg - everything falls into place and is displayed normally.

  • @rg3dart778
    @rg3dart778 Před 4 lety +1

    Nice sir 👍👌

  • @dibujosyconceptos-arteokendo

    Tus trabajos son tan hermosos como tu

  • @sawantrupesh39
    @sawantrupesh39 Před 4 lety +1

    Yeah I like this flow.Thank you so much for this !! now the only concern about maskbulider, did u explain it before in any videos ?

    • @ArtruismDigital
      @ArtruismDigital  Před 4 lety +1

      No this is the first time I use it. Can check out Mari extension pack CZcams channel for more detailed explanation.

    • @MariExtensionPack
      @MariExtensionPack Před 4 lety

      You can find the Mask Builder Tutorial here:
      czcams.com/video/lSIdwT9ILfo/video.html

  • @santiagopinillaruiz2923
    @santiagopinillaruiz2923 Před 4 lety +1

    Nice

  • @arjunsawant8281
    @arjunsawant8281 Před 4 lety

    Please check the MightyBake application for baking mesh maps. In terms of baking quality and the result, MightyBake is better than substance painter. BTW, great tutorials and thank for sharing valuable infos.

  • @AikauOliva
    @AikauOliva Před 4 lety

    I love your job. Is possible do you make more tutorials but with Substance? Congrats your channel is greattttt.

  • @Strubey
    @Strubey Před 4 lety +1

    Great stuff! :) I'm curious though, what's your process when it comes to painting diffuse maps for metals when they get brighter and brighter? As bright and shiny metals generally don't have a strong diffuse component and get most of it's details through the reflection color, roughness & bump + possible surface dirt/dust, if you understand what I mean. If you have full diffuse contribution in the shading you won't get proper metal fresnel (depending on the material of course). Hope that makes sense haha

    • @ArtruismDigital
      @ArtruismDigital  Před 4 lety +1

      when it gets brighter and more reflective, more work in the spec color and tarnish on top. because that is what you will see the most. depends on the metal, work on what you will see more.

    • @Strubey
      @Strubey Před 4 lety

      @@ArtruismDigital Makes sense, thanks!

  • @fn4957
    @fn4957 Před 4 lety

    Great tutorial. The only thing I didn't quite get is the Bump map process. With Mari I always get so many artifacts... And I don't know how to approach it like in Substance.

    • @ArtruismDigital
      @ArtruismDigital  Před 3 lety

      you need to lower the contrast on your bump either in Mari or in the render engine, then it will star to look better.

  • @webworkman
    @webworkman Před 4 lety

    You can bake maps in Modo directly, both AO and curvature. And no idea why is it so slow in MARI ...

  • @boneivory2020
    @boneivory2020 Před 4 lety

    I'm curious in a typical big production studios. Do they have a library of high resolution textures, maps, photos references for the artist to use from ? or We have to make everything from scratch by ourselves ?

    • @ArtruismDigital
      @ArtruismDigital  Před 4 lety +1

      Some have a well organized library, some have less organized library. Most of them have subscription to different textures libraries online. You do need to create your own from time to time when the subject is super specific as well. Hope that helps!

    • @boneivory2020
      @boneivory2020 Před 4 lety

      @@ArtruismDigital Wow thanks for the fast response. Looking forward for your future stuff.

  • @DGFA-
    @DGFA- Před 3 lety

    Hi, is there a reason why you do not use the "mesh map" preset in SP for exporting the AO and Curvature maps?

  • @patwantsinghrock704
    @patwantsinghrock704 Před 4 lety

    Dear mam, could you tell me where we can download xyz texture and have you made any video training Maya and Mari and zbrush and substance workflow?

    • @3DSgeek
      @3DSgeek Před 4 lety +1

      from texture . xyz website

  • @nyeomjun
    @nyeomjun Před 4 lety +1

    Can you add English subtitles?
    I want to translate smoothly.

  • @asimhero2057
    @asimhero2057 Před 4 lety

    Hi Talented girl, Zbrush is very difficult to use eh.

    • @ArtruismDigital
      @ArtruismDigital  Před 4 lety +1

      Concentrate sometimes to just practice zbrush, you will get it!

  • @patwantsinghrock704
    @patwantsinghrock704 Před 4 lety

    If sometimes I need your help relating myself doubt can you help me. Do you have any blog or artsation and any social contact. Where I can put my doubt quires?

  • @sara9373
    @sara9373 Před 4 lety

    where can i get this model for practice?

  • @riglas31
    @riglas31 Před 4 lety +1

    To be a great texture artist you need to be an Uchiha

  • @shanjeevan142
    @shanjeevan142 Před 3 lety

    Thank you