It's been a while since I went through your channel. It is a pleasure to see that your videos are still very good despite the time that has passed. Now Mari has some new nodes but the technique you use in the videos is still impressive.
Great video! But I don't understand the point of using Mari if you're baking maps in Substance anyway. In that case why not just use Substance for the entire process, since as far as I can tell it could do everything shown here?
Thank you for sharing this even though it sounds like you're probably really busy with work! Just curious, do you think you weren't happy with the results because you tried to match the reference so closely? I wonder if you would have been more satisfied with the look if you had put more of your own artistic spin on it. Either way it looks great and seems like it was a good exercise.
Was a great exercise for sure. I think I don't have enough ref for me to match, so doing a lot of guessing resulted in a final look that prob could be better.
Nice video, especially the creation of masks in PS for Mari, have I mentioned I'm now sold hand painting using masks? :) - Also, good to hear your views as well as the other guys on tonight's Foundry Panel webinar.
For film texture, I suggest something that you can dig deep into creating details, so big or small asset depends on you current skills. Something you can show case texture details so a lot of cases it means something old, used and damaged. That can be anything.
Substance is the preferred software for games. Game assets in a lot of cases do not require multiple UDIM, which is a strong benefit of Mari. I am sure some people still use it for some hero assets but not the norm.
OMG. I love her technicality. the way she talks is addictive. Continue taking care of this channel and it will rocket at some point sooner than later.
It's been a while since I went through your channel. It is a pleasure to see that your videos are still very good despite the time that has passed. Now Mari has some new nodes but the technique you use in the videos is still impressive.
Thank you for Sharing skill ! I always enjoy watching your video
Lovely video, thank you so much for your videos helping people learn is truly an amazing thing and you are amazing!
very very helpful, thank you.
great workflow using the strengths of each software. thanks for sharing :]
Turned out great! Maybe adding a bit of smaller breakup would give it the final touch to break with the big shapes.
super great work, im so gonna learn mari from you!
Thank you for sharing skill ! Thank you so much .
The technique you use is very enticing.
You've done a great job!
Thanks ,
Great video! But I don't understand the point of using Mari if you're baking maps in Substance anyway. In that case why not just use Substance for the entire process, since as far as I can tell it could do everything shown here?
awesome as always
13:24 "..I wasn't too happy with how it turned out.." - OMG, I'd kill to be able to get that stellar result!! :) Impressive work and video!
great! tnx
Thank you for sharing this even though it sounds like you're probably really busy with work! Just curious, do you think you weren't happy with the results because you tried to match the reference so closely? I wonder if you would have been more satisfied with the look if you had put more of your own artistic spin on it. Either way it looks great and seems like it was a good exercise.
Was a great exercise for sure. I think I don't have enough ref for me to match, so doing a lot of guessing resulted in a final look that prob could be better.
Nice video, especially the creation of masks in PS for Mari, have I mentioned I'm now sold hand painting using masks? :) - Also, good to hear your views as well as the other guys on tonight's Foundry Panel webinar.
Thanks for tuning in!
when making a portfolio piece do you recommend a prop or a big asset like a car/large furniture etc?
For film texture, I suggest something that you can dig deep into creating details, so big or small asset depends on you current skills. Something you can show case texture details so a lot of cases it means something old, used and damaged. That can be anything.
@@ArtruismDigital got it, thx
太强了
Where do you usually get your base texture images?
A lot of megascan nowadays, textures.com and many self made textures I collected through out the years.
能不能讲解下Arnold如何还原Mari贴图节点 Mari怎么导出贴图步骤 ,谢谢
I don't fully understand the question in Chinses because I never worked in Chinese. I only understand commonly used Chinese.
Do I really need to learn Mari or Substance painter and Designer would be good if I were applying for texture artist for games?
Learn substance painter and designer.
Hello, the version number displayed on the top of the MARi interface is gone. How can it be displayed?
I use Mari 4.6v3
How to import substance printer mask into Mari can you explain this I I really know it
select a Mari paint node or layer, right click and import texture.
Two weeks?! I will hate my life if I will do some vase for a two weeks.
Why is Mari not used in games?
Substance is the preferred software for games. Game assets in a lot of cases do not require multiple UDIM, which is a strong benefit of Mari. I am sure some people still use it for some hero assets but not the norm.
@@ArtruismDigital I see. Thank you for answering!
Dearest beautiful voiceful lady y Iam In Love With U Please explain......I beg Of U.