Blender Tutorial - How to Create Mist with Mantaflow (2.90)

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  • čas přidán 9. 07. 2024
  • Hello everyone! In this Blender tutorial we will be creating mist/dry ice using Mantaflow in Blender 2.90. We will also learn how to create a very light smoke material.
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    • Blender Tutorial - How...
    Blender Tutorial Mantaflow Smoke Simulation Eevee Mist How To Blendermadeeasy Animation Beginner 3D

Komentáře • 156

  • @BlenderMadeEasy
    @BlenderMadeEasy  Před 3 lety +11

    Come join the BlenderMadeEasy discord to share artwork and ask questions!
    discord.gg/2YcMjXK
    If you got stuck at all in this tutorial leave a reply and I will try to help out!

    • @copypaste3526
      @copypaste3526 Před 3 lety

      Thanks for making an update and link it from the old video.

    • @ThyeKokorow
      @ThyeKokorow Před 2 lety

      i am sorry baking the domain shouldn't effecting the effector, yes? i mean, if i putted the effector after baking and is it isn't behaving as i would like it would, so getting inside an icosphere, is because i didn't baked all together? this doesn't seem making sense to me, i mean...

    • @ThyeKokorow
      @ThyeKokorow Před 2 lety

      is blender 2.93

  • @mkhvisuals
    @mkhvisuals Před 3 lety +41

    literally working on smoke sims and this is what i need rn at 5am in the morning

  • @blndrvillain2431
    @blndrvillain2431 Před rokem +4

    Thank you so much for the amazing tutorial.
    I have a QUICK TIP for those who want to add even more detail to the smoke: in the shader editor you can add a third color stop in the color ramp, which you turn black. Then place the white color stop between the two black color stops. And drag the two black color stops pretty close to the white one. Thereby the smoke will look more realistic (from my point of view). :)

  • @himanshunagnure4771
    @himanshunagnure4771 Před 3 lety +37

    Was looking for this the whole time along

  • @AxonMediaSeattle
    @AxonMediaSeattle Před 3 lety +13

    This is probably the best/most concise explanation I've seen of how to do this. I've been working on a smoke monster on and off since the summer, and I've only just recently perfected the smoke behavior I was aiming for.

  • @kordru
    @kordru Před 3 lety +3

    thanks for making this! now i know how to easily make smoke effects without manually making the domain/flow etc.

  • @zimba7768
    @zimba7768 Před 3 lety

    This is one of the few tutorials that was easy to follow. Thanks for this.

  • @sandywatson5806
    @sandywatson5806 Před 3 lety +1

    i thoroughly enjoy your videos, straight to the point and very helpful. thanks

  • @BrianLife
    @BrianLife Před 2 lety

    Thanks, I really like how clear and articulate you are.

  • @KennyPhases
    @KennyPhases Před 2 lety

    Thank you for the tutorial! You helped me out a ton!

  • @CElectriX
    @CElectriX Před 3 lety

    Great tutorial, thank you so much for sharing! 😎👍

  • @synapse349
    @synapse349 Před měsícem

    This could use an update just because there have been more emission control settings added, like light groups and light linking. But this is top notch explanation.

  • @colinboileau3448
    @colinboileau3448 Před 3 lety

    this brings me so many ideas
    thank you

  • @venraikov
    @venraikov Před 3 lety +1

    Fire and smoke tutorial for 2.90 will be useful! Thanks!

  • @cognitivebend
    @cognitivebend Před 3 lety

    Very helpful, thanks man.

  • @BigAntVideo
    @BigAntVideo Před 2 dny

    Fantastic tutorial - thank you so much.

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt Před 6 měsíci

    Just baked it in Blender 4.0 and it works perfectly. Thanks for bloody amazing tutorial BME, youre cool as ice !!

  • @timeforrice
    @timeforrice Před 3 lety

    Great video with good explaination. Thank you!

  • @jakpdf
    @jakpdf Před 3 lety +6

    for some reason i cant see the smoke in any view modes, is there something i did wrong?

  • @NebMotion
    @NebMotion Před 3 lety

    this is great thank you.

  • @beppesabatini3dhdcomputera664

    A very helpful tutorial, thanks! One suggestion--In my installation (Blender 2.93), I had to set up the shading for the Smoke Domain a little differently. In the video, the Math (Multiply) node is inserted between the Volume Info node, and the Color Ramp node. In my system, I had to place the Math node between the Color Ramp node, and the Principled Volume node, to get it to take effect. Now I can make the mist thicker and thinner! Thanks and I'll be looking forward to more tutorials.

  • @elliottpatterson8134
    @elliottpatterson8134 Před 3 lety

    Thank you so much for the cyles tip!

  • @mayaamis
    @mayaamis Před měsícem

    AMAZING! thank you 🥰

  • @blenderzone5446
    @blenderzone5446 Před 3 lety

    that was great!

  • @rhylschermatz5809
    @rhylschermatz5809 Před 3 lety +1

    very interresting, thank you.

  • @tcheadriano
    @tcheadriano Před 3 lety

    Awesome!!!

  • @ayhanunsal9153
    @ayhanunsal9153 Před 3 lety

    Thank you so much for this video.

  • @chrislitmen
    @chrislitmen Před 3 lety

    Very simple and crisp video.

  • @mistube
    @mistube Před 3 lety

    nice. thank you for your efford making this tutorial :)

  • @christianmendez4529
    @christianmendez4529 Před rokem

    thanks for sharing! great tutorial!

  • @ohmararain3d
    @ohmararain3d Před 3 lety +1

    Thank you sir.

  • @yugendommy153
    @yugendommy153 Před 3 lety +3

    Dopeee. Love your simulations man

  • @justicemagagane5737
    @justicemagagane5737 Před 6 měsíci

    LOVE IT AMAZING VERY USEFUL

  • @scotch_onrocks1876
    @scotch_onrocks1876 Před 3 lety

    Great tutorial

  • @buatnyampah4235
    @buatnyampah4235 Před 3 lety

    Incredibles !!!!

  • @alexdib3915
    @alexdib3915 Před 2 lety

    Thank you sir!

  • @backforblood3421
    @backforblood3421 Před 2 lety

    Thank you very much!!

  • @pamecv4628
    @pamecv4628 Před 4 měsíci

    Me ayudó mucho, muchas gracias

  • @emptiness116
    @emptiness116 Před 3 lety +1

    thank youuuu

  • @kingadam8064
    @kingadam8064 Před 3 lety +1

    This fix all my problems with smoke simulation.

  • @zkgenius9190
    @zkgenius9190 Před rokem

    superb

  • @timotheesadowski8967
    @timotheesadowski8967 Před 3 lety +2

    Thanks, it's pretty cool, the speed is perfect too, makes you stay concentrated haha :)
    is the resolution of the smoke linked to the size of the domain? If so, in adaptive domain mode is it changing on every frame? or is it still based on the main domain?

  • @JdEntertainmentvlog
    @JdEntertainmentvlog Před 3 lety

    Wow....You are a great teacher....Make more tut on vfx topics........I m interested

  • @jules82737
    @jules82737 Před 3 lety +3

    Thank you for such a high quality tutorial, it looks amazing! Deserves many more views.

  • @michaellarsen1987
    @michaellarsen1987 Před 3 lety +4

    Hi Stephen
    I was one of the guys asking you to make this video.
    Thank you so much for listening.
    Many Kind regards
    Michael

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 3 lety

      My pleasure! Thank you for the suggestion!

    • @michaellarsen1987
      @michaellarsen1987 Před 3 lety

      @@BlenderMadeEasy I'm still working on making soft crisp flames. Any help would be greatly appreciated.

  • @DarkSoulpony
    @DarkSoulpony Před 3 lety

    Thanks senpai

  • @budzz9289
    @budzz9289 Před 3 lety +2

    my laptop bake it in 5hrs hahhaha tnx man i realy enjoy trying your work :D

  • @aloomia826
    @aloomia826 Před 2 lety

    great tutorial,Also does adding initial velocity have the same effect as increasing temperature difference?

  • @Thescienceworks
    @Thescienceworks Před rokem

    How to make smoke flow in x or y directions

  • @mizo2452
    @mizo2452 Před 2 lety +1

    hi lets say I have a bumpy ground as a collision object with a desert
    shader and I want to have the visual effect of a moving sand by the wind
    like dust when wind blows across the ground using mantaflow, is a bit
    tricky since it has a specific connected particles pattern which I find
    very hard to achieve with the mantaflow basic parameters

  • @myztazynizta
    @myztazynizta Před 3 lety +7

    Please do a tutorial on how to have an object start in an empty vessel and then add fluid to submerge the object without all the strange bubble like artifacts on the object's surface.

  • @leaphymoon9881
    @leaphymoon9881 Před 3 lety +2

    oddly enough this is not working for me. I make a change to the settings and it kaputs, my smoke disappears and baking does nothing

  • @ryanberry2828
    @ryanberry2828 Před 3 lety +4

    im loving the way you explain your tutorials! this one was sent to me by my friend! i just finished it tonight! keep up the great work. I liked trying this for the first time! Blender is getting very good for doing anything you can imagine!

  • @KaceyBakerFilms
    @KaceyBakerFilms Před 3 lety

    Hi mate. Thank you for this. If I needed to make a devil who’s skin was radiating horror mist and smoke energy, would this be the best way? Very new to blender.

  • @lowqchannel
    @lowqchannel Před 3 lety

    is it possible to make a plane with opening, so the mist flow thru the opening?

  • @Rogermc
    @Rogermc Před 3 lety

    Hello! quite helpful tutorial, i made some lovely animations already but i got stuck at this point: If i set a negative initial temp on my inflow object, no smoke apears at all! help! why? ... i have version 2.90.1

  • @backforblood3421
    @backforblood3421 Před rokem

    A little while ago I had the most bizarre thing I've ever seen occur in Blender. There was something blocking my lights from shining through cut outs in a wall as they always had before, and so eventually I turned off the volumetrics, made the world background completely white, and found, to my astonishment, that not only was my smoke simulation displaced from behind the wall (where the lights also are that were being blocked) to the middle of my scene, but besides that, THE SMOKE SIMULATION IS SET TO BEGIN AT FRAME 100 AND I WAS RENDERING FRAME 1!!!! A little while later I found that, for whatever reason, things had gone back to normal.

  • @SPEEDREAPER
    @SPEEDREAPER Před 3 lety

    are this only work with eevee and cycle ? how about octane render ?

  • @markroxy1750
    @markroxy1750 Před 3 lety

    where did multiply go in my shader editor
    ?

  • @JzE_3d
    @JzE_3d Před 3 lety

    Thanks very useful, btw your computer has to be a monster, while you play with the values in the shading part of the tutorial, the effects seem to be applied without any lag while in mine it's really laggy

  • @Kalyptic
    @Kalyptic Před rokem +1

    Anyone knows how to do it so the smoke is continuously flowing to one side like a river of fog?

  • @tyoo9502
    @tyoo9502 Před 2 lety +3

    Great tutorial!
    A suggestion to the video is to increase the volume just a bit.
    It is a lot quieter compared to other videos, and I always get a jump scare each time when I watch other videos after cranking it to max for watching your videos.
    Cheers mate

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 2 lety

      Thanks for the tip! I didn't realize that. I'll double check my sound settings!

  • @JRHainsworth
    @JRHainsworth Před rokem

    The only issue with this is that it still appears white in a pitch black room. Would multiplying the white value going into the color work as well, instead of emission?

  • @Nusrich_06
    @Nusrich_06 Před 3 lety

    how do i make nodes usable on the plane?

  • @mityagromozekin5062
    @mityagromozekin5062 Před 3 lety

    I dont see smoke after bake(( only on render in cycles(( why it can be? maybe its need to turn on something?

  • @aszalma3908
    @aszalma3908 Před 16 dny

    Hy one question. How can i set the time for the smoke? When to start end when to end .

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 Před 3 lety +1

    Thanks for this tut.

  • @abiyyupanggalih854
    @abiyyupanggalih854 Před 3 lety +2

    1:37 start here if just want to see setting

  • @arnavsharma6447
    @arnavsharma6447 Před 2 lety

    how to keep the smoke/mist flowing continously???

  • @labmesh
    @labmesh Před 3 lety

    👍👍👍

  • @imaginationscene
    @imaginationscene Před 3 lety +1

    Make a realtime full city next

  • @nbakerify
    @nbakerify Před 2 lety

    Thanks for a great video. May i ask how much ram your computer has and what speed it is.

  • @skreamz3372
    @skreamz3372 Před 3 lety

    Hey I want a on tutorial on when an object 1 collides with another object 2 and particles and smokes comes out from it
    It will be really helpful for me if you do so
    And ofcourse thanks a lots for this tutorial too

  • @heckensteiner4713
    @heckensteiner4713 Před 11 měsíci

    Nice! Can you do wet ice next? 😏

  • @riodjajoesman4989
    @riodjajoesman4989 Před 3 lety

    How do you create the same effect but the cylinder and plane is invisible

  • @Fryzlr
    @Fryzlr Před 3 lety

    Awesome Tutorial!!!

  • @Joni-mi9wm
    @Joni-mi9wm Před 2 lety +1

    How can i save this?

  • @fabbrobbaf
    @fabbrobbaf Před 3 lety +1

    Any advice on how to improve the object collision if both the emitter and collider are moving upward at the same speed (like a mysterious column that is rising up)? I cranked up the substeps and border collision but neither of the two worked...a lot of smoke flows through the collider. Great tut anyway

    • @kimdevylder3778
      @kimdevylder3778 Před 3 lety

      I've been looking for a solution for this as well. Did you find one?

    • @fabbrobbaf
      @fabbrobbaf Před 2 lety

      Sorry I can't remember. I do know that in the end I got a decent result but no longer know how. If I find the file, I'll let you know

  • @RussDnB
    @RussDnB Před 3 lety

    Excellent video. I'm now wondering if you can be the person to help me understand if something I've been wondering is possible.
    I'd like to create an effect where a flow (smoke in my head) could slowly fill a custom shape. I dunno, say a letter Z.

  • @NightWolf198
    @NightWolf198 Před 2 lety

    I’m having an issue. Most of it works, but I have my initial velocity set to 10, and the heat and buoyancy density to -5, but it’s barely moving. I’m trying to make a fast paced scene and this is ruining it. Please help!!!
    Edit: it might be because everything else is really big, so how can I scale it up or make it faster? Everything is set to a max so I’m not sure

  • @sntt3404
    @sntt3404 Před 3 lety

    I changed it to 175 frames so it wouldnt take so long to render and the animation last like 3seconds then it blows all the smoke off and disappears under the flatten cube. and last couple seconds there's nothing. why is this happening?

  • @siriusblack5984
    @siriusblack5984 Před 2 lety

    please tell me, why my smoke is gone when i bake the data with modular?

  • @minechannel6096
    @minechannel6096 Před 2 lety +1

    One thing I really wanna ask!!
    Which setting should I adjust to make the smoke realistic?
    Your video was so helpful!
    Thanks a lot!

  • @lunarvisz
    @lunarvisz Před 3 lety

    i made the thing or whatever and it didnt go back to the cylinder shape it dissepeared

  • @blitz9569
    @blitz9569 Před 3 lety

    i need help, ive done everything correctly, step by step, but when my smoke colides with the surface, instead of falling of, i spreads side ways and then goes up and back down. Help?

  • @PythiusMusic
    @PythiusMusic Před 3 lety +2

    After changing the resolution division the smoke just dissapears and won't back, really weird!

  • @nicoweiberg
    @nicoweiberg Před 3 lety

    ohhh no the "DEFAULT CUBE" !

  • @Arjuuuuuouiuiuiuiiiuiuiuiuo

    When I tried this the same thing happened to my pc and I just couldn’t stop it

  • @the_unknown2024
    @the_unknown2024 Před 3 lety +15

    Would be nice to be able to make these effects without them *killing my pc*

    • @the1natester734
      @the1natester734 Před 3 lety +1

      I can relate.

    • @Photonface
      @Photonface Před 3 lety +4

      just prototype with resolution divisions set to 32 or less and for the final render change to 254
      and book a holiday!

    • @the1natester734
      @the1natester734 Před 3 lety +1

      @@Photonface lmao

    • @Photonface
      @Photonface Před 3 lety +2

      @@the1natester734 And you can't even buy for reasonable price one of those powerful nvidia cards at the moment. Pure torture. I am rendering right now with resolution 258 20 minutes now another 10 to go. It does look good though.

    • @Photonface
      @Photonface Před 3 lety +3

      @@the1natester734 I have finished the render and now proud grandfather 17 grandchildren

  • @Mr.Sozzled
    @Mr.Sozzled Před 3 lety

    Your computer must be godly holy shit and i thought mine was good

  • @kewa_design
    @kewa_design Před 2 lety

    what happened when i cant see any smoke ? i did everything exactly like u but there is nothing that shows up

  • @brewmeup5827
    @brewmeup5827 Před 3 lety

    How powerful of a computer do you need to make this work well? It is taking ages on my 2070super and playing the animation back is tanking at only 2-3fps

    • @Kasmuller
      @Kasmuller Před 3 lety

      Have you baked your smoke?
      If not it is resimulating the smoke every single time you are going back and forth
      What CPU do you have?

    • @brewmeup5827
      @brewmeup5827 Před 3 lety

      @@Kasmuller I have a 10th gen i7-10875H. Yep I have baked it. I am getting similar issues with liquid simulations as well.. but not quite as bad as smoke simulations

  • @prashantsn1364
    @prashantsn1364 Před 3 lety +1

    bake time?

  • @Weenmeen
    @Weenmeen Před 2 lety

    the denisty node isn't changing anything for me

  • @woritsez
    @woritsez Před 3 lety +1

    ........👍

  • @s0up_dev
    @s0up_dev Před 3 lety

    NOTE: With this material you won't see smoke through a transparent material (e.g. glass), so in order for this to work you need to add a "maximum" math node between the View Layer and another math node and plug the "Is Camera Ray" and "Is Transmission Ray" to the "maximum" math node.

  • @GeorgeNacpil
    @GeorgeNacpil Před 2 lety

    why mine doesnt look good?

  • @lizardpeter
    @lizardpeter Před rokem +1

    Nice tutorial and good idea for the smoke. But man, Eevee really looks horrible.

  • @sashax584
    @sashax584 Před 2 lety

    great tutorial, but my smoke doesn't really look like smoke and is super chunky and choppy

  • @alvarinyocom
    @alvarinyocom Před 3 lety +1

    21 hours in: Still rendering
    Current Frame: 85 out of 250
    I rendered this as PNG seq. I think i put a BIG floor and BG Plane, i also added a 11 character logo.
    Maybe in 2 days i will be able to use my PC again if its rendered haha

    • @alvarinyocom
      @alvarinyocom Před 3 lety +2

      Update: 83 hours in.
      Current Frame: 142 out of 250
      I just stopped the render, reset my PC and now the smoke is not coming out :(

    • @danjeyowtub
      @danjeyowtub Před 3 lety

      Whats ur PC specs?

    • @PCC_
      @PCC_ Před rokem

      @@alvarinyocom shouldn't take that long. It's time for a new computer lol