Blender Tutorial - How to Create Steam w/ Mantaflow
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- čas přidán 5. 02. 2021
- Hello everyone in this tutorial we will be creating steam from a coffee cup in Blender using Mantaflow. Creating the smoke simulation is pretty easy but to get that look of steam, that's all in the material. If you create anything cool from this video make sure to send it to me on Instagram @blendermadeeasy
Coffee Cup Model. drive.google.com/file/d/1MJFz...
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• Blender Tutorial - How...
BlenderMadeEasy Blender Tutorial Coffee Cup Steam Mantaflow Simulation Smoke Beginner Animation Cycles Eevee
smoke sim is cool, but it makes my computer simulate real smoke from the fans
Wait mine include fire
😂😂😢
That was just freaking fantastic, thank you!
Edit: Btw, this is the only video if found where the smoke isn't this super dense fantasy one, instead a real steam look, thank you very much for that!
I've been trying to create this since 2.79. Thanks dude, really appreciate it, no seriously, i've been praying for the day someone would do this. You're the best 👍
Glad I could help!
@@BlenderMadeEasy Understanding the material setup, it could easily be tweaked for pipes, cigarettes even hot food in a bain marie.
Again, thanks heaps.
@Con Koumis Worth the wait 🙂
How do you do at 2:42? I haven't the taxture tab!
Thanks
@@chiaramele3558 which version of Blender are you using ?
using this for Blenderguru's donut tutorial!
instaBlaster...
Same :D wild time
Same lol
Ahaha sameeeee
same
Great video, only feedback I have is the "why" we are doing things would help tremendously with trying it ourselves in the future. I know you go back and say some of the reasoning but it all happens very fast. If you could give a quick "I put .6 here instead of 1.5 because at 1.5 you would be speeding the smoke up too much and giving it a undesired result, .6 slows the fluid and allows for you to get the full color and volume". Just that simple line could help so mush when people are doing projects without your assistance/ Either way great video and setup! Allows all us donut heads to look special.
Wow! An actual clear and concise tutorial. Thanks so much!
Very fast for beginners but I'm gonna take a full day now to try and rebuild this. Very nicely done :)
Thanks for showing and explaining complicated stuff in easy! Your video helped me a lot!
Great tutorial, very easy to follow, and for the first time, I understand the relationship between emitter / source vs volume/domain, and wind! Thanks for sharing!
Holy crapp... finally... FINALLY... FIIIINAAAAALLYYYYYYY!!!! It FINALLY happened! Someone finally created the absolute best, least confusing, clearly stated, in-depth Blender Smoke Sim, tutorial that is ACTUALLY UP TO DATE!!! God bless you, BLENDER MADE EASY!!! Subbed!!
Wow, thanks! I'm glad you liked it!
@@BlenderMadeEasy you don't understand man... I've spent days looking for THIS EXACT tutorial! Thank YOU, sir!
@@BlenderMadeEasy where would be the best place to post questions about smoke simulations in Blender for you to kindly, answer for us? Would it be here or somewhere else? (I apologize if you have already answered this question in your video!)
Thank you, thank you, thank you! Finally, a video that isn't run like the Micro Machine Motor Mouth guy at 90MPH. Thank you for a VERY well-done video at a normal speed that doesn't guess or skip and lays it out. Easy subscribe from this guy. Thank you for helping me make my project that much better. My project is much bigger than a tea cup, but still awesome advice and easy to tweak walk through.
Infinite Thanks, my Friend!! You're an Awesome Teacher 🙏🏾
Awesome simulation!!! Thanks for sharing
Thanks for showing this very helpful tutorial and happy blending with blender.
Perfectly realistic result...it looks really good.
Perfect explanation, thank you for the good work!
This was exactly what i was looking for, great tutorial.
fantastic tutorials as usual. Great job.i am learning a lot of animation from you
Awesome! Thank you so much for this helpful tutorial!
Thanks man! Always getting back to ur vid to remember how u got this result!
And, I don't think anyone mentioned it but we can also hide the cylinder after baking, it will not affect the smoke
thank you for this great tutorial!
Love it when the card overlaps the demonstration.
Epic job man. Thank you for sharing
Thank you for a great tutorial. Straight forward and informative.
Thank you for this one. It looks great!
Very, very strong! Excelent animation! 👍
Amazing Tutorial!!!
Thanks!!!
Great tute, super usefull!
Thank you so much...The material is genius!
never thought of using emission shader. thanks!
Brilliant Tutorial
I love how much more this tutorial actually is
If someone wonders, I only managed to get this working starting from the quick smoke effect that Blender offers
Wow Super Tutorial ,Thanks dear!
Very photorealistic!
I really needed this tutorial. I was giving up and thinking of just using actual steam but filmed infront of a greenscreen
This is cool. I have done it. Thanks :)
Damn a lot of information and steps, people who are capable of master blender are awesome and intelligent.
Thank you very much, it's a lot help
why are you making better tutorials then the others :D
Amazing!
i tried this on my bbq animation and this looked sick af. thanx
Great tutorial bro
You the real man .
You are a genius!😄
really helpful video!!
Great! Interesting even if it's complicated for me anyway ...
so goooood!
Very cool - thank you.
I also had the "no visible smoke after bake" problem that others in the comments have mentioned.
But it was because the default project was still set to Eevee renderer, not Cycles...
My mistake... :-)
Thanks dude
whow great ! thanks a lot
Thanks!
Thx sir this tutorial really help me to add smoke on my Katana XD
I stupidly stopped watching the tutorial after the "bake" step, thinking that the rest was just setting up the scene with lights and stuff. Then I got confused because I couldn't see the smoke when I rendered it. If you are having problems, watch until the end.
Also, If you are trying to add smoke to an existing coffee cup, you'll need to tweak the settings since the scales are different (the coffee cup for the tutorial is about 1.7 meters in diameter). Try downloading the .blend file in the description and follow along there first.
I did the same thing 💀
this needs to be towards the top. spent 6 hrs stressing 🤯
Awesome, exactly what i needed now i'm going to make a vdb and import it to unreal lets see what happens
Thank you for sharing, it looks great ... but I just had no smoke - not in the viewport, not before and after the bake, not during rendering, not with Modular / Replay / All (Type) ... not until me I set "Format Volumes" from "OpenVDB" to "Uni Cache", it worked - for whatever reason, but it works now - many, many trys later! ^^
Thanks, dude. Same problem here.
it is still not working for me =( should I bake the data?
This literally saved me, I didn't know what was wrong until I read ur comment. Thank you very much!!!
Thx happend the same to me
In Eevee I don't see smoke but in Cycles I do.
Wow, this tutorial is fire! I mean smoke... :D How about making a cigarette smoke tutorial next? I have not seen it on CZcams
You could do the same thing as you do here, but change the direction of the force and maybe make it a bit darker
excellent
Nice i want to make steam pack like ian hubert, thanks my guy
Thank you...cool bro...
U DA BEST!!!
It's working just in solid mode
nice!
I've just applied this to the new Blender 4.0 Donut tutorial by Blender Guru (it's a testament to how good this guide is that someone as new as me could do this). I've added a hot-chocolate, and thought some steam might help. Yes it massively increased the render time. Yes it's totally worth it :)
i hope u did this as a separate file. I tried adding it to my donut file and ended up scaling the cup to the relative size of my donuts and other objects. BIG MISTAKE. This smoke generation doesn't work if your domain size is small.
5:27 i dont have a bake data button here :( any idea why?
You are godly for this just helped me make cigarettes smoke
*Anxiety attack on final stage of Donut tutorial*
Transparent cup with condensations or solid cup with steam?!
I came here hoping I could add steam to my cup but first thing you said was: "put cylinder around here and make sure it isnt visible!"
Great video though!
Could you explain your problem a bit more? thanks
you dont need to put any cylinder nor make the cup not glass. Simply do to the liquid what he does to the cylinder.
I can't help but laugh and say (with me being almost finished with the blender donut tutorial), that this would be perfect to do
*after the blender donut tutorial*
Thanks so much for putting out all this content on youtube. Really appreciate it.~
me too, lol
Yup lol, when i finished my coffee mug last year and it just not enough. Also back then it was heavy and slow, also hard to shape, i gave up and use 2d alpha of image as last resort.
us fr
Great tutorial, as always. FYI, this crashed for me several times using 2.92 Beta and 2.93 Alpha. I had success with 2.91.2.
a good way to make the material work for both cycles and eevee is to plug the final math node into both the density and the emission strength slots for the principled volume and set that math node to a value like 0.2. From there, just unplug it from density when rendering in cycles. and plug it back in when rendering for eevee
Im currently trying to figure this out to work in cycles. beginner doing Blender guru donut and wanted to add this for a coffee but im not seeing it at all in render, only solid or wire. cant see it in any mode towards last steps before baking once i change the type to Modular from Repeat.
I liked learning about the light path node
This is what i came up with for skinny wafty smoke
czcams.com/video/fiZACHcN41M/video.html
Thsnk you
Excellent tutorial, though I could not for the life of me make my vapor look as great
great course on udemy. i love them all.
Looks like a channel that I would subsribe to
there is sooo much stuff in blender man
Using Blender 3.2. I'm using Cycles. I couldn't see the steam in material preview or render view, only solid view. I wasn't showing in my render either. After looking through the comments and doing some searching, every solution wasn't working UNTIL 11 minutes into the video they talk about Eevee settings using a Principled volume and upping the density - I could finally see it! Still using Cycles. So for anyone having the same issue, definitely try this first.
For some reason my inflow object doesn't emit any smoke after baking the data, i've copied your settings exactly. If I play the animation I drop to about 0.2fps and I can see the mesh expanding like smoke is there, but I can't see anything. What could be wrong?
same here, wonder if you were able to figure out, has been frustrating because not a lot of people are talking about it...lol
Yeah and I wish he would've mentioned what the bake was going to do, took forever. Wish I could've edited it more. Kinda my fault for not knowing what bake does though.
I found it can be helpful if you can't see the steam in some scenes, to move the second Multiply node to the output of the ColorRamp Node instead of at its input
Whatr's the difference between setting up the denoising as you have done, vs just enabling denoising in the render tab?
i allways forget about the threshold on the adaptive domain and im trash with matts so the whole color ramp trick blew my mind lol
Great tutorial thanks. The interface is a little different in V.4. Denoising Normals and Denoising Albedo doesnt appear in the "Render Layers" node for me. Im wondering could it be video card dependent. I use a NVIDIA Geforce GTX 1650. There is a reference to Albedo in my Render settings area though.
I'm literally doing everything as said but there is nothing showing up after its finished baking
Bro, my smoke didn't look like yours, is it because I used a sphere instead of a cylinder? And also, does the number of subdivisions influence when animating?
hey, great tutorial, thank you! i have a question, when im trying to view the steam in eevee, it becomes black even tho with emission node its white. i checked and i had all the same properties as you but it was still black, where's exactly the issue here?
thanks for the tutorial. its fantastic.
i tried adding 2 wind, baked it and the smoke doesnt seem to be affected by any wind at all. is there a limit to it?
This goes great with Blenderguru's Donut tutorial
Can I adjust this technique to have stronger smoke? I want to do a tail pipe that blows smoke horizontally for a while until the goes up.
A great and simple effect, Thanks I made an animation with coffee pouring into a mug. I would love to add steam but I already have the fluid set for the coffee filling the cup. is there a way to add this without affecting the other fluid setup? or can they share a domain?
Hey mate, Its a mighty fine tutorial you made there, but as i so far have experienced with blender and dynamics, is that blender seems to work better with smoke and fluid in oversize scenes wich is quite sad. or at least that is my experience, so if you wanna make your setup here work on a real lifesize cup insted of your cup, wich is 1.7 meteres big
what would you change in your setup, to get it working as fine, but with a naturel sized cup ?
One big thing no one mentions is the scale of your scene. People with different results should probably go check that first.
Hi Blender Made Easy, great tutorial, may I know how to export this simulation into game engine and augmented reality programme. Hope to hear from you soon. Cheers!
How do you render noise from Upres wavelet ? I have noticed the bake separates into data and noise folder for the VDB.
💗💗💗
thanks a lot!!! BTW, how can I get the desk material? or how to make the material?
Ooor doing this in After Effects
Great!!! thanks for this tutorial dude!!!
Dude, how long are you working with blender?
Thank you! I've been doing Blender since 2014! :)
Hey, not sure where I'm going wrong but after baking I can only see the smoke in wireframe and solid but not in rendered mode or when I render the image ...
which software do you use to bring your keyboard & mouse click on your video?
How to do it, I mean to see the smoke in the rendered mode when my background is a wall with a texture on it? When I try to connect emission to emission bar in the principled shader, the string is red. I'm not very advanced in blender so I don't know ho to do it. Thank you for future help!
This video is amazing, I subscribed right away!
Why does my smoke appear in wire frame and solid mode, but does not show in either material preview or render mode?
Can this be applied to the liquid inside the cups, assuming that it's just a painted mesh?