Blender Tutorial - How to Create Glowing Smoke in Eevee

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  • čas přidán 26. 09. 2019
  • In this tutorial we will be jumping into Eevee and learning how to rendering glowing gradient smoke! We first create a curve for the sphere to follow then we add in the simulation. After baking it we set up the material and render it out!
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    Replay the Video!
    • Blender Tutorial - How...
    Blender Tutorial 2.8
    Eevee Realtime
    Smoke Simulation
    Material Glowing

Komentáře • 209

  • @jessicalawheed6735
    @jessicalawheed6735 Před 4 lety +64

    The "RIP" for the cube deletion made me laugh so hard my husband had to come upstairs and see what was going on. Made my day, thanks.

  • @rhymerubayet1999
    @rhymerubayet1999 Před 4 lety +2

    Just found this channel, I am beginner and I am loving the tutorials. Please keep it coming, your tutorials are really easy to understand and follow too.

  • @arjunvenugopal4763
    @arjunvenugopal4763 Před 4 lety +1

    You just brought a great tutorial under 12 mins. Thank you. Subscribed.

  • @supremebeme
    @supremebeme Před 3 lety +24

    Blender 2.9 - To Show "Bake" button, click on domain, go to cache in physics tab, change TYPE from replay or modular to ALL. Then the Bake All button will show.

    • @mommysezno
      @mommysezno Před 3 lety +1

      You're my hero- I was so lost

    • @10arunesh
      @10arunesh Před 3 lety

      Thanks for this. I actually was wondering where the button is.

    • @northerain
      @northerain Před 3 lety +1

      MVP

  • @subsystemfailure8387
    @subsystemfailure8387 Před 4 lety +8

    Neat, thank you :D Loved the R.I.P Default Cube Part :D

  • @user-eb6vq1lv6l
    @user-eb6vq1lv6l Před 2 lety

    I like how this channel has everything I wanna know about blender. Ty

  • @MickeyBTBell
    @MickeyBTBell Před 4 lety

    Very cool! Thank you for sharing!

  • @siddhantrane1227
    @siddhantrane1227 Před 4 lety +41

    You need to connect the density attribute into the emission strength of the principled volume shader and the factor of the color ramp which you plug into the emission color of the principled volume node.
    so it's like:
    Attribute (density) -> emission strength (principled volume)
    Attribute (density) -> factor (color ramp) -> emission color (principled volume)

  • @HassanSiddique777
    @HassanSiddique777 Před 4 lety

    Your tutorials are very exciting, easy to understand and awesome as well
    :)

  • @user-bq6xg9nq6x
    @user-bq6xg9nq6x Před 4 lety

    yes! This is what I expect to see!! thank you !!

  • @Zamten
    @Zamten Před 3 lety

    Blender beginner here and I just want to say thanks for this tutorial. Not just for the guidelines on creating the animation but for the option to hide the shape at 10:57. I have been trying for the past couple days trying to figure out how to get rid of the thing on other projects i am doing and no matter what i searched on google, none showed me this :(

  • @kumimochi
    @kumimochi Před 4 lety

    My new fave blender sensei

  • @nameseven
    @nameseven Před 4 lety

    I love these!

  • @CElectriX
    @CElectriX Před 4 lety

    Really Amazing!

  • @MarceloPaniza
    @MarceloPaniza Před rokem

    Thanks for this. Great info and the "Eevee doesn't" tip saved the day. Cheers.

  • @SubhashChandraGupta2021

    Just wanted this tutorial
    thanks :)

  • @Artoff_xDen
    @Artoff_xDen Před 4 lety

    exactly what i was looking for!

  • @nishantkumar9570
    @nishantkumar9570 Před 4 lety

    Awesome Thank you very much.

  • @CG_Pigeon
    @CG_Pigeon Před 2 lety

    Emission works fine in eevee now :D thx!

  • @aluckyshot
    @aluckyshot Před 4 lety +1

    Thanks, might be able to make a short intro for my videos with something like that. I am subbed 😉

  • @BuzzKirill3D
    @BuzzKirill3D Před 2 lety

    Thanks, very helpful

  • @rededwards3479
    @rededwards3479 Před 4 lety +1

    Great Vid....You should do a video on multiple smoke emitters with each having unique settings.

  • @peterkeis1638
    @peterkeis1638 Před 4 lety +7

    Instead of a texture you can have a particle system emitting the smoke. The the particles can change the emitting color over their lifetime. You can calculate the age of a specific particle by dividing the age through the lifetime and feed this into a coloramp.

  • @Ramp10er
    @Ramp10er Před 4 lety

    Try animating the mapping node for the direction of the gradient smoke... Or use Gradient as a factor plus animate color ramp... Or try animating vector curves...

  • @purplezer0196
    @purplezer0196 Před 2 lety

    the cube joke at the beginning really caught me off guard. That was pretty funny lol.

  • @duke6949
    @duke6949 Před 4 lety

    You could change specific colour if you want by adding keyframes for position of both colors in color ramp and then change its position at time you want to change color and add another keyframe

  • @leonardoromero4709
    @leonardoromero4709 Před 4 lety +34

    Im not sure, but i guess the way to make the smoke color change depending of his lifetime is using the density color value as factor in the color ramp that is connected in the color input of the principle volume shader.

    • @buzzkillbuddy4532
      @buzzkillbuddy4532 Před 4 lety +2

      Very helpful, helped me fixed the issue! May I add, you can also hook up a Vector Math node in between the "density" attribute and the gradient texture node followed by a multiplication node set to around 20 or so. I got a good result with those settings.

    • @timhud7538
      @timhud7538 Před 2 lety

      guys, can you screen the tree of nodes, for beginners?)))

    • @timhud7538
      @timhud7538 Před 2 lety

      @@buzzkillbuddy4532 guys, can you screen the tree of nodes, for beginners?))

  • @ZachFBStudios
    @ZachFBStudios Před 3 lety

    always do your smoke sims in eevee and composite into cycles renders later nice

  • @musikraze3020
    @musikraze3020 Před 2 lety

    Thanks sir, i Subscribed

  • @surenmayurov4104
    @surenmayurov4104 Před 4 lety

    Please remind about clicking like button, coz I always forget doing it. Thanks for the tut!

  • @Warblade1989
    @Warblade1989 Před 4 lety +10

    As awesome as this video is, do you have an up to date version for blender 2.82? The physics settings have been vastly changed since this vids creation.

  • @PonteRyuurui
    @PonteRyuurui Před 4 lety +1

    extremely fucking helpful,cheers, i was going nuts trying to figure out how to add color and emission to the god damn smoke. thats a sub from me!

  • @fiveoneecho
    @fiveoneecho Před 3 lety

    You should be able to use object coordinates from another object for the gradient texture and then move that reference object through space to control the smoke color.

  • @DavidS-mi8nh
    @DavidS-mi8nh Před 2 lety

    yay finally a smoke tutorial that doesn't murder my computer

  • @Milan23_
    @Milan23_ Před rokem +3

    Please do this tutorial again for Blender 3.0 and above, subscribed amazing content!

  • @Akaija
    @Akaija Před 4 lety +3

    Wonderful tutorial! Though there was one thing that took me several hours to figure out, as I couldn't get the smoke to 'glow'. In the attribute node I mentioned 'Density'. But you better don't do this: Type 'density' instead (no capital D).

  • @user-gz8kc1li9h
    @user-gz8kc1li9h Před 3 lety

    Everybody is influencing everyone, wow wonderful.

  • @Aicha.Gabani
    @Aicha.Gabani Před 4 lety

    Hello. Thank you for all your videos. Please we want tuto about dynamic paint multiple colors.

  • @2012Pictures
    @2012Pictures Před 3 lety +7

    Great tutorial but I'm having a little trouble. I'm using 2.92 and when I connect the gradient texture node to the color ramp node in shading, the smoke completely disappears. Anyone know a work around for that? Much appreciated!
    Edit: It's doing the same thing in the official Blender as well.

    • @WesMartin
      @WesMartin Před 3 lety +1

      That's happening to me too :// love those bugs
      EDIT: If you look at Siddhant Rane's comment, his fixed mine! It has to do with making sure another attribute node (whether its for the density or smoke) is connected to the gradient texture, then to the color ramp, then to the color. (I connected the attributes vector to the gradient's vector.) Hope this helps!

  • @yohannesdewander798
    @yohannesdewander798 Před 2 lety +3

    This video is great! Following it now in 2022, they must have changed something about the object constraint since 2019, because my sphere won't stop at the end of the bezier curve. Any sollutions?

  • @kamranrizvi4707
    @kamranrizvi4707 Před 3 lety +1

    Fantastic tutorial.
    Please advise, if you have a tutorial how to render, to convert into MP4 or PNG sequence.
    I will be very grateful

  • @scrayzor4835
    @scrayzor4835 Před 3 lety

    If you want to bake it with noise (the new HIGH RES in Blkender !!!) , you have to make a check at cache "is resumable" first and then bake the noise after baking data.

  • @shanongonton1004
    @shanongonton1004 Před 2 lety +2

    with the recent version of blender i can't find the "high resolution" menu, do you know where can i find it ? great video thanks :)

  • @roideus
    @roideus Před 4 lety +2

    Can you make a version of this for 2.82? i had to use 2.81 because I couldn't get the smoke to work in 2.82. Had a lot of problems after baking it and the performance in the viewport was horrible.

  • @sheraizepillay128
    @sheraizepillay128 Před 2 lety

    Great tutorial, very simple to follow for a beginner like myself! I'm having one problem though, when I add the quick smoke effect, and I try to rescale the domain, the smoke also rescales and if I move the domain, the smoke moves as well. Is there any way I can fix this?

  • @bigstanky9633
    @bigstanky9633 Před 4 lety

    Use key frames on the emission color

  • @romirromero2252
    @romirromero2252 Před 4 lety +4

    Why i dont have the SMOKE settings under smoke domain>physics 😔
    Cant fix the settings of my smoke. Ended up nothing 😔

  • @supremebeme
    @supremebeme Před 3 lety

    add a mapping node to the gradient texture and rotate Y * 90 degrees

  • @noahgiamei202
    @noahgiamei202 Před 2 lety

    For anyone seeing the smoke disappear or not be affected by changes you make to the curve, try toggling the "Type" value in the Smoke Domain Cache from Replay to All and back to Replay. Little quirk I found in 2.9.

    • @gorkskoal9315
      @gorkskoal9315 Před rokem

      I've found 2.9 and the neet/quick effects fucking buggy. and finicky. 2.8-> 2.9 and crash prone. and just a cluster fuck in 3.x I've had to recover a simple scene with just a few things to many fucking times. as stupid as Cinema4D and Maya are animations is one area they do ..slightly better only in so far as not crashing super hard.

  • @scorse4197
    @scorse4197 Před 4 lety

    for making the smoke change color as it rises, why not ctrl + click and change the orientation of the coloramp to go upwards?

  • @shaundelp9778
    @shaundelp9778 Před 4 lety +2

    I think there is a particle info shader node with an "age" output, plug to plug into you color ramp.

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 4 lety +1

      I already tried that but I think that only works with particles and not smoke.

    • @diamondabck645
      @diamondabck645 Před 4 lety +1

      Blender Made Easy it doesn’t work in evee yet unfortunately, but its awesome in cycles

  • @_sidrs
    @_sidrs Před 4 lety

    What are your pc specs ????
    My too starts sayin 'not responding' when I render somethin with eevee

  • @Kate-Tea
    @Kate-Tea Před 4 lety +2

    I’m sure you can make eevee emit actual light from the smoke or other objects by baking the lighting with... I forgot the name but it’s there I swear!

  • @kingfreefire0961
    @kingfreefire0961 Před 3 lety +1

    rip cube. prayers for our friend

  • @Tech_Crafter_HD
    @Tech_Crafter_HD Před 4 lety +1

    I had a problem with the render result because it is always blurry and I don't know why because it's not the DoF or the samples

  • @nina-1827
    @nina-1827 Před 4 lety

    atm the starting point and end point are set at the 1st and 100th frame.. as i am new to blender i was wondering where the setting was to change the starting frame if the smoke shouldnt appear right at the beginning of the scene?

  • @ekbergpeter6987
    @ekbergpeter6987 Před 4 lety

    Great Tutorial. I really appreciate that you show in between what happens and not wait til the end. I have two questions. Is it possible to freeze the animation for use in a scene Where I want some smoke? Can you explain the baking thing? Thank You, really cool.

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 4 lety

      Are you asking on how to freeze the smoke in place and then resume it at a later frame? If so that is a great tutorial idea and I will work on that. What do you mean by baking thing?

    • @ekbergpeter6987
      @ekbergpeter6987 Před 4 lety

      @@BlenderMadeEasy Not at a later frame, but in a scene. So if I think the smoke is perfect at frame 150 and I want to use that smoke in different places in my scene. If it's possible to apply all smoke modifiers and then use that smoke as an object. Same way as creating cloth effect. I have to create an animation to get the cloth as I want then I can apply the modifier and can then use the cloth as I want. I see a lot of use for this if possible with smoke. Create fog, cigarette smoke etc. The baking thing. What is happening when you are "baking" the animation?

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 4 lety

      Baking stores the smoke simulation data. Basically it makes it so you can close the project without losing the simulation, move to any frame or send the project to a render farm. I see what you mean now with freezing the smoke. I have figured out how to do that and I will create a tutorial on this very soon.

  • @gorkskoal9315
    @gorkskoal9315 Před rokem

    If someone is watching this with 3.0 release. Their's a bug in 2.9x that causes it to eat a ton of ram then segfault. and a hard one. like fairly large segfault file large. the 3.x branch might fix that. Just a FYI

  • @userxbw
    @userxbw Před 4 lety

    Proabley got a do a half and half to get smoke to change colors mid stream. or maybe key frame it to swap colors mid stream.. ????

  • @starlessfr0sty853
    @starlessfr0sty853 Před 4 lety +3

    can`t find "high resolution". Where is that located in blender 2.82-2.83?

    • @cbrosif
      @cbrosif Před 3 lety +1

      from what i know now, they renamed or removed it or smth, so i found that its pretty much the same if you turn on noise with the wavelet option in the settings

  • @Xstatic1975
    @Xstatic1975 Před 4 lety +1

    Nice effect. Not getting the same results unfortunately. I used the exact same settings but when I render there is much more smoke than in this video. EDIT: never mind..... my sphere was moving slower because my bezier curve had a higher frame setting than the rest of the animation :'-)

  • @Mads-hl8xj
    @Mads-hl8xj Před 4 lety +3

    Poor cube 💖💖💖 Rip

  • @mountainflash2369
    @mountainflash2369 Před 4 lety

    Try key framing colour to get different colours

    • @Tech_Crafter_HD
      @Tech_Crafter_HD Před 4 lety

      Mhh nope it changes everything and not only the emitter

  • @user-mr8dj5hi7k
    @user-mr8dj5hi7k Před 4 lety

    In Cycles its possible to drive smoke color with smoke density attribute trough math and color-ramp nodes. Didn't tried it with Eevee.

  • @dr4g0nw4g0n
    @dr4g0nw4g0n Před 4 lety

    Maybe a mapping node?

  • @daedalus3176
    @daedalus3176 Před 4 lety

    Im late, but is there a way to slow down the curve at specific moments or to make it speed up?

    • @notadhdeveloper4994
      @notadhdeveloper4994 Před 3 lety

      probably with key frames in the animation menu. I am not sure though.

  • @divyamjha49
    @divyamjha49 Před 2 lety

    The Noise settings cease the smoke effect when I apply them. After I added the gradient colour, it renders the smoke gray. Makes no sense. Why is that happening?

  • @adeysh6354
    @adeysh6354 Před 4 lety

    Because I did every step you did in this vid but still not working , the sphere moves over the curve but no smoke effect, i did bake it and then tried it again and i got the smoke after baking.

  • @CapsVODS
    @CapsVODS Před 3 lety

    when i create quickm smoke, here is a massive sphere of it that covers more than my object. And i have scale applied to both object and volume box

  • @persadastudio
    @persadastudio Před 11 měsíci

    Can wd import this to after effect? How? Thank

  • @RandomUser00025
    @RandomUser00025 Před 3 lety

    Your smoke look very dissipated end light, how could I get a big plain and dense smoke trails, which make sort of like bean shapes (you can see this on multiple smoke Sims on blender don't know If you see what I'm talking about) I really need to achieve this effect

  • @superpayaseria
    @superpayaseria Před 4 lety +1

    You forgot to mention to be in animation panal to view the smoke or beginners will wonder where the smoke is at.

  • @thehalohomies
    @thehalohomies Před 2 lety

    does it work with Cycles? If not, is there any other way to do it that works with Cycles?

  • @grits_4336
    @grits_4336 Před 4 lety +1

    Can anyone help me out? My smoke isn't going with the sphere
    When I added quick smoke it just smoked once and it was quite big. And then it didn't follow the sphere.

  • @gorkskoal9315
    @gorkskoal9315 Před rokem

    Umm er Evee Does do light with bloom... or did you meen something else?

  • @moravianlion3108
    @moravianlion3108 Před 4 lety +2

    Don't know why, but my smoke lasts only for about 20 frames, then it quickly dissolves. I can't figure out where to change it. It's baked, frames are ending at 250 in both cache settings and timeline, but wtf is going on here? The only difference I made is my curve is around 3 times longer. Any idea what went wrong here?

    • @evertonsouzasilv
      @evertonsouzasilv Před 4 lety +1

      Me too

    • @notadhdeveloper4994
      @notadhdeveloper4994 Před 3 lety +1

      Click on the smoke domain (The giant box) and go to its physics properties. Go down and select cache. Under cache you should find frame start and end. Leave frame start at one but make the frame end the frame that your animation ends at.

  • @sparkingdude9942
    @sparkingdude9942 Před 3 lety +1

    the default cube will be like this : why i am still here just suffer

  • @buddelexperte1350
    @buddelexperte1350 Před 3 lety +4

    The "High REs" Settings don´t appear on my screen, any help?

    • @nybsaxer
      @nybsaxer Před 3 lety +2

      In newer versions it's called noise.
      Smoke Domain -> Physics Properties -> Gas -> Noise

    • @buddelexperte1350
      @buddelexperte1350 Před 3 lety +1

      @@nybsaxer thx

  • @kashiraplay2573
    @kashiraplay2573 Před 3 lety

    I have a problem I'm using blender 2.92 and the part of 3:12 my "Enable physics for:"
    i dont see the "smoke" it always select in "fluid" so i dont know how to follow the next step : (
    This is my first time using blender so i dont have any idea

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 3 lety

      This tutorial was in an older version of Blender. It use to be smoke and fluid were separate physics but now they are the same. You need to select the fluid type and make sure it's set to gas. I recommend following one of my mantaflow tutorials because it will be easier.

  • @U.O.S
    @U.O.S Před 2 lety

    How to make color shooting star coloring in the edges and the tail white in the middle

  • @stewiebox
    @stewiebox Před rokem

    you can make it go on forever by selecting the two ends and press F, this will fill the two ends

    • @stewiebox
      @stewiebox Před rokem

      just to be clear here I am using version 2.9

  • @BradCaldwellAuburn
    @BradCaldwellAuburn Před rokem

    How about in cycles?

  • @voxboxc
    @voxboxc Před 4 lety

    hey nice tutorial but i hv a slight problem. why do my smoke simulation seems of of focus and blurry. any idea?

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 4 lety +1

      If you are using Eevee try setting the volumetric tile size to 2 pixels in the render tab. The default is 8 which makes it a little blurry.

    • @voxboxc
      @voxboxc Před 4 lety

      @@BlenderMadeEasy still slightly blurry but maybe eevee is just not that good at rendering smokes? maybe. any other settings i could tinker around to get better smokes?

  • @m4gn3tic82
    @m4gn3tic82 Před 3 lety

    so there's technically no other way to make the lighting occur in an animation unless its cycles?

  • @TheKungfum
    @TheKungfum Před 4 lety

    when I scale and move my smoke domain, the quick smoke effect scales and moves also. I know this is probably something simple, but I'm a newbie. Any help appreciated. V 2.9

    • @lawyerdawg
      @lawyerdawg Před 4 lety +1

      2.9 Is a whole new version. I recommend using v2.82 to get used to the "Flow" of blender. But this tutorial may be outdated for your version of Blender.

    • @DimitriSafarikas
      @DimitriSafarikas Před 4 lety +1

      It's because everytime you hit the "play" button, Blender is saving the information (called "cache"), so when you start scaling it, it keeps the exact same simulation but scales it accordingly.
      One way to reset the simulation so it uses the new scale, is to go inside the "smoke domain" options and change the number of "resolution divisions" (you can revert back to your previous number afterwards, you simply need to change it once)
      Hope it helps :)

    • @TheKungfum
      @TheKungfum Před 4 lety

      @@DimitriSafarikas thank you. I will try that next time. Good to know

  • @killkris
    @killkris Před 4 lety +1

    I followed your tutorial down to the T, but for some reason the smoke won't appear. Can someone help?

    • @killkris
      @killkris Před 4 lety +4

      Nevermind! Found a tutorial for it, and basically if you couldn't see the smoke, select Smoke Domain>PhysicsProperties>Cache> then change the Type to Replay.

  • @MissFazzington
    @MissFazzington Před 3 lety

    When i add quick smoke smoke didn't appear

  • @DaNil-ws8bc
    @DaNil-ws8bc Před 2 lety

    How to make this animation seamless?

  • @oojiflip
    @oojiflip Před 4 lety +1

    How do you have sharp smoke in Eevee? Every time I work with smoke/explosions in Eevee, it's super blurry

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 4 lety +3

      Make sure the volumet tile size is set to 2 px. It's located in the render tab under Volumetrics. This will help make the smoke look sharp.

    • @oojiflip
      @oojiflip Před 4 lety

      @@BlenderMadeEasy OMG thanks! I could never figure it out!

  • @jadonzapien4116
    @jadonzapien4116 Před 4 lety

    I am new to your video can you help me with my game my pc is bad I try to make grass but it can't handle it

  • @oojiflip
    @oojiflip Před 4 lety +3

    How do you do the high res in 2.82

    • @ivanbradic
      @ivanbradic Před 4 lety +1

      I have the same problem?!

    • @ivanbradic
      @ivanbradic Před 4 lety +2

      I found a solution!!
      1. Select Smoke Domain
      2 .Go to physics properties
      3. click free Data (unbake)
      4. check Adaptive Domain
      5. On the Add resolution add a number greater than 50
      and the bake
      6. render and there you go

    • @oojiflip
      @oojiflip Před 4 lety

      @@ivanbradic OK, yeah, that should word, but it isn't doing what you'd expect. Instead of increasing the resolution to make the smoke itself higher res, it's making the smoke take up more volume, to make it appear as if it's a lot larger than it is. What you need to do is go to volumes, and then set the pixels down to 2px from 8px

    • @ivanbradic
      @ivanbradic Před 4 lety

      @@oojiflip well it works for me idk how.
      Sorry it didn't work for you :c

  • @flixy_gameon4880
    @flixy_gameon4880 Před 4 lety

    PLEASE help me )=. I see only grey smoke in rendered view but i think i have done everything the same as you did )= (is there any option i have to select or somthing?) please help ):

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 4 lety

      Check the material again. You probably have something not plugged in.

    • @UCG818
      @UCG818 Před 4 lety

      @@BlenderMadeEasy I'm also having the same problem too. I'm checking the material and I'm not sure when I'm missing.

  • @williamgoodwin5145
    @williamgoodwin5145 Před 4 lety

    My laptop is running kinda slow but the whole domain seems to fill with smoke when I render . Any ideas ??

    • @voxboxc
      @voxboxc Před 4 lety

      did you check the node at the material output? it should supposedly be connected to the volume input of the material output

  • @evaalvarado6467
    @evaalvarado6467 Před 4 lety

    Is there a way to move where the animated path starts and ends in the timeline?

    • @tdnr
      @tdnr Před 4 lety

      I dunno

    • @notadhdeveloper4994
      @notadhdeveloper4994 Před 3 lety

      click on the smoke domain and go to physics properties. Under the cache tab there are boxes for frame start and frame end.

  • @Wikkedfit
    @Wikkedfit Před 3 lety

    Blender 2.9 no longer has the High resolution option available

  • @harryward1710
    @harryward1710 Před 4 lety

    When I hit play after I have put in the smoke container no smoke shows up? I have a good computer not sure why this is happening

  • @paul-thys
    @paul-thys Před 4 lety +1

    I dont have the high res smoke option

  • @ahmedsouaissia4407
    @ahmedsouaissia4407 Před 4 lety

  • @alirezasaliani5165
    @alirezasaliani5165 Před 3 lety

    I don't know why my smoke doesn't follow the object like yours does. Any help?

    • @buddelexperte1350
      @buddelexperte1350 Před 3 lety

      first click on the sphere and THEN click object > Quick Effects > etc

  • @fertuffo1187
    @fertuffo1187 Před 4 lety

    How much time does it take for the render to complete?

    • @BlenderMadeEasy
      @BlenderMadeEasy  Před 4 lety

      It took about 10 minutes to render. Eevee can render smoke extremely fast.

    • @fertuffo1187
      @fertuffo1187 Před 4 lety

      Blender Made Easy thanks