Blender Tutorial - How to Create Glowing Smoke in Eevee
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- čas přidán 26. 09. 2019
- In this tutorial we will be jumping into Eevee and learning how to rendering glowing gradient smoke! We first create a curve for the sphere to follow then we add in the simulation. After baking it we set up the material and render it out!
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• Blender Tutorial - How...
Blender Tutorial 2.8
Eevee Realtime
Smoke Simulation
Material Glowing
The "RIP" for the cube deletion made me laugh so hard my husband had to come upstairs and see what was going on. Made my day, thanks.
Just found this channel, I am beginner and I am loving the tutorials. Please keep it coming, your tutorials are really easy to understand and follow too.
You just brought a great tutorial under 12 mins. Thank you. Subscribed.
Blender 2.9 - To Show "Bake" button, click on domain, go to cache in physics tab, change TYPE from replay or modular to ALL. Then the Bake All button will show.
You're my hero- I was so lost
Thanks for this. I actually was wondering where the button is.
MVP
Neat, thank you :D Loved the R.I.P Default Cube Part :D
I like how this channel has everything I wanna know about blender. Ty
Very cool! Thank you for sharing!
You need to connect the density attribute into the emission strength of the principled volume shader and the factor of the color ramp which you plug into the emission color of the principled volume node.
so it's like:
Attribute (density) -> emission strength (principled volume)
Attribute (density) -> factor (color ramp) -> emission color (principled volume)
Your tutorials are very exciting, easy to understand and awesome as well
:)
Happy to hear that! Thx!
yes! This is what I expect to see!! thank you !!
Blender beginner here and I just want to say thanks for this tutorial. Not just for the guidelines on creating the animation but for the option to hide the shape at 10:57. I have been trying for the past couple days trying to figure out how to get rid of the thing on other projects i am doing and no matter what i searched on google, none showed me this :(
My new fave blender sensei
I love these!
Really Amazing!
Thanks for this. Great info and the "Eevee doesn't" tip saved the day. Cheers.
Just wanted this tutorial
thanks :)
exactly what i was looking for!
Awesome Thank you very much.
Emission works fine in eevee now :D thx!
Thanks, might be able to make a short intro for my videos with something like that. I am subbed 😉
Thanks, very helpful
Great Vid....You should do a video on multiple smoke emitters with each having unique settings.
Instead of a texture you can have a particle system emitting the smoke. The the particles can change the emitting color over their lifetime. You can calculate the age of a specific particle by dividing the age through the lifetime and feed this into a coloramp.
make a vid of this please
Try animating the mapping node for the direction of the gradient smoke... Or use Gradient as a factor plus animate color ramp... Or try animating vector curves...
the cube joke at the beginning really caught me off guard. That was pretty funny lol.
You could change specific colour if you want by adding keyframes for position of both colors in color ramp and then change its position at time you want to change color and add another keyframe
Im not sure, but i guess the way to make the smoke color change depending of his lifetime is using the density color value as factor in the color ramp that is connected in the color input of the principle volume shader.
Very helpful, helped me fixed the issue! May I add, you can also hook up a Vector Math node in between the "density" attribute and the gradient texture node followed by a multiplication node set to around 20 or so. I got a good result with those settings.
guys, can you screen the tree of nodes, for beginners?)))
@@buzzkillbuddy4532 guys, can you screen the tree of nodes, for beginners?))
always do your smoke sims in eevee and composite into cycles renders later nice
Thanks sir, i Subscribed
Please remind about clicking like button, coz I always forget doing it. Thanks for the tut!
As awesome as this video is, do you have an up to date version for blender 2.82? The physics settings have been vastly changed since this vids creation.
extremely fucking helpful,cheers, i was going nuts trying to figure out how to add color and emission to the god damn smoke. thats a sub from me!
You should be able to use object coordinates from another object for the gradient texture and then move that reference object through space to control the smoke color.
yay finally a smoke tutorial that doesn't murder my computer
Please do this tutorial again for Blender 3.0 and above, subscribed amazing content!
yes please
@BlenderMadeEasy
Wonderful tutorial! Though there was one thing that took me several hours to figure out, as I couldn't get the smoke to 'glow'. In the attribute node I mentioned 'Density'. But you better don't do this: Type 'density' instead (no capital D).
Everybody is influencing everyone, wow wonderful.
Hello. Thank you for all your videos. Please we want tuto about dynamic paint multiple colors.
Great tutorial but I'm having a little trouble. I'm using 2.92 and when I connect the gradient texture node to the color ramp node in shading, the smoke completely disappears. Anyone know a work around for that? Much appreciated!
Edit: It's doing the same thing in the official Blender as well.
That's happening to me too :// love those bugs
EDIT: If you look at Siddhant Rane's comment, his fixed mine! It has to do with making sure another attribute node (whether its for the density or smoke) is connected to the gradient texture, then to the color ramp, then to the color. (I connected the attributes vector to the gradient's vector.) Hope this helps!
This video is great! Following it now in 2022, they must have changed something about the object constraint since 2019, because my sphere won't stop at the end of the bezier curve. Any sollutions?
Fantastic tutorial.
Please advise, if you have a tutorial how to render, to convert into MP4 or PNG sequence.
I will be very grateful
If you want to bake it with noise (the new HIGH RES in Blkender !!!) , you have to make a check at cache "is resumable" first and then bake the noise after baking data.
with the recent version of blender i can't find the "high resolution" menu, do you know where can i find it ? great video thanks :)
Can you make a version of this for 2.82? i had to use 2.81 because I couldn't get the smoke to work in 2.82. Had a lot of problems after baking it and the performance in the viewport was horrible.
Great tutorial, very simple to follow for a beginner like myself! I'm having one problem though, when I add the quick smoke effect, and I try to rescale the domain, the smoke also rescales and if I move the domain, the smoke moves as well. Is there any way I can fix this?
Use key frames on the emission color
Why i dont have the SMOKE settings under smoke domain>physics 😔
Cant fix the settings of my smoke. Ended up nothing 😔
add a mapping node to the gradient texture and rotate Y * 90 degrees
For anyone seeing the smoke disappear or not be affected by changes you make to the curve, try toggling the "Type" value in the Smoke Domain Cache from Replay to All and back to Replay. Little quirk I found in 2.9.
I've found 2.9 and the neet/quick effects fucking buggy. and finicky. 2.8-> 2.9 and crash prone. and just a cluster fuck in 3.x I've had to recover a simple scene with just a few things to many fucking times. as stupid as Cinema4D and Maya are animations is one area they do ..slightly better only in so far as not crashing super hard.
for making the smoke change color as it rises, why not ctrl + click and change the orientation of the coloramp to go upwards?
I think there is a particle info shader node with an "age" output, plug to plug into you color ramp.
I already tried that but I think that only works with particles and not smoke.
Blender Made Easy it doesn’t work in evee yet unfortunately, but its awesome in cycles
What are your pc specs ????
My too starts sayin 'not responding' when I render somethin with eevee
I’m sure you can make eevee emit actual light from the smoke or other objects by baking the lighting with... I forgot the name but it’s there I swear!
bloom?
rip cube. prayers for our friend
I had a problem with the render result because it is always blurry and I don't know why because it's not the DoF or the samples
atm the starting point and end point are set at the 1st and 100th frame.. as i am new to blender i was wondering where the setting was to change the starting frame if the smoke shouldnt appear right at the beginning of the scene?
Great Tutorial. I really appreciate that you show in between what happens and not wait til the end. I have two questions. Is it possible to freeze the animation for use in a scene Where I want some smoke? Can you explain the baking thing? Thank You, really cool.
Are you asking on how to freeze the smoke in place and then resume it at a later frame? If so that is a great tutorial idea and I will work on that. What do you mean by baking thing?
@@BlenderMadeEasy Not at a later frame, but in a scene. So if I think the smoke is perfect at frame 150 and I want to use that smoke in different places in my scene. If it's possible to apply all smoke modifiers and then use that smoke as an object. Same way as creating cloth effect. I have to create an animation to get the cloth as I want then I can apply the modifier and can then use the cloth as I want. I see a lot of use for this if possible with smoke. Create fog, cigarette smoke etc. The baking thing. What is happening when you are "baking" the animation?
Baking stores the smoke simulation data. Basically it makes it so you can close the project without losing the simulation, move to any frame or send the project to a render farm. I see what you mean now with freezing the smoke. I have figured out how to do that and I will create a tutorial on this very soon.
If someone is watching this with 3.0 release. Their's a bug in 2.9x that causes it to eat a ton of ram then segfault. and a hard one. like fairly large segfault file large. the 3.x branch might fix that. Just a FYI
Proabley got a do a half and half to get smoke to change colors mid stream. or maybe key frame it to swap colors mid stream.. ????
can`t find "high resolution". Where is that located in blender 2.82-2.83?
from what i know now, they renamed or removed it or smth, so i found that its pretty much the same if you turn on noise with the wavelet option in the settings
Nice effect. Not getting the same results unfortunately. I used the exact same settings but when I render there is much more smoke than in this video. EDIT: never mind..... my sphere was moving slower because my bezier curve had a higher frame setting than the rest of the animation :'-)
Poor cube 💖💖💖 Rip
Try key framing colour to get different colours
Mhh nope it changes everything and not only the emitter
In Cycles its possible to drive smoke color with smoke density attribute trough math and color-ramp nodes. Didn't tried it with Eevee.
ye i did cycles cuz its easier
Maybe a mapping node?
Im late, but is there a way to slow down the curve at specific moments or to make it speed up?
probably with key frames in the animation menu. I am not sure though.
The Noise settings cease the smoke effect when I apply them. After I added the gradient colour, it renders the smoke gray. Makes no sense. Why is that happening?
Because I did every step you did in this vid but still not working , the sphere moves over the curve but no smoke effect, i did bake it and then tried it again and i got the smoke after baking.
when i create quickm smoke, here is a massive sphere of it that covers more than my object. And i have scale applied to both object and volume box
Same here
Can wd import this to after effect? How? Thank
Your smoke look very dissipated end light, how could I get a big plain and dense smoke trails, which make sort of like bean shapes (you can see this on multiple smoke Sims on blender don't know If you see what I'm talking about) I really need to achieve this effect
You forgot to mention to be in animation panal to view the smoke or beginners will wonder where the smoke is at.
does it work with Cycles? If not, is there any other way to do it that works with Cycles?
Can anyone help me out? My smoke isn't going with the sphere
When I added quick smoke it just smoked once and it was quite big. And then it didn't follow the sphere.
Same here(
Umm er Evee Does do light with bloom... or did you meen something else?
Don't know why, but my smoke lasts only for about 20 frames, then it quickly dissolves. I can't figure out where to change it. It's baked, frames are ending at 250 in both cache settings and timeline, but wtf is going on here? The only difference I made is my curve is around 3 times longer. Any idea what went wrong here?
Me too
Click on the smoke domain (The giant box) and go to its physics properties. Go down and select cache. Under cache you should find frame start and end. Leave frame start at one but make the frame end the frame that your animation ends at.
the default cube will be like this : why i am still here just suffer
The "High REs" Settings don´t appear on my screen, any help?
In newer versions it's called noise.
Smoke Domain -> Physics Properties -> Gas -> Noise
@@nybsaxer thx
I have a problem I'm using blender 2.92 and the part of 3:12 my "Enable physics for:"
i dont see the "smoke" it always select in "fluid" so i dont know how to follow the next step : (
This is my first time using blender so i dont have any idea
This tutorial was in an older version of Blender. It use to be smoke and fluid were separate physics but now they are the same. You need to select the fluid type and make sure it's set to gas. I recommend following one of my mantaflow tutorials because it will be easier.
How to make color shooting star coloring in the edges and the tail white in the middle
you can make it go on forever by selecting the two ends and press F, this will fill the two ends
just to be clear here I am using version 2.9
How about in cycles?
hey nice tutorial but i hv a slight problem. why do my smoke simulation seems of of focus and blurry. any idea?
If you are using Eevee try setting the volumetric tile size to 2 pixels in the render tab. The default is 8 which makes it a little blurry.
@@BlenderMadeEasy still slightly blurry but maybe eevee is just not that good at rendering smokes? maybe. any other settings i could tinker around to get better smokes?
so there's technically no other way to make the lighting occur in an animation unless its cycles?
when I scale and move my smoke domain, the quick smoke effect scales and moves also. I know this is probably something simple, but I'm a newbie. Any help appreciated. V 2.9
2.9 Is a whole new version. I recommend using v2.82 to get used to the "Flow" of blender. But this tutorial may be outdated for your version of Blender.
It's because everytime you hit the "play" button, Blender is saving the information (called "cache"), so when you start scaling it, it keeps the exact same simulation but scales it accordingly.
One way to reset the simulation so it uses the new scale, is to go inside the "smoke domain" options and change the number of "resolution divisions" (you can revert back to your previous number afterwards, you simply need to change it once)
Hope it helps :)
@@DimitriSafarikas thank you. I will try that next time. Good to know
I followed your tutorial down to the T, but for some reason the smoke won't appear. Can someone help?
Nevermind! Found a tutorial for it, and basically if you couldn't see the smoke, select Smoke Domain>PhysicsProperties>Cache> then change the Type to Replay.
When i add quick smoke smoke didn't appear
How to make this animation seamless?
How do you have sharp smoke in Eevee? Every time I work with smoke/explosions in Eevee, it's super blurry
Make sure the volumet tile size is set to 2 px. It's located in the render tab under Volumetrics. This will help make the smoke look sharp.
@@BlenderMadeEasy OMG thanks! I could never figure it out!
I am new to your video can you help me with my game my pc is bad I try to make grass but it can't handle it
How do you do the high res in 2.82
I have the same problem?!
I found a solution!!
1. Select Smoke Domain
2 .Go to physics properties
3. click free Data (unbake)
4. check Adaptive Domain
5. On the Add resolution add a number greater than 50
and the bake
6. render and there you go
@@ivanbradic OK, yeah, that should word, but it isn't doing what you'd expect. Instead of increasing the resolution to make the smoke itself higher res, it's making the smoke take up more volume, to make it appear as if it's a lot larger than it is. What you need to do is go to volumes, and then set the pixels down to 2px from 8px
@@oojiflip well it works for me idk how.
Sorry it didn't work for you :c
PLEASE help me )=. I see only grey smoke in rendered view but i think i have done everything the same as you did )= (is there any option i have to select or somthing?) please help ):
Check the material again. You probably have something not plugged in.
@@BlenderMadeEasy I'm also having the same problem too. I'm checking the material and I'm not sure when I'm missing.
My laptop is running kinda slow but the whole domain seems to fill with smoke when I render . Any ideas ??
did you check the node at the material output? it should supposedly be connected to the volume input of the material output
Is there a way to move where the animated path starts and ends in the timeline?
I dunno
click on the smoke domain and go to physics properties. Under the cache tab there are boxes for frame start and frame end.
Blender 2.9 no longer has the High resolution option available
When I hit play after I have put in the smoke container no smoke shows up? I have a good computer not sure why this is happening
same
@@heyt3ch same
I dont have the high res smoke option
Paul-Thys 2.83?
Amit Shibu yes
I don't know why my smoke doesn't follow the object like yours does. Any help?
first click on the sphere and THEN click object > Quick Effects > etc
How much time does it take for the render to complete?
It took about 10 minutes to render. Eevee can render smoke extremely fast.
Blender Made Easy thanks