Make Realistic Ice in 10 minutes in Blender (Procedural) 2022
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- čas přidán 2. 03. 2022
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Learn how to make photorealistic ice in Blender 🧊 Even if you've never used BSDF shader node before.
We'll use Eevee as well as Cycles and you can add a lot of your own variation to the final result by changing the roughness, using different noise scales and introducing new types of noise to create different types of ice.
In this tutorial for CG Cookie, Chris Bailey (@CBaileyFilm) will shows you how to make photorealistic procedural ice using blender's powerful principled BSDF shader node.
[0:27] Starting with the default cube
[0:47] Displacement modifier
[1:30] Bevel modifier
[2:00] Shader editor - adding materials
[2:20] Making the ice cube transparent 🧊
[4:30] Adding HDRIs
[6:45] Adjusting the roughness of our ice
[7:30] Switching to Cycles
[8:15] IOR = Index of Refraction
This tutorial is great for beginners and pros alike. Chris explains every detail while getting straight to the point. Enjoy! 🧊
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So simple but effective, definitely picked a few things up here along with other videos. This channel is becoming a favourite
Great tutorial, super easy to not only follow but actually learn from and understand what's going on.
Thank you for everything you do.
Thank you so much, glad that this was helpful!
Great tutorial,very easy to follow. Many thanks for sharing CG Cookies
Oh man! This is such an amazing tutorial. Thanks for your help :D
Thank you very much :) Simple and efficient material setup for beginners.
Nice tut, man! Very helpful!
Fantastic! I really like these bite size videos - really good tips
Incredible and easy tutorial. I was going in to this thinking I was going to sit with a 20 minute tutorial without understanding anything ty
Shiiiieeee', this is looking fresh. Nice little tutorial!
Ice material explained so well, thx
You're a magician. Thank you!
so useful! thx for this tutorial!!
Wow! Very Nice!
Yooooo! Thank you for this tutorial, I was trying to make a model look entirely like ice, this did it!
Thank you for the excellent tips~!
very good tutorial especially for beginners
Super helpful tutorial!
So nice. You deserve a cookie! A CG cookie.
100%
I'ill prefer donut
@@owesmehboob3829 Vada better
Very, very good video. Thank you very much for this tutorial. I am still a beginner when it comes to Blender. After I got the ice cube done like you did, I was very happy about it. Thank you very much.
Dude, as a begginer this tutorial was just awsome! keep going man
Hell yeah great tutorial señor 👌🏽
❤❤❤❤❤ this is so cool.
I'll see myself out.
thank you for this
I enjoyed this tutorial... When I can get something similar to the tutorial... Then I feel like I learned something... And the commentary helped me to understand what I am doing and why... Thanks for sharing...
awesome man
that was nice and refreshing, I'm making all kinds of ice cubes
Thanks!
amazing video thank yopu
Try to add some cloudy whitish volume inside the ice cubes. First, used the principle volume node and a detailed rough displacement to make it look like lines frozen in ice. It's the effect of being trapped inside the ice in the real world. :)
Thanks super helpful🙏🙏
wow dude thanks
Very cool...
CBailey rocks, such a great teacher
Pretty sure it's an ice cube and not a rock 😋😋
@@sicfxmusic hahaha
My beer needs some of those default ice cubes 🍺🤤
thanks
usually i use water to make ice but i loved this tutorial!
I was actually looking for this video!! You made it just on time! And one question, if transmission can get the transparent or translucent effect then what's the use of glass, transparent and translucent shaders???
Thanks Jr Joe, glad you enjoyed the video. It's all about speed. The computer has less to think about when rendering the transparent and translucent shader so it can speed your scene up, but it's negligible. The transparent shader is just for alpha transparency with no refraction. The translucent shader is the same as translucency in the BSDF shader but with all the other stuff stripped out. Hope that helps clear things up! -Chris
@@cg_cookie I see. So you are saying that mostly it's the same thing, just some quality and performance difference over the other. Thanks, that was pretty helpful!
@@cg_cookie Thanks for this. What is BSDF short for?
Great stuff. Is this for Blender 3 only?
they need a node for transparent and translucent materials which can allow you to change the colour based on how close the material is to the centre of the object so you can have the middle of the ice cube more white and opaque
Something like an ambient occlusion node but for distance from the object origin
You should suggest that to Blender community, it's a great idea. The community would definitely get behind that.
@@hammerheadcorvette4 yeah I was thinking about that, but I can't find anywhere to submit development suggestions. Is there like a chat or something?
Love this one, thank you so much! BTW I use 0.5 playback speed and I swear this guy drunk slowed down that much.
Haha I'll let Chris know!
Great - Thank you. How about some water droplets on the surface?
Thank for the great tutorial! Silly question, how do I get the HDRI you used to appear in the Cycles render? When rendering begins it simply doesn't show up in the background, do you know where I went wrong?
[Edit] I should say that I know how to add an outside HDR using the environment texture under World Properties but Blender's own one has me stumped.
World opacity to 1 in the viewport shading
for those who can't find the "options"/"setting" to adjust the blend mode: go to material properties and scroll down. you'll see the setting tab.
Thanks for the tut! I'd be curious what the best approach would be if you wanted to add little drops of water, like perspiration, coming off the ice cube. Can you do that all with the shader or would you need to use like GeoNodes?
particle system might suffice
Like Vena said, a particle system would probably do the trick. Geo nodes would give you a lot of control as well. Just model the droplet as a separate object and instance it across the surface of your cube. (this might be a good tutorial as well! anyone else interested in it?) -Chris
@@cg_cookie I am interested !!!
@@cg_cookie I’d be curious to see what that would look like, whether as a separated tutorial or an addition to the ice cube.
@@cg_cookie I'm definately interested! 🙂
Complex
Thanks for this video. Can I ask why I do not see World Opacity in my shader menu ?
at 5:57 if i use a glass shader... Can i just do a noise connect to a normal map and plug the normal into the normal of the glass?
3:00 I'm using Blender 4.0, and my "principled" bsdf isn't structured that way. What should I do?
Awesome tutorial, thank you. I went to render the ice cube scene in cycles but the viewport daytime background wasn’t a part of the render, does that need to be turned on in another setting? Perhaps the World settings?
That's the same issue I'm having. The ice cubes worked out great but, like yourself, the HDRI doesn't appear when I render it in Cycles. Have you had any success since?
World opacity to 1 in the viewport shading
@@Nortic111 Still no luck on rendering the HDR background in cycles, any tips yet? I already have the "world opacity to 1 in the viewport shading" but it still doesn't render in cycles.
@@mark97217 go to shader editor and switch from Object to World and add the HDRI in there and it will work. I just fixed it myself too...
interesting
Man, if I had found you sooner I wouldn't have been as scared of Blender...
I took a " Render Image" but it's not coming same as the result. Why??
Can you please tell how to save as image jpg or png, exactly like the outcome.
I did this, and it looks great in blender, but the mesh loses all its shaders when I export it to an fbx and import into Unity … does anyone know a way of exporting this from blender to unity?
How do I export this as a transparent image for use in photoshop?
can you explain why we changed it to Alpha Hashed?
EDIT: Figured it out. :)
Ice ice baby…
How did you get the cursor so small
SO basically when i took off the world view my ice is still reflecting the world view and not my other objects in blender can anyone help
where is the water pool beneath it in the thumbnail!?
I can export this blender to unity.???
Ice, Ice... Baby?
Somebody had to say it...you were the first!
what is your specs?
I can't wait till they add caustics.
wow, the thing is how to export the mesh and textures
When rendered in Eevee, the cube doen't cast its shadow on the plane in my environment. Please someone teach me why?
I figured it out myself. The reason was that I only used HDRI for lighting. When a light object was added to the scene, the cube started to cast shadow on the plane.
hi this is input name,i was asked to do this so im going to fly through this like its not the 2nd video in a beginners series. good info but he went so fast i had to replay every part like three times to see what he did.
if only my pc could actualy handle it
@mortalkombat , i hope sub zero have ice like this..😅🙏🙏
took me more then 1 hour lol
It was actually a 2 mint video
Bro let pay you to make a soft for
You went to fast. I could not follow
hearing zed in an american accent is fucking weird
You should have plenty more subs!