GEOMETRY NODES Blender 4 : Tutorial: Procedural Pathways : (Step by Step)
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- čas přidán 14. 07. 2024
- #geometrynodes #blender #blender3d
In this video you’ll learn this clever effect using geometry nodes.
You can draw a simple curve and it transforms into this stone path which automatically cuts into the grass. And because its procedural it's really easy to adapt and change the effect.
-Beginner to intermediate tutorial.
-Get Our new course here for only $10:
www.gamedev.tv/p/blender-geom...
*offer ends Wednesday 31st Jan 2024
Get the start and finished file here
gdev.tv/grants-assets
Folder name Geometry nodes - Path through grass
My Website: www.gabbitt.co.uk
Discord: / discord
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Chapters.
0:00 - Intro
0:44 - Working with the file
1:27 - The Curve object
2:00 - Snap line to surface
4:05 - Points on the curve
5:12 - Curve to Mesh
7:30 - Resample
8:52 - Split up the blocks
11:05 - Delete some pavers
11:50 - individual blocks
14:37 - Add variation
16:06 - add noise
17:25 - Block shape - roundness
18:14 - Displacement
19:25 - Material
19:45 - Grass
22:06 - Positioning the grass - refinement
#blender4 #gamedev #gamedevelopment #blendertutorial
Nice to see you getting into geo nodes, can't wait for more vids!
Grant, that's amazing! Please, make more such detailed tuts on geometry nodes! Thanks!
INSANE!!! PERFECT! THANK YOU FOR THIS GREAT TUTORIAL!!! I LOVE YOU ABBIT!!!
Just bought this along with Stephen’s Material Nodes course. Looking forward to jumping into it once I finish your Animation & Rigging course, which I’m currently working through.
Hope you enjoy it!
I'm doing Game Animation at Uni bro, if you wanna chat about anything Blender or Animating then lmk a social, still learning obviously so I'm sure we could both learn from it lmao🤙
Finishing the geo nodes course right now. Good stuff. ❤
This course is already on my todo list. I love procedurally generated modeling.
Need to finish the ogre first :)
Brilliant! 💪
Thanks! And looking forward to the course, just got a few now 🎉
Hope you enjoy it!
Thank you
I have been wondering why I love using nodes in Davinci Resolve to the point where they are my go to tool to achieve almost anything but absolutely hate using nodes in Blender. I think it is the names and the "resolution". The name of most blender nodes mean very little to anyone investigating them and by "resolution" I mean each blender node does very little on its own which also makes it very difficult to investigate and learn them on your own (I do understand that this also makes nodes more powerful). I think I would prefer that rather than having for example a combine an a xyz node and a random node that these were paramters in the node you were actually interested in like davinci resolve does it.
So, a Grant Abbitt course sounds just about perfect given your track record on teaching people new to a field. I found the video very interesting and clever though started to drift off during the grass part. Thanks a lot.
That is the problem i also have with geometry nodes. I'm more an artist and have to play and experiment and it doesn't feel very intuitive at times
@@grabbitt I am an ex systems programmer of thirty years and it still does my head in :) Have purchased the course so am interested to see if I can love Blender nodes as much as Davinci Resolve ones.
Hi, thanks for the video! Correct me if I'm wrong, but have you ever created a video on your schedule? For example, not necessarily telling us your exact schedule, but an example of how someone could plan out their day and week as a professional doing 3d generalist work? With all the editing, recording, etc you do, I don't know how you make time for it all. I like vfx green screening, 3d sculpting, 2d animation, manga drawing, and 3d modeling/animation but I'm not on a schedule, it's more of a whatever I feel like doing today kind of thing. I feel a disciplined, tighten schedule would make things feel a lot more professional and polished. Also, how long you give yourself a deadline for something. ❤
Interesting question. Maybe I'll put something together
Please make a tutorial on creating a plant with geometry nodes
👍👍👍
MOREEEEEEEEEEEEEEEE!!! please
Hi, Grant, thanks for the video. But I have one problem when apply material, the material doesn't appear right. I tried to apply the same material on basic object, and everything is good. So idk how to fix it
Hi Grant I use Blender cycles to bake textures for gaming assets. I was wondering, can these pathways can be baked after they're realized mesh? I can't see any way of doing that
I don't actually know with these
Yes, Anything made in geometry nodes can be turned into a regular mesh just by right-clicking the object in the viewport and using 'Convert To Mesh'. At that point you might have to reduce the poly count using a decimate modifier or your favourite retopology tool. Obviously once its converted to a mesh, you will no longer have access to any geo nodes settings.
Why they make Scale value (=1), being that "1" is so "strong" and impractical that we always have to work with hundredths?
Yeah I know what you mean
not explaining why you use certain node is common and really bad in geo nodes tutorials
Its very tough to fit it all in to a youtube tutorial. the course is much more detailed and does exactly that
Seems like the course is $112… or $95 discounted to $12 when I log in.
Is that a mistake? 0:39
That'll be $2 tax, when you get to the ordering screen you see the breakdown of $95 - $85 = $10 + $2 tax (for the UK) = $12
the only link in the description is to your newsletter sign up page and the only way to get the file for this is to sign up and then get sent to your google drive. that somewhat scammy of you
I try my best to offer everything for free, but I do need to somehow make a living from this content.
Steven who?
Stephen Woods. Sorry should have been more clear
Me!! haha