How To Create Realistic Water in Blender 4.1

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  • čas přidán 4. 07. 2024
  • This video will show you how to create realistic water shader for blender 4.1, blender water material .
    Resources:
    3D Assets: chuckcg.gumroad.com/
    HDRI: polyhaven.com/hdris
    Download the Scene: / chuckcg
    Texturing Assets in Substance Course: / tutorial-assets-84982377
    My 3D Assets
    chuckcg.gumroad.com/
    www.artstation.com/?sort_by=c...
    blendermarket.com/creators/3d...
    #blender3d
    #blendertutorial
    00:00 Update for 4+
    00:48 Water material
    07:41 Lights

Komentáře • 72

  • @kostiplays
    @kostiplays Před 7 měsíci +8

    Damn dude, you updated right when I was looking for a tutorial in the new version, thanks a lot, I really like the tutorials that you bring and the way you do the them, keep going!

  • @andrewbacon3583
    @andrewbacon3583 Před 4 měsíci +5

    Beautiful results!

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 Před 7 měsíci +23

    Let me add something here since this is so cool as Expected if anyone wants to generate a wave effect or a reaction to their object on touching the water just make the ocean cube a canvas and the object a brush stroke which i believe is in physics tab then the water will react to the object naturally almost like in real life. But as usual another master tutorial thnx man ur the best

    • @chuckcg
      @chuckcg  Před 7 měsíci +2

      Thanks! nice tip, I have to try it

    • @melonmatv9112
      @melonmatv9112 Před 7 měsíci +1

      how do you make the object itself a brush stroke?

  • @anzaklaynimation
    @anzaklaynimation Před 7 měsíci +3

    Very nice. You explain everything very well.

  • @AlbertoBusana
    @AlbertoBusana Před 29 dny

    Very nice result!

  • @andraline-studios
    @andraline-studios Před 4 měsíci

    Good morning,
    Thank you for taking the time to respond to my request.
    After some research I found the source of the problem. In my scene I created a channel and I used the Bolean function and to render it you must first uncheck the eye but especially the camera. The result is that everything is in order now. Thanks again for your help.

  • @evgeniykazantsev9705
    @evgeniykazantsev9705 Před 2 měsíci

    Thank you for your work! Perfect stuff

  • @squarepantsu5837
    @squarepantsu5837 Před měsícem

    Отличный туториал. Без воды, всё по делу :)

  • @blendertricks6453
    @blendertricks6453 Před 29 dny

    great tutorial thank you

  • @YinSol
    @YinSol Před 6 měsíci

    Thank you so much!!

  • @InnzimM
    @InnzimM Před 3 měsíci

    Огромное спасибо тебе! Действительно полезное пособие. Удачи в развитии канала!
    Thank you very much! Really useful guide. Good luck in developing the channel!

  • @universalsoldier27
    @universalsoldier27 Před 6 měsíci

    Awesome tutorial. I was creating a floating water orb for a spell effect. I like how you explained things here and the effect looks nice BUT it flipped everything upside down whereas using the metallic property on the principle bsdf does not. Definitely following for more tips.

  • @jacknight3690
    @jacknight3690 Před 3 měsíci

    Perfecto!!!

  • @smilgu
    @smilgu Před 7 měsíci

    Thank you!

    • @chuckcg
      @chuckcg  Před 7 měsíci +1

      You're welcome!

  • @neige4644
    @neige4644 Před 7 měsíci

    Hey I really love your videos and I hope you never stop making them!! Can we request videos? ❤️❤️

  • @alfredb.4485
    @alfredb.4485 Před 7 měsíci

    perfecto gracias!

  • @guillermospada8980
    @guillermospada8980 Před 7 měsíci

    muy bueno Carlos

    • @chuckcg
      @chuckcg  Před 7 měsíci +1

      Gracias Guillermo, que bueno que te sirvio

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 Před 7 měsíci

    ❤❤❤

  • @tommegg8486
    @tommegg8486 Před 7 měsíci +1

    No wonder the water looks janky in blender 4.0 Thanks for the updated tips

    • @chuckcg
      @chuckcg  Před 7 měsíci +1

      You're welcome, glad it was helpful!

  • @brycecorden6118
    @brycecorden6118 Před 5 měsíci

    Amazing tutorial, super simple to understand. If I wanted to animated this water, how would I go about doing that?

    • @stevenprashanth4328
      @stevenprashanth4328 Před 2 měsíci

      One way to do that would be key framing the texture coordinates of the noise texture.

  • @VudooArtz
    @VudooArtz Před 5 měsíci

    Just a Quick tip if you Hold CTRL and SHIFT then RightClick and Drag between two different Shaders, Textures, Etc.. it will Add a mix Node between them and hook it up into the existing out up. :)

  • @Jewllywood
    @Jewllywood Před 4 měsíci

    is there a way to make the water actually move?

  • @rafayrehman29
    @rafayrehman29 Před 7 měsíci

    Omg

  • @andrewphoto4750
    @andrewphoto4750 Před 7 měsíci +5

    lol i got the email about the 4.0 issue from you.lmao

  • @andraline-studios
    @andraline-studios Před 4 měsíci

    Good morning,
    Thank you for this remarkably interesting video. I have a little problem when rendering because the water present in the 3D view disappears when rendering.
    I checked my settings, and they seem to be correct.
    Do you know this problem?
    Thank you in advance for your response.

    • @chuckcg
      @chuckcg  Před 4 měsíci

      Did you check the normals? maybe they are flipped.

  • @minimonkey7773
    @minimonkey7773 Před 3 měsíci +1

    Looks good but I can't see transparency at all. How do I make it more transparent?

    • @chuckcg
      @chuckcg  Před 3 měsíci

      are you using cycles render? also check your normals, you can also play with IOR in the glass shader

    • @minimonkey7773
      @minimonkey7773 Před 3 měsíci

      @@chuckcg yeah the face normals are blue on the outside, I am on cycles and my IOR on the glass BSDF is .750

    • @minimonkey7773
      @minimonkey7773 Před 3 měsíci

      I figured it out! I didn't have blend alpha setting turned on haha

  • @-The_Architect-
    @-The_Architect- Před měsícem

    is there any way you know of to animate this water or do i need to just mess with it until i find a way?

    • @chuckcg
      @chuckcg  Před měsícem +1

      animate the noise texture, change it to 4D and animate the W value

    • @-The_Architect-
      @-The_Architect- Před měsícem

      @@chuckcg Ah that's way easier than i was thinking, thanks

  • @Noutelus
    @Noutelus Před 3 měsíci +1

    I had to play around with material settings to get any transparancy

    • @chuckcg
      @chuckcg  Před 2 měsíci

      sometimes this happen to me, could be blender 4? try with 3.6, I think for this material blender 3.6 works better

  • @AuzerAuzerovich
    @AuzerAuzerovich Před 2 měsíci

    А теперь можно тоже самое, но в 40 тысяч раз медленнее😊

  • @__emmie
    @__emmie Před 3 měsíci

    for me the connection line between both glass and mix and transparent and mix turn red and the material just turns pink...

    • @chuckcg
      @chuckcg  Před 3 měsíci +1

      Red line?, make sure both shaders are connected with a Mix Shader and not mix color

    • @__emmie
      @__emmie Před 3 měsíci

      @@chuckcg oooh ty haha i put it in a regular mix...

  • @theiasou6994
    @theiasou6994 Před 2 měsíci

    I have still a problem.
    Whatever I try it still reflects the background
    No video has helped me to make it transparent. Any help?

    • @chuckcg
      @chuckcg  Před 2 měsíci

      No transparency? make sure to use cycles and check your normals, if not try to use blender 3.6 to see if it works

  • @brokeboy8869
    @brokeboy8869 Před měsícem

    Pls do this tutorial on blender 4.1 bcs the result is different

    • @chuckcg
      @chuckcg  Před měsícem

      This Is for Blender 4, 4.1, make sure to use cycles, maybe the diferencie Is the assets I used, the lighting etc, but the shader works in 4.1, I always use it.

  • @rizvabahrum3779
    @rizvabahrum3779 Před 7 měsíci +1

    why not just use ocean modifier?

    • @chuckcg
      @chuckcg  Před 7 měsíci +3

      This tutorial is about the Water Material, the ocean modifier is a plane, we need something with depth to get the result, if you use a plane this won't work, but you are free to try it.

    • @rizvabahrum3779
      @rizvabahrum3779 Před 7 měsíci +1

      ah i see,,thanks
      @@chuckcg

  • @basspig
    @basspig Před 7 měsíci

    So many projects break with some blender updates. I have a folder full of blender demo files that don't work after blender 3.0. It seems to me that if blender wants to be an industry standard they need not to break their files with every update.

    • @chuckcg
      @chuckcg  Před 7 měsíci

      This happened to me only with some geometry nodes projects, but now when I open any blend file saved with an older version, blender 4.0 breaks it

    • @basspig
      @basspig Před 7 měsíci

      @@chuckcg The lack of backward compatibility really ruins the usefulness of Blender in a professional environment.
      It also screwed up my textures on mirrored and applied objects in one project. Newer versions have a repeating clapboard look to the wood panels. Ugh.

    • @tylerdobson7868
      @tylerdobson7868 Před 5 měsíci

      Thats why they have LTS versions for studios so they dont need to update every few months :)

    • @vladartiomav2473
      @vladartiomav2473 Před 4 měsíci

      Sure that's anoying. But always make your backups, this is the basic reflex.
      Also, you can have different executables of Blender on your computer. So you can open older projects in older version of Blender. Just use the portable version for this.

    • @basspig
      @basspig Před 4 měsíci

      @@vladartiomav2473 even the backups don't work on current versions of Blender. I don't like the fact that with each update, older projects are broken. I used to keep a few versions of Blender, but I found that each one takes up several GB of space in the users/documents and settings folders as all extensions are duplicated for each Blender environment. Too much overhead. Nowadays I just keep one version on my PC.

  • @2dquix
    @2dquix Před 4 měsíci +2

    i cant see through my water

    • @2dquix
      @2dquix Před 4 měsíci +7

      nvm its because i was using evee it sucks it doesnt work on evee :( im trying to make liminal spaces but i dont want it to take forever to render

    • @lilliblu4024
      @lilliblu4024 Před 3 měsíci

      @@2dquix czcams.com/video/VEdd9CynwQU/video.html

    • @EinsteinInTraining938
      @EinsteinInTraining938 Před měsícem

      @@2dquix have you tried watching blender guru’s video about ways to make cycles render faster

  • @juanblanco7449
    @juanblanco7449 Před 7 měsíci

    THANKS

  • @vizdotlife
    @vizdotlife Před 7 měsíci

    Thank you!