Get Good at Blender - Advanced Topology - Making A Knight Chess Piece

Sdílet
Vložit
  • čas přidán 14. 07. 2024
  • #blender3d #3dart #blender
    Get good at blender by working through simple challenges to improve your skill level and learn new skills along the way.
    In this video I challenge you to make the knight chess piece. It's a tough one to make so I go through the best practice with edge flow and pole placement.
    Learn How to make models like this with my Blender courses all only $15 (plus local taxes)
    bit.ly/4apCOCy
    (Search Blender Courses)
    chess piece images: gdev.tv/grants-assets
    Chapters:
    0:00 Start
    0:52 - The Base
    2:33 - The Shape Outline
    4:44 - Quad Based Mesh
    6:23 - Edge Flow
    8:58 - Horses Mane
    10:48 - Sharpen Edges
    16:39 - Tidy Up Edge Flow
    18:22 - The Jaw
    20:23 - The Mouth
    21:51 - The Eye
    22:53 - Blending Areas
    24:45 - Attach Base
    27:04 - Final Adjustments
    Say Thanks: paypal.me/grantabbitt
    My Website: www.gabbitt.co.uk
    Discord: / discord
    Get good at blender series: • Get Good @ Blender
    Learn the basics of Blender 3: • Learn Blender 3 for Co...
    #blender #modelling #b3d #gamedev #gamedevelopment #blendertutorial

Komentáře • 188

  • @stanislavefanov8688
    @stanislavefanov8688 Před rokem +67

    I was waiting for your tutorial on how to model a knight. Brilliant model but in my humble opinion a couple of ears would make it even better. Thank you.

    • @grabbitt
      @grabbitt  Před rokem +37

      I completely forgot to put the ears on 😀

    • @samljer
      @samljer Před rokem +7

      Why stop at a couple

  • @Jack_Wolfe
    @Jack_Wolfe Před rokem +9

    i do enjoy the "have a go at that" bit, before showing how to do it. Thats extremely fun to try it yourself before deleting it and following along.

  • @damjanzugic6343
    @damjanzugic6343 Před rokem +34

    For someone who wants to go step further, on 11:00, add bevel modifier, in settings limit method to weight and under geometry/mitter outer set to arc. Add to that weighted normal modifier and you get no pinching or shading issues at all. Also you get completly non destructive workflow and much much less loops and geo fixing. Works great with SubD too.

  • @grey8_
    @grey8_ Před 10 měsíci +8

    I watched so many topology videos and for some reason, NOBODY EVER EXPLAINED WHY AN EDGE FLOW (shift+click an edge) STOPS (Vertex needs to have 4 edges connecting to it)! I don't know why, I've heard the term "poles" but that was accompanied by showing the top vertex of a UV circle.
    To be fair, I probably just misunderstood. In any case; your video was super clear and easy to understand.
    I've had that issue a few times now and didn't understand why. Now I do! Thank you, the whole video was great! ❤

  • @ArBee123
    @ArBee123 Před rokem +7

    Such a densely packed tutorial without being overwhelming. Awesome.

  • @moculinan1175
    @moculinan1175 Před rokem +15

    Awesome tutorial, love how calm and comprehensive your tutorials are!!

  • @user-vp1fp9je5l
    @user-vp1fp9je5l Před 11 měsíci +32

    Too good. You explains difficult topology handling so easily.. Such a densely packed tutorial without being overwhelming. Awesome..

  • @Kholaslittlespot1
    @Kholaslittlespot1 Před rokem +31

    Excellent. Id say this was more 'beyond intermediate' but still a nice step up for people and a stepping stone to facial topology. Looking forward to more!

  • @RichardGDBaker
    @RichardGDBaker Před rokem +2

    Fantastic Grant. You are so generous with your tutorials and your education. Thank you so much.

  • @MrBfg586
    @MrBfg586 Před 11 měsíci +4

    I always admire anyone that takes the time to teach. Thank you for the videos.

  • @onlyeyeno
    @onlyeyeno Před rokem +7

    Thanks for another fantastic tutorial, and I must say that find the "format" of these tutorials very compelling and useful.
    Best regards.

  • @tloosh
    @tloosh Před 8 měsíci +4

    Some things other viewers may find helpful:
    - You can add a single vert directly from the mesh menu by enabling Extra Objects under Add-ons, rather than merging a cube
    - 10:14 Turning on Backface Culling under Viewport Shading will hide inverted (incorrect) faces, so you don't have to manually check face orientation
    Thanks for the great tutorial!

  • @sudipto30
    @sudipto30 Před rokem +1

    Too good. You explains difficult topology handling so easily.

  • @stanleychukwu
    @stanleychukwu Před rokem

    thank you, i love this modelling series

  • @Stephen_Newport
    @Stephen_Newport Před rokem

    Great video, excellent instructing. Answered a lot of questions I had about topology management

  • @uzdefrederic1055
    @uzdefrederic1055 Před rokem +20

    topology is not easy at all. I have not checked all messages here, but using "shading smooth" in Blender in a regular basis help me a lot to progress. Please feel free to comment

  • @jacobhernandez4347
    @jacobhernandez4347 Před 6 měsíci +1

    Its amazing to see that you did no sculpting while making this, definitely looking to see what your courses are about!

  • @markwtal9453
    @markwtal9453 Před rokem +1

    These are so nice to make! Can't wait for the next one 😅

  • @zules
    @zules Před rokem +2

    Great tutorial and just perfectly helpful for my skill level :) Edge flow is something I'm still trying to wrap my head around.

  • @jabberdoggy4444
    @jabberdoggy4444 Před rokem

    Really fun way to learn. Thank you!

  • @user-fe1od7yg8v
    @user-fe1od7yg8v Před rokem +5

    Hey, i am glad, that I am able to see this 3 hrs after you posted. Thank you for your tutorials, they are pure gold. I am quite new to subD modeling, and your series is amazing place to start my journey in this space. But I would be really cool, if could show an UV unwrap workflow !

    • @grabbitt
      @grabbitt  Před rokem

      See my uv unwrapping playlist

  • @Alex-tn7pv
    @Alex-tn7pv Před rokem

    This piece looks great!

  • @tenorei
    @tenorei Před 6 měsíci

    Wow these tutorials are great, thanks so much!

  • @vaillancourtalain7160

    That is just GREAT!

  • @andriiponomarenko7154

    Very useful video. Thank you!

  • @al3xmusic671
    @al3xmusic671 Před rokem

    Thank you very much. Great tutorial.

  • @geettube4173
    @geettube4173 Před 6 měsíci

    Great tutorial, I learned some very needed skills for my 3D advancement!

  • @borohidruro_
    @borohidruro_ Před rokem +5

    I did the previous version of these challenges some years ago, following the categories in your site. Time goes by quickly. I also wanted to suggest that you inset the faces before extruding the mane, in order to "isolate" its topology from the rest of the mesh (thanks to the poles formed around it).
    Thanks for your videos, they are a big part of the foundation of what I know.

    • @3DKLUB
      @3DKLUB Před 11 měsíci +2

      "I" for inset inwards and "O" for outwards. Just an additional comment, as I learned it today and seems super useful!

  • @TheSatzy6699
    @TheSatzy6699 Před 7 měsíci

    Amazing and detailed learning ❤

  • @everythingeverybody6526
    @everythingeverybody6526 Před 11 měsíci

    Thanks for sharing. Very helpful video.

  • @ronaldbell7429
    @ronaldbell7429 Před rokem

    Excellent tutorial

  • @ShopTherapy623
    @ShopTherapy623 Před 4 měsíci

    awesome video! I'm a beginner, and I learned a lot of nice tips from you vid! thanks!

  • @Dapper_the_slapper
    @Dapper_the_slapper Před 5 měsíci

    Very helpful. Thanks!

  • @uzdefrederic1055
    @uzdefrederic1055 Před rokem

    Very well done it was the video I was looking for...new subscriber !

  • @sral8769
    @sral8769 Před 9 měsíci

    Thank you. That was very useful

  • @AleksandarPopovic
    @AleksandarPopovic Před rokem

    Very, very nice, for beginning and I watch your channel from beginning and its lot of road, for all new artist's, keep calm and lowe modeling, and don stops!

  • @PieterHanja
    @PieterHanja Před rokem

    Thank you!

  • @burnieking1401
    @burnieking1401 Před 11 měsíci

    Good tutorial, some different techniques and workflow than Im used to seeing.

  • @keithseymour9316
    @keithseymour9316 Před rokem

    Really good!

  • @notaleproductions
    @notaleproductions Před rokem

    Thank you

  • @enso8762
    @enso8762 Před rokem

    Thanks so much!!🙆‍♂

  • @MikkoRantalainen
    @MikkoRantalainen Před rokem

    Great video! Positioning the poles correctly is always the hardest part for me in topology. I once thought it would be good idea to reduce poles to absolute minimum possible even if it caused worse edge flow but that's not the correct solution to use. Just use poles but be wise where to put those.

  • @TylerThomas
    @TylerThomas Před rokem

    Saying the keyboard commands out loud is really nice, thank you

  • @Jez2008UK
    @Jez2008UK Před 7 měsíci +1

    I think I've just found the best Blender modelling trainer on CZcams. Subscribed, purchased the course, let the journey begin :) (ps - I also love chess, so this is going to be so much fun). Thank you for your fantastic way of explaining (I really cannot praise you enough!), I'm 60 years old, a veteran 3DS Max user (though, believe it or not, not that great at modelling) and am loving learning Blender. Some how, Blender seems to encourage (me) to take up modelling, and, in a short space of time, I have indeed, by modelling simple objects which I was never interested in modelling 3DS Max. It's sooooo refreshing (for me) to be having fun again in a 3D virtual world!

    • @grabbitt
      @grabbitt  Před 7 měsíci

      Great to hear

    • @overseastom
      @overseastom Před 4 měsíci

      You sound like you may be in a similar situation to me, mate. I'm a veteran Max user coming from the archviz side of 3d, where I learned a lot about the program and 3d, but not much about sub-d modeling, since the buildings didn't warrant it. It simply wasn't a good use of our time to learn it (unfortunately), when it was significantly faster & cheaper for the boss to just buy an asset pack with the furniture or object we wanted, than have us spend the time & expense of making the really complex stuff ourselves. I always wanted to learn it though, so I'm really pleased to see how fully featured Blender is nowadays! Also, this guy's tutorial is one of the best I've ever seen re explain edge flow, and how to fix it. Good luck to us both - cheers mate!

  • @abatzdesignaz
    @abatzdesignaz Před rokem

    Thanks for the tutorial

  • @n3onkn1ght
    @n3onkn1ght Před rokem +4

    9:30
    You can hit Alt+E to extrude along normals directly and skip a step.

    • @grabbitt
      @grabbitt  Před rokem

      I had forgotten that. Thanks

  • @josephcowan6779
    @josephcowan6779 Před 6 měsíci

    The knight's form is quite complicated, so I wasn't able to get mine to look exactly like the reference, and got frustrated a few times but it still looks fine, and I learned a lot about edge flow, thanks!

  • @Joenyoshua
    @Joenyoshua Před 9 měsíci

    Woooo!!!! bro the short cut was insane due!!! i learned alot a thing on this video woooaa!!!😱😱😱😱😱😱😱

  • @alejoservin9362
    @alejoservin9362 Před rokem +1

    I love the hard surface more than sculpting, thanks for teaching us
    I would like to see more hard surface

  • @_TetKaneda
    @_TetKaneda Před rokem

    Great tutorial, great contribution. You have my like Thank you so much. Greetings

  • @petit_ecureuil_malin
    @petit_ecureuil_malin Před 11 měsíci

    thank you

  • @wotok7
    @wotok7 Před 5 měsíci

    A very thoughtful video clip, respect to the author

  • @watLegends
    @watLegends Před 2 měsíci

    I love how you teach, giving us opportunity to experiment as begineers is great for critical thinking.

  • @Kavukamari
    @Kavukamari Před rokem

    really fun tutorial

  • @kirilllllirik
    @kirilllllirik Před 7 měsíci

    Спасибо за подсказки)

  • @nic-ori
    @nic-ori Před rokem +1

    Thanks.

  • @vextormull
    @vextormull Před rokem

    How have I never realised modelling is pretty satisfying 😂

  • @Catastroish
    @Catastroish Před rokem

    You're a great teacher :)

  • @clafairy3574
    @clafairy3574 Před rokem

    perfect!!!!!!!!

  • @andrewwoan
    @andrewwoan Před rokem +5

    Incredible tutorial! Thanks so much; I always struggle with complex meshes. The more I see the better I get!

    • @andylastname566
      @andylastname566 Před rokem +1

      Yeah..this one was a doozy on my mind xD Very rewarding at the end but boy my poor brain lol.

    • @andrewwoan
      @andrewwoan Před rokem +1

      @@andylastname566 Aye aye XD

  • @theumbrella6406
    @theumbrella6406 Před rokem

    Yooo no wayy 😂 awesome videoo

  • @MartKart8
    @MartKart8 Před rokem

    This was good, the ears was missing, I added them in after you mentioned the auto mirror in the Y, I shift + D on a face of the horse and scaled it down E extrude, scaled the top face and done a ear.

  • @GameBacardi
    @GameBacardi Před rokem

    I remember doing these first time with "3ds max 8", if you opened documents window, good to get Blender version 👍

  • @SneakyJoeRu
    @SneakyJoeRu Před 11 měsíci +1

    This reminds me of some good old 3dmax tutorials I was learning on. Very easy to follow along, good job man!

  • @RC-Heli835
    @RC-Heli835 Před 8 měsíci

    Well I have the bishop and the horse complete now and have to say I have learned some very handy tips from you Grant!
    Did you forget the ears or intentionally leave them off? I managed to extrude some ears out of the top of the head that turned out really nice.
    I picked 2 faces just outside of the bevel one wide and one narrow.
    For some reason I had trouble bridging the knight to the base and had to manually do it. Faced long triangle edges kept forming two or three faces farther than specified.

  • @TangoMikeLima
    @TangoMikeLima Před 9 měsíci

    Really good, compared to a lot of the "instructional" Blender videos one finds here.

  • @giladharnik2499
    @giladharnik2499 Před rokem +2

    Great video! However, there is a nice trick that can make sharpening the edges A LOT easier - it's called bevel miter. There's a video by Blender Bob named "Modeling for the VFX industry in Blender - EP1c". Roughly at 8:30 you can find it.

    • @grabbitt
      @grabbitt  Před rokem +1

      Thanks for that. Just checked it out and that would have been a lot faster

  • @darkphoenix68
    @darkphoenix68 Před rokem +2

    That aside: love to see a tutorial covering modelling a Knight. When I found the first two in this series I hoped you'd cover a knight. (The last chess-set I built digitally was in Pov-RAY, so I'm keen to attempt it in Blender, but the Knight always made me hesitate.)

  • @gxrsky
    @gxrsky Před 7 měsíci

    I think I made a horse straight out from a Family Guy's episode, ahahah. Great lesson, will try again :D

  • @roomerkim
    @roomerkim Před rokem

    Good

  • @terryjames3827
    @terryjames3827 Před rokem

    finally someone who knows how to use BLENDER like how I use MAYA. You now need to churn out more my friend. WE ARE NOT WORTHY, BUT THANKS FOR SHARING!

    • @terryjames3827
      @terryjames3827 Před rokem

      Thanks for noticing me on your comments, for that, you have have got yourself a customer to the series of courses relating to the knight topology lesson Purchasing 27 May 2023. I know topology quad/ngons from Maya but I dont use Maya since Blender 2.93 . The problems was where are the tools kept, shortcuts too which I will be hoping to find in your tutorials. please send a link to other tutorials you think will benefit my advancement to Blender. Thank You.

  • @jaimeeoww
    @jaimeeoww Před 6 měsíci

    im impressed that youtube does not flag "pawn" when said with a british accent

  • @TheTimeProphet
    @TheTimeProphet Před 9 měsíci

    You do a good tutorial. If I wanted to use Blender I would definately watch your course, however I am a 3ds Max guy. Your tips on topology are good. However I wouldn't have used bevel on the edges. It always causes a mess to clean up. In max I would have found the eges I want to sharpen and I would have used the connect tool.

  • @PaulEmsley
    @PaulEmsley Před rokem +1

    It must take ears and ears to get this good at Blender.

  • @SteelBlueVision
    @SteelBlueVision Před rokem

    That massive pole (22:31) right above the eye, though, really needs some topology cleanup to get rid of it.

  • @darkphoenix68
    @darkphoenix68 Před rokem +3

    Just wanted to comment on your CTRL-1 shortcut for adding a subdiv modifier. You pressed CTRL-1, then bumped the subdivision level up to 2 -- but CTRL-2 does that; it applies a subdiv modifier with a subdiv level of 2. I just tested this to confirm my memory was correct -- and it also works with CTRL-3, CTRL-4, and CTRL-5. 🙂 (I guess they decided 5 was enough; CTRL-6 does not do it...)
    EDIT: Oh yeah. I see you used CTRL-2 later in the video. Never mind 🙂

    • @grabbitt
      @grabbitt  Před rokem +2

      yes I introduced that badly :)

  • @lIlIIIIllIllIIIlIlII
    @lIlIIIIllIllIIIlIlII Před 11 měsíci

    Grant's tutorials show me how shit my 3d teacher was...

  • @emrekoryurek4194
    @emrekoryurek4194 Před 11 měsíci

    at this point I'm beginning to believe that every problems solution is adding a loop cut

  • @bookle5829
    @bookle5829 Před rokem +1

    11:00
    Shift+E! Shift+E!!
    "bevel"
    Noooo!

    • @bookle5829
      @bookle5829 Před rokem

      Though people should be careful if they need to crease edges or bevel. Like you can't export obj file with crease edges since the feature is exclusive to blender.

  • @cekconi1773
    @cekconi1773 Před rokem

    👍👍👍

  • @raymondtjong2455
    @raymondtjong2455 Před rokem

    i make it on rhino with nurbs and create a quad mesh, and then sub D it.. then export it with bit polygon

  • @deaultusername
    @deaultusername Před rokem

    @26:00 loop tools circle. A 3D cursor at the correct height and "To Sphere" would give better results.

  • @rios7744
    @rios7744 Před rokem

    i can finally get good at blender, now on to trying to figure out how the devil i can import this to ue5 😂😂

  • @tobiasreckinger2212
    @tobiasreckinger2212 Před rokem

    Good tutorial.
    I think the horse might like a pair of ears 👂👂

  • @yahootube90
    @yahootube90 Před rokem +2

    Hey Grant, is there any benefit to using extra edge bevels for supporting loops vs just dialing up the mean crease for the mane?

    • @grabbitt
      @grabbitt  Před rokem +1

      Mean crease gives you less control

  • @englishshadrick5296
    @englishshadrick5296 Před rokem

    1:17 i seriously need an add-on to summon just one vert 😂

  • @AnittaDeady
    @AnittaDeady Před rokem

    You're a good teacher you know that right?

  • @richeeze
    @richeeze Před rokem

    Well, my horse looks slightly,... how do I put this nicely... extraordinary 😇

  • @samehmoner514
    @samehmoner514 Před rokem +1

    This man is the GOAT in blender

  • @MagnumMotions
    @MagnumMotions Před 8 měsíci +1

    at 6:00 I do not understand the terminator edge and why is it obstructing the edge flow, can you please explain why this happens?

  • @monkeymode5652
    @monkeymode5652 Před rokem +3

    IT'S GOTS NO EARS

  • @hexcrown2416
    @hexcrown2416 Před rokem

    Question: why do you use additional edges to sharpen subdiv vs using the edge crease weight? Is there any benefit to one way vs the other?

    • @grabbitt
      @grabbitt  Před rokem +1

      It's not actually as good but it's tough to explain

  • @marcapouli7805
    @marcapouli7805 Před rokem

    Topology is one of the reason why I have never been and will never be able to finish an object.

  • @guygrossfeld9260
    @guygrossfeld9260 Před rokem

    Hi I got a question. Great video but here is something I'm just curious on. You made sure there weren't any ngons for this so kept it with all quads but I think I recall in one of your videos it ok to have an ngon here or there at time but it a good idea to make sure they are all quads at times. just shouldn't worry too much if an ngon in a place that out of sight if I recall correctly.

    • @grabbitt
      @grabbitt  Před rokem +1

      It's OK to have ngons, but they must be on planar surfaces. So in this case it's better with quads

    • @guygrossfeld9260
      @guygrossfeld9260 Před rokem

      @@grabbitt Ahh good tip to keep in mind. I appreciate that. Thank you.

    • @guygrossfeld9260
      @guygrossfeld9260 Před rokem

      @@grabbitt Thank you for this info and also for this awesome tutorials :)

  • @beibarsrafailov8476
    @beibarsrafailov8476 Před rokem

    Мне кажется я никогда не смогу создавать такую красивую топологию. Мне это дается тяжелее матанализа или высшей математики

    • @grabbitt
      @grabbitt  Před rokem

      Its actually not that bad when you get used to it :)

    • @beibarsrafailov8476
      @beibarsrafailov8476 Před rokem

      @@grabbitt Thanks for the words, but just because of my laziness, I rarely touch the blender and only sometimes make simple but cool models. And such videos just give motivation not to give up working with a blender and give hope that someday I will become the same as you.

    • @sergevasin6956
      @sergevasin6956 Před rokem

      На самом деле не всё так сложно как кажется, я тоже в 2017-м боялся подойти к данной фигуре, думал не получится, но взял рефер-картинку, и довольно быстро сделал, даже проще чем тут в видео, но лучше, с ушами, глазами и т.д..
      Показал бы картинку, но ютуб удаляет комменты с любым намёком на ссылку. Спецом залил на имгур, дописал в комент не полную ссылку, и коммент удалило.

  • @Ellttox
    @Ellttox Před rokem +1

    7:43 - For me the middle edges aren’t locked to the middle and they move with those 3 parts, and that makes a big hole in the knight. I unfortunately can’t continue making the knight if it will not work, please help

    • @grabbitt
      @grabbitt  Před rokem

      perhaps send me a screen shot of what you mean

  • @adicsbtw
    @adicsbtw Před rokem

    I'm curious why you would choose to add in a bevel to add definition and sharpen the edges rather than using a crease. I tend to use creases because they're super easy to apply and edit later. Is there some disadvantage to creases?

    • @grabbitt
      @grabbitt  Před rokem +2

      Yes less precise control and its about learning what's happening under the hood more

    • @tobiasreckinger2212
      @tobiasreckinger2212 Před rokem +2

      There is another reason.
      There isn't one universal crease standard between different modeling software. When you bring your model into another software the crease might not work properly.
      I know it is a bit nitpicky as many people won't work with multiple software but it might become relevant when sharing models online.

  • @juliankg
    @juliankg Před rokem +1

    Is it wrong to just join both objects on 24:47 using ctrl+j without working on attaching the mesh vertices?

    • @grabbitt
      @grabbitt  Před rokem +3

      its not very good topology and you can have inside faces

  • @Eren_Yeager_is_the_GOAT

    *me with the quad-remesh addon

  • @kevinhoward9930
    @kevinhoward9930 Před 5 měsíci

    why are my vertices sticking out when I use subdivision at 2.21 ? :(