Imagine being the Byzantine emperor, you go to sleep in your big, comfy, luxurious bed. When you wake up, you’re now on a small bed that a peasant would sleep on. When you ask you advisor where your bed when, he simply says “odoyev.”
"Who the heck is Odoyev?" You say right before a mob of ottoman peasants claiming to be elite soldiers takes you away into a prison cell slightly better then your shack-castle.
@@carteradams43 you mean exactly identical to because their formerly nice castle has also migrated to Odoyev and has been replaced by a shed with a bed
I love that Odoyev not only went revolutionary, but they also managed to form Russia within the last couple of decades. Not to mention they also started a sizable amount of frontiers too.
I mean it’d be pretty easy to overthrow the literal only developed city in the world if you have millions in your nation and like 3 people in your mega city capital
It would be neat if you did a timeline without any mods... But once the game ends everyone's tech gets reset to their default starting tech/ideas but otherwise the borders/development/buildings/etc remains the same. Then the timelapse would restart starting at the game's start year. Basically you'd need a savefile converter thingy to reset a previous game back to year one.
@@anthonyfangqingyu4570 You would also need to reset the era to the Age of Discovery. I think tampering with the savefile to adjust the date back to 11 11 1444 is still necessary.
@@Jupiter__001_ also, if any diplomats were sent away for something before turning back time, let's say, you send a diplomat to royal marry someone in 1700, then turn back time to 1444, that diplomat would only come back in 1700...
It gives a stupid amount of money, manpower and forcelimit. Additionally, the goods produced is insane and a huge chunk of the money is in the trade node. I did this once with console commands, and because of the trade power difference, I was basically dominating the node and nobody could really get much flowing downstream. Hit the money cap easily, and then basically hired all the mercs in the world to fight for me, since I couldn't be bothered with replenishing my manpower.
I am, once again, asking for all dynasties as countries and all government types (Monastic orders, Monarchies, Bishoprics and republics etc. Meaning that castille, Portugal, Aragon and England are all under one tag with all the other normal monarchies. Heavenly Mandate could also be its own country etc etc) as their own countries
I remember my odoyev campaign, I didn't get all that large but I survived and grew to a modest size. Didn't have quite that much dev though I'll be honest
Then you need to step up your game, mate. Sure, they had a slight boostat the start, but finishing a campaign with less than 30k development is frankly embarrassing. I'm just imagining these poor XIXth century citizens not being able to live in a country-sized-megacity and my hearth bleeds for them.
The implication that a single city in that entire nation has busses and planes but everything they conquer doesn’t even have roads or wagons is kinda hilarious
Odoyev Marshal : My million man army marches for Vilnius! [Weeks Later] ...So, we're in Lithuania... I think. Has anyone seen a village lately...? Or a road...? Lithuanian peasant : wots a rud? Odoyev Marshal : I've made a terrible mistake.
"Committee of public safety" doesn't sound dystopian at all. Is this the amazing world of gumball universe where Darwin takes over the country because he thinks its too dangerous?
Historically, it was the name of the commitee that supervised the chapter of the French revolution they called "the Terror". Most of the beheadings were commanded by this commitee. I think in game it's the equivalent of a regency council for revolutionary nations.
can you try to make one where the natives in unclaimed land have 100x the population, 5%+ chance to attack? it will be interesting through the good produced, but also how each colonized province is harder to take but also incredibly valuable.
@@KFishproductionII no, AI always takes the policy that multiplies native attacks by 0. It means that even if province has 100% chance to attack, if it multiplied by 0, it will not attack.
I mean... In this case, the mapwould just have been fully red with a single green dot, so, not sure it would have been that informative, but I agree that it could be nice for other videos.
I wonder if the total world economy went up or down. On the one hand, trade income probably significantly decreased. On the other hand, this concentrated ALL production and tax dev in one province with 0 autonomy, meaning the income from those is much more efficient, while keeping the baseline income every nation gets.
I honestly wouldn't mind seeing a time lapse where everyone starts in 1444 with Western tech group and tech level already maxed out. Would be pretty intense seeing some nations that normally get steamrolled after a certain point do pretty good.
Its so sad they allied novgorod and didn't take saint petersburg to form russia in like 1500's. With the russian cores they could've went in china/europe much harder...or get hit by the great troubles real bad
How but EU4 but everyone starts with all the bonuses you get from technology, but every tech-level gained reduces the bonuses. So you have maxed-out morale and tactics, for instance, but each military tech that would normaly increase them decreases them instead. By the way, what was the name of the song at the beginning?
clutch super Russia at the end there, give it a few more decades and they'd have had all the Russian territories in addition to more southern expansion than was ever in Russia's wildest dreams.
I learned almost everything I know from the EU4 wiki and trial and error. eu4.paradoxwikis.com/Modding It's not easy but once you learn it there's a lot you can do!
make the capitals of all countries with more then one province, not colonized and having 300+ dev. just interesting, will the everyone get explore ideas to colonize such tasty provinces.
Imagine being the Byzantine emperor, you go to sleep in your big, comfy, luxurious bed. When you wake up, you’re now on a small bed that a peasant would sleep on. When you ask you advisor where your bed when, he simply says “odoyev.”
"Who the heck is Odoyev?" You say right before a mob of ottoman peasants claiming to be elite soldiers takes you away into a prison cell slightly better then your shack-castle.
@@carteradams43 you mean exactly identical to because their formerly nice castle has also migrated to Odoyev and has been replaced by a shed with a bed
@@F14thunderhawk a shed with a bit of straw on the floor. The prison has a bit of cloth but not straw. So... not improved, but not any worse.
Yet your empire lasts untill 1532, and not 1453.
With 0 development the Emperor wouldn't sleep on a bed but in the grass surrounded by wild animals and bugs
I love that Odoyev not only went revolutionary, but they also managed to form Russia within the last couple of decades. Not to mention they also started a sizable amount of frontiers too.
It was probably super easy for them to go revolutionary. It would have only had to hit there capital, then that would have been 99% of there dev.
I mean it’d be pretty easy to overthrow the literal only developed city in the world if you have millions in your nation and like 3 people in your mega city capital
It’s outrageous that the top 1% of countries owns 99% of the dev.
A nation of merchants, perhaps?
@@dementedkhan4008 shalom
@@ergwertgesrthehwehwejwe :DDDDDDDDDDDDDDDDDD
left-wing populism be like
More like 100%
That province looks like some futuristic hive city, imagine an entire game of provinces like that
Real time EU4!
It would be neat if you did a timeline without any mods... But once the game ends everyone's tech gets reset to their default starting tech/ideas but otherwise the borders/development/buildings/etc remains the same. Then the timelapse would restart starting at the game's start year.
Basically you'd need a savefile converter thingy to reset a previous game back to year one.
You could do it manually.
@@anthonyfangqingyu4570 You would also need to reset the era to the Age of Discovery. I think tampering with the savefile to adjust the date back to 11 11 1444 is still necessary.
@@Jupiter__001_ nope, theres a console command to set the date
@@magica3526 Would that not make the save go a bit skewiff due to messing up the province history?
@@Jupiter__001_ also, if any diplomats were sent away for something before turning back time, let's say, you send a diplomat to royal marry someone in 1700, then turn back time to 1444, that diplomat would only come back in 1700...
Novgorod seeing Muscovy being destroyed thinking "Hey maybe this isn't so bad."
I think it would be interesting if you did something like this, but on a per-country basis: Each nation has all of its dev moved to its capital.
That's a great idea!
I second this! Make it happen, capt'n!
No need for a mod. That's just how the game works with Leviathan.
Or if there is no dev at all
For a while, Prussia had the modern Polish borders
Plushia
They got moved just like the polish
Odoyev: 20 000 dev
His governing capacity: "Please stop the bus.."
Not really a problem considering you capital province adds basically nothing to your governing capacity, only 1%, so 200 governing capacity.
I wonder how something like this would be interpreted in a vic2 converter
Giant migration bomb in odoyev
All the pops work in odojev. And since there arent enough jobs because that stuff is limited, odojevs population just collapses completely and utterly
How about every province and nation on the map is Catholic and they have a worldwide reformation and religious wars
95 theses intensify
Funny how France still managed to get to 1200 dev by the end of the game eventhough they started with 0
What level of boosts does that even add? Also it took them a while but they definitely took off near the end.
money and manpower
It gives a stupid amount of money, manpower and forcelimit. Additionally, the goods produced is insane and a huge chunk of the money is in the trade node. I did this once with console commands, and because of the trade power difference, I was basically dominating the node and nobody could really get much flowing downstream. Hit the money cap easily, and then basically hired all the mercs in the world to fight for me, since I couldn't be bothered with replenishing my manpower.
Money, manpower, army size
Did the AI improve development anywhere else? Or did I miss part of it?
Wow...
I didn't expect Odoyev to go bunkrupt at the end of the game...
We gonna ignore that they lost half a million men per year, roughly?
Just normal Russian warfare
I am, once again, asking for all dynasties as countries and all government types (Monastic orders, Monarchies, Bishoprics and republics etc. Meaning that castille, Portugal, Aragon and England are all under one tag with all the other normal monarchies. Heavenly Mandate could also be its own country etc etc) as their own countries
I guess you could say they stole O'doy'dev
I remember my odoyev campaign, I didn't get all that large but I survived and grew to a modest size. Didn't have quite that much dev though I'll be honest
Then you need to step up your game, mate. Sure, they had a slight boostat the start, but finishing a campaign with less than 30k development is frankly embarrassing. I'm just imagining these poor XIXth century citizens not being able to live in a country-sized-megacity and my hearth bleeds for them.
Next vid is Eu4 but everything is one nation (I mean everyone rebels right? So make it very weak)
This was really fun to watch, I’d love to see more of this mod!
Just imagine what you’d get for exploiting the dev tho
Odoyev? More like Allthedev
I am disappointed in myself
Try to turn the Earth into Cybertron! xD
Much dev in every single province.
NASA pc moment
This is why World War I
The PC would collaspse into a black hole
The implication that a single city in that entire nation has busses and planes but everything they conquer doesn’t even have roads or wagons is kinda hilarious
Odoyev big, yeah LETS TALK ABOUT NOVGOROD THOUGH
Couldn't have wished for a more cursed name for the video, instantly liked
165 million attrition shows everything you need to know about the supply limit.
Well when the only place that has any development to support your million man army is your own capitol then it makes sense.
Odoyev Marshal : My million man army marches for Vilnius!
[Weeks Later]
...So, we're in Lithuania... I think. Has anyone seen a village lately...? Or a road...?
Lithuanian peasant : wots a rud?
Odoyev Marshal : I've made a terrible mistake.
Rather anticlimactic. Odoyev probably would have expanded faster if every other province was a 1-1-1 instead of 0.
See’s“REVOLUTIONARY” Swabia have committee of public safety as leader
Anyone even saying something bad about country:SWEATING INTENSIFIES
"Committee of public safety" doesn't sound dystopian at all.
Is this the amazing world of gumball universe where Darwin takes over the country because he thinks its too dangerous?
Historically, it was the name of the commitee that supervised the chapter of the French revolution they called "the Terror". Most of the beheadings were commanded by this commitee.
I think in game it's the equivalent of a regency council for revolutionary nations.
Love how they had so many men it overflowed
When you got so sleep in london and the next day there's just a pile of people sleeping around you.
Odoyev: I am the mongol empire
can you try to make one where the natives in unclaimed land have 100x the population, 5%+ chance to attack?
it will be interesting through the good produced, but also how each colonized province is harder to take but also incredibly valuable.
Ai always takes the policy for no native attacks, so it would just buff colonizers
@@FenrirAsgardwolf why do you think i said +5% chance to attack
@@KFishproductionII no, AI always takes the policy that multiplies native attacks by 0. It means that even if province has 100% chance to attack, if it multiplied by 0, it will not attack.
Odoyev - the other big blue blob
I wish you would start showing the dev map, it is my favorite
I mean... In this case, the mapwould just have been fully red with a single green dot, so, not sure it would have been that informative, but I agree that it could be nice for other videos.
I wonder if the total world economy went up or down.
On the one hand, trade income probably significantly decreased. On the other hand, this concentrated ALL production and tax dev in one province with 0 autonomy, meaning the income from those is much more efficient, while keeping the baseline income every nation gets.
165 mil dead by attrition wtf
the equivalent of bangladesh's population
When that place rebels, the rebels can take over the world
No eu4 music? Where you getting copyrighted or just don’t wanna add it? Love the channel!
Imagine the cost it needs to core that
Best. Music. Track. Ever.
The Old World Borders seemed fairly believable as well, 10/10 Timelapse.
Odoyev with all the dev. Me gusta
Finally, a russian DYSTOPIAN MEGACITY
History channel at midinight:
enjoyed the music in this one friend! especially the song that begins around 4:20, do you know the name of it by any chance?
I cant believe that there is so much dev in eu4 at the start of the game
odoyev more like oyodev (pronounced oll-yo-dev)
no music D:
All the people just packed up and left
Welcome to the Odoev komrads
Novgorod profiting big time from beeing in the worlds wealthiest trade node!
I like the music on this one
Overpowered AI always likes to go east for some reason
also, USA great power with just a few provinces :O
I honestly wouldn't mind seeing a time lapse where everyone starts in 1444 with Western tech group and tech level already maxed out. Would be pretty intense seeing some nations that normally get steamrolled after a certain point do pretty good.
You could do a video on every nation with this and I’d watch it 🤩
Odoev is the town name, Oka is just a river there.
very surprised that Novgorod survived
Big blue blobs, just a way of life
was that Croatia as a HRE elector? nice
165 Million Army losses - BY ATTRITION! JESUS!
Looks like development is quite important in this game :o
I wish you made the mod public so we could all bask in Odoyev
Lol put it on the city of the world's desire xD
Odoyev, city of world desire.
Possible number of buildings: +2081
Ireland: It’s showtime
Its so sad they allied novgorod and didn't take saint petersburg to form russia in like 1500's. With the russian cores they could've went in china/europe much harder...or get hit by the great troubles real bad
Wieder enough is why they didn't vassalize them. They definitely could
How but EU4 but everyone starts with all the bonuses you get from technology, but every tech-level gained reduces the bonuses. So you have maxed-out morale and tactics, for instance, but each military tech that would normaly increase them decreases them instead.
By the way, what was the name of the song at the beginning?
Imagine if all of the development of all provinces fluctuated constsntly
Wheres the music tho
It looks like the modern day İstanbul.
For a while, Prussia had borders akin to Poland's modern day borders 4:21
clutch super Russia at the end there, give it a few more decades and they'd have had all the Russian territories in addition to more southern expansion than was ever in Russia's wildest dreams.
The city of 0's desire
Odeyev took all the dev!
It would be interesting a timelapse with Xorme AI mod
Oh my god Yemen did something
Should’ve put the Dev in Ulm.
I just want to know how do you create mods like this?
I want to make mods myself but I can't find any tutorial.
I learned almost everything I know from the EU4 wiki and trial and error. eu4.paradoxwikis.com/Modding
It's not easy but once you learn it there's a lot you can do!
@@EU4T THX MATE!
Great Video!
You gotta buff Sarig Yogur next
Eu4 but every province has ten times the development
where is the song
Eu4 but ulm earned all the dev
What about a max development world timelapse?
What’s odeyev war score cost
hehe, my ancestors are not far from Odoyev.
I wonder when all ur provinces have 000 idevelopment, do u even get any income, manpower or force limit?
When Odoyev formed Russia:
Everyone Liked That
make the capitals of all countries with more then one province, not colonized and having 300+ dev.
just interesting, will the everyone get explore ideas to colonize such tasty provinces.
Anyone know the list of songs used in this video?
Sooo we ended up with the soviet union?
are you going to try the chat controld agan ? i realy want to do this XD
why lol
Music for the song around like 3:00 ?
so, what's the second biggest city?
You should have set odoyev development to 1 and then check development mapmode
You should have shown development map at end...