The most valuable thing in this video for me was the explanation of the reasoning for setting the deadzones a certain way. I would love to see a video on a "new controller" setup for deadzones. So basically the entire process from start to finish. For example: "Set all your deadzones to zero and adjust center first until they stop drifting. Then here's how you determine what your axials should be. For movement, push forward and raise your axial until it goes forward..." There are so many videos explaining WHAT the deadzones are but none actually showing the practical way of setting them up from start to finish. I want to know the thought process and how you decided on the max inputs for you. Did you set your sensitivity first? Did you do it on static objects or bots with aim assist? All these would be awesome to include because for someone like me that only has a day a week to play, I ended up spending half that play time trying to figure out how to set up my settings and they still never felt right. Thank you for touching on some of these! This was a great video!
In all games should left stick and right stick be as Low possible? Left stick so u have faster movement like strafing and right stick for recoil control right?
i think its a huge misconception that the deadzones create an area of no movement. being the aim god i am on halo, i average 70+ acc ive spent alot of time with these settings, the higher deadzone you have, the bigger area you have that is just the minimum movment speed. halo uses a ramping style aim curve, essentially everyone will always have the same speed once they reach the end of the ramp up time. horizontal and vertical sens just determine where you start at on the ramp. input threashold just changes the variation slightly in your ramp up time. setting a high axial deadzone just creates a zone in the shape of a + where your minimum speed will stay until you move outside of the zone. your "ramp up time" on the sensitivity is essentially plateaued in whatever area you set as the deadzone. Example, instead of ramping from 1-2-3-4-5 with a deadzone of zero, you essentially make your ramp up time 1-1-1-2-3-4 if you were using a deadzone of 3, axial or center just control weather or not you are restricting that minimum zone to either a + or o shape. it does not actually create an area where the stick does not move. if you are playing on PC your minimum deadzones on controller are 2000/10000 unless you specifically edit the config file for your controller in the steam files to a deadzone of 0. the dead area you are feeling on your controller is a combination of placebo, steam deadzone or whatever cap xbox has theirs at. i assume 0. everyone just thinks u disable steam overlay for the controller and u all of a sudden wont have the steam deadzones applied when really its just disabling the remappable button feature steam has. idk i came across this video late at night. i have about 5k hours into infinite and alot of it is simply aim training. hmu if you need clarification on anything i said, maybe i inspired you to relook at your sens and deadzones
Great video. I've been studying a lot of this in academy against bots. I wish they would have kept the trilogy aiming system. Do you know what halo 3s max input threshold was? I watched a vudeo where they said it was called peg threshold and it was 5?
Out of all videos explaining dead zones your is the most articulate. Thank you
Thank you so much!
Awesome Video! By far the most accurate explanation!
Thank you so much!
Great explanation dude, thank you for the vid
Of course!
Great video please make more of this content I appreciate it very much!
Interested as to what other content would be helpful?
The most valuable thing in this video for me was the explanation of the reasoning for setting the deadzones a certain way. I would love to see a video on a "new controller" setup for deadzones. So basically the entire process from start to finish. For example: "Set all your deadzones to zero and adjust center first until they stop drifting. Then here's how you determine what your axials should be. For movement, push forward and raise your axial until it goes forward..."
There are so many videos explaining WHAT the deadzones are but none actually showing the practical way of setting them up from start to finish.
I want to know the thought process and how you decided on the max inputs for you.
Did you set your sensitivity first? Did you do it on static objects or bots with aim assist?
All these would be awesome to include because for someone like me that only has a day a week to play, I ended up spending half that play time trying to figure out how to set up my settings and they still never felt right.
Thank you for touching on some of these! This was a great video!
Thank you so much. I felt the same way about the explanation videos, great feedback on a "starting from scratch" vid.
343 really should have called Max Input Threshold "Outer Deadzone" instead. Would have avoided much confusion
In all games should left stick and right stick be as Low possible? Left stick so u have faster movement like strafing and right stick for recoil control right?
The algorithm strikes again
i think its a huge misconception that the deadzones create an area of no movement. being the aim god i am on halo, i average 70+ acc ive spent alot of time with these settings, the higher deadzone you have, the bigger area you have that is just the minimum movment speed. halo uses a ramping style aim curve, essentially everyone will always have the same speed once they reach the end of the ramp up time. horizontal and vertical sens just determine where you start at on the ramp. input threashold just changes the variation slightly in your ramp up time. setting a high axial deadzone just creates a zone in the shape of a + where your minimum speed will stay until you move outside of the zone. your "ramp up time" on the sensitivity is essentially plateaued in whatever area you set as the deadzone.
Example, instead of ramping from 1-2-3-4-5 with a deadzone of zero, you essentially make your ramp up time 1-1-1-2-3-4 if you were using a deadzone of 3, axial or center just control weather or not you are restricting that minimum zone to either a + or o shape. it does not actually create an area where the stick does not move. if you are playing on PC your minimum deadzones on controller are 2000/10000 unless you specifically edit the config file for your controller in the steam files to a deadzone of 0. the dead area you are feeling on your controller is a combination of placebo, steam deadzone or whatever cap xbox has theirs at. i assume 0. everyone just thinks u disable steam overlay for the controller and u all of a sudden wont have the steam deadzones applied when really its just disabling the remappable button feature steam has.
idk i came across this video late at night. i have about 5k hours into infinite and alot of it is simply aim training. hmu if you need clarification on anything i said, maybe i inspired you to relook at your sens and deadzones
Great video. I've been studying a lot of this in academy against bots. I wish they would have kept the trilogy aiming system. Do you know what halo 3s max input threshold was? I watched a vudeo where they said it was called peg threshold and it was 5?
If I set my max threshold to 5 will my aim feel more like halo 3?