I have never actually considered making characters of this manner in my games. Idk if my players would be specifically interested in the potential romantic dynamics, but the basic formula you have presented is definitely one that could produce NPCs players could find themselves attached to at some capacity even minus the romantic potential. It's not a hard concept to use with other sorts of relationships like a little sister-esque character, close friend, or much appreciated ally. Very fun ideas to play around with.
Also, some tip for using this method: 1) Don’t change the NPC’s crux aspects after player has shown attachment. You don’t know what appealed to them, they probably don’t know what they wanted either. Add onto it instead (backstory time) and take care to not contradict. 2) Do not let the NPC stick with the party through. This is a GMPC pitfall (unless your playing duets). 3) Build a roster (harem) for the party. Rotate the NPCs to keep them just a bit out of reach and to keep interactions fresh. Such that there is always something to catch up (what did xxx do in the background of our adventure?). 4) Ditch the party, but always give the party some reason to meet up again. If the party liked the NPC well enough, they’ll bite. 5) If flaws were not introduced on initial contact, introduce flaws after a proper attachment have been made. Less likely to bomb and more likely for the party to accept it as a part of them. 6) Venerability + flaw = I can help them. 7) Show that the NPC have their own life outside of interacting with the party. This will round the image out a bit. 8) Gap-moe is a sure-kill.
Me watching the segment about Kafka: "So you're saying everyone that plays Star Rail is a sub?" *thinks about friends that play it a lot* "Yeah... that's about right"
Call me old, but I feel the mlp brony phenomenon was a foreshock to the waifu phenomenon (and also had no real competition in the west). Though I think the. Visual appeal was a bit less (the animation was visually pleasing, and had cute faces to make up for not being humans) and there was a bigger focus on that personality and connection to the viewer, and had enough of a scattershot that if you didn't like the main cast there was at least one pony you'd like. At least, that's my theory on the subject
Legit question: Do your friends you mentioned working in gacha games ever feel a bit bad? You can't help but notice the sheer level of addictive practices built into them that take advantage of problem gambler behaviour. Separate matter: This video was rad. I can't believe the amount of theory you drew from this, it's great sound advice.
To be honest, I never asked them because gacha is a very old and common sales practice in Japan, with gachapon capsule toys sold to kids since the late 60s. In fact, the term gacha comes from gachapon vending machines that sell randomised toys to kids. So they've been exposed to the lucky draw system ever since they're very young and most people won't get addicted to this system since they'd be inoculated to it through their life experience. I think it may turn into a problem for overseas mobile gamers that are not familiar with Japanese culture and the lucky draw system. Then again, trading card games in both sides of the shores use the same system. So I don't think mobile gacha is uniquely worse compared to the other hobbies.
That final piece of advice of giving multiple npcs/waifus to your players is great. We can't gauge if players will gravitate to a npc, so provide multiple options. Who knows the players might just accidentally gravitate to someone we didn't even expect! That's always fun (and/or confusing).
It’s the same as the trick of throwing out plot leads/hooks. This is very healthy for the GM too, since this method encourages low prep, having less investments on “presenting” a NPC, and more opportunity to cater and co-develope to the player’s preferences once they have indicated so.
One of my players said they think their character is the least likely to get a love interest and now I plan on spiting that by making a love interest for them. This video shall help much
One of the most honest coverages on characters. Hollywood could learn a few things about character development here as most of the movies I see lately have characters I just don't care about as they are either too perfect or too evil to give a care about.
okay. finally watched the whole thing. and this is a really smart video. well done dude! you did great research on this! very insightful but also a cold light of day approach! bravo!
Of course, for some players (such as myself), their PC is their waifu/husbando (no matter the game, I always always play a badass woman of some description)
You are the devil, sharing all this secret Waifu knowledge with the world 🤣 thank you so much. Best TTRPG video in a long time .. but hard to share though 😎
*Or* -- and this is just a wild idea, hear me out -- they *could* spend all that *real* money on *real* women. 😆 I know, I know. Simping ain't easy. And who doesn't love waifus? Good video.
Why does this feel… _cursed_ for me? Maybe it’s a relative bit of discomfort I have with the topic, but the idea of manufacturing a personality specifically for romantic appeal seems _wrong_ to me. I might just be a prude… probably.
@@DontStopThinking oh I know of them. I’ve just never had an interest in the kind of romantics involved there. My idea of the concept is probably pretty misguided, with no experience in it to my name, but I suppose I understand the desire for romance to come easier. I mean… I play games that allow me to be a super soldier, so… why not make books, shows and games that allow people to be in romantic relationships with people?
What am I doing? I can see in my head why I would apply what you discussed, but I’ll always know it was inspired by waifus. My imagination is running wild and I want it to stop.
Now I'm starting to understand Why Chixia from Wuthering Waves changed so much from Beta. As a character her action and reactions made sense. But by Gacha Waifu rules. She's Terrible. Connection to the player was Broken over something they had no control over. Her Personality goes through a Massive change where she Distrust you heavily and again over something you the player couldn't control. Damn.
🚨Link to The Complete Waifu Handbook Kickstarter:🚨
www.kickstarter.com/projects/loadingcrewcrafts/waifu-rpg-the-complete-waifu-handbook?ref=5e5tqu
I have never actually considered making characters of this manner in my games. Idk if my players would be specifically interested in the potential romantic dynamics, but the basic formula you have presented is definitely one that could produce NPCs players could find themselves attached to at some capacity even minus the romantic potential. It's not a hard concept to use with other sorts of relationships like a little sister-esque character, close friend, or much appreciated ally. Very fun ideas to play around with.
Such a nice and unique profile picture you have.
A salute from an old youtube viewer to another, mate.
Also, some tip for using this method:
1) Don’t change the NPC’s crux aspects after player has shown attachment. You don’t know what appealed to them, they probably don’t know what they wanted either. Add onto it instead (backstory time) and take care to not contradict.
2) Do not let the NPC stick with the party through. This is a GMPC pitfall (unless your playing duets).
3) Build a roster (harem) for the party. Rotate the NPCs to keep them just a bit out of reach and to keep interactions fresh. Such that there is always something to catch up (what did xxx do in the background of our adventure?).
4) Ditch the party, but always give the party some reason to meet up again. If the party liked the NPC well enough, they’ll bite.
5) If flaws were not introduced on initial contact, introduce flaws after a proper attachment have been made. Less likely to bomb and more likely for the party to accept it as a part of them.
6) Venerability + flaw = I can help them.
7) Show that the NPC have their own life outside of interacting with the party. This will round the image out a bit.
8) Gap-moe is a sure-kill.
I did not expect you to get into Jpop idol industry. As someone who had to research the industry for my cyberpunk noir RPG, I completely approve!
Me watching the segment about Kafka: "So you're saying everyone that plays Star Rail is a sub?"
*thinks about friends that play it a lot* "Yeah... that's about right"
Call me old, but I feel the mlp brony phenomenon was a foreshock to the waifu phenomenon (and also had no real competition in the west).
Though I think the. Visual appeal was a bit less (the animation was visually pleasing, and had cute faces to make up for not being humans) and there was a bigger focus on that personality and connection to the viewer, and had enough of a scattershot that if you didn't like the main cast there was at least one pony you'd like.
At least, that's my theory on the subject
Legit, feels sound enough to worth a thesis.
Legit question: Do your friends you mentioned working in gacha games ever feel a bit bad? You can't help but notice the sheer level of addictive practices built into them that take advantage of problem gambler behaviour.
Separate matter: This video was rad. I can't believe the amount of theory you drew from this, it's great sound advice.
To be honest, I never asked them because gacha is a very old and common sales practice in Japan, with gachapon capsule toys sold to kids since the late 60s. In fact, the term gacha comes from gachapon vending machines that sell randomised toys to kids. So they've been exposed to the lucky draw system ever since they're very young and most people won't get addicted to this system since they'd be inoculated to it through their life experience.
I think it may turn into a problem for overseas mobile gamers that are not familiar with Japanese culture and the lucky draw system. Then again, trading card games in both sides of the shores use the same system. So I don't think mobile gacha is uniquely worse compared to the other hobbies.
@@DontStopThinking That makes sense.
That final piece of advice of giving multiple npcs/waifus to your players is great. We can't gauge if players will gravitate to a npc, so provide multiple options. Who knows the players might just accidentally gravitate to someone we didn't even expect! That's always fun (and/or confusing).
It’s the same as the trick of throwing out plot leads/hooks. This is very healthy for the GM too, since this method encourages low prep, having less investments on “presenting” a NPC, and more opportunity to cater and co-develope to the player’s preferences once they have indicated so.
One of my players said they think their character is the least likely to get a love interest and now I plan on spiting that by making a love interest for them. This video shall help much
One of the most honest coverages on characters. Hollywood could learn a few things about character development here as most of the movies I see lately have characters I just don't care about as they are either too perfect or too evil to give a care about.
I haven't even seen the whole video yet. but this video is perfect. No notes
okay. finally watched the whole thing. and this is a really smart video. well done dude! you did great research on this! very insightful but also a cold light of day approach! bravo!
I absolutly died when you mentioned that you score lower if you work in retail lol. Great video btw.
Of course, for some players (such as myself), their PC is their waifu/husbando (no matter the game, I always always play a badass woman of some description)
Your specific "niche".
I made a Kafka-PC as I was allowed to play instead of GMing all the time. It was so much fun 😂
You are the devil, sharing all this secret Waifu knowledge with the world 🤣 thank you so much. Best TTRPG video in a long time .. but hard to share though 😎
I swear if I have an Azure Pane relapse I’ll blane it solely on CJ!
Thank you for another great video!
*Or* -- and this is just a wild idea, hear me out -- they *could* spend all that *real* money on *real* women. 😆
I know, I know. Simping ain't easy. And who doesn't love waifus? Good video.
What is your favorite waifus and gacha game
best GM advice I've received in years and I'm a grey fox
Why does this feel… _cursed_ for me?
Maybe it’s a relative bit of discomfort I have with the topic, but the idea of manufacturing a personality specifically for romantic appeal seems _wrong_ to me.
I might just be a prude… probably.
Wait until you discover romance novels.
@@DontStopThinking oh I know of them. I’ve just never had an interest in the kind of romantics involved there. My idea of the concept is probably pretty misguided, with no experience in it to my name, but I suppose I understand the desire for romance to come easier.
I mean… I play games that allow me to be a super soldier, so… why not make books, shows and games that allow people to be in romantic relationships with people?
Nay, less romance and more adoration. It’s an adoration-based industry.
CJ is a waifumaster 🙏
I mean, you prime me to imagine an attractive girl, I'm going to make her a 10 (by my standards at least)
8
Time to use this knowledge to make PC's instead lol
Insightful
I miss him chat
YYyyeeeeaaaahhhh!!! :D
What am I doing? I can see in my head why I would apply what you discussed, but I’ll always know it was inspired by waifus. My imagination is running wild and I want it to stop.
8-9
Could you do a how to play Pathfinder video it looks really interesting. I wanna know how to play.
Now I'm starting to understand Why Chixia from Wuthering Waves changed so much from Beta. As a character her action and reactions made sense.
But by Gacha Waifu rules. She's Terrible. Connection to the player was Broken over something they had no control over. Her Personality goes through a Massive change where she Distrust you heavily and again over something you the player couldn't control.
Damn.
"Bends the Knee" Thank you for teaching your ways oh Master of the Way of the Waifus. Please take me as your disciple.
Could you please make a how to play Pathfinder series because I really wanna know how to
I am asexual, the imagined woman is a 0/10
I don't think this video is for me