Blender Render Optimizer E-Cycles & K-Cycles really faster? Honest Review, Benchmark & Comparison!

Sdílet
Vložit
  • čas přidán 25. 07. 2024
  • Make sure to follow me on twitter for more news of the design and tech world:
    / _extruded
    DISCLAIMER:
    Both developers deserve big respect and while in my case, we have this outcome, it could be completely opposite for you. I'm also open to test E- & K-Cycles in future with other models.
    This is my honest review and thoughts about optimizer for Blenders Cycles like E- & K-Cycles. I made this video not only to see which optimization runs better, but to talk in general about applications like these. Thank you for watching. If you liked the content and would like to see more of that, please like the video and subscribe to the channel.
    Chapter:
    00:00 Introduction
    00:22 Expectations
    02:55 Matching the reference
    05:51 Benchmark
    07:11 Worth the money?
    09:37 Final thoughts
    You can get K-Cycles here:
    blendermarket.com/products/k-...
    E-Cycles is available here:
    blendermarket.com/products/e-...
    Some of the models used in the first scene are from:
    www.imeshh.com/ (big props also to these guys)

Komentáře • 70

  • @vipergx
    @vipergx Před 2 lety +32

    This is actually a very good comparison and a very well edited video. Thanks for your effort.

  • @SimpleMediaProductions

    I was getting these results but wasn't sure I'm doing it right, but now I'm sure 100%, thanks so much!!!

  • @iiandreio4228
    @iiandreio4228 Před 2 lety

    This video was really well made! You've earned yourself a new subscriber!
    Ive regularly had really good success with ecycles using 2.93
    I'm using a gtx 1080 and i7 5930k

  • @Al3jandr0318
    @Al3jandr0318 Před 2 lety +1

    really good video man, been looking fort exactly this for a while... thank you!

  • @bivas108
    @bivas108 Před 2 lety +11

    I have been using both and K-Cycles for me has given very good results. I am not using the 2.93 version but the new Cycles X versions of both E-Cycles and K-Cycles and they are way way faster than normal blender. In fact with volumetrics I got excellent renders with K-Cycles. Also the in built post fx nodes in K-Cycles is a time saver as well, and I can preview Post FX withouth rendering which is a huge bonus. K-Cycles is definitely worth it, and E-Cycles also though a little pricier.

  • @cekuhnen
    @cekuhnen Před 2 lety +2

    Very nice render work - great to see how blender is used instead of 3Dmax Vray and so on!

  • @greentokyo
    @greentokyo Před 2 lety +1

    Awesome comparison! Thanks!

  • @fullyleaded
    @fullyleaded Před 2 lety +1

    I’m so glad you got these results and posted this video. I’ve had very similar results and thought I was going crazy or doing something because there seems to be a lot of hype around k cycles. The only benefit I see with k cycles is the bloom feature. It’s awesome. Is it worth £50? It’s all relative I guess.

  • @ashraionart
    @ashraionart Před 2 lety

    very well explained...thank u man

  •  Před 2 lety +2

    You done a good review. I bought E-Cycles and I prefer it for a good reason. One the speed and all the parameters I can use to match the speed I need for the quality and the tools that I've with it that speedup my process and also, give me some tools and denoise feature I have in production render engine that not be possible in standard Cycles (in the 3.xx version, temporal denoising and the implementation he made for denoising all passes + light group and co). So with E-Cycles, I can get some of what I add with engine like Guerilla render / Prman. But my goal is photoreal and VFX shots that moved. But your review was good for a no brain click preset ;)

  • @STILLTHINKING656
    @STILLTHINKING656 Před 2 lety +1

    Your video is so good. Keep it up

  • @JonahHache
    @JonahHache Před 2 lety +1

    thanks for sharing!

  • @ferrari3399
    @ferrari3399 Před 2 lety +1

    thanks man, good video

  • @rojharris
    @rojharris Před rokem +5

    The killer selling point of K-Cycles for me is the ultra-denoiser. It's way better than OID or Optix and so far is the only one I've found that will resolve micro details on the surfaces of product materials. I don't care about the speed if the denoised image is rubbish. K-Cycles was worth the price (subscription) just for that. I never use the post stuff it has although I guess that's cool if you like bloom etc.

  • @wrichards123
    @wrichards123 Před 2 lety +4

    great review, im kinda shocked, I use K-cycles mostly and love it, maybe im seduced by the bloom etc on the fly and such, anyway. thanks for the review, something to experiment with

  • @NN-wc7dl
    @NN-wc7dl Před 2 lety +1

    Thanks! Looks like you saved me some bucks here. That's very welcome.

  • @ericklein5893
    @ericklein5893 Před 2 lety +8

    The main issue about the review is that is using legacy K-Cycles 2.93 and not the new K-CyclesX with the cycles-x engine optimization which is about 2x and more faster. Video shows the product description of K-CyclesX, but uses old legacy K-Cycles 2.93. K-CyclesX was release August 9-2021.
    Need to use different types of scenes including volumetric and sss like in my performance charts to get a complete analysis.

    • @extrudedknowledge8710
      @extrudedknowledge8710  Před 2 lety +1

      As mentioned in the video, I wanted to review only the final versions of Blender. As CyclesX was still in Alpha, it wouldn't be a fair game and in your K-CyclesX Legacy I faced crashes while opening the big interior scene. But I'll give it another try for sure.
      As told to Chipp, it's not the point of this video to benchmark all possible scenarios. This is simply review of my daily use and the conclusion I got, from trying out your and Matthieus optimiziations. Thank you anyway for being a great dev! Cheers
      P.S where did I say in the video or description that I use K-CyclesX?

    • @yannterrer
      @yannterrer Před 2 lety

      We have to Add that speed isn’t the only main point of KCycle even if it has overboosted my render without washing the textures. The Bloom in viewport and the Tone-mapping are so performant that they have to be included in time saving;)

    • @ExpertManOfficial
      @ExpertManOfficial Před 2 lety +1

      @@extrudedknowledge8710 bro, give K-Cycles X another chance: i'm using it and that's cool!

  • @keithtam8859
    @keithtam8859 Před rokem

    thank you, helpful

  • @pemekd6369
    @pemekd6369 Před rokem

    hi, could you please point me to a tutorial how to make a material similar to that white chair ? I need to make something similar on one bench and trying to find out how

  • @3d-illusions
    @3d-illusions Před 2 lety +13

    Cycles x is available and 6 times faster regularly

    • @cekuhnen
      @cekuhnen Před 2 lety

      Yeah I think with x cycles the need for the custom builds is less there.
      I do like the viewport tone mapping of k -cycles.

    • @TimeMasterOG
      @TimeMasterOG Před 2 lety

      @@cekuhnen now k cycles x is out... its faster than cycles x

    • @gabrielangel1996
      @gabrielangel1996 Před 2 lety

      6 times if you are willing to lose quality

  • @itsunavailable8646
    @itsunavailable8646 Před 2 lety +1

    Can I do this with my GTX 1050 and what's you're specs to

  • @SanOcelotl
    @SanOcelotl Před rokem

    you just save me money, thanks

  • @0rdyin
    @0rdyin Před 2 lety +3

    I will be waiting for the 3.0 versions...

  • @mystymysty3667
    @mystymysty3667 Před 2 lety +2

    Love K Cycles BUT having an issue with transparency hair cards / PNGs with alpha were we can see the outline of the cards a little lighter then the rest, making them visible :P I hope this is an issue that is being worked on!

    • @enigmawstudios4130
      @enigmawstudios4130 Před 2 lety

      You ever find a solution? I believe I'm having the same issue

  • @mark_zuck
    @mark_zuck Před 2 lety +3

    you should of tried reducing sample count and seeing how much noise the image contained, because i heard k cycles has a much better denoiser which allows people to run lower sample counts.

  • @maxmaxed2887
    @maxmaxed2887 Před rokem

    I agree. Viewport crashes are killing it in K-Cycles as well as E-Cycles. E-Cycles requires some registry changes as well to GPU driver no to "run out of memory". I love K-Cycles for amazing post-processing effects. Especially lens distortion and bloom. And it also has "GPU boost" modes that actually do speed up rendering even more. Well if you survive viewport crashes lol.

    • @rajandp7653
      @rajandp7653 Před rokem

      So k cycles carshes alot generally?

  • @pawprinting
    @pawprinting Před 2 lety +2

    For people using RADEON GPU's the choice is pretty clear since with K-Cycles there is a bias toward NVidia

  • @robinreso6240
    @robinreso6240 Před 2 lety +1

    Do i need high end graphics card to use k-cycles or can it run on older cards also

  • @tamilorejoseph4704
    @tamilorejoseph4704 Před rokem +1

    Can I know the difference between cycles, e cycles, cycles x and k cycles ?

    • @extrudedknowledge8710
      @extrudedknowledge8710  Před rokem

      Well it's basically this: Cycles is Blenders former physically based render engine. Cycles X is its from scratch rewritten official successor since version 3.0 and E or K cycles are just optimized/modified versions, done by independent developers.

  • @davidbischi
    @davidbischi Před 2 lety

    Wouldv'e been even better if youd compared these 2 products with SFR (Super Fast Render). It was even visible at one point in the video at 9:05

  • @lemmen7420
    @lemmen7420 Před rokem

    why K-cycle i have black render

  • @user-wj2ez2zo3m
    @user-wj2ez2zo3m Před 2 lety +1

    I hope e-cyclesx help to optimize the amd hip Please!

    • @extrudedknowledge8710
      @extrudedknowledge8710  Před 2 lety

      This will be hard to be honest, as everything is focusing on Cuda/Optix. But I hope as well, that AMD will get at least OpenCL back on Cycles-X one day.

    • @user-wj2ez2zo3m
      @user-wj2ez2zo3m Před 2 lety +1

      @@extrudedknowledge8710 hip is certainly much stronger than opencl, compare rocm is amd's own dedicated heterogeneous computing, hip can translate cuda into rocm, greatly reducing the workload.

  • @AhmadHossam
    @AhmadHossam Před rokem

    I thoight thwy might give a viewport post godam usless xd
    Spealy o use them for arch via looka like i would atixk with orginal cycles

  • @veruzzzz
    @veruzzzz Před 2 lety +1

    I used E-cycles quite a lot and it's never a one click solution. Tons of transparency related issues.. It's expensive and not worth it anymore now that Cycles X is out.

    • @jokybones
      @jokybones Před rokem

      But what about features like light linking ?

  • @gomtank3357
    @gomtank3357 Před 2 lety +1

    wow. It's a non biased opinion

  • @beunphommasack5698
    @beunphommasack5698 Před 2 lety +1

    Weird. I have both and both performed way faster than native blender. Can't go back to native blender for me.

    • @extrudedknowledge8710
      @extrudedknowledge8710  Před 2 lety

      I like that! As mentioned in the video, it only reflects my experience. Glad it works for you!

  • @57kod
    @57kod Před 2 lety +3

    I got kC, no worth it for me either.

    • @extrudedknowledge8710
      @extrudedknowledge8710  Před 2 lety

      Thanks for the affirmation. You could try the free version of e-cycles that I've linked in my newest video. Cheers

  • @bobsteven2363
    @bobsteven2363 Před rokem

    from my personal experience default blender has given me better results than k cycles and e cycles while only being a maximum of 2 seconds slower when quality is passable. My scenes do rely heavily on global illumination, volumetrics and transparency which is exactly where the optimizations cut corners in. I could fake the lighting to make the renders way faster on k cycles and e cycles but at that point, why use an unbiased renderer

  • @steelej_fx
    @steelej_fx Před rokem

    Volume rendering and inhouse compositing makes kcycles superior.

  • @jeffbetz7344
    @jeffbetz7344 Před 2 lety +2

    I don’t think this is a fair comparison. ecycles rtx is sooo much faster than cycles. The $1 version, only boasts a small speed improvement. I agree that for people rendering single frames, saving a few seconds per render may not be worth it, but for rendering animations it’s a life saver. Last year ecycles saved me days of rendering. 24 frames a second really adds up quickly.

    • @extrudedknowledge8710
      @extrudedknowledge8710  Před 2 lety +1

      Thanks for your comment and this is what I also mentioned in the conclusion. I wouldn't call my own comparison as "not fair" :P as these are the products I decided to compare. For myself: e-cycles was too expensive in another version, as it will probably be for most of the Blender user. If the more expensive versions are even faster, then it's definitely worth it for animations. But nowadays we should also consider, that f.e. scrambling distance is also available in the stock Blender 3.0 version, which is the main speed-up tweak for e and k-cycles. I think of making a new comparison soon. Cheers

    • @jeffbetz7344
      @jeffbetz7344 Před 2 lety +1

      @@extrudedknowledge8710 I actually bought k-cycles because it’s all I could afford so far this year. For the money, k-cycles is the best bang for the buck. So… you’re right. If I do get a bigger job with a super quick turnaround, I may get ecycles yet. But the cases for ecycles is dwindling… especially with new Unreal Engine 5 workflows. Thanks a lot! Great videos! Looking forward to your next one.

  • @vipergx
    @vipergx Před 2 lety +2

    -Worth buying?
    -Aaargh, matey!!!

  • @oscardelacruz1557
    @oscardelacruz1557 Před 2 lety +7

    I wouldnt pay $900 or $300 for something that is free and I dont know why people buy these things... Some of them even say that E-Cycles is 40 times faster, not even they believe that lie... If I have to pay something that expensive, I would pay 3dsmax indie and Fstorm getting even more speed, a really good tone mapping and have to say this, but even more quallity

    • @MrRuumi1
      @MrRuumi1 Před 2 lety +1

      I was that desperate to believe that E_Cycles will make such huge difference just realizing that it gave me 1.5 times faster renders and I paid full price for the pro version!
      I can't agree more fstorm is an incredible engine!

    • @cekuhnen
      @cekuhnen Před 2 lety

      Honestly I feel quite conflicted. Yes they program but they use blender as the base which is free - somewhat I feel I fairness their product is too expensive in some instances.

  • @alexandrecosta5369
    @alexandrecosta5369 Před 2 lety +1

    E-CYCLES is no longer available

    • @extrudedknowledge8710
      @extrudedknowledge8710  Před 2 lety +1

      It is not available on blendermarket because of an issue with K-cycles. However, you can buy the full version on gumroad ecycles.gumroad.com/l/E-Cycles
      Unfortunately there's no 1$ version anymore available

    • @alexandrecosta5369
      @alexandrecosta5369 Před 2 lety

      @@extrudedknowledge8710 You Are Amazing! Love you! ❤️😁

  • @itsunavailable8646
    @itsunavailable8646 Před 2 lety

    Can I do this with my GTX 1050 and what's you're specs to