The Secret to Beautiful Renders

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  • čas přidán 8. 07. 2024
  • A bunch of tips to improve your renders.
    Check out SCAN's range of NVIDIA Studio devices here - Link: bit.ly/SCANNVIDIAStudio
    Support this channel and get access to exclusive content on Patreon- / decoded
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    #Blender #DECODED #B3d
    Chapters:
    00:00 intro
    00:58 Overall look
    02:00 Cameras
    05:32 Compositing
    06:38 Volumetrics
    07:22 Lighting
    10:00 Reducing noise
    13:18 Signs

Komentáře • 198

  • @DECODEDVFX
    @DECODEDVFX  Před 2 lety +204

    At 6:33 I said "I rarely turn the dispersion value higher than 0.2". Which is technically true, however I meant to say 0.02.
    I'm an idiot.

    • @techcom3791
      @techcom3791 Před 2 lety +3

      amazing video
      really helped me

    • @bd3902
      @bd3902 Před 2 lety +1

      Hey can you tell me what's the difference between filmic log and filmic? Really confused. Thankyou

    • @volkskrant825
      @volkskrant825 Před 2 lety +2

      @@bd3902 filmic log flattens out the image. The colors look brighter and everything just looks flatter imo

    • @bd3902
      @bd3902 Před 2 lety

      @@volkskrant825 okay thanks! Bro which one do u prefer for interior scene.

    • @anthonylosego
      @anthonylosego Před 2 lety

      you did mention the zero, so I assume you just scrambled your output ('point' in the wrong order). This is normal human behavior. Especially for those juggling a lot of information at once.

  • @samizerrr
    @samizerrr Před 2 lety +635

    You can make the render a lot better by placing that toilet paper the right way.

    • @DECODEDVFX
      @DECODEDVFX  Před 2 lety +54

      :p

    • @IyeViking
      @IyeViking Před 2 lety +15

      @@DECODEDVFX he’s right :p

    • @simoneiorio9703
      @simoneiorio9703 Před 2 lety +5

      Notice that is a symptom, but the comment is ultra funny…😂

    • @ReaZaaa
      @ReaZaaa Před 2 lety +2

      I think that was on purpose^^

    • @OwenIverson
      @OwenIverson Před 2 lety +10

      The way he did it is the "I have cats" method.

  • @lordjaraxxus663
    @lordjaraxxus663 Před 2 lety +104

    Also, important: though much more detailed than renders, sometimes real life looks flat and boring, dont exagerate filters, if your goal is to make it realistic. If your goal is more on the artistic side, go for it.

    • @YusuffYT
      @YusuffYT Před 2 lety +2

      Most of the time, we seek for a cinematographic look

    • @lordjaraxxus663
      @lordjaraxxus663 Před 2 lety +6

      @@YusuffYT Yeah but i also think thats wrong, what is a cinematographics look? the way a movie looks? movies dont look real either way. So if youre trying to do something real ditch the cinema. Adding noise, distortions, too much depth of field, too much fog, too many color filters etc etc all add unrealism and are there to hide the fact that it doesnt look real.

    • @YusuffYT
      @YusuffYT Před 2 lety +4

      @@lordjaraxxus663 the point isn't to always make it realistic, if you want it to look realistic, okay, but not everyone wants to do it that way, I fake the lights and add as much as I want to make it look the way I want, that's just something common in the art industry

    • @hantz8771
      @hantz8771 Před 2 lety +1

      @@lordjaraxxus663 well, that's the point of rendering. Not only the "realism", but to give some depth to the picture/scene. The same as photography basically, you set a frame, set the lighting, set the objects so it looks balanced in the frame. At some point it's good to show realism only without filter etc etc in a render. But most of the time, it's all basically the same as photography

    • @krowwithakay
      @krowwithakay Před 2 lety +1

      @@YusuffYT they already covered that. I agree with their point, I see a lot of people that are very clearly going for realism tend to overdue the filters/fog/dof (myself absolutely included)

  • @apersunthathasaridiculousl1890

    us new blender user are lucky to have people like you.. making sure we don’t mistakes that older users made

  • @KevBinge
    @KevBinge Před 2 lety +7

    I’d sat in a Visual Effects Society meeting in Beverly Hills with John Dykstra, John Knoll, and Dennis Muren, watching them on a panel ripping into faking anamorphic lens flares all over the place. That was almost 15 years ago now and it still sticks with me.

  • @ecsnsan
    @ecsnsan Před 2 lety +37

    Great overview! 🙂 One thing that has been consistent all the years I have worked with art direction for both photographed and 3D rendered images, is that CGI artists tend to exaggerate the very details that photographers want to remove, in shooting the image and post production. A wide lens can usually not have a visibly shallow depth of focus, chromatic aberration is removed in post production, etc. Remember that all commercial photos you see are retouched to some extent. If you want a rendered image to look realistic, you have to make it look like a realistic photograph. Understanding of photography both from an artistic and a technical perspective is crucial - and the one skill that is hardest to find in a CGI artis - as far as I have learned.

    • @drkastenbrot
      @drkastenbrot Před rokem +1

      but... bloom and glare 🤤🤤🤤🤤🤤🤤🤤🤤

  • @stache_obj
    @stache_obj Před 2 lety +8

    Loved the lighting tip. Didn't know something like ies textures existed till now. Thanks man. This was an amazing set of tips. Awesome video ✌🏻

  • @marcfitzgerald-cook4763

    This is the first really helpful blender tutorial that I have seen in a while (I haven't played with camera settings much and you described them in a way that is very easy to understand). Thankyou!

  • @RSpudieD
    @RSpudieD Před 2 lety

    These are some great tips! There's lots I didn't know or really never messed with, specifically the anamorphic lens flares, compositing, and the color modes, so I'm glad you pointed them out! Awesome video!

  • @blenderm4n
    @blenderm4n Před 2 lety +12

    Concerning indoor lighting through windows. You should just use the "Light Path" Node to substitute your glass shader for a completely transparent one for everything except the camera. This way your windows will still look like glass, but will let through all incoming light. This way caustics don't matter and you get less noise in general.
    A tip for the Sign-Spherical-Mask: You can also use a Math->Power Node instead of the Colorramp. Set it to 2 gives you a nice smooth result and the more you increase it the "smoother" it gets.

  • @DownDance
    @DownDance Před rokem +4

    Oh my gawd; the comparison at the end was shocking.
    From fairly unrealistic to hyper realistic. Great video!

  • @Nortic111
    @Nortic111 Před 2 lety +4

    All excellent advice. Also, loved the brief cameo of Hyacinth Bucket!

  • @BenLe42
    @BenLe42 Před 2 lety +1

    Thank you, this was an exceptionally good Render Tips video. You've changed how i look at a few things here, thanks

  • @blerimarifi9789
    @blerimarifi9789 Před 2 lety +1

    Wow, thank you so much 😍😍

  • @jonathanmarcelthome
    @jonathanmarcelthome Před 2 lety +1

    Thanks for the video.

  • @zardigcg
    @zardigcg Před 2 lety +1

    Wow this video is incredible

  • @Snicker55
    @Snicker55 Před 2 lety

    This is literally the best tutorial ive seen so far, its exactly what i needed thank you so much

  • @nixonmanuel6459
    @nixonmanuel6459 Před rokem

    Thank you!

  • @TiagoTiagoT
    @TiagoTiagoT Před 2 lety +19

    Something I found gives a "natural" feel despite being very subtle, is to switch the camera to panoramic equisolid fisheye, but type in a more normal focal length (for whetever reason the thingy won't let you reach higher values unless you manually type the number there in fisheye mode). It's not for all types of shots though and won't work with Eevee.

    • @wesualize
      @wesualize Před 2 lety +1

      Absolutely. Found that trick by accident in my first month learning of blender, but lately I've actually understood the value of it. No need to do fake distortions now.

  • @chrisaelus6258
    @chrisaelus6258 Před 2 lety +1

    13:19 is just what I needed!

  • @cheterete5043
    @cheterete5043 Před 2 lety +2

    Just what I needed for my render, lets go!

  • @jawadwaheed5105
    @jawadwaheed5105 Před rokem

    awesome, awesome, Thanks

  • @simoncodrington
    @simoncodrington Před 2 lety +1

    Great video mate. Lots of good tips!

  • @cas_sett
    @cas_sett Před rokem

    this video is literally gold

    • @DECODEDVFX
      @DECODEDVFX  Před rokem

      Thanks. Glad you found it helpful.

  • @Alander787
    @Alander787 Před 2 lety +2

    Such a great tutorial! I've learned a lot from this.

  • @n4thanstewart
    @n4thanstewart Před rokem

    This is excellent thank you!

  •  Před 2 lety +1

    This was amazing!! Thank you!

  • @PixaPictures
    @PixaPictures Před 2 lety +1

    Brilliant tutorial. Keep up the good work

  • @mikeohc
    @mikeohc Před rokem

    So many great tips!

  • @fullyleaded
    @fullyleaded Před 2 lety +2

    I LOVE the EXIT sign bit, it should be it's own tutorial.

  • @incaroads001
    @incaroads001 Před 8 měsíci +1

    Well done. Thanks for the knowledge download.

  • @RedzwanulHuq
    @RedzwanulHuq Před 2 lety +1

    Wow. Instant subscribed. Just the info i needed. Keep updating this list please

  • @AnityEx
    @AnityEx Před 2 lety +1

    this is actually helpful! thanks

  • @nadimkazi87
    @nadimkazi87 Před 2 lety +13

    U have high knowledge of 3d in general and thats what I love about you, I knew almost all this tips and tricks now but it took some time to learn all this from experience, but you just made it into whole 1 video, thats really great.
    Ur videos are really high quality for 3d in general, filled with tons of new things to learn, thank you. 🖤

  • @bastert55
    @bastert55 Před 2 lety +1

    thank you for yet another great video!

  • @MariaEduarda-kz9vq
    @MariaEduarda-kz9vq Před 2 lety

    THANK YOU SO MUCH MY FRIEND

  • @icyfoi
    @icyfoi Před 2 lety +2

    Fantastic video. Good tips.

  • @VictorBosich
    @VictorBosich Před rokem

    Thank you for that!

  • @yukonone836
    @yukonone836 Před 2 lety +1

    Many thanks, mate. So much useful information!

  • @user-gg8xc4po5y
    @user-gg8xc4po5y Před 5 měsíci

    The last part about shading tree is the thing I am missing.I've already know basics but you are on a hell different level.I am astonished by your skills!

  • @sobreaver
    @sobreaver Před 2 lety +1

    Excellent essential sum up of neat visual appeal tricks :) Thanks a bunch !

  • @sudipto30
    @sudipto30 Před 2 lety +1

    Too good. Very well explained

  • @marvinjacob5801
    @marvinjacob5801 Před 2 lety +1

    Thank you

  • @d-jitsu
    @d-jitsu Před 2 lety +1

    As usually, your videos are eye opening and super helpful!

  • @Chilledoutredhead
    @Chilledoutredhead Před 2 lety +1

    you sir are amazing

  • @fletx8858
    @fletx8858 Před 2 lety +4

    For a newcomer to blender like me, this is fkn gold, thanks a ton man!!♡♡

  • @ChrisE72
    @ChrisE72 Před rokem

    Very handy. I'm definitly going to try to make some signs today using your tips.

  • @jurgenvantomme
    @jurgenvantomme Před 2 lety +1

    Very good information, thank you.

  • @blendon1967
    @blendon1967 Před 2 lety +1

    Very nice tutorial. Thank you.

  • @trash_fit271
    @trash_fit271 Před 2 lety +1

    Thank you for this great video. I learned a lot here.

  • @monish05m
    @monish05m Před 2 lety +1

    Thank you this is very helpful for new users starting out in renting.

  • @kotogray8335
    @kotogray8335 Před 2 lety

    Great video!
    Thanks!

  • @zana3d
    @zana3d Před 2 lety +1

    Thank you so much...I really needed a refresher course on some of these topics...and a complete schooling on items like Bokeh and Chromatic Aberration that I know next to nothing about.

  • @TheSatzy6699
    @TheSatzy6699 Před 2 lety +1

    Excellent content and explanation 👍🏼

  • @jamesbrady3612
    @jamesbrady3612 Před rokem

    This is a really in-depth and helpful video! Easy subscribe

  • @kevindorel9141
    @kevindorel9141 Před 2 lety +1

    Thanks , you are good at explaining thing clearly

  • @LM43243
    @LM43243 Před 2 lety

    Great video!!!!

  • @abrarsavan7709
    @abrarsavan7709 Před 2 lety

    Thank You very much. Very much helpful😀

  • @RETROGRADIYA
    @RETROGRADIYA Před rokem

    Best video for fast and beauty renders, Grand Mercy! Only one your video - boost me like a scene compositor, wonderfull job bro)

  • @alistairbuchan
    @alistairbuchan Před rokem

    Excellent video, had more super useful nuggets than anticipated when I browsed onto this video. Many thanks! *Subscribe button clicked*

  • @bram_gunst
    @bram_gunst Před 2 lety +1

    The sign tips are realy helpfull

  • @icedriver2207
    @icedriver2207 Před 2 lety +2

    useful video

  • @OuzRev
    @OuzRev Před 2 lety +4

    Bokah or bokeeeh if you're fancy 🤣🤣🤣
    Great video 🙌🏻👏🏻

  • @TaylorPlace
    @TaylorPlace Před 2 lety +1

    Never thought I would see a Keeping Up Appearances reference in a blender video

  • @canyongoat2096
    @canyongoat2096 Před 2 lety +3

    Very good tips. Optix never produced better results than open denoiser though for me. Hair particles and details are washed out at low samples (10-60) while the open denoiser creates insanely good effects and preserves texture details.

  • @satefutingatgoogle
    @satefutingatgoogle Před 2 lety

    love your content la always. That tilling material is crazy though I would be curious to see that node.

    • @DECODEDVFX
      @DECODEDVFX  Před 2 lety +1

      The bathroom tiles? It's just a PBR texture set from textures.com

  • @steprockmedia
    @steprockmedia Před 2 lety +1

    This is cramming my brain like a starving man at a buffet.
    I'll have to watch this again...and again.

  • @AM-jx3zf
    @AM-jx3zf Před 2 lety

    I've never heard many of these, like ies and black body... Thank you

  • @MrShizzr
    @MrShizzr Před 2 lety +1

    so much alpha in this video! Very much appreciated 🙂

  • @benjaminkovacs5034
    @benjaminkovacs5034 Před 2 lety +1

    Very good and helpful video! I thing about the visuals, maybe crop down to "window" thing of blender and the extra space you get can be used for the promo line, and like that we can see the whole interface, even if it doesn't cover much, I thin it would look prettier. :D

  • @sparrowthenerd
    @sparrowthenerd Před 2 lety +1

    nice!

  • @GAMEEX1066
    @GAMEEX1066 Před 2 lety

    Could you do a short quick tutorial (like the bedroom) on the bathroom you have used in this video
    Really loved this piece of work

  • @rikocribbs9334
    @rikocribbs9334 Před rokem

    Hahaha your Hyacinth Bucket reference got me! It lasted barely a second but I fully appreciate that joke :P
    I'm from the states but used to catch some old BBC shows late at night on PBS with my great grandmother. Keeping up Appearances was one of our favorites!

  • @electropunkzero
    @electropunkzero Před rokem +1

    The way I remember focal length is by visualizing a long telescope. Telescopes see far and to do that you make focal length long.

  • @miri_potter
    @miri_potter Před 2 lety +1

  • @olekstarasov
    @olekstarasov Před rokem

    MVP

  • @tartansparkle
    @tartansparkle Před 2 lety +3

    Loved this video as with most of your content! Invaluable for people using Blender for the first couple of years. However, as a Mac user I was left hanging about how to get the “best” option when it came to the section of denoising. That’s the bit I cannot find advice for best practice.

    • @DECODEDVFX
      @DECODEDVFX  Před 2 lety

      Is denoising different on a Mac?

    • @tartansparkle
      @tartansparkle Před 2 lety

      @@DECODEDVFX Hey Rob, I don’t think there is any option for Mac other than the OpenImage Denoise but it’s the one bit I always struggle with how to get the Mac to perform at its peak using for best renders equivalent to the tips offered to PC users when referring to specific features that a Mac doesn’t have.

    • @DECODEDVFX
      @DECODEDVFX  Před 2 lety +1

      @@tartansparkle Ah, of course. I forgot that Apple dropped Nvidia support.
      If you're stuck with the open denoiser, make sure you activeate it from the render panel rather than adding it in post. You obviously get a bit more control adding the denoise node in compositing, but it's much slower. I feel like the qaulity is a tad worse too, although that could be just in my head. I haven't run any tests.
      If you're rendering an animation, make sure you open up the advenced section of the rendering properties tab and click the clock icon next to the noise seed value. This will randomize the seed for every frame giving you less distracting denoising artifacts.

  • @luiznascimento224
    @luiznascimento224 Před rokem

    Muito bom, faltou falar do Ambient Occlusion

  • @AndreiPek
    @AndreiPek Před 2 lety

    Best ting for photo realism ... imo ... Photographer addon and ACES workflow. Use correct intensity values for lights and camera and boom. all perfect.

  • @Fionor01
    @Fionor01 Před 2 lety +1

    3:44 - it's nitpicking, but film camera uses 35mm vertically, not horizontally (except for VistaVision, which would apply for your example, but it was quite rare). This applies especially to anamorphic lenses.

    • @DECODEDVFX
      @DECODEDVFX  Před 2 lety

      Yeah, I know. I couldn't find a good stock image of a cinecam film strip, and I to be honest I couldn't be bothered to make one.

  • @earychow839
    @earychow839 Před 2 lety +1

    Actually the Open Image denoiser produces better result, especially with the newly added Prefilter mode set to None or Accurate. The None mode is faster than Accurate mode and more details than "Fast" mode, but may leave some artifact and noise in if the "denoising normal" and "denoising albedo" passes have noise. The Accurate mode solves that problem by prefiltering the two passes but takes a few more seconds to process. "Fast" mode is faster but it has less quality. So I would generally use None mode in viewport and Accurate mode in final render. The OptiX denoiser is not as good as Open Image. This is important to know.

  • @whynotanyting
    @whynotanyting Před 2 lety

    I've seen somewhere that some archviz studios prefer to use a small focal length (14-20mm) to make the building look more grand.

    • @DECODEDVFX
      @DECODEDVFX  Před 2 lety +1

      Realtors do this all the time too. I was recently looking at an apartment listing that looked massive because all the pictures were photographed with a lens that was practically a fisheye.

  • @godofanime317
    @godofanime317 Před 9 měsíci

    I’m only 6 minutes into this video and I just want to say thank you

  • @jelly._.cube86
    @jelly._.cube86 Před 2 lety +1

    Thank you for the insights. In 1 year of using blender and with the help of many tutorials i know most if not all of what you said... yet, *sigh* the hyper realistic 'natural' render is still out of reach 😢 😭

    • @mattiabruni5463
      @mattiabruni5463 Před 2 lety

      I'd guess the best way to get to that look is to also study photography and cinematography; replicating real life doesn't end up looking that exciting and will probably never feel right if you compare you renders with photos.

  • @drumboarder1
    @drumboarder1 Před 2 lety +3

    "let's add some volumetrics" he says with his 2 3090s

    • @Mocorn
      @Mocorn Před 2 lety

      Indeed. Also, I hated volumes until I learned to control them with the map range node.

    • @drumboarder1
      @drumboarder1 Před 2 lety +1

      @@Mocorn I might need to look into this, I've mucked around with noise textures and colour ramps to control them but I've not heard of map range nodes with volumes

  • @g0bo_4typ1c3
    @g0bo_4typ1c3 Před rokem

    i like to use real gobos references from stage lights, to have nice shape beam lights in volumetrics. i'm doing this on stage lighting, so why not in Blender ^^

  • @SrimanasTheRacer
    @SrimanasTheRacer Před 2 lety +1

    What are the best ways to make volumetrics in a indoor scene? Im trying to get a god ray effect.

    • @DECODEDVFX
      @DECODEDVFX  Před 2 lety +1

      Indoor scenes can be tricky for volumetrics because they tend to be quite noisy. You can do it the normal way, using a cube with a volumetric materials. Or you can fake it a few ways. You can render the volume pass separately in EEVEE and composite it in. I've seen people get quite good results from the sunbeam compositing node too.

    • @SrimanasTheRacer
      @SrimanasTheRacer Před 2 lety +1

      @@DECODEDVFX Thanks for the tip and the fast reply!

  • @ExpertManOfficial
    @ExpertManOfficial Před 2 lety +1

    10:00 - 13:17 How can i do it but in LuxCore?

  • @theacidrain3
    @theacidrain3 Před 2 lety

    that deep cut bucket woman reference. ;)

  • @mistube
    @mistube Před 2 lety

    some nice examples you come around. very helpfull explained not just JADA JADA JADA :) Great
    The stuff you tell about RTX motion blur, is that a setting or is that Default or how do you use that ?

    • @DECODEDVFX
      @DECODEDVFX  Před 2 lety +1

      It's enabled automatically if you render on a GPU that supports it.

  • @handsomelessking
    @handsomelessking Před 2 lety +1

    optix stopped working on my gtx1070, but it was way better than the other denoiser

  • @BenLe42
    @BenLe42 Před 2 lety +1

    Is there a reason you don't use Blender's NVM denoiser? And what about denoising in the Compositor? I've often found for simple denoising it works better, and increases render times by removing an often annoyingly slow denoise pass in the render,.

  • @_myrul7321
    @_myrul7321 Před 2 lety +2

    I think the word you're looking for in the last part is "surface imperfections"

  • @Losjo4093
    @Losjo4093 Před rokem

    how to i see the render as the background in the compositer,i have node wrangler

  • @TheFailLord72
    @TheFailLord72 Před 2 lety +1

    3.0 OUT TODAY

  • @carrotylemons1190
    @carrotylemons1190 Před 2 lety

    Yeah I learned pretty early on that a point light was rarely ever the way to go for realistic lighting

  • @lipnoodle117
    @lipnoodle117 Před 2 lety

    Nividia makes great products. If only I could actually buy them anywhere.

  • @watcher271
    @watcher271 Před 2 lety +1

    What is the song near 9:20
    Edit: nvm got it. Coffeehouse by Large (Incase anyone else happened to want to know too)

  • @joelpeckham
    @joelpeckham Před 2 lety +1

    fill 'em

  • @iservi95
    @iservi95 Před 2 lety

    My video auto played ‘how to make a realistic lit sign” somewhere in the middle of this one 😅