Can Blender + K-CyclesX replace Keyshot?

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  • čas přidán 25. 07. 2024
  • Check below for discount and affiliate links.
    Also demo file as well.
    Table of Contents:
    00:00 - Introduction
    00:24 - Keyshot is Great
    00:42 - Great Materials
    00:44 - HDRI
    00:49 - Friendly Interface
    00:52 - Converters
    00:59 - Old Blender
    01:14 - New Blender
    01:28 - CyclesX
    01:42 - Blender Advantages
    01:42 - Marker 23
    01:45 - Mesh Editing
    01:47 - UV Maps
    01:56 - Volumetrics
    02:05 - Cost
    02:15 - KIT OPS
    02:22 - HDRIs
    02:32 - Community
    02:40 - Animation
    02:44 - Compositor
    02:49 - K-Cycles
    03:15 - Demo
    03:22 - Importing
    03:50 - Clear Custom Split Normals
    03:59 - Smooth Shading
    04:17 - Object Photo
    04:25 - Render modes
    05:08 - Clay material
    05:32 - Adding Materials with KIT OPS
    11:11 - Adding screws
    12:33 - Adding Decals
    13:29 - Adding a material slot
    15:14 - Rendered fillets
    17:05 - World HDRI setup
    19:10 - Camera setup
    19:41 - Setting up the shadow catcher
    20:43 - Area lights
    21:40 - Adjusting filmic exposure
    22:16 - K-CyclesX Post FX
    24:35 - Render
    K-CyclesX (currently on sale)
    blendermarket.com/products/k-...
    KIT OPS 2 PRO
    gum.co/kitopspro
    blendermarket.com/products/ki...
    QUICK SHOT (Simple animation in Blender)
    Blender Market: blendermarket.com/products/qu...
    blendermarket.com/products/ki...
    Gumroad: chippwalters.gumroad.com/l/qu...
    EEVEE Materials System (for CyclesX too!)
    Blender Market: blendermarket.com/products/de...
    Gumroad: chippwalters.gumroad.com/l/EE...
    DESIGN MAGIC
    chippwalters.gumroad.com/l/de...
    blendermarket.com/products/de...
    KIT OPS 2 FREE
    gum.co/kitops
    blendermarket.com/products/ki...
    Demo Scene file: (Run in Blender 3.0 or Blender K-CyclesX
    filedn.com/lLMW4jXsJqxXkRYjd1...
    If you're interested in a deep dive into the new Shadow Catcher, I would recommend this video:
    • New Shadow Catcher Fea... by Blender Daily
  • Jak na to + styl

Komentáře • 145

  • @ReserveTimmy
    @ReserveTimmy Před 2 lety +2

    Im a begginer and this was the most informative useful video I've seen on blender compared to any tutorial I've seen even though this was mainly a comparison to another program.

  • @Mranshumansinghr
    @Mranshumansinghr Před 11 měsíci

    Binge Watching all your videos. Great Stuff.

  • @alanmarino2745
    @alanmarino2745 Před 2 lety +41

    Hi, industrial designer here. I'm not an expert in python, but with the new blender asset manager, collections and so, it would be very easy to set up a standalone version of Keyshot-like renderer based on Blender.

    • @maxmaxed2887
      @maxmaxed2887 Před 2 lety +5

      As soon as Blender implements collections and parent-child support for the Asset Browser. As of now it's just single objects, which is kinda useless.

    • @colbyisart
      @colbyisart Před 2 lety

      @@maxmaxed2887 I can use it now to save tons of time. I find it very useful. 💯💜✌🏼🏴‍☠️

    • @ciliaana3389
      @ciliaana3389 Před 2 lety +1

      @@colbyisart Personally, none of my use case would work with single object.
      However, when they'll implement colelctions and parent-child support, like Max Maxed said, now I'll suddenly be using Asset browser a lot more.

    • @ChippWalters
      @ChippWalters  Před rokem +1

      You can use kit Ops to do the same thing as it can handle groups of objects as well as hierarchies.

  • @dsninegeek5372
    @dsninegeek5372 Před 2 lety

    Very informative... Thank you!

  • @HDRLightStudio
    @HDRLightStudio Před 2 lety +33

    The biggest issue it getting your CAD data into Blender and having the ability to easily update it if the CAD data gets updated. KeyShot does this amazingly well.

    • @Cyber_Kriss
      @Cyber_Kriss Před 2 lety +1

      You can't possibly compare CAD modeling with polygon modeling programs like Blender, Maya, 3DSMax.

    • @2darki
      @2darki Před 2 lety +6

      @@Cyber_KrissNo hes talking about it being possible to import cad files into keyshot, which blender cant do.

    • @HDRLightStudio
      @HDRLightStudio Před 2 lety +5

      @@Cyber_Kriss look at the title of this video... can Blender and X Cycles replace KeyShot. I am saying that one of the benefits of KeyShot is it's ability to import a wide range of CAD files in their native format. Blender can not do this. No one is comparing CAD and modelling programs.

    • @Cyber_Kriss
      @Cyber_Kriss Před 2 lety +4

      @@HDRLightStudio My bad... English is not my first language ;)

    • @Edgard422
      @Edgard422 Před 2 lety +1

      @@HDRLightStudio Yes, and exporting CAD data into STL or OBJ ends with a huge file, and often with lots of mesh problems (specially on circular surfaces and rounded edges)

  • @lxic-bz8hf
    @lxic-bz8hf Před rokem

    great tutorial, thank you 🙏🏻

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Před 2 lety +8

    Great video. I really dislike using keyshot at work and have wanted to be able to do all the work start to finish in Blender. Now it looks like I can.

    • @davemcbride149
      @davemcbride149 Před rokem

      One of the biggest problems I found with moving from Keyshot to Blender was exporting fbx models form Keyshot. When you open them every triangle in the mesh is separate, the vertices arent connected. Makes them impossible to work with. You can merge them but the normals just become a mess.

  • @papolone
    @papolone Před 2 lety +3

    at the 13:38: an alternative to select more in edit mode that I prefer is to made seams defining the limit of the area and then select all the faces with L, but is about you because this method also take a cut when you unwrap the mesh

  • @MrDavidFawkes
    @MrDavidFawkes Před rokem

    thanks looks great

  • @yanis_s500
    @yanis_s500 Před 2 lety +21

    Thanks for the video! Just want to share some of my personal thoughts being a Keyshot user for quite some time. The key thing why Keyshot is so great for creative people - its the clean interface and how simple it is. Just the fact that you can drag and drop materials, studios, and objects - is so easy for any user. You dont need to be a profesinall 3D artist, to create beautiful renderings! I like to compare Keyshot to an Iphone - a design simplicity with end user in mind. Just looking at the blender interface and all the numbers, values and buttons to click - its an overload for a person, who wants to purely focus on design side or creative direction. That being said - I 100% agree that Blender is amazing 3D software and is way better than Keyshot in terms of what the software can do. However, Keyshot has proven that it can also produce insenly great visuals, depending on the 3D artists... I would love to see Blender simplifying their interface and hiding all the buttons and features somewhere in the background, if they are not needed. For example, in Keyshot you can easily set up materials, textures & labels without looking at the Nodes. However, if you want to do more advanced things - its super easy to jump into the node section and go deeper into the rabbit hole. I mean, there are pleanty of features and specifics - Both softs are great for specific things. Its just a question - what exactly you, as a 3D artist want to created? And how quickly you want to get there? I dont want to be a person who is saying that one is better than the other - its not the case here :)

    • @tmilker
      @tmilker Před 2 lety +5

      Blender 3.0's Asset Browser lets users drag and drop materials directly on to objects now. Also, the Blender devs are aware of Blender's complexity and definitely want to make it usable right away by new users. There will be custom interfaces/apps in the future that facilitate this.

    • @alejmc
      @alejmc Před 2 lety

      @@tmilker that would be great… a ‘keyshot’-like lite front end were most of the features are hidden away except the required (and simplified) tools for texturing, materials, lighting, etc. Another front end config for animations only, etc. I would argue that by doing that they would potentially find better UX ideas and tools for full-fledged Blender front as a whole too.

    • @yanis_s500
      @yanis_s500 Před 2 lety

      @@tmilker That sounds like a music to my ears! Thanks for sharing this information.

    • @lucalorenzetti9905
      @lucalorenzetti9905 Před 2 lety

      We all agree that Blender's UI is very complex but remember, the more tools you have, the more unique creations you can make, in my opinion it's a matter of habit, I know 10% of Blender but for now I only use what I need , whenever I need to do more, I'll go and look for a new section or a new instrument that most likely already exists in Blender, instead of having to open another software to get an extra function.

    • @ChippWalters
      @ChippWalters  Před rokem

      I prefer using kit Ops over blenders asset manager for a variety of reasons but especially when it comes to managing your materials. See this video: czcams.com/video/Ha-BSgLYDYU/video.html

  • @donaldduck5731
    @donaldduck5731 Před 2 lety +1

    I use visualise with solidworks because it was quick to get going with it. Biggest problem I have is time, I don't have any of it to learn a new rendering package.

  • @madshader
    @madshader Před 2 lety +1

    Thanks for this video. I was wondering if you have experience with E-Cycles X as well? Are Kcycles X and Ecycles X pretty similar in terms of speed and final quality vs Cycles X? I do like the light linking in Ecycles Pro, but the price tag is pretty steep vs Kcycles.

    • @ChippWalters
      @ChippWalters  Před 2 lety +4

      No, I have not played with E-Cycles. I imagine they ping pong back and forth in terms of who's the fastest. I'm pretty sure they don't have the post effects that K-cycles has, but then there are features in e-cy8cles that K-Cycles doesn't have either. Not a big fan of the developer.
      I've known Eric, who is the developer of K Cycles, for a few years now. He's a real quiet unassuming guy who is really smart. Also, his support is really good. He has a great Discord where he helps people out who use his program, which is really helpful when you're trying to troubleshoot a rendering.

  • @Salt_CoffeeZ
    @Salt_CoffeeZ Před 2 lety

    In Keyshot, we have some very helpful functions such as Studio/Model Sets ( manage Colorway )

    • @ChippWalters
      @ChippWalters  Před 2 lety +2

      Yes, those are very nice! In blender, there is something similar called scenes and layers. Every .blend file can have multiple scenes each with different settings.

  • @lwkvy
    @lwkvy Před 2 lety

    🔥🔥

  • @hugochan4309
    @hugochan4309 Před 7 měsíci

    Hi, thank you for walking through this addon. There is something I want to ask, I found that at 4:40, the Solid Display shows the lighting and the shadow, and at 4:48, the Material Preview Display looks realistic just like the render mode. Is this function part of the K-CyclesX addon as well? Thanks!

    • @ChippWalters
      @ChippWalters  Před 6 měsíci

      No, I think that what you are referring to is the Eevee preview.

  • @oscarfernandez1977
    @oscarfernandez1977 Před 2 lety +3

    Thanks for the awesome video. I’m looking to transition from a Keyshot to Blender workflow for better scripting support, procedural water creation, human models, and potentially animation in the future. Although Keyshot is better packaged and has amazing performance for product renderings, I find support in those areas lacking. But I can’t find anyone that prefers to use cycles to Keyshot. Is it fair to think Blender is actually more versatile?

    • @ChippWalters
      @ChippWalters  Před 2 lety +3

      Absolutely Blender has way more versatility than Keyshot. Cycles can create amazing renders. It definitely renders interiors way better than Keyshot.

    • @Edgard422
      @Edgard422 Před 2 lety

      You won't find anyone that prefers to use Cycles over Keyshot if what they need is only what Keyshot does. Making an animation in Keyshot is a lot easier, and learning the program is a lot faster.

    • @Adrian-wd4rn
      @Adrian-wd4rn Před 7 měsíci

      @@Edgard422 I prefer cycles over keyshot. Keyshot is great if you want fast renders, but that's about where it ends. You'll be spending far more time in keyshot, where everything has a plasticky look to it, trying to get a realistic looking render compared to blender.

  • @LarsLeonhard
    @LarsLeonhard Před 2 lety +1

    I was reading on the Eevees Material System, that the four glas renders won't work with Cycles. Does that mean they still work with K-Cycles? And why don't they work with Cycles?

    • @ChippWalters
      @ChippWalters  Před 2 lety +1

      The shader I used in the video works with both EEVEE and Cycles. That said, it's not the best glass in EEVEE, just as most game engines also have trouble rendering glass in real time.

    • @LarsLeonhard
      @LarsLeonhard Před 2 lety

      ​ @Chipp Walters I see. That makes sense. Thanks!

  • @donaldmiller7098
    @donaldmiller7098 Před 2 lety

    Why does the CZcams interface clip out the "show more" text? I've been seeing this issue with most videos recently. There is no way to get at the links to this post.

  • @manollobango
    @manollobango Před 2 lety

    Hi Chipp, there is a hint at 12:39 where you point out that you have released a video about how to create own decals. Would you please share the link or at least tell the title of this video?

    • @ChippWalters
      @ChippWalters  Před 2 lety +1

      Sure, it's at: czcams.com/video/eM9MaKLVE2k/video.html

  • @rohitshinde17
    @rohitshinde17 Před 2 lety +2

    U are the only person who knows the importance of blender in product design.
    I wanted to give you an idea keyshot has fuzz material which is really handy i know blender has hair and particle but too many settings.
    It seems a logical to develop simpler fuzz material for blender then it's a complete package and beats keyshot.

    • @fabmeyer_ch
      @fabmeyer_ch Před 2 lety +2

      Yeah on the other hand Blender is very modular and you can find easily a plugin or a tutorial to create that for yourself.

  • @lesterlauritzen
    @lesterlauritzen Před 2 lety +10

    I've found E-cycles is much better than K-cycles. Some really neat lighting features along with many others and superior control of render quality and render speed. Also has temporal denoising options for animations which is very convenient. Though I must say those viewport post effects in K-cycles are great. I've been amazed by blenders progress as of late and am now using it for professional work, which I never thought I would say.

    • @ChippWalters
      @ChippWalters  Před 2 lety +5

      K-CyclesX has temporal denoising. I find K-CyclesX and especially the kind and helpful nature of the developer to be a huge positive in making the right choice.

    • @lesterlauritzen
      @lesterlauritzen Před 2 lety +1

      @@ChippWalters I didn't realize that. Thanks!

    • @maxmaxed2887
      @maxmaxed2887 Před 2 lety

      E-Cycles IS faster. But I like K-Cycles too. With light-linking though, E-Cycles outcompetes all of them.

    • @cekuhnen
      @cekuhnen Před 2 lety +1

      Yeah the better image adjustment is great as well as the denoiser. Too bad this is not going into the main blender branch those guys make their custom builds from.

  • @DaveBrinda
    @DaveBrinda Před rokem

    How did you convert your Keyshot "2 Panels Straight 4K.klf" to a .hdr?

    • @ChippWalters
      @ChippWalters  Před rokem +1

      They were already hdr. Older version of keyshot

  • @jmf46
    @jmf46 Před 2 lety

    Which kpack is that "cw Wood" collection from?

    • @ChippWalters
      @ChippWalters  Před 2 lety

      You can find it in EEVEE Materials System

  • @HubertKnoblauch3DContentOnline

    I think if blender gets a keyshot studio with those custom pin add abilities, i might consider it. I find blender's HDRI's and world/enviro lighting lacking big time in comparison. As a result i model in blender, render in KS. Good vid. thanks.

    • @Adrian-wd4rn
      @Adrian-wd4rn Před 7 měsíci +1

      If you find blender, a software made for high end cinema level special effects/CGI, to be lacking in environmental lighting, the problem isn't blender...It's you.

  • @donaldmiller6624
    @donaldmiller6624 Před 2 lety

    This looks like an excellent improvement over the standard Cycles renderer but I don't have a super graphics card that will take advantage of the render speeds it offers. I assume the rest of the features would still work?

    • @ChippWalters
      @ChippWalters  Před 2 lety +1

      Yes, like Keyshot, it can use your CPU to render as well (or both CPU and GPU)

    • @drumboarder1
      @drumboarder1 Před 2 lety +1

      @@ChippWalters cycles X is much slower for CPU rendering than previous versions, not sure if k-cycles works differently

    • @ChippWalters
      @ChippWalters  Před 2 lety

      @@drumboarder1 you should NOT purchase K-Cycles unless you have an Nvidia card.

    • @drumboarder1
      @drumboarder1 Před 2 lety +1

      @@ChippWalters I was talking about standard cycles X, 2.9 is faster to render if using the CPU so.. pretty much don't use 3.0 if you don't have an nvidia card lol

  • @zarodgaming1844
    @zarodgaming1844 Před 2 lety

    low-poly game-asset artist:
    * nervously sweating for being over-budjet with the water droplets texture alone * 😱

  • @Xathian
    @Xathian Před 2 lety

    I can't figure out why my KCycles is suddenly running so bad ever since the Blender 3.0 KCycles update. It's render times are in the magnitude of 400-1000% longer than normal CyclesX now using the same settings. Even when I turn KCycles over to the Low preset quality it still takes several times longer to render the scene and looks horrendous as expected.

    • @ericklein5893
      @ericklein5893 Před 2 lety

      Usually is some time type setup or configuration issue. In Blender Market go through "Ask a Question" for support.

  • @bclaus0
    @bclaus0 Před 2 lety +2

    The new version is just called Cycles. Cycles X was the project name for the devs. The name is not used anywhere in release.

    • @ChippWalters
      @ChippWalters  Před 2 lety +3

      Yes, but the K-Cycles developer calls his new product K-CyclesX

  • @orkhonal
    @orkhonal Před 2 lety

    Could you please upload blender community links on your video.

    • @ChippWalters
      @ChippWalters  Před 2 lety

      Blenderartists.org, blendernation.com, multiple discord channels, blender.org, lots of CZcams channels, multiple Reddit (search for Blender on both)

  • @DevPalliSri
    @DevPalliSri Před rokem

    Will K Cycles work on Nvidia GTX Graphic Cards 4GB. Thank you.

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 Před 2 lety +1

    Did you heard that devs probably plan to add Manifold exploration into Cycles to improve caustics rendering?

  • @Florianski
    @Florianski Před 2 lety +5

    23:20 "now this is not available in standard-blender" it totally is, you just have to use the compositor for that. You can add tons of custom post processing to your render if you want.

    • @ChippWalters
      @ChippWalters  Před 2 lety +4

      I believe I said it was available in the compositor. You should listen to it again. Even so, there are not many of the effects, or if they exist, they are poor. Bloom is an excellent example: compositor bloom is pretty bad. Not to mention the many lens effects that cannot be created in the compositor.

    • @slowlymakingsmoke
      @slowlymakingsmoke Před 2 lety +1

      I have not played with Kcycles but I suspect all those post effects are just an UI that is using the compositor in the backend.

    • @ChippWalters
      @ChippWalters  Před 2 lety +2

      @@slowlymakingsmoke nope. That is incorrect. Those effects are hard coded into the source code and are completely different from what exists in the compositor.

    • @slowlymakingsmoke
      @slowlymakingsmoke Před 2 lety

      That is very interesting. Thanks for the info.

    • @cekuhnen
      @cekuhnen Před 2 lety

      @@ChippWalters if he would make an add-on just for the color correction feature I would buy that.

  • @ujulspins
    @ujulspins Před 2 lety +1

    I doubt Cycles practically does not work with caustic effects, which means that any glass or liquid will certainly look good, but there is no sense in it. But this is of course a fast versatile render, sometimes it will help.

    • @ChippWalters
      @ChippWalters  Před rokem

      The new versions of cycles does work with caustics.

    • @ujulspins
      @ujulspins Před rokem

      @@ChippWalters yeah, kinda

  • @mmmuck
    @mmmuck Před 2 lety +1

    Curious if unreal 5 could also compete in this space

    • @ChippWalters
      @ChippWalters  Před 2 lety +3

      Not true path tracer so the glass (and other materials) are always going to be suspect.

  • @cekuhnen
    @cekuhnen Před 2 lety +9

    The image adjustment is true but one major point you overlook - Keyshot loads native cad files. Blender does not. Keyshot has a vast amount of physically accurate material library.

    • @ChippWalters
      @ChippWalters  Před 2 lety +7

      The last version of Keyshot I had could import NURBS just fine but once imported it could not assign the tiny render bevels to the NURBS which for me made it virtually useless. Not to mention rendering NURBS took much longer as well.
      In fact the drone ambulance renderings in this video I created in a CAD program and imported the NURBS and then had to quit because Keyshot was too unresponsive. I then converted them to an OBJ format and things worked great.
      Blender uses PBR shaders which is an industry standard and stands for physically based rendering. It would be nice if Keyshot used an industry standard shader as well.
      There are many vendors that sell or give away PBR materials.

    • @cekuhnen
      @cekuhnen Před 2 lety

      @@ChippWalters render bevel - well in surface or solid modeling you can just create the transitional surfaces you desire without the limits of render shaders or bevel modifiers. Keyshot is also pretty much a standard plug-in render engine in all major cad apps from rhino to solid works. I am all for promoting blender but there are many hurdles to take. Look how badly cycles in rhino is seen.

    • @GifCoDigital
      @GifCoDigital Před 2 lety

      A material library is not a negative against Blender. It uses standard PBR workflow so you can use any library out there. It can also open DXF files so not sure what you are on about.

    • @cekuhnen
      @cekuhnen Před 2 lety +1

      @@GifCoDigital PBR is great once you compare it with custom programmed materials keyshot has/can use. Two different worlds. I do love blender but in no way will it replace keyshot yet - as much as I would love it! But overselling can be problematic.

    • @GifCoDigital
      @GifCoDigital Před 2 lety

      @@cekuhnen "custom programmed materials" lol are you referring to procedural materials? Do you have any idea what you are talking about?

  • @NightVisionOfficial
    @NightVisionOfficial Před 2 lety

    -25:00-- : 1080p x 2, is 2K xD-
    My bad, i'm stupid :)

    • @MediaWayUKLtd
      @MediaWayUKLtd Před 2 lety

      200% of 1080p is equal to (1920x2)x(1080x2) = 3840x2160 = 4K

    • @NightVisionOfficial
      @NightVisionOfficial Před 2 lety

      mhhh, i'll leave this xD
      i swear i had tried that once, and the resolution was 2k on the image i had saved :U
      That's actually shoking.
      lmao, i need to watch some resolution videos from Techquickie or something 😅
      This is embarrassing T.T

  • @ohlssonster
    @ohlssonster Před 2 lety +1

    I believe you mean: "Takes advantage of the new GPU cards that are (not) available"

  • @MODEST500
    @MODEST500 Před 2 lety

    I assume that it is a keyshot replacement for blender users . Keyshot bridge with Zbrush is just too powerfull for highpoly character concept creation

  • @Grom84
    @Grom84 Před 2 lety

    everything was fine until 3090 part)

  • @onjofilms
    @onjofilms Před 2 lety +8

    Please please leave some pause between your sentences. It drives me nuts how clipped close you edit it.

    • @cekuhnen
      @cekuhnen Před 2 lety +3

      I agree hard - exhausting to follow

    • @traderz13
      @traderz13 Před 2 lety

      Hmm, interesting, i guess i like it how it is as chipps tutes are one of the only tutes i dont listen to at 1.5 speed.

    • @craigbaker6382
      @craigbaker6382 Před 2 lety

      Uh...just tap space bar or left arrow, slow the playback speed etc. There are so many solutions offered for this. I for one appreciate the tight editing and often listen at high speed until I don't understand then back up a couple taps and slow.

    • @ChippWalters
      @ChippWalters  Před 2 lety

      Best to watch it ata shower speed, of turn on captioning.

  • @kevinhalpin614
    @kevinhalpin614 Před 2 lety

    I can answer this question very quickly.
    you see Blender is free.....Keyshot costs a lot of money. Therefore Blender wins

  • @JohnnyBlaster
    @JohnnyBlaster Před 2 lety

    Keyshot works many times faster, it renders faster (dk is faster than Cycles X), and it also copes many times better with a large number of polygons and their export and import. Keysho is ideal for presenting products with its Keyshot XR and other features added specially for this

    • @ChippWalters
      @ChippWalters  Před 2 lety

      K-CyclesX is faster than CyclesX. I routinely do 4K renders in under a minute. How long does it take Keyshot to do a similar 4K render?

    • @JohnnyBlaster
      @JohnnyBlaster Před 2 lety

      @@ChippWalters I didn’t measure the time in the keyshot. Besides, a lot depends on the performance of the system. But the fact that it is faster than the standard Blender is obvious.

    • @ChippWalters
      @ChippWalters  Před 2 lety

      @@JohnnyBlaster I doubt it. It used to be the case, but now I'm pretty sure Blender can outperform Keyshot in brute rendering of basic scenes. Plus, I routinely render scenes with 8M polys and more.

  • @psychoticgiraffe
    @psychoticgiraffe Před 11 měsíci

    it seems like keyshot is a useless program, I don't know why anyone uses it when a free program does everything and more that it does just as well; the CAD data hurdle is the only thing that is a bit frustrating in blender, but its not an impossible hurdle to conquer, and worth the annoyance.
    for anything that an employer says to do in keyshot, I don't even have to do it in keyshot and it will literally do what they want.
    I actually think that 3DS Max would be a better tool than keyshot since it does handle the CAD data properly; but 3DS cost is insane unless you bought it back when it was actually affordable(ish) or got a student free license before they changed to being subscription vampires

    • @ChippWalters
      @ChippWalters  Před 11 měsíci

      Pretty much now all CAD programs can't export in polygon formats like OBJ and they are all easily imported directly into Blender. I do think keyshot has a better workflow for really quick product renderings.

    • @psychoticgiraffe
      @psychoticgiraffe Před 11 měsíci

      @@ChippWalters because I always use insanely high end hardware I've never seen a reason to not render in like 3ds max or blender, I'm actually more fond of the early versions of 3ds max, as I found that autodesk has really cluttered and screwed up the UI on all the recent installments(and I could never find a way to get the layout to actually look identical to the r3.1 release in 2023/24, that is one thing keyshot has going for it, a good ui), I never really considered render time as a reason to use keyshot, but, I'd love to see someone do a fair comparison between all the different renderers/programs on a highly detailed scene with volumetrics,fluid sim,particles,raytracing(no pathtracing allowed, sorry unreal 5), it would be very interesting to see; also would be good to include vray render speed results. (vray in my opinion is another reason I don't use keyshot, it doesn't support vray which is a huge deal breaker since a lot of companies use vray since like the 90s and its industry standard)

  • @ExpertManOfficial
    @ExpertManOfficial Před 2 lety +2

    Video is great, your voise of audio not great - you should buy better michrophone because at that moment your michrophone is really bad!

    • @Edgard422
      @Edgard422 Před 2 lety

      It is not the mic, there is some background noise

    • @ChippWalters
      @ChippWalters  Před 2 lety

      I have an aquarium in my room with me

    • @edenassos
      @edenassos Před rokem

      @@ChippWalters You need to use a noise gate in real-time or when you edit your video.