How to make REALISTIC renders in EEVEE?

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  • čas přidán 16. 05. 2021
  • Blender has two rendering engines, Cycles and EEVEE and I will show you how to make EEVEE look like Cycles. We will cover render settings, indirect light baking, reflections baking, fixing light bleeding, shadows and many more. This should be pretty future proof and work in Blender 2.92, Blender 2.93 and Blender 3.0.

Komentáře • 255

  • @julianas.3352
    @julianas.3352 Před 3 lety +205

    God damn, finally a tutorial on how to achieve ACTUAL realistic Eevee results

  • @kendarr
    @kendarr Před 3 lety +218

    There is a free add-on called hdri sun alligner witch makes a sun and allign it to the hdri, that way you have shadows in eevee :)

  • @DirkTeucher
    @DirkTeucher Před 3 lety +239

    That was excellent, great tips, thank you. You might want to also add "how to fix EEVEE light bleeding" to your description or title as I would think a lot of people will search for that solution.

    • @BadNormals
      @BadNormals  Před 3 lety +26

      I will, thanks for the suggestion!

  • @pivotresearchfoundation
    @pivotresearchfoundation Před 3 lety +203

    “My nazi camp HDR” just fuckin drops that in there
    P.S. to be fair, he was probably worried about getting canceled for not disclosing the history like Elle Kemper

    • @ThePinkOne
      @ThePinkOne Před 3 lety +12

      From now on this is the guy I go to for tutorials.

    • @BadNormals
      @BadNormals  Před 3 lety +34

      Not the most advertiser-friendly subject to be fair, yes

    • @procrastinatingcartoonstm5130
      @procrastinatingcartoonstm5130 Před 3 lety +2

      @@BadNormals Yes

    • @limbsmith
      @limbsmith Před 3 lety +9

      @@procrastinatingcartoonstm5130 naaaa we really should always remember about imbeciles like hitler or serial killers or whatever so we can spot any similar tendencies in modern imbeciles

    • @Prod.Germ00
      @Prod.Germ00 Před 2 lety +8

      @@ThePinkOne we get it bro you're a white supremacist

  • @ZipSnipe
    @ZipSnipe Před 2 lety +34

    I love that in the first 45 seconds you just showed how to fix a major problem I was having, great stuff

  • @PolygonIsland
    @PolygonIsland Před 3 lety +46

    This is great, it doesn't just show some basic eevee settings to make something look decent, you go in depth to try to make it look as close to cycles as possible while explaining how each setting effects the render

  • @0kurkina0
    @0kurkina0 Před 2 lety +3

    This is a fantastic tutorial! It will be my first time going through cycles to eevee and I couldn't ask for better explanation of basic differences. Thanks!

  • @Jamhade
    @Jamhade Před 3 lety +8

    I love how you made this a fast tutorial yet really helpful!

  • @rektagon1547
    @rektagon1547 Před 10 měsíci

    this video has probably saved me years of trial and error trying to get realistic lighting in eevee. applied all these tips to the scene I'm working in right now and its quite literally a night and day difference. thank you!

  • @KamilHaddadM
    @KamilHaddadM Před 3 lety +3

    Super high quality content on this channel. Well done!

  • @stevedowning3892
    @stevedowning3892 Před 2 lety

    A punchy, entertaining tutorial packed full of info. You really know what you're doing! Thanks for uploading

  • @henkkok9437
    @henkkok9437 Před 2 lety +2

    Fantastic tutorial with great presenration, thank you!

  • @zalashub7523
    @zalashub7523 Před 3 lety +2

    This was the first time I heard most of these tips, thank you! Excellent video. 👏 Gained you a new subscriber

  • @zibran5405
    @zibran5405 Před 3 lety +28

    Been using these tricks for quite some time. It was a good refresher though. Thank you for the video.

  • @lourdanthonyvirtudazo1684

    You have explained it better than anybody for me! SUBSCRIBED!!

  • @thurekoch5838
    @thurekoch5838 Před rokem

    Best explanation of this topic I've seen so far. Thanks!

  • @JulianTrebes
    @JulianTrebes Před 2 lety

    Straight to the point and a great example overall, thanks a lot man

  • @relaxxmood3910
    @relaxxmood3910 Před 2 lety +1

    This is incredibly useful, thank you very much.

  • @DGVFX
    @DGVFX Před 2 lety

    Excellent video blender keeps geting better and better!

  • @bisvizstudio1242
    @bisvizstudio1242 Před 2 lety +3

    I want to render animation but don't want to torture my laptop if I'm using Cycles. So I decided to look for this kind of tutorial. Thanks man!

  • @Kholaslittlespot1
    @Kholaslittlespot1 Před 3 lety +1

    Thank you! Lots of tricks here to learn.

  • @sanjayrao9685
    @sanjayrao9685 Před 3 lety +2

    Just the thing i was looking for.. thanks mate..

  • @hope3d502
    @hope3d502 Před 3 lety +2

    This is basically what I'm used to set while using EEVEE + reflection planes when necessary.

  • @sudipto30
    @sudipto30 Před 3 lety +1

    Very useful information and thanks a lot for sharing it..🙏

  • @Corn_Pone_Flicks
    @Corn_Pone_Flicks Před rokem

    Holy god damn, that light path node tip just made my scene look a million times better, and there's still five minutes left in the video!

  • @RetrovexAmbient
    @RetrovexAmbient Před 8 měsíci

    this is exactly what i needed thank you!

  • @cekuhnen
    @cekuhnen Před 9 měsíci

    That is actually a really smart idea to animate the assets to create a natural motion blur for a still image

  • @vicdamz
    @vicdamz Před 3 lety

    Learned few things. Thanks man

  • @luqmaanalbahassan5763
    @luqmaanalbahassan5763 Před 3 lety

    Thank you very much this is what i was exactly looking for👍🏼

  • @waffu6666
    @waffu6666 Před 3 lety +8

    love the reaslism! First realistic eevee render tutorial that iv'e seen!

    • @devnmgowda3508
      @devnmgowda3508 Před 3 lety

      czcams.com/channels/NylC-_1IShsS1KSADrZ3mw.html

    • @waffu6666
      @waffu6666 Před 3 lety +1

      @@devnmgowda3508 Thanks dude!

  • @mapoart
    @mapoart Před 3 lety +3

    awesome! great stuff! thanks

  • @davidfrazier4358
    @davidfrazier4358 Před 2 lety

    Your Star Wars scene looks really good!!!

  • @zana3d
    @zana3d Před 3 lety +1

    Awesome! Your explanations are clear and to the point. Thank you so much for this crash course. Liked and subscribed.

  • @PavelTsytsorin
    @PavelTsytsorin Před 3 lety

    Big thanks for this tips!!! Awesome)

  • @nimzstories532
    @nimzstories532 Před 2 lety

    Will try this technique in my videos and let u know. Thanks for the info

  • @aakashsenkumar7488
    @aakashsenkumar7488 Před 2 lety

    other title: how to make eevee look like cycles
    awesome tutorial, looove this

  • @SuperlativeCG
    @SuperlativeCG Před 3 lety

    Fantastic!

  • @lazema5958
    @lazema5958 Před rokem

    这个教程好!谢谢!使我终于明白了立方盒反射和辐射体积各自的作用

  • @nyaatarara
    @nyaatarara Před 2 lety

    Thank you!

  • @ProdMTO
    @ProdMTO Před 11 měsíci

    THANK YOU!

  • @shivendrasinghpawar6282

    Thanks bro, very helpful

  • @HymenopusD
    @HymenopusD Před 3 lety

    Very informatively) Thanks

  • @marryonacross505
    @marryonacross505 Před rokem

    Thank you very much

  • @AshT8524
    @AshT8524 Před 3 lety +1

    Damn this was really helpful, Thank you

  • @hasan-md5ib
    @hasan-md5ib Před 2 lety

    Amazing!

  • @crackup007
    @crackup007 Před 2 lety

    Great tips. Thank you! ; )

  • @jm3dcreative3ddesign14

    This video is amazing

  • @scottlee38
    @scottlee38 Před 3 lety +1

    Finally a tutorial to get "cycles" results from eevee!
    Can you show tips to get "cycles like" subsurface scattering in eevee? Cycles has that on lockdown, and I would like to at least get close to the same in eevee.

  • @moulishashanka
    @moulishashanka Před 3 lety +10

    This tutorial was very good, but I've got one question though, about the irradiance volumes- you moved the geometry to get rid of the improper baked lighting. But what if we're in a scene where we want that geometry to be only in that particular place?
    Would using multiple irradiance volumes help?

    • @BadNormals
      @BadNormals  Před 3 lety +7

      Yes, it helps. Just make sure they blend in in a smooth way.

  • @abangedit8404
    @abangedit8404 Před 3 lety

    CONTENT! Ill be waiting for next vid

  • @MrmerryPippin-tw6rv
    @MrmerryPippin-tw6rv Před 2 lety +3

    The foot blur would be super easy to do in photoshop by taking the render into the program after

  • @144digital
    @144digital Před 2 lety

    This is beautiful

  • @Kim-o-chi
    @Kim-o-chi Před 2 lety

    Really nice tutorial but i have a problem with glass shaders where they are just black, any idea how to fix this?

  • @adrake161
    @adrake161 Před 3 lety

    how are you the only person ive watched to actually give a solution to the light bleed other than "it just happens. try making the walls thicker"

  • @knl654
    @knl654 Před 2 lety

    Barrent rubber wood dining table set - www.artstation.com/a/7745708
    1000 models furniture part 3 - www.artstation.com/a/7745711
    1000 models furniture part 1 - www.artstation.com/a/7745712
    1000 models furniture part 4 - www.artstation.com/a/7745713
    Modern villa 2021 Blender Eevee and Cycles 1 - www.artstation.com/a/7745715

  • @BadejoOlatuiyi
    @BadejoOlatuiyi Před 3 lety

    Amazing

  • @SwissplWatches
    @SwissplWatches Před 2 lety

    fricken awesome !!!!! thank you

  • @vallyproductions5453
    @vallyproductions5453 Před 3 lety

    i am Amazed that why i subscribed.

  • @markflakezCG
    @markflakezCG Před měsícem

    At 1:28, I couldn't stop laughing! As a German, this caught me completely off guard.

  • @MIHAO
    @MIHAO Před rokem

    nice!

  • @dang64337
    @dang64337 Před 2 lety

    first tutorial with good house music

  • @mantomalice1706
    @mantomalice1706 Před 2 lety

    holy crap... its verry usefull....

  • @mateuszs2879
    @mateuszs2879 Před 3 lety

    good work mate, thanks ;)

  • @SireEditing506
    @SireEditing506 Před rokem

    that's nice outro

  • @amootoon4032
    @amootoon4032 Před 2 lety

    놀라운 영상 잘 봤습니다. 감사합니다.

  • @MyFaRk
    @MyFaRk Před 3 lety

    great tutorial

  • @challengedollar2880
    @challengedollar2880 Před rokem

    hey thanks for this, do you have one for animation? car animation?

  • @peterrandall6761
    @peterrandall6761 Před 2 lety +1

    How do you properly light an enclosed room? I put an area light at the ceiling but the area above it is still dark, what should I do?

  • @motionblender27
    @motionblender27 Před 3 lety

    Thanks dude..

  • @transpirio_art
    @transpirio_art Před 3 lety

    This helped a lot

  • @rebelllion8853
    @rebelllion8853 Před 2 lety +1

    Really useful - Thanks ! Nice tip in addition :D
    Just one question : What is your time rendering difference between Eewee and Cycles for those two projects ! I mean, is the time passed to add more & more lighting worth to save render time ?

    • @BadNormals
      @BadNormals  Před 2 lety +1

      For a single shot, might not be. Actually this render looked better in EEVEE than in cycles, the render times was for about 2.5x longer in cycles. Probably because the light values were a bit off in path tracing mode, it didn't look as good. But I'd say this is a really important thing to consider, thanks for pointing it out!

  • @skylinex4719
    @skylinex4719 Před 2 lety

    IDK if you have already found out, but GPU rendering is now supported in macOS (on the latest macOS beta and latest Blender Beta)

  • @mildeuph0r1a
    @mildeuph0r1a Před 3 lety +3

    Really helpful stuff dude!
    I have one question:
    What happens to the indirect lighting if we are rendering an animation and one or more lights in the scene need to move?

    • @BadNormals
      @BadNormals  Před 3 lety +6

      Currently EEVEE doesn't support dynamic indirect lighting, which means that when the objects and lights move around, the lighting stays the same that it was once baked. According to the manual this limitation will be removed in the future. For now you can either manually rebake lighting for every frame, or use the "EEVEE Dynamic Lighting" addon from BlenderMarket.

    • @kristinejanedelavega2185
      @kristinejanedelavega2185 Před 3 lety +4

      There is an addon that can do it. What it does is it bakes every frame, so that it can achieve that. Never tried it though, and you have to buy it. As far as I rememeber the name's dynamic eevee lighting.

  • @SlyNine
    @SlyNine Před 2 lety

    In regards to the cubemap on the ball. If you move the ball to a different collection, then make the visible collection layer one. Then lower the clipping start on the cubemap so it doesn't clip through the floor. That'll remove the black at the bottom.

  • @peterrandall6761
    @peterrandall6761 Před 2 lety +1

    Is there a way to bake individual or radiance cubes, I have 2 cubes and only want to bake one

  • @PilotEffect
    @PilotEffect Před 2 lety

    thank you

  • @vittorioconti3665
    @vittorioconti3665 Před 3 lety

    new subscriber after that!

  • @jbanimations8475
    @jbanimations8475 Před 2 lety

    was helpful

  • @MattproThe
    @MattproThe Před 3 lety +4

    + You can also add SGSI addon (or build) to this and achieve even more accurate results

    • @aryaman3083
      @aryaman3083 Před 3 lety

      If your using ssgi can you tell me how many times the render time is increased i want to make realistic animation. But a single min takes hours for me.

    • @MattproThe
      @MattproThe Před 3 lety

      @@aryaman3083 SGSI addon doesn't take to much to be honest, maybe 2 more seconds, you can optimize it a bit, it still being EEVEE after all but the result worth it, if you bake lightnings in a proper way and use SGSI the overall look will be more similar to cycles than EEVEE and it'll take way lower render time than Cycles for sure, give it a try, there is also an entire Blender build for SGSI addon itself, it is intended to be more optimized and properly setup only for SGSI EEVEE purpose.

    • @aryaman3083
      @aryaman3083 Před 3 lety

      @@MattproThe ok so do I have to add irradiance volume or reflection cube map when I'm using ssgi?

    • @MattproThe
      @MattproThe Před 3 lety

      @@aryaman3083 You can use it, yes, as it'll reach a more accurated lightning, you'll se baking light button and reflection on the addon btw

    • @aryaman3083
      @aryaman3083 Před 3 lety

      @@MattproThe kk thank you

  • @sanjayrao9685
    @sanjayrao9685 Před 3 lety

    Amazing content.. is it possible to share this scene file?

  • @stefanguiton
    @stefanguiton Před 3 lety +1

    Great content, leant quite a bit

  • @JaredFrontman
    @JaredFrontman Před 3 lety +1

    Totally awedome video man! By the way, where can I get Irridiance Volume probe?

    • @BadNormals
      @BadNormals  Před 3 lety

      Use Shift-A, Light Probe, Irradiance Volume

  • @alejmc
    @alejmc Před 2 lety

    Well… mindblown. Blender beginner here.

  • @gurinolegg
    @gurinolegg Před 2 lety

    Super, tänan!

  • @Snek_Animation
    @Snek_Animation Před 2 lety

    why are there t-65b x-wings and imperial ties in what look like sequal era setting

  • @calebscharlau3585
    @calebscharlau3585 Před 2 lety +2

    Just curious, does this also work with animations? My main concern being the baked information not changing every frame to represent any changes that may have happened

    • @BadNormals
      @BadNormals  Před 2 lety +3

      Unfortunately no, but a branch of Blender 3.0 already has the SSGI addon built-in, so things get better in the future

    • @calebscharlau3585
      @calebscharlau3585 Před 2 lety

      @@BadNormals alright, thanks for letting me know. Just like anything in blender I assume it'll get better over time where it's just a waiting game. I was just wondering if it was something I could do now.

  • @Mocorn
    @Mocorn Před 3 lety +1

    What are your thoughts on the GI add-on for eevee? Have you tried it yet? Could save some time on the baking perhaps?

    • @BadNormals
      @BadNormals  Před 3 lety +1

      I haven't personally used it, but I know this will be built into Blender 3.0, so we can all test it there

    • @BadNormals
      @BadNormals  Před 3 lety +1

      Would save time in most situations for sure

  • @TruthSurge
    @TruthSurge Před 10 měsíci

    or just use cycles. ?

  • @Maarten-Nauta
    @Maarten-Nauta Před 3 lety +2

    Great tutorial! but just a heads up for people wanting to do photoreal animation in Blender:
    The problem with all the baking is you can't have an animation with moving objects because the GI bake and the reflection bake will fall apart (there is no fix for this, it's just a limitation of Eevee).
    Next to that limitation, you have Cycles X. With all the time spent baking and fixing issues in Eevee you might waste more time than just rendering in Cycles X with "adaptive sampling" and "Fast GI Approximation" on.

    • @nikkip8272
      @nikkip8272 Před 2 lety

      Cycles X require RTX cards. Is it possible to make this scene on lower end GPUs with Eevee?

    • @matteo_petruz1435
      @matteo_petruz1435 Před 2 lety

      @@nikkip8272 ? Is not require a rtx card

    • @nikkip8272
      @nikkip8272 Před 2 lety

      @@matteo_petruz1435 Do you mean it does not?

    • @matteo_petruz1435
      @matteo_petruz1435 Před 2 lety

      @@nikkip8272 yes sorry

    • @nikkip8272
      @nikkip8272 Před 2 lety +1

      @@matteo_petruz1435 Thank you! Happy new year! :)

  • @demoaccount7912
    @demoaccount7912 Před rokem

    Brooo 😍😍😍😍

  • @bisvizstudio1242
    @bisvizstudio1242 Před 2 lety +2

    I know this not the right place to ask but does anyone know what render engine Ian Hubert using? Some people say he's using EEVEE but his work is so good I don't even believe EEVEE can be that good lol. It seems like it rendered straight out of Cycles.

    • @BadNormals
      @BadNormals  Před 2 lety +1

      I believe that most of the stuff is Cycles. For full VFX scenes Cycles tends to be more useful and faster in the sense of not having to fake things like global illumination and screen space reflections.

    • @logiknotlogic6586
      @logiknotlogic6586 Před 2 lety

      it depends. czcams.com/video/FFJ_THGj72U/video.html in this video, he used eevee. im not sure about the rest though

  • @USBEN.
    @USBEN. Před 2 lety

    Wow didn't even know about these volumes. No need to render my animation in cycles now.

  • @duzinho7389
    @duzinho7389 Před rokem

    if this lights is not correct, do this, do that, do it else, do another else, do something else, another do same else, perhaps another else... and maybe its enoght to work or not.... sad! But look at this great tips! Its a great tutorial! Perhaps Blender could be changed soon! They need to focus on hard structure properties for light man, because the matter is transparent for the light! Anyway ty to blender and to this channel! helps me a lot

  • @animatorladka614
    @animatorladka614 Před rokem

    How can we obtain Volumetric similar to Cycles in Eevee?

  • @ms.playboyinternational393

    Hi, how and where do you get or buy EEVEE?

  • @AmritEmperor123
    @AmritEmperor123 Před 2 měsíci

    Damn! A humble thanks from my potato PC.

  • @original_M_A_K
    @original_M_A_K Před 5 měsíci

    I wonder if 2 different irradiance box would work, instead of moving the wall:

  • @ClaudioMalagrino
    @ClaudioMalagrino Před 3 lety

    Thank you. I'm experiencing problems with 4k cascade shadow maps. Lights are turned off and the rendering is terribly slow. I'd keep them 2k max.

    • @BadNormals
      @BadNormals  Před 3 lety

      There's a lot of different songs but you are probably wanting to know those from an artist called Ooyy. The songs used might not be public as I got them from Epidemic Sound (music licensing company). You can listen to his public tracks on Spotify.

    • @ClaudioMalagrino
      @ClaudioMalagrino Před 3 lety

      @@BadNormals What? 🤔

    • @BadNormals
      @BadNormals  Před 3 lety +1

      @@ClaudioMalagrino CZcams messed up, this was an answer to another comment 😀

    • @ClaudioMalagrino
      @ClaudioMalagrino Před 3 lety

      @@BadNormals No problem! 😁

  • @victormanzato8285
    @victormanzato8285 Před 2 lety

    i would like to make things ONLY on eevee, because is just more simply and fast but its too hard to set all of this. how to reach that mindset using eevee?

  • @gowiththeflowguy8310
    @gowiththeflowguy8310 Před 3 lety +2

    4:00 you lost me here, how do you add that irradiance volume thing you said?

    • @BadNormals
      @BadNormals  Před 3 lety +2

      Use Shift-A - Light Probe - Irradiance Volume