MIN-0 Devlog #1: The idea, the who am I anyway, and the start of prototyping
Vložit
- čas přidán 20. 03. 2024
- Howdy, and welcome to the first dev log of my MIN-0 project. In this first video, I want to lay out a general idea of the game, tell you something about myself, and then start on the basics of prototyping.
Yes, I know the graphics are beyond awful. But in prototyping, you can pretty much move a rough blob around if you can use it to test a concept out. That said, quite how I'm going to learn to draw when this becomes a game is another question!
#gamedev #programming #coding #pixelart #devlog #godot
Very interesting devlog! Currently learning godot myself, looking forward to seeing more entries in your log.
Thank! There's a few more devlogs already on the channel. There's some interesting things in Godot that aren't available anywhere else - like I just discovered putting scenes into groups so that you can call a method on all of them from your parent scene.
Well how about that! I will read up on that right away, it sounds useful for my current project.
I'm liking this, a glimpse in to your mind... Plus, something I've been meaning to do for a while, so I will enjoy following along :)
Cheers :D It's an interesting process - gets the old grey matter working a bit more, and it's kind of like trying to solve a series of daily issues !
@@currykittengamedev The solving problems every day is the part I like. As you say, keeps the 'ol grey matter running.
I agree with your assessment about how tabbed code blocks can cause editing and reading mistakes
I'd love an option to use curly braces instead, but for now I'll just have to be very careful
I'm still learning Godot myself so take this as just brainstorming musing. But I wonder if you could just toggle the rigid body on only when you're touching the ground, and toggle it off to maintain that tight retro control without it. otherwise. I am also not a fan of physics based character controllers. They tend to feel sloppy as a player, and difficult to tune as a designer.