The Godot Game Engine Explained in 5 Minutes

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  • čas přidán 30. 05. 2024
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Komentáře • 357

  • @DevDuck
    @DevDuck Před 3 lety +746

    I've so thoroughly enjoyed my time with Godot so far. Thanks for the shoutout Nathan, and for providing such high quality resources to get more people up and running with the engine!

    • @Gdquest
      @Gdquest  Před 3 lety +49

      You're welcome!
      I love how people who use Godot and know it well already watch a video like this one. 😄
      Don't waste your time with me! Go make another devlog! We need more!

    • @guynamedrick4419
      @guynamedrick4419 Před 3 lety +7

      @@Gdquest As someone who has no coding or game making experience would this be a great engine to start with?

    • @Gdquest
      @Gdquest  Před 3 lety +13

      @@guynamedrick4419 If you like to learn and you'd like to learn to code, it can be, yes. I wrote a guide on that: www.gdquest.com/tutorial/getting-started/learn-to/code/
      The most important thing to know when learning to code and coding is that you encounter many errors, that's completely normal, and that you have to keep going.
      If you don't want to learn to code, there can be tools that are easier to get started, like GDevelop. It's also free software: gdevelop-app.com/

    • @guynamedrick4419
      @guynamedrick4419 Před 3 lety +1

      @@Gdquest Thanks man.

    • @sinisterxyz8492
      @sinisterxyz8492 Před 3 lety

      Dauphin is shaping up well :)

  • @hogstudio4819
    @hogstudio4819 Před 3 lety +473

    Free and Open Source just makes more sense in general, but even more when your users are developers. That's why Godot is the future (and already the present!)

    • @rcookie5128
      @rcookie5128 Před 3 lety +35

      Yep, agreed. Over the long run this projects is set to be successful, similar to Blenders success over the years. Still a long way to go, till the engine is more mature and professional "enough", even for 3D.

    • @hogstudio4819
      @hogstudio4819 Před 3 lety +8

      Re Mora I don't see performance issues on Godot 2D right now in GDScript (unless I mess up). And that's without even touching threads and multiprocessing. Anyways, that's what people said of Python and nodejs and you can check the market now. That's because usually the development time is more expensive than the runtime. And you could always code some parts in GDNative (Rust, C, C++...) if you want more performance (although it is not very convenient to use, it will improve)

    • @hogstudio4819
      @hogstudio4819 Před 3 lety +1

      @D.A. Botos UE5 looks awesome but, c'mon, you know that people will still be using other engines, because they have different use cases, I guess. Anyways, we have yet to see Godot 4, I can't image how Godot 5 would look like ;)

    • @GARCIIIAmonster
      @GARCIIIAmonster Před 3 lety +11

      @D.A. Botos Allow your wallet to pay them after releasing something.

    • @blueberrimuffin6682
      @blueberrimuffin6682 Před 3 lety +4

      @Yael Those constraints being?

  • @InkubusGames
    @InkubusGames Před 3 lety +235

    I have started with Godot recently and as someone who never dedicated himself to making a video game, I can say that with Godot good results come really fast. I can not stress this enough. Still it is a hobby for me but I want to finish the game that I have started making.

    • @ThatControlUser
      @ThatControlUser Před 3 lety +5

      DEMO

    • @eljahihamgottin4540
      @eljahihamgottin4540 Před 3 lety

      So is it finished?

    • @halobread
      @halobread Před 2 lety +3

      I hope that you can finish it! I myself have a hard time actually finishing a game, but I don't really have limited time since I don't really publish any of them, It's really fun to develop a game, but it also requires skill and hard work to finish one, and if you manage to finish one, it shows that you are a good game developer! :D

    • @FunkeymonkeyTTR
      @FunkeymonkeyTTR Před rokem +1

      is it finished yet?

  • @Danny-we4vz
    @Danny-we4vz Před 3 lety +1021

    Playing at 2x speed: "Godot Engine explained in 2.5 minutes"

    • @GioisNerd
      @GioisNerd Před 3 lety +57

      Download the video at 2x speed and then reupload it as private and put it at 2x speed and learn it in 1:25 minutes

    • @birduwu
      @birduwu Před 3 lety +52

      @@GioisNerd repeat until you get to learn it in 1 second 😎

    • @jenvetcar5319
      @jenvetcar5319 Před 3 lety +11

      you install an extension and you see it in 16X

    • @creativityshark3704
      @creativityshark3704 Před 3 lety +5

      Big brain moment 🧠

    • @GloriousAssam
      @GloriousAssam Před 3 lety

      Wow, so clever.

  • @Gdquest
    @Gdquest  Před 3 lety +295

    If you want to learn to make games from zero, we're on Kickstarter right now to make the course I wish I had back when I got started.
    With absolutely no previous experience required, it'll teach you how to code with fun toy projects and games.
    Learn more: kickstarter.com/projects/gdquest/learn-to-code-from-zero-with-godot-the-free-game-engine
    Regarding porting to consoles, there's a lot of confusion about it. Godot doesn't ship with export templates for consoles due to incompatible licenses from console manufacturers. Other engines like Unity or GameMaker have special paid licenses with console support
    .
    That support doesn't allow you to ship your game on consoles out of the box. Publishing on consoles is a long process and even indies working with Unity often work with publishers or third-party developers to handle ports.
    You need to get a license from the consoles' manufacturers, a development kit, follow a ton of guidelines and generally adapt the game to the platform. You need to pass the manufacturer's QA and negotiate the release with them too.
    It's a time consuming and difficult process. It will take you months of work and cost you money. I think you have to pay for the development kits, among other things.
    That's why there are so many publishers and developers who specialize in porting games, even for games made with Unity, Unreal, GameMaker, you name it. Some you have to pay, others handle all the costs, marketing, and take a % of your sales. I would guess around 30% in general, depending on how much money they have to invest to do the work.
    When it comes to Godot, there are two companies that port games to consoles: PineappleWorks and LoneWolf. They work as publishers and will handle everything for you. LoneWolf is by Godot's co-author Ariel Manzur and PineappleWorks is a game studio and publisher... from Poland if I'm not mistaken.

    • @aethix1986
      @aethix1986 Před 3 lety +7

      Correct me if I'm wrong, but I think I've heard that LoneWolf sells tools for SDK integration if you have the right licenses so that developers can handle ports by themselves if they so choose.

    • @davidhusicka8440
      @davidhusicka8440 Před 3 lety +6

      You forgot to mention that there are also Rust bindings when you use GDNative and also some third party ones like Kotlin and JS.

    • @Gdquest
      @Gdquest  Před 3 lety +8

      It's quite possible and good to know!

    • @sportsbluff4501
      @sportsbluff4501 Před 3 lety

      Can you work for me for me just so I could get started with godot?

    • @taru6342
      @taru6342 Před 3 lety +6

      @@Gdquest
      There are also 3rd-party homebrew tools for porting to consoles easly one that I have already used is github.com/Stary2001/godot it has a editor with a nintendo switch export template.
      Remember you'll need homebrewed consoles to use these kind of tools. So you'll need to hack/homebrew your console, this comes with dangers like bricking your console but if you are expierenced enough, and/or use a good guide you should 100% do it in my opinion.
      It will give you way more controle over your device and you won't have to pay a single cent to port it. (and you will be able to use these tools offcourse : )

  • @BatyushkiDev
    @BatyushkiDev Před 2 lety +15

    Learning Godot brings me back to my teen years making text-based games with BASIC on the Commodore 64 and 128. It just makes sense and is easy to pick up for an enthusiast programmer with not much heavy programming experience. The node system is very powerful and once you understand it, anything is possible.

  • @rungeon83
    @rungeon83 Před 3 lety +30

    Loving godot and doing youtube tutorials for it, the issue is that most of the tutorials are very mostly for newbies, so I'm trying to make tutorials for more advanced users

  • @skullreference9842
    @skullreference9842 Před 3 lety +41

    I too moved to Godot from Unity. Having a total blast with it.

    • @mxggo9046
      @mxggo9046 Před 3 lety +4

      Hello. Is there a main reason? Do you create your own sprites? Is it easier to make sprite animation in GODOT versus UNITY?

    • @skullreference9842
      @skullreference9842 Před 3 lety +13

      @@mxggo9046 Godot has a dedicated 2d engine. Making 2d games on Godot is faster and easier. I can easily say that Godot is the best engine if you work solo and have a full time job.

    • @diamondminer81
      @diamondminer81 Před 3 lety +5

      @@mxggo9046 For me it's because there's so many engine bugs in Unity that will never be fixed

    • @chatteyj
      @chatteyj Před 10 měsíci

      @@skullreference9842 How is godot for making 3d games now?

  • @QuinnMakesGames
    @QuinnMakesGames Před 3 lety +220

    I've used Unity before (like most new game devs), but after using Godot I don't think I'll ever turn back

    • @IceGoldDev
      @IceGoldDev Před 3 lety +3

      High praise, I'm interested.

    • @Warionator
      @Warionator Před 3 lety +1

      same

    • @weilieschok2001
      @weilieschok2001 Před 3 lety +2

      Why? I am very min knowledge in unity and yet to start Godot, but I find unity is easy enough. Godot I feel like can't make one game without code

    • @shadmansudipto7287
      @shadmansudipto7287 Před 3 lety +16

      @@weilieschok2001 that's the same for unity. I use unity myself but if you don't want to code at all, neither of these are for you.

    • @weilieschok2001
      @weilieschok2001 Před 3 lety +1

      @@shadmansudipto7287 sorry I mean I am ok if using visual scripting. Unity have Bolt which quite cool.

  • @wiiu923
    @wiiu923 Před 3 lety +20

    I’ve been looking at different game engines for years now, but I never had the motivation to stick with anything before giving up. I have a bunch of free time on my hands now and someone suggested this engine to me. I was really curious so I appreciate the straight to the point details in this video!

  • @Hinasis
    @Hinasis Před 3 lety +14

    As someone amateur, who used to "play" making games while was a child, but then abandoned it for not related jobs. Godot brings me back to making games as a hobby and I can say it's the easier thing to learn you will ever find. And by easy I'm not saying it's simple or lack of features, you can go as hard as you wish, but it keeps easy to join this world for who knows nothing about it.

  • @nospoiler9550
    @nospoiler9550 Před 3 lety +63

    Godette in thumbnail (*0*)

  • @SwatHound
    @SwatHound Před 8 měsíci +7

    As a soon to be ex unity user, I would love to see how Godot has improved since this video.

    • @askeladden450
      @askeladden450 Před 8 měsíci +1

      It is very different now. 3d capabilities are hugely better, editor is much more user friendly, and just an overall better experience than unity. 3d capabilities are still not yet par with unity hdrp and nowhere close to unreal, but its improving really fast.

  • @jonasgjohannes
    @jonasgjohannes Před 3 lety +10

    0:52
    And I took that personally

  • @SomeRandomPiggo
    @SomeRandomPiggo Před 3 lety +80

    sadly, i switched from godot to my own game engine (still in development) just because i find it does some things differently than other engines for no real reason. i think godot is still perfect for 2d games, but with 3d, i don't think its really there yet

    • @Gdquest
      @Gdquest  Před 3 lety +93

      That's not sad, it's really cool! A custom engine is the best way to have a tool most adapted to your needs. If you enjoy writing it, go for it.

    • @mdo
      @mdo Před 3 lety +6

      Have you checked other engines before switching? Building your own game engine is a great experience however it's hard and takes a lot of time. Just look at Brigador. They made their own engine and while the end result looks cool it's nothing they could not have achieved with tweaking an off-the-shelf engine and it took them more than 5 years to make.
      But as GDQuest said, if you enjoy working on it then more power to you :)

    • @yash1152
      @yash1152 Před 2 lety +1

      hi, did u gave forking the Godot and modifying it for urself a thought?? i suppose that it can save u a lot of time if the modifications u want to make are not at the core level.

    • @SomeRandomPiggo
      @SomeRandomPiggo Před 2 lety

      @@yash1152 i did think of that, but the whole thing just seems incredibly hard for me to wrap my head around.

    • @SomeRandomPiggo
      @SomeRandomPiggo Před 2 lety +2

      @Arnav Vijaywargiya for me i never felt like i was cheating, you are the one making the game and the engine is the tool you use to make it, its just i find godot really doesn't go well with what im trying to make

  • @halobread
    @halobread Před 3 lety +18

    Godot runs on my potato laptop so that's why I -like- love it!

  • @janelleleviniacarillo7612

    Harvester your game is actually awesome .I want to know more about it but there are just few of your tutorial about it .I love it when u make a series about it!

  • @Zweihander11
    @Zweihander11 Před 3 lety +20

    I love Godot and use it as my main tool for production. When I switched I felt I already knew how to use it, it's simple and intuitive. It also has a lot tools that can speed up development, such as the Tween or Timer nodes which you would have to program in other engines.
    I would recommend it 100%

  • @gomiko8979
    @gomiko8979 Před rokem +5

    I'm now going back to programming. I graduated with a bachelor's in IT. Never landed a job that involves coding, instead got hired as a graphic designer for a few months. I resigned because the company I worked for was honestly horrifying.. I'm betting everything in my life to do this and I can't wait to atleast create a simple game that will work. Hopefully this is it. Please make this be it. I'm not aiming to be the next Eric Barone, but rather someone who finally has a career that is happy to be in.

    • @betabeast12
      @betabeast12 Před rokem +1

      i wish you the best of luck mate

  • @TonsOfHunStudios
    @TonsOfHunStudios Před 3 lety +9

    Great video! To be honest I'm not looking to use Godot, but this was a great summary of the pros, cons, and potential of the engine.

  • @TackerTacker
    @TackerTacker Před 3 lety +11

    Great overview

  • @arifasyraf3535
    @arifasyraf3535 Před 3 lety +3

    Am absolutely loving Godot from what i've been learning on them these past few days. I don't have enough money to support you guys via patreon now, but I'll be sure to do so once I have some. Keep up the excellent work!!

  • @henrypowell3496
    @henrypowell3496 Před 3 lety

    a very honest review on Godot... Great video😇

  • @QatariGameDev
    @QatariGameDev Před 3 lety

    Great explanation, Thank you!

  • @yash1152
    @yash1152 Před 2 lety

    1:42 GDscript, C# (sharp),
    2:04 C/C++,
    2:14 visual sytem (using nodes) 2:51

  • @vcrbetamax
    @vcrbetamax Před 3 lety +2

    Because of your channel I now use Godot and made my final project in school with it. I graduated by the way. Thank you from a fan!

  • @jenvetcar5319
    @jenvetcar5319 Před 3 lety +5

    That being open source is what I like the most about Godot
    I see a lot of future for him and I'm going to bet on this engine 👌👌

  • @hyrumosma7463
    @hyrumosma7463 Před 3 lety +1

    your thumbnail looks AWESOME

  • @forhadrh
    @forhadrh Před 3 lety

    Thank you very much for the clarification about godot. Now I can consider this!

  • @artjom5617
    @artjom5617 Před 3 lety +1

    looks sweet!
    i think this is some very new engine which is still in its young years.
    lets see if what this engine can do, what others cant do!

  • @zakariachahboun
    @zakariachahboun Před 3 lety

    Thank You So MUSH! KEEEEP GOING

  • @redpandaguitars
    @redpandaguitars Před rokem +2

    Another game maker refugee here, I just partially made pong and it feels very very solid. It's the glow shader that brought me over, like a moth. I'm attracted to shiny stuff.

  • @thegardenofeatin5965
    @thegardenofeatin5965 Před 3 lety +2

    I've been making little things in Pygame, and it looks like Godot is the right move into a proper game engine for me.
    -I'm interested in making 2D pixel art games at the moment, 3D is far future for me.
    -I'm fluent in Python, and people keep saying GDScript is a lot like Python.
    -I'm a Linux user, and Godot runs well on Linux. The flatpak even runs on my Raspberry Pi running Ubuntu MATE--barely.
    -It seems like a good way to learn C# after awhile.

  • @Himanshu_Things
    @Himanshu_Things Před 2 lety

    I was searching for a good game engine to learn
    And I found it🔥🔥

  • @bubbleto7277
    @bubbleto7277 Před 3 lety

    Being an ambitious/amateur artist wondering about making a rpg like game for my art, I could say Godot will be a good fit for me. Although needing to know a bit about coding, I feel I could give it my best ability to learn the basics of it. There's no future of me using this professionally but, I do enjoy programming/animating/illustrating as hobby... Well- at least give myself time to do one of each.

  • @hxndrik
    @hxndrik Před 2 lety

    Thanks for the video!
    Is there a tutorial playlist for the game at 0:07? I love those graphics and would love to learn more about the bloom and stuff

  • @vfpe2203
    @vfpe2203 Před 3 lety

    Love it!

  • @seeforkat
    @seeforkat Před 2 lety

    honest official review + open source engine? that's so rare

  • @SlenderAftonAlt
    @SlenderAftonAlt Před 9 měsíci

    nice video, but what OS are you using? i'm assuming a linux distro, but i'm curious what one you are using.

  • @mattg6550
    @mattg6550 Před 8 měsíci +1

    Hey, sorry but 0:54 caught my eye. I know this video is old, but is that Pop os? How is Godot on Linux if that is a Linux distro you are using?

  • @redgar3763
    @redgar3763 Před 3 lety

    I want to buy a computer to follow your tutorial and get serious (I'm thinking about doing this for a living eventually), I was thinking going for a Mac, but I've got a lot of bad reviews so, I don't know anymore, is there any comercial computer that can help me on getting started or do I have to build one specifically for Godot?
    If I purchase a computer, and ends up being a terrible choice, I won't be able to upgrade/purchase a new one for a long time, what would be your recommendation?

  • @karapto
    @karapto Před 2 lety

    Great vid

  • @funlightfactory6031
    @funlightfactory6031 Před rokem +3

    After the direction the new CEO (Formerly EA CEO) is taking Unity, I lost faith. I'll give GODOT a try.

  • @hozerino
    @hozerino Před 3 lety

    3:01 I'm REALLY looking to make an effect like that in my game, does anyone know of any tutorial (maybe from this channel) that contains this kind of "energy bubble"?

  • @BrannoDev
    @BrannoDev Před 3 lety +1

    Godot also has a very solid community at the moment. The most proficient users are open and constructive about the flaws while not being glossing over what makes the engine stand out. It's a very healthy environment for seeing the product improve over the next couple of years.

    • @Gdquest
      @Gdquest  Před 3 lety

      Yes, core engine developers are part of the community and talk with contributors and users alike on all kinds of channel.
      It's not all bright, interactions get fuzzy with everything being out in the open and when it comes to development, you can have some people making a racket at times or having high expectations or demands. That happens when your user-base broadens. But I think the dev team is handling it pretty well.

  • @pup4301
    @pup4301 Před 3 lety +1

    I use godot for android development because it's easy to setup and I love GodotSharp because of the great external library support.

  • @GavenJr
    @GavenJr Před 2 lety +1

    Came for Godotte, stayed for the quality engine and content

  • @noctuh.
    @noctuh. Před 3 lety

    The only thing holding me back is not being able to quickly test on consoles but i hear so many good things about this engine

  • @CanalDojogames
    @CanalDojogames Před 3 lety

    So, godot has an script visual like blueprint?
    Whay is the limitation for an 2d sprite ? You choose the limit like unity 3d ?

  • @yash1152
    @yash1152 Před 2 lety

    1:03 or ur game's main menu
    so, it can be used for ui design ideating as well??

  • @Broly555_TV
    @Broly555_TV Před rokem

    I am considering building my own basketball simulation game to compete with NBA 2K, and I was wondering if you think that GoDot would allow me to make a basketball simulation game with full HD visuals? Or would I be better of with something like the Unreal Engine?

  • @thenanopoint435
    @thenanopoint435 Před 3 lety +1

    Por mi parte Godot aparenta ser uno de los mejores lugares para iniciar en el Gamedev, más si no has tenido experiencia en programación o en un estudio en este. Se puede lograr desde un inicio grandes avances. Aunque para mi el motor debió estar en sus inicios mas enfocado en la Programación Orientada a Objeto (aunque esto facilito la integración de nueva gente en este ámbito); porque con estas bases es infinitamente mas sobresaliente lo que uno hace en el desarrollo de juegos.
    Aunque en lo personal por el workflow que se maneja prefiero programas como Unity, Stride (antes Xenko, que lastimosamente no es tan popular como Godot :( ) y CryEngine.

  • @ajinrenfire
    @ajinrenfire Před 3 lety

    can you make a tutorial on creating avatar design menu (like strawdrew valley) in godot

  • @leonatsiara
    @leonatsiara Před 2 lety

    Thank you so much for all your amazing videos! I am an illustrator and I want to learn coding, and how to make my own mobile Colouring book game. I cannot find any tutorial on CZcams, or some information how to begin. Do you have any suggestion? Thank you! 😊

  • @yqisq6966
    @yqisq6966 Před 3 lety

    Wow you are the first English speaking guy from whom I hear the word "side-scrolling" instead of "platformer". I had an argument with a friend about the best terminology for the genre.

    • @jeschinstad
      @jeschinstad Před 3 lety

      Aren't platformers a sub-group of scrollers? The first game I can remember playing, was Striker: czcams.com/video/ELOyiZnQarg/video.html That's a non-platform side-scroller.

    • @yqisq6966
      @yqisq6966 Před 3 lety

      @@jeschinstad Thanks for the clarification!

  • @WorstDeveloper
    @WorstDeveloper Před 3 lety +1

    I've heard that GDScript is very slow compared to C# for example, and that the C# support in Godot is pretty bad, with an unsure future due to relying on funding. What's your opinion on this?
    I'd love to use Godot with GDScript, but I'm not sure if it's worth the performance hit compared to unity.
    Also, Unity it's working on Project Tiny, which will allow you to release games that are under one MB in size. And they also have a built in AD system.

    • @Gdquest
      @Gdquest  Před 3 lety +2

      Using GDScript or C#, relying mostly on the engine, is about the same. GDScript itself, if you want to implement logic entirely in it without using any built-in nodes, is about as fast as interpreted Python at the moment.
      Note you can mix GDScript and C#. For instance, you could write an expensive algorithm in C# and call its main function from GDScript. You can also do that in C, C++, Rust, etc. using GDNative. Or write an engine module. You have quite a lot of control and options.

  • @mixschnack
    @mixschnack Před 2 lety

    What are those games mentioned in the video? Especially the space shooter?

  • @parkermccarthy4265
    @parkermccarthy4265 Před 2 lety

    I've started using more free software recently and it feels worth it even if you get less features. Just nice to work with something that isn't constantly trying to fuck you over in some way

  • @nagasaipurvaz4251
    @nagasaipurvaz4251 Před 2 lety

    man godot is like a heven for me because I like to make games but I mostly like writing in c++ opengl because it helps me to prepare for interview for large gaming company godot is like a snap at executing the game than other engines

  • @devpark9381
    @devpark9381 Před 2 lety

    You are superb

  • @FPChris
    @FPChris Před 2 lety

    To be clear. Can you use C/C++ ? I find C# to be useful be I’d rather use a language I know solid instead.

  • @umangtailor5878
    @umangtailor5878 Před 3 lety

    Bro you are awesome😎😎😎😎

  • @JuhoSprite
    @JuhoSprite Před 2 lety

    yooo devduck!!!

  • @VishalPrajapati-fz5ox
    @VishalPrajapati-fz5ox Před 3 lety

    I have one question Godot is good for android 2d game making I think in ansroid Godot has some performance issu

  • @tavindersingh8185
    @tavindersingh8185 Před 3 lety

    where is the link to that space shooter game in the video?

  • @dumbcat
    @dumbcat Před 11 měsíci +1

    do you have a webpage where noobs can play your 2D space game? i just want to check it out. thanks

  • @Adityaraj-xl8kg
    @Adityaraj-xl8kg Před 3 lety +1

    Man i never thought that godot will be this awesome! Earlier i used unity but now will switch to godot...

    • @Gdquest
      @Gdquest  Před 3 lety +1

      Well you can try it at least, see how you like it. It's free.

    • @Adityaraj-xl8kg
      @Adityaraj-xl8kg Před 3 lety

      @@Gdquest ok

  • @graysongdl
    @graysongdl Před 2 lety +1

    As someone who was forced to abandon ship from GM:S after they deleted their online documentation (I get they want people to buy their "new" thing to get more money from their existing customers, but jeez!), Godot terrifies me somewhat, but it's still the engine I'd like to learn the most. Being free and open source represents a special kind of integrity that makes me feel safer using it. And that's something you just can't get from companies that could easily destroy all of your work for seemingly no reason, like Adobe and YoYo famously did and not-so-famously did respectively.

  • @TommyLikeTom
    @TommyLikeTom Před 3 lety +11

    This is the engine we've all been waiting for... get it?

    • @regarrzo
      @regarrzo Před 3 lety +3

      Yeah, I've definitely been **waiting for Godot** 😉

  • @Soracj
    @Soracj Před 3 lety

    when people talk about limitations in games, are they simply refering to the hardware capabilities (like a weak PC or consoles for example) or the actual game engines themselves? ...or both?
    (4 example would godot b able to create something like ModernWarfare at its highest quality and run it well, as long as the actual pc/hardware could handle it?)

  • @syhusada1130
    @syhusada1130 Před 2 lety

    I want to create SRPG akin to Brigandine/Advance Wars/FF Tactics, is that possible in Godot?

  • @zerohero7457
    @zerohero7457 Před 3 lety +34

    if you always put anime girls on your thumbnail your views will increase 60% like this one.

    • @archangeltactics3802
      @archangeltactics3802 Před 3 lety

      Lmao

    • @koma4304
      @koma4304 Před 3 lety

      very true, searched up to how to use godot and changed my search, but then went back to my old search to click on the anime girl

  • @bigheadbrogames3757
    @bigheadbrogames3757 Před 3 lety

    I am learning and using. Trying to leave Construct 3 behind! Godot is awesome!

  • @paulwhiterabbit
    @paulwhiterabbit Před 3 lety

    do we have more array data manipulation in gdscript? like .map .filter. reduce in javascript or .Select .Where .Distinct in linq. because my code ended up longer and more complex than it should.

    • @Gdquest
      @Gdquest  Před 3 lety +1

      Simple functional tools are coming with Godot 4.0, like first-class functions, map, etc. For now, you have to write these functions if you want them.

    • @paulwhiterabbit
      @paulwhiterabbit Před 3 lety

      @@Gdquest thanks, I hope it's as versatile as in javascript

  • @butterysticky6818
    @butterysticky6818 Před 2 lety

    I've never programmed a game in my life, but i'm looking to learn Godot in hopes of making a persistent browser game (in the style of Kingdom of Loathing, or Neopets for example) I'd like to use Godot's node system, is there support for this? Or would I be better off learning HTML5

    • @dibyoshreepaint9241
      @dibyoshreepaint9241 Před 2 lety

      You can’t make such a complex game with HTML , it’s a markup language, not a programming language. I’m not sure you want your first game to be so networking heavy, but you could potentially use godot to do it :D

  • @filibertoperez1342
    @filibertoperez1342 Před 3 lety +1

    My question feels silly but, can you make an arena shooter (dusk, doom eternal, amid evil,etc.) using this engine. Ive been thinking on using unity but after seeing this video im torn on which to use (btw im new to game development and I wanna learn for a hobby not a job or to make tons of money, I just wanna make a cool shooter with big guns, fast movements and aggresive ai)

    • @mdo
      @mdo Před 3 lety

      I think Unity is the better option for that, simply because you'll be able to find all the assets you need in the store. What's more Unity actually offers a free FPS microgame you can tweak assetstore.unity.com/packages/templates/fps-microgame-156015

  • @tweaklabs1438
    @tweaklabs1438 Před 3 lety +1

    Is there, post processing effects like unity? Do they have a different name or are they not apart of Godot?

    • @Gdquest
      @Gdquest  Před 3 lety +1

      There are built-in post-processing effects. Look for the environment resources. Here are the docs: docs.godotengine.org/en/stable/tutorials/3d/environment_and_post_processing.html

    • @tweaklabs1438
      @tweaklabs1438 Před 3 lety

      @@Gdquest thank you!!

  • @TheFreshMakerHD
    @TheFreshMakerHD Před 3 lety +1

    free and open-sauce

  • @EndermanAPM
    @EndermanAPM Před 3 lety

    What is the name of the game that appears at 0:15?

  • @makarahanalovastar3371

    can I use Godot to make a 3d game with a nearly infinite world like Minecraft with different biomes and the like?

  • @komradwide4660
    @komradwide4660 Před 2 měsíci

    And this video was more than 3 years ago, imagine how many features, improvements and fixes have been added especially to 3D development since then. Currently started learning Godot for 2D as of this comment, cant wait to see what bullshit i can pull out from my stoopid ass :)

    • @Gdquest
      @Gdquest  Před 2 měsíci +1

      The newer version of this video is linked in the description and had some of the main updates. Also there's the Godot 4.2 release video that you can find on our channel that will bring you up to speed on all that's new in the engine. The Godot 4.0 video also has some free demos you can play around with to explore new features.
      Other than that as an impressive showcase, the developer of Road to Vostok has been blogging their progress of porting their 3D FPS from Unity to Godot and the result is impressive.

  • @tobey_maguire_
    @tobey_maguire_ Před 3 lety +2

    What's your opinion about C# ? I don't know but I'm worried that in future what if they remove C# support, like Unity did with JavaScript.

    • @Gdquest
      @Gdquest  Před 3 lety +2

      Over 30% of Godot users use C# according to the last annual survey. The project is free software and led by its community. C# is being actively maintained and its support is probably only going to improve.

    • @gbove3D
      @gbove3D Před 3 lety

      @@Gdquest Sorry to Hijack your answer haha but do you know if a full C# Godot course exists on the Internet ? Can't find something like that.
      I'm an Unity 3D Artist/Dev and I love the simplicity of C# (and I'm asking myself if it worth it to go to Godot too) (I loooove its tiny size, its speed to compile and open projet, and as Blender User I loooooove the open source community - - - but Unity is easy to use and learn too ...)

    • @AllAboutGameDev
      @AllAboutGameDev Před 3 lety +1

      @@gbove3D Udemy has just released a full game project for Godot written in C#. It follows the first courses they made on Godot but it was GDscript only. They split their initial project (founded by a kickstarter campain) in two. You can find it here:
      www.udemy.com/course/discovering-godot-csharp

  • @danielsoundsgood
    @danielsoundsgood Před rokem

    is there any support to FMOD or WWise?

  • @badjano
    @badjano Před 3 lety

    can you use nuget libraries inside godot?

  • @locusruizlopez5997
    @locusruizlopez5997 Před 3 lety

    Good video

  • @atzmut3884
    @atzmut3884 Před 2 lety

    Gracias

  • @5mwa
    @5mwa Před 3 lety

    For the Godot version that supports C#, does it mean I can write the game logic fully with C# instead of using GD script?

  • @daviddahl83
    @daviddahl83 Před 3 lety

    I have always had a desire to learn programming and game design, but I have no patience and it always feels intimidating. I really really want to learn but my impatience gets in my way.

  • @jordanforbes149
    @jordanforbes149 Před 2 lety

    after playing cruelty squad I’m super interested in Godot

  • @printchannel_name3371
    @printchannel_name3371 Před 3 lety +12

    I'm learning Godot because unity takes too long to compile projects.

    • @aaronspeedy3087
      @aaronspeedy3087 Před 3 lety +3

      I use it because Im into Foss Software,and because of how Simple and Intuitive it is

  • @vectoralphaAI
    @vectoralphaAI Před 2 měsíci +1

    Have any of the negatives from this video been fixed or improved since the release of this video? Its been almost 4 years and its now up to version 4.2.1. Is there an updated version of this video up to date with Godot 4?

    • @Gdquest
      @Gdquest  Před 2 měsíci +1

      Hello! The new video is linked in the description.

    • @vectoralphaAI
      @vectoralphaAI Před 2 měsíci +1

      Awesome Thank you. Sorry i didnt see it. I hardly ever check the description on videos.@@Gdquest

  • @jasperbrooks2118
    @jasperbrooks2118 Před 3 lety

    how do you run code, in editor, is called ' tool mode ' ? I accidentally turned it on, didn't know how stop it, my enemies began moving, when not pressing the play, Thanks . .

    • @paulwhiterabbit
      @paulwhiterabbit Před 3 lety +1

      maybe there's "tool" on the first line of your gdscript

    • @Gdquest
      @Gdquest  Před 3 lety +1

      As Paul said, this happens when you have the "tool" keyword as the first line of a gdscript file. This tells Godot to run the code in the editor.

  • @yash1152
    @yash1152 Před 2 lety

    types of games - broadly
    0:41 xzodiac
    0:43 2d action
    0:46 3d
    0:48 side scrolling action game

  • @johnxdjtheway1278
    @johnxdjtheway1278 Před 3 lety

    Whenever I try to test my game in Godot, it just shows a black background and nothing else

  • @cimboproject5572
    @cimboproject5572 Před 3 lety +3

    godot is amazing, built four android games already in four months, nice experience

  • @xezzee
    @xezzee Před 3 lety

    This engine seems good for my projekt as I want to make 2x 2D game and then once they are done do one 3D game as hobby ^_^ ofc downside probably is it is newer engine and harder to learn beause lack of tutorials for everything unlinke unity, unrealt and gamemaker :D

  • @bekoshka3678
    @bekoshka3678 Před 2 lety +1

    bro what godot are you talking about i thought you meant that swag guy in a laser mask and with a lifetime supply of coffee

  • @Omwekiatl
    @Omwekiatl Před 2 lety

    Godot is so good, and grow faster, I wait for matricial operations like numpy :v (I use GMS and it is faster manipulating large data structures, and it dont have numpy features)

  • @Vexcenot
    @Vexcenot Před 2 lety

    How do you compare it to unity?

  • @mahirshahariar9685
    @mahirshahariar9685 Před 3 lety

    Nice video. Can you please make a video on how to import animation from blender to godot. Or other things that you can import from blender to godot. If there is already video on it please link that. Thanks. BTW, you're tutorials are cool and easy to learn that's why im asking for the video.