MIN-0 Devlog #2: Testing movement, fixing jitter and struggling with parallax backgrounds

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  • čas přidán 28. 03. 2024
  • In this Devlog I'm working on making sure the movement feels right - is the ship fast enough, but not too fast, can I feel like I'm drifting around the course. I'm also trying to expand the tileset to support more variation in the course which brings it's own issues.
    #gamedev #programming #coding #pixelart #devlog #godot

Komentáře • 4

  • @snakecaseofficial
    @snakecaseofficial Před měsícem

    Hi CurryKitten, just found your DevLog. I currently prototyping a platformer-pinball hybrid (like sonic spinball) in Godot. Your tilemap pattern looks interesting like as inspiration for mine. keep going :)

  • @AvexFuddle
    @AvexFuddle Před měsícem

    I don’t think you need to worry about graphics yet, the physics and controls look cool 👍

    • @currykittengamedev
      @currykittengamedev  Před měsícem

      Cheers - yes, I'm quite pleased I didn't focus on the graphics. I still may go for a completely different look yet. Thinking of something handdrawn rather than "proper" pizel art