MIN-0 Devlog #4: Transitioning between scenes and thinking about global data

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  • čas přidán 18. 04. 2024
  • In this Devlog I'm trying to come up with a decent way of transitioning between scenes while keeping the data about the ship speed/heading etc intact - else all this would be lost when the previous scene unloads. In a similar vein, I also investigate the idea of a non-respawning vs a respawning pickup and consider the way to implement this.
    #gamedev #programming #coding #pixelart #devlog #godot #tutorial

Komentáře • 5

  • @Skeffles
    @Skeffles Před měsícem

    Fantastic to see how you've handled scene transitions. This is something I've never tried in godot so I will remember this if I ever need it.

    • @currykittengamedev
      @currykittengamedev  Před měsícem +1

      Thanks - hope it'll be useful. This is just my idea of how to do it for now, but it seems to work well. Once things scale up, we'll see if any changes need to be made :)

  • @scaffus
    @scaffus Před měsícem

    Very cool to hear your thought process!

    • @currykittengamedev
      @currykittengamedev  Před měsícem

      Thanks - it's a bit for my reference as well. I normally keep a log of what I do when making something like a game just in case I spot something and wonder why I've done that :)

    • @scaffus
      @scaffus Před měsícem

      ​@@currykittengamedev ahah, video version control, neat