That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!
2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0 not that performance is much of an issue anyway..
I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field
Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?
It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away
God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help
Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?
Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.
Mr CGMatter, I dont feel so good....
Right in the feels, eh?
That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!
Thant's an awesome effect man, thanks for sharing!!
Thanos wants to know your location
this is straight up phenomenal, do you work in "The Industry"?
Hey, you could use the Location output in Object Info and do a distance calculation with a vector math node (so that way we *can* use an empty)
CGDematerialized
Mr Stark, I don't feel so good...
thank you Matter!
2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0
not that performance is much of an issue anyway..
🤓
I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field
would it he possible to make a material with this with a special material the particles blend to?
i have seen this really cool peel effect done in houdini, could it be done in blender?
Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?
0:41 How to apply the same effect to multiple objects?
can i somehow shade smooth my object with this effect on since i split edges?
Something tells me I'm going to have a lot of fun with this
But not before I suffer for 2 and a half hours trying desperately to get it to work
very cool!
It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away
Thanks appreciate your work!
can u mix this method with newest simulation node?
God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help
What about a setup for pealing skin from a skull? 😊 like blown away, front to back…
Cloth sim
Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?
I was praying for this video 🛐🛐
NO DisintegrationS!!!!!
Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.
I saw a guy who is doing AI stuff in another channel looks exactly like you, do you have a twin brother?
That's him too😅, you mean default cube?
how do you smoothen it?
someone help me
Cool!
Have you tested it on some complicated object?
i have one quetion for if you would like to answer.
You people really hate that monkey
Noice
Please get a better microphone, I really LOVE ur videos, but my ears bleed every time I watch u, much love, no offence