Disintegration...

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Komentáře • 40

  • @gamergirljuice
    @gamergirljuice Před rokem +70

    Mr CGMatter, I dont feel so good....

  • @sidekick3rida
    @sidekick3rida Před měsícem

    That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!

  • @DavidWinstead
    @DavidWinstead Před rokem +1

    Thant's an awesome effect man, thanks for sharing!!

  • @amitsinghababu1160
    @amitsinghababu1160 Před rokem +4

    Thanos wants to know your location

  • @oshit2874
    @oshit2874 Před rokem +1

    this is straight up phenomenal, do you work in "The Industry"?

  • @bean_mhm
    @bean_mhm Před rokem +1

    Hey, you could use the Location output in Object Info and do a distance calculation with a vector math node (so that way we *can* use an empty)

  • @Derpduck.
    @Derpduck. Před rokem +3

    CGDematerialized

  • @Igrium
    @Igrium Před rokem

    Mr Stark, I don't feel so good...

  • @BRON3D
    @BRON3D Před rokem

    thank you Matter!

  • @bloom945
    @bloom945 Před rokem +8

    2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0
    not that performance is much of an issue anyway..

    • @biIIybob858
      @biIIybob858 Před rokem

      🤓

    • @synapse349
      @synapse349 Před rokem

      I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field

  • @kimoiguess
    @kimoiguess Před rokem

    would it he possible to make a material with this with a special material the particles blend to?

  • @aksi221
    @aksi221 Před rokem

    i have seen this really cool peel effect done in houdini, could it be done in blender?

  • @neilkingham1880
    @neilkingham1880 Před rokem

    Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?

  • @scientificboysclub
    @scientificboysclub Před dnem

    0:41 How to apply the same effect to multiple objects?

  • @darkeyed00sailor70
    @darkeyed00sailor70 Před rokem

    can i somehow shade smooth my object with this effect on since i split edges?

  • @headphones_guy777
    @headphones_guy777 Před rokem +8

    Something tells me I'm going to have a lot of fun with this
    But not before I suffer for 2 and a half hours trying desperately to get it to work

  • @RaffoVFX
    @RaffoVFX Před rokem

    very cool!

  • @AlexHaitch
    @AlexHaitch Před rokem

    It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away

  • @Archi_Voxel
    @Archi_Voxel Před rokem +2

    Thanks appreciate your work!

  • @explorerpony
    @explorerpony Před rokem

    can u mix this method with newest simulation node?

  • @stanleythrewbrick
    @stanleythrewbrick Před rokem

    God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help

  • @schultzdivision6749
    @schultzdivision6749 Před rokem +1

    What about a setup for pealing skin from a skull? 😊 like blown away, front to back…

  • @akramhossain5241
    @akramhossain5241 Před 7 měsíci

    Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?

  • @R3DBLAZE
    @R3DBLAZE Před rokem

    I was praying for this video 🛐🛐

  • @orlandeuce6567
    @orlandeuce6567 Před rokem

    NO DisintegrationS!!!!!

  • @warlockhunt
    @warlockhunt Před 8 měsíci

    Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.

  • @user-gu9vf3cc4u
    @user-gu9vf3cc4u Před rokem

    I saw a guy who is doing AI stuff in another channel looks exactly like you, do you have a twin brother?

    • @blenderstuffs
      @blenderstuffs Před rokem +1

      That's him too😅, you mean default cube?

  • @Keith-zo8qh
    @Keith-zo8qh Před 2 měsíci

    how do you smoothen it?

  • @pile333
    @pile333 Před rokem

    Cool!
    Have you tested it on some complicated object?

  • @CREEPY1440
    @CREEPY1440 Před rokem

    i have one quetion for if you would like to answer.

  • @gelustoicescu9060
    @gelustoicescu9060 Před rokem

    You people really hate that monkey

  • @NoBullshitJustGaming
    @NoBullshitJustGaming Před rokem

    Noice

  • @cobrat1ger
    @cobrat1ger Před rokem

    Please get a better microphone, I really LOVE ur videos, but my ears bleed every time I watch u, much love, no offence