Procedural Dissolving Effect (Blender Tutorial)

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  • čas přidán 9. 07. 2021
  • Realtime Materials - blendermarket.com/products/re...
    In this Blender tutorial I will show you how to make a Procedural Dissolving Effect Using Nodes and Eevee, Enjoy
    Bbbn19 - bbbn192?s=21
    Patreon - www.patreon.com/user?u=9011118
    Instagram - / ​
    website - ducky3d.com

Komentáře • 364

  • @fadhil4008
    @fadhil4008 Před 3 lety +34

    The problem with Alpha Blend is that, well a lot! Based on my experience, one of the problems is if you use DOF in your camera, the object with "Alpha Blend" material will also get blurred out. No matter how you place the focus point, the camera will never focus on it.
    One of the solutions is to use "Alpha Haze" I guess if you want to get the camera to focus on it

  • @Broadsmile1987
    @Broadsmile1987 Před 2 lety +18

    If you're dealing with a very narrow range in a color ramp like on the video, before passing a value to it, first subtract from it the first swatch position, then divide it by the actual range (distance between 1st and last swatches). For example, in the emission color ramp you have first swatch on 0.079 and last on 0.111, so you can first subtract 0.079, then divide by 0.111-0.079 = 0.032. This way you will have over 31 times more space to work with! If you still want to have some freedom to move the first swatch to the left and the last to the right, you can just drag the subtract value to the left, instead of dragging the first swatch to left, and drag the divide value to the right instead of dragging the last swatch to right. Or you can just give yourself some margin - here you could just multiply the value by 0.15 before passing it to the color ramp - still 6,66 times more space to work with. Compare this i.imgur.com/opdmbxe.png and this i.imgur.com/0VWajtc.png

  • @yovhal1980
    @yovhal1980 Před 3 lety +5

    U r a life saver! I saw this on reddit, and was really desperate to know how to make it. But I didn't find any particular tutorial for it. And now my favourite youtuber uploads a video.

  • @tremwar
    @tremwar Před 2 lety +19

    Fun tip: when your color ramp is feeling cramped and you are fine tuning, just stretch it out... Mouse over the side edge and try it

  • @sugar_ltd
    @sugar_ltd Před rokem

    I've always loved the simplicity of your node setup.

  • @searchingforhyperion5941
    @searchingforhyperion5941 Před 2 lety +8

    Great tutorial, I've been following you throughout the lock down here in England. Your tutorials are always concise and easy to render on my old mac mini. I've been creating music videos and incorporating some of your ideas into them, kept me sane this year. Thanks

  • @rudrasharma7721
    @rudrasharma7721 Před 3 lety +17

    Around 3 months ago I need this but I learnt it by my self and now after watching this tutorial i realized to become a blenderer i need to experience by myself..

  • @priyeshraut
    @priyeshraut Před 3 lety +4

    Your tutorials are always helpful for beginners! Thank you for your efforts and keep that up🥺🤩!

  • @jayantchopra
    @jayantchopra Před 2 lety +1

    You're fantastic!!!!! Learnt half of the blender from your videos while creating such awesome projects. A big thanks to you!!!

  • @RTJ3DCosplay
    @RTJ3DCosplay Před 3 lety +51

    oh i have the perfect project for this .... a succubus apprearing from hell fire, reverse the distortion boom awesome effect lol

  • @ericoftheotherworld1525
    @ericoftheotherworld1525 Před 2 lety +1

    Bro, this is so cool, It's so crazy that people can figure this stuff out and make these, mind blowing foreals.

  • @mancuevas0074
    @mancuevas0074 Před 2 lety +1

    Thank You Ducky 3D. It has been a while you don't do Typography Design, please never stop teaching in us.

  • @sustainablehokioi4245
    @sustainablehokioi4245 Před 3 lety +1

    OMG I have already done a trial and I am going to use this effect in so many projects in different colors but I am making one right now with my favorite Altcoin I love Signum which will have a No ICO red burn out, NO pre-mine red burn out and finally a white burn in with a fairly distributed coin. Its so hard to find really good tutorials and thank you.

  • @brickthinking
    @brickthinking Před 8 měsíci +1

    LOVE this! It's perfect for a video I'm working on. I'll be sure to share when I'm done. Thanks for putting the tutorial together 🙏🏻

  • @animationsanimations2177
    @animationsanimations2177 Před 3 lety +2

    Your videos are the beast blender totorials on yt :)

  • @QuakeesDogwater
    @QuakeesDogwater Před 3 lety +2

    OMGGG THIS IS EXACTLY WHAT I WANTED
    I've been searching for a tutorial for the past few daysssss
    Anddd now I foundd ittt :)

  • @apersunthathasaridiculousl1890

    *-Goosey 3D-* Duck 3D is honestly the inly tutorial channel i can actually watch and understand :)

  • @siebenunddreissig
    @siebenunddreissig Před 2 lety +1

    Thanks so much, i realy do appreciate your work. Love the explanation and the relaxed style of it. Im into blender now for about one week and used amazing stuff for useless things such as animated lock screen for my cell phone.
    I guess today being able to utilize blender and to express one self might be compared to painting a really nice picture. Perhaps its even worthier than that.
    Thanks for providing these kind of possibilities.

  • @linden1763
    @linden1763 Před 2 lety +2

    Loved this, so simple yet such a nice result. To spice it up a little I added an empty to control the effect. Then in the Texture coordinate node, add this node as the coordinate "object". Last convert the noise texture to 4D rather than 3D, and add a Geometry input node, and drag the position into the W coordinate of the noise texture. Not sure if this is the best way to do it, but it gave me a nice effect as you drag the empty across the object

    • @jon_patterson
      @jon_patterson Před 8 měsíci +1

      To animate this over time just go to the Material tab on the right then twirl down the triangles until you find the Mapping node. Click the dot on the right edge of the X, Y, or Z property you want to animate. In your timeline, move the playhead to a new frame then change the X, Y, or Z property to look however you want the effect to change over time.

  • @wyatthermens2866
    @wyatthermens2866 Před rokem

    I never knew something could be so complex yet so simple till I started blender

  • @stickamata8213
    @stickamata8213 Před 3 lety +1

    Im subbing now because your give alot more tutorials now! Keep up the good work 👍

  • @MrRainbowCalendar
    @MrRainbowCalendar Před 2 lety +1

    You are making a huge progress!! 💯👏👏

  • @fasijakareem5743
    @fasijakareem5743 Před 3 lety +1

    Great tutorial and really love your work!!

  • @tomsoyer4358
    @tomsoyer4358 Před 3 lety +2

    Great tutorial. Thank you very much for sharing this. This effect makes a lot of ideas how to use it.

  • @BlenderFan
    @BlenderFan Před 3 lety +2

    Thanks for showing this very helpful tutorial and happy blending with blender.

  • @kings-letter
    @kings-letter Před rokem

    Holy shit youre nearly at 0.5 mil subs now! Grats! Been following your channel for ages!

  • @sureyeah3574
    @sureyeah3574 Před 3 lety

    YAYYY!! another vid from Mr Duck

  • @henrique-3d
    @henrique-3d Před 3 lety +2

    MAAAAAAAN, I love nodes!!

  • @senior_pilot3999
    @senior_pilot3999 Před 15 dny

    Thank you very much, thats a really good tutorial!

  • @b3db3d
    @b3db3d Před 2 lety +1

    Amazing tutorial ! 😘

  • @SardiPax
    @SardiPax Před 3 lety +2

    Hmm, I've done something similar for cycles although I didn't use noise into a vector input. I'm curious about how image data is interpolated into vector data.

  • @rasdasa
    @rasdasa Před 2 lety +1

    Excellent tut, thank you.

  • @Pulse2AM
    @Pulse2AM Před 2 lety +1

    So cool and so easy, I like that!

  • @inflame_metal
    @inflame_metal Před 11 dny

    great tutorial, thank you!

  • @Mirowoolf
    @Mirowoolf Před 3 lety

    Ducky, thank you for video! 🤝🏻

  • @LushPop
    @LushPop Před 2 lety +1

    just what I was looking for, thank you good sir

  • @alengalstyan6124
    @alengalstyan6124 Před 2 lety +1

    I liked this tutorial, I tried it, and I got it, it's very easy and beautiful

  • @joeblandd6425
    @joeblandd6425 Před 3 lety +7

    Hey, absolutely love your videos. Would there be any chance of a video about the cube effect seen at the start of Genshin Impact where your sibling is taken away? I've seen it used a lot in games, but I feel certain there's a way to do it without hand placing all the cubes and changing their size manually

  • @v.valclodi8311
    @v.valclodi8311 Před 3 lety +3

    this is what im looking for. Thanks :-)

  • @kinesta
    @kinesta Před rokem

    Amazing effect!

  • @HeavenComet
    @HeavenComet Před měsícem

    Very helpful tutorial, gonna make my little thing so much better. thx so much!!!

  • @archaja
    @archaja Před 2 lety +3

    Great! Such a nice effect! But I´ve some problems to solve. I would like not to dissolve the object, but to grow it and hide something that is IN the object. But I´m not able to get rid of the transparentcy. Even if I disconnect the transparent BSDF the inner object is still visible.

  • @blackswan6386
    @blackswan6386 Před 3 lety +1

    EPIC for my Motion Graphics Stuff, you are awesome in timing !

  • @Unleashed75
    @Unleashed75 Před 3 lety +1

    Looks so close to the other guys test animation, is it worth mentioning you put your own "Spin" on it? You have raycast, godray effect that even when it's dissolved, it's still casting a shadow

  • @harshsaxena3824
    @harshsaxena3824 Před rokem +6

    sir how set the key I animate this

  • @user-kw6ri3so6i
    @user-kw6ri3so6i Před 3 lety

    u are close to 250k , congrats bro!

  • @blue_xl
    @blue_xl Před 3 lety +1

    That's very cool!!!

  • @HCGJohn
    @HCGJohn Před 2 lety +12

    Nice video, thank you! But how can I animate this?

  • @Anakele20
    @Anakele20 Před 2 lety +1

    Thank you very much. I will put this to good use

  • @varunartz9309
    @varunartz9309 Před 2 lety +1

    Your are awesome artist ..And honest about - from where the inspiration ❤️
    good work

  • @Cebolitos
    @Cebolitos Před 2 lety +1

    Hi @Duck3D, thanks for the tutorial!!! is it possible to make it work on Particle System (talking about Hairs). Also, I had some (transparency) trouble when I positioned the camera looking from the side, it is possible to see trough the mesh in some angles. How could I fix it ? Thanks in advance!!!

  • @mikelmokhles6057
    @mikelmokhles6057 Před 3 lety +1

    Thanks for this video ❤️

  • @alamogordo280
    @alamogordo280 Před 3 lety

    Great one, Pato!

  • @zhavlo
    @zhavlo Před 3 lety

    Ty so much for this keep on making pls

  • @Automatik234
    @Automatik234 Před 3 lety +1

    Amazing! With some project from viewagic, this could be used pretty well for Star Trek fan films!

  • @iceypumpkinhead
    @iceypumpkinhead Před 2 lety

    I really like this effect

  • @ejkakozarova8278
    @ejkakozarova8278 Před 2 lety +4

    Helloo ^^ it is a great tutorial, i just have one question - i need my object to not be transparent, to not be able to see whats inside, to not be able to see the "inside walls", coz i have a ico sphere with extruded walls and bigger size of subdivision ... do you think you might have some suggestion on what to do? Thank you so much

  • @MitchTube
    @MitchTube Před rokem

    Awesome - Thanks so much

  • @AveSaturnia
    @AveSaturnia Před 5 měsíci

    Great video. It was concise and easy to follow. I tried it on Susie, and it worked great. However, I then attempted to do so on a 3D model that I made from an SVG of a logo consisting of a word, but then nothing happened. It's worth mentioning that I did turn the loops into a mesh. The model is clean. I only had the outside lines with nothing in them, filled the space within, and then extruded it into a 3D shape. The "normals" are all facing the right way. My only inkling is that perhaps there are vertices that aren't connected, but there are at least 1,000 of them, and I am not about to merge them one by one. If anyone knows what's going on, I would be grateful if you could shed some light on this. Thank you.

  • @roger2451
    @roger2451 Před 3 lety +1

    This is awesome

  • @edslayersgaming7983
    @edslayersgaming7983 Před 2 lety +1

    Great video man, really needed this going for that csgo prize pot the more things i learn the better, thanks a lot man

  • @UnfoldingHinduism
    @UnfoldingHinduism Před 11 měsíci

    amazing.. loved it

  • @MoonisHavn
    @MoonisHavn Před 3 lety +1

    Well done.

  • @yanglu13
    @yanglu13 Před 7 měsíci

    Thanks for the video bro, very nice

  • @secretartist406
    @secretartist406 Před 3 lety

    We have a great community I like CG matter and leaned a lot from you too

  • @thejuneygames4086
    @thejuneygames4086 Před 2 lety +1

    thankyou very much sir!!!
    respect!!!

  • @jacksonlai3083
    @jacksonlai3083 Před 7 měsíci

    very useful, thank you.

  • @steamxart5922
    @steamxart5922 Před rokem

    always helpful

  • @InverserPro
    @InverserPro Před 2 lety

    Thank u, bro!

  • @nicolasarkin
    @nicolasarkin Před 2 lety +2

    great video, but how do you dissolve something as if it was solid instead of just the skin?

  • @BD__
    @BD__ Před rokem

    awesome stuff

  • @Octopoda555
    @Octopoda555 Před 2 lety +4

    It would be nice if you displayed the shortcuts you’re using, it’s hard to follow you along sometimes!

  • @jeronmorrow6650
    @jeronmorrow6650 Před rokem

    amazing 10/10

  • @ailyos
    @ailyos Před 5 měsíci

    Very Good tutorial .

  • @therobinburgs4399
    @therobinburgs4399 Před 3 lety

    It's really cool

  • @PaboBabo
    @PaboBabo Před 2 lety +1

    hmm, seems like this only applies to static object? is there a way to have this effect on a moving object like clothes? i tried to set texture co-ordinate to uv, but then wont get noise effect anymore.

  • @Slu2112
    @Slu2112 Před 8 měsíci

    ty

  • @oopswrongchannel4154
    @oopswrongchannel4154 Před rokem +2

    How can you change the direction of the gradient, for instance, if I wanted to have the effect happen from the bottom and go to the top of the monkey?

  • @Frostic-
    @Frostic- Před 2 lety +2

    Question, how do i have it do what you did at the start? (Pressing the start button animates the effect onto the object)

  • @harshitology3498
    @harshitology3498 Před rokem

    awesome bro

  • @stormwaveart2698
    @stormwaveart2698 Před 2 lety +1

    can you share some rendering setting for that kind of effect it will be greatful .

  • @-The_Architect-
    @-The_Architect- Před rokem

    very useful thanks

  • @photoluke1499
    @photoluke1499 Před 3 lety

    Wicked tutorial my dude! Just don't tell Lord Vader!

  • @TheFuzzypuddle
    @TheFuzzypuddle Před rokem +2

    I completed this tut, and suzanne looks great. Could there be a scale issue on other models? idk. I saved the shader nodes and applied them to another model in a new project. This is where the problem occurred. The transparency part worked fine (top color ramp). The line of firery disintegration displayed gradient colors (bottom color ramp), and I could move it as desired (mapping). However, I could not replicate the detail, which I assume comes from the noise texture node. The disintegration line was straight with no variation like 4:32 instead of how it should look at 5:25. I played with the scale, roughness, detail, and distortion with little effect. Help me obi wan kenobi. You are my only hope.

  • @EvenzerYurry
    @EvenzerYurry Před 3 lety +1

    Can you please make a tutorial on morphing from one object into another

  • @vivaansuri1000
    @vivaansuri1000 Před 2 lety +1

    Pls make a video on how to make low poly explosion in blender

  • @lightmanleaf3761
    @lightmanleaf3761 Před 3 lety +1

    How to do the same effect if the object have more than one color? Assign the same material (but with different base colour in the Principal pdsf) to those faces in edit mode?

  • @colddayedits6845
    @colddayedits6845 Před 3 lety

    ty! 🔥🔥🔥

  • @juliusfucik4011
    @juliusfucik4011 Před 3 lety +7

    Is there a way to use the gradient texture as the source intensity for a particle system? I would like to make a more literal burning of a paper as an exercise. Instead of the paper disappearing it should first go brown, than black and then burst into flames before desintegration.
    Also, love your tutorials. Algorithm comment too.

    • @TheDucky3D
      @TheDucky3D  Před 3 lety +2

      I’ll look into that

    • @travmason
      @travmason Před 2 lety +2

      Was thinking exactly the same thing. Something along the lines of using the co-ordinates to specify where the particle system generates from. But I'm a noob and have no idea how to do that lol.

  • @animationsanimations2177
    @animationsanimations2177 Před 3 lety +1

    Thx

  • @rmcwil398
    @rmcwil398 Před rokem +10

    Shopping List
    1 x Texture Coordinate
    1 x Noise Texture
    1 x Mix
    1 x Mapping
    1 x Gradient Texture
    2 x Colour Ramp
    1 x Transparent BDSF
    1 x Mix Shader
    1 x Principled BSDF
    1 X Material Output.
    In case you want to add them all first and then it's easier to follow along.

  • @Nobody-xp6ip
    @Nobody-xp6ip Před 3 lety +2

    Basically the Loki E05 effect

  • @2hdesign139
    @2hdesign139 Před 2 lety

    Thank You Very Much Ducky :)

  • @hengrinaphavanly8077
    @hengrinaphavanly8077 Před 3 lety +3

    How do we render it after we have finished the shading?

  • @mylifeasalexander437
    @mylifeasalexander437 Před 2 lety +1

    How would you do this on a rig with an image texture? For an example, if I want a person model rig to disappear or reappear, how would I do that?

  • @filipexavier8750
    @filipexavier8750 Před 2 lety

    do you have a course talking about shaders and nodes with practical exercises?

  • @3dguys307
    @3dguys307 Před 2 lety +1

    good job congratulation

  • @laureanohernandez9613
    @laureanohernandez9613 Před 8 měsíci

    Genial brooooooo!!!

  • @benjaminkovacs5034
    @benjaminkovacs5034 Před 3 lety

    I tagged you under my ig post. I used this tutorial with my own things

  • @hubbcap18
    @hubbcap18 Před 2 lety +1

    I would like to do this but with a specific text and am having trouble after I convert the text to a mesh.