How to Fracture Anything with Blender 3.0 and Geometrynodes!

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  • čas přidán 28. 06. 2024
  • How to Fracture Anything with Blender 3.0 and Geometrynodes!
    If you want to see more Blender related stuff:
    Current projects of mine: / bbbn192
    Downloadable projects of mine: gumroad.com/bbbn19
    #blender

Komentáře • 120

  • @CartesianCaramel
    @CartesianCaramel  Před 2 lety +9

    If you want to download some projects of mine, check out my Gumroad page: gumroad.com/bbbn19
    Also, if you have tutorial suggestions, please let me know!

    • @conceptwcom
      @conceptwcom Před 2 lety

      Hello, super cool tutorials. Just found today your YT channel and twitter. Cool stuff! I want to ask you to make a tutorial for somethinh like plexus plugin in after effects. Thanks!
      czcams.com/video/cbO4VsXUVZM/video.html

    • @user-lw6uh1ww4w
      @user-lw6uh1ww4w Před rokem

      Hey, I dont have scale instances and Separate children in nodes!

  • @WZRDLORE
    @WZRDLORE Před rokem +46

    If you want to make all the fracture segments completely seamless, you need to manually type '0' into the margin field of the Mesh Data window. By default blender has a non-zero margin which makes the segments visible prior to separation.

    • @joachimfure8030
      @joachimfure8030 Před rokem +3

      That still dosnt work with me. Idk what have happend, but even in new scenes, with the margin to zero, it gives me small errors all around. Tried in Blender 3.2 - 3.4. Annoying as hell.

    • @hugoembien
      @hugoembien Před rokem

      Ah that worked! Thank you!

    • @blackswan6386
      @blackswan6386 Před rokem +1

      where i can find this window ? or option ? thanks

    • @mugwortofz3lb1za
      @mugwortofz3lb1za Před 7 měsíci

      @@joachimfure8030 you could duplicate the fragments, join them back together and remove the inside so you have a shell object like the original sphere but with faces the same shape as the segments, then join this into your geometry nodes, with a delete geometry based on the same proximity so it only shows the part of the sphere shell which hasn't started to break, and only shows the 3d segments which have started to break

  • @infintiyward
    @infintiyward Před 2 lety +8

    This channel is one of my favorite things in life rn. Every video has some fascinating technique or really concise node setup. So cool. Rewatching everything while I wait for the next upload

  • @nigellill3222
    @nigellill3222 Před 2 lety

    Found your channel a week or so ago, great content & commentary.
    Just finishing off a model at the moment using this project. Cracking ground, lava underneath. Really easy to control using the empty.
    Cheers 👍🏼🦘

  • @silverravengames
    @silverravengames Před 2 lety +5

    What a cool effect! Especially last the part with the distance looks really amazing!

  • @nektariosmusic
    @nektariosmusic Před 4 měsíci

    I stumbled upon this channel as I was looking for a beginners tutorial on fractures with blender. Great stuff, but a bit more complicated than I needed as I really wanted the bare minimum.

  • @waffenwalter5962
    @waffenwalter5962 Před 2 lety +2

    Cool effect! I've also added a delete instances node and checked for a scale "less then" to delete the real small chunks that are being produced when movind the empty :)

  • @giftnfor1265
    @giftnfor1265 Před 2 lety +2

    Wow, so cool bro, just what i needed

  • @nandodixtorsion
    @nandodixtorsion Před 2 měsíci

    Very great sample on geometry nodes, thanks!

  • @eemesstee1686
    @eemesstee1686 Před 4 měsíci

    for added fun, u can insert float curve after map range

  • @chrissoares23
    @chrissoares23 Před 2 lety

    Thanks for another great tutorial!

  • @purpleparkstudios4124

    Can’t wait to try this

  • @Erdorano.
    @Erdorano. Před 2 lety +5

    Hey buddy, really awesome channel. Looking forward to what comes next! I really like the effect however it doesn't give me 100% the effect I was looking for. I want to use it in reverse to have a object build it but the fractures shouldn't just spawn on their original location and just scale up. I'm looking for an assembly effect that looks like the parts coming from the sides before they settle in place. Kind of like in your lego assembly. Can you help me out? Thanks a million

  • @Kamome163
    @Kamome163 Před 2 lety

    Beautiful video!!!🤩

  • @janos71
    @janos71 Před 2 lety +15

    The title kind of made me think, that the cell fracturing was done with geometry nodes.

    • @CartesianCaramel
      @CartesianCaramel  Před 2 lety

      I wish that was the case, but it doesn't seem that it will be implemented for a long time.

    • @janos71
      @janos71 Před 2 lety +1

      ​@@CartesianCaramel yes, it always seams as if you could do everything with geometry nodes,
      but if you have a very specific thing in mind, i think you often find, that there are still a lot of things you just cant do with it.

  • @DonChups
    @DonChups Před 2 lety

    Thanks for the quick, clear explanation. Need to dive a bit more into GNodes, but my fear to nodes is vanishing quickly.

  • @DoctorMadness
    @DoctorMadness Před rokem

    Bless you, great tutorial

  • @ramdogproductions
    @ramdogproductions Před 10 měsíci

    Totally love this and great break down of the nodes. Is adding gravity straight forward? I will have to try it this week. Thnx

  • @RandomNoise
    @RandomNoise Před 2 lety

    Great tutorial.

  • @cgdigitaltreats
    @cgdigitaltreats Před 2 lety +1

    I had to use the scale elements node. if I used scale instance it would scale all the objects as if it were one object.

  • @bigsmile9173
    @bigsmile9173 Před 2 lety

    Great tutorial

  • @ruslandad365
    @ruslandad365 Před 3 měsíci

    Amazing result!!!

  • @AlexeyBorzykh
    @AlexeyBorzykh Před 2 lety

    Nice & simple, thanks!

  • @ciboart5985
    @ciboart5985 Před 2 lety

    Thanx for the tut, what settings should I play with with more complicated objects?

  • @totochandelier
    @totochandelier Před 2 lety

    amazing effect , strange that I discover your chanel only now ; subscribed !

  • @aggers2325
    @aggers2325 Před 2 lety

    Super tutorial thank you! How can I change the colour of the material after I've deleted the original mesh?

  • @FOS4media
    @FOS4media Před rokem

    Great and simple ! Thx

  • @MrIkarist
    @MrIkarist Před rokem

    thx for sharing this vid and file. really cool to learn new stuff.

  • @SourceAwareness
    @SourceAwareness Před 2 lety

    Very Awesome, thanks Friend!!

  • @vintezis
    @vintezis Před 2 lety +2

    Very cool, but any solution to hide the cracks before the chunks are moving?

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero Před 2 lety

    Really cool!
    Thanks Máster!

  • @Kris-3D
    @Kris-3D Před rokem

    Thank you so much for sharing your knowledge :)

  • @francescofrau6162
    @francescofrau6162 Před 2 lety

    Great video!🤩

  • @solideogloria5553
    @solideogloria5553 Před rokem

    this is sick

  • @philipm2143
    @philipm2143 Před rokem

    Is there a way to control the scale/rotate/translate of instances based on the size of the instance? Example, if I wanted the smaller pieces to break away before the larger pieces? Is it also possible to use multiple empties? Thanks a lot for this tutorial

  • @purpleparkstudios4124

    super useful

  • @grachik
    @grachik Před 2 lety

    crazy! Good one! I am really wondering how people come up with those great solutions. I even can't remember without youtube some simple geometric nodes!

    • @ahsan118
      @ahsan118 Před rokem

      same same.... memorizing is tough

  • @benediktmeyer
    @benediktmeyer Před 11 měsíci

    thank you!

  • @saambel5272
    @saambel5272 Před rokem

    Thanks

  • @paulkuykendall5584
    @paulkuykendall5584 Před rokem

    very cool

  • @cstpa1
    @cstpa1 Před rokem

    whoa the geometry nodes options.. it is in this moment i realized i never updated to 3.0 lol wow.

  • @uenals-3dworld
    @uenals-3dworld Před 11 měsíci

    good tutorial bro

  • @joabelescano4888
    @joabelescano4888 Před rokem

    this bad boy mix with the curse from the node guy and boy, *spams the shit out of it*

  • @CDallas
    @CDallas Před 2 lety +2

    Underrated video, although you just released it.

  • @ResurrectTheFlesh
    @ResurrectTheFlesh Před 2 lety

    I was wondering if you can alter the material based on the position of the empty. I was thinking off including a set material node at the end of the transform operations connecting it to the Object info + position but I was not able to figure out how to set a blending between the materials within the geometry nodes editor. Does anyone have an idea how to do that?

  • @PolyMadd
    @PolyMadd Před 2 lety

    Any idea how to draw voronoi lines over an existing mesh, by using Geometry Nodes?

  • @mulanmiller5000
    @mulanmiller5000 Před rokem +1

    is there a way to hide the "fracture seams" as the individual pieces get moved into place?

  • @amasun13
    @amasun13 Před rokem

    I'm wondering where did you learn the use of nodes, some special approaches we never know?

  • @VitaDani314
    @VitaDani314 Před 10 měsíci

    What did you do to fully understand what geometry nodes you need for what effect? You make it look easy, but there's no way I'd know what to throw in there to get these desired effects

  • @kbblghn
    @kbblghn Před 11 měsíci

    i'M USING A LAPTOP SO I CHANGE SO,OME KEYS I DON'T HAVE F3 HOW DO I ACCESS THAT

  • @alexandermoyle9034
    @alexandermoyle9034 Před rokem

    cool!

  • @Vincenzo-wl2jj
    @Vincenzo-wl2jj Před rokem

    thanks mate tNice tutorials was a big help

  • @gennaroscalia8213
    @gennaroscalia8213 Před 2 měsíci

    Hi, I'm really new to geometry nodes, I have an environment and I would like it to be visible just inside the "field" of an invisible sphere, by scaling the sphere the visibility changes, how could I do it? Thank you for your work and your tuts as always :)

  • @AdrienTasic
    @AdrienTasic Před rokem

    Hi! Thanks for the video, very informative.
    Is it possible to bake animations from this for export? I guess not but I'm asking anyway..

    • @rremnar
      @rremnar Před rokem

      I just took down a question asking the same thing; as I realized you already asked this and never got a response lol

  • @MagnusHertzberg
    @MagnusHertzberg Před 2 měsíci

    What if I want the Empty (the "trigger") to be non-uniform scale? I want to affect more wide on the X axis, than tall on the Z axis, for instance. Fallof range more shaped like a rectangle than a uniform sphere.

  • @pebbly8528
    @pebbly8528 Před 2 lety

    My man

  • @alaslipknot
    @alaslipknot Před rokem

    HOLY SHIT!! you have a youtube channel ??? I've been following your instagram posts for months and never thought you make tutorials!!
    subscribed and the bell is on! thanks a lot man!!

  • @alfatech822
    @alfatech822 Před rokem

    handy for resetuping s or creating karaoke tracks. Thanks for the recomndation!

  • @oxhid3
    @oxhid3 Před rokem +2

    in 3.5 this doesn't seem to work. the distance of the empty affects nothing, even when cranking up or lowering the values

  • @MixonTheVlogger
    @MixonTheVlogger Před rokem

    Why does the GMS tNice tutorialng doesn't soft sa way like it did in the video?

  • @Nirossen
    @Nirossen Před 5 měsíci

    Does anyone happen to know how to restrict the fractures to certain vertices/edges?

  • @jameslawinangelo9756
    @jameslawinangelo9756 Před 2 lety +1

    Maybe this method can be used to make the nano tech suit of Iron Man in Infinity War

  • @jayantharajapaksha7793

    Will the geometry proximity node will also work?

    • @ijidau
      @ijidau Před 2 lety

      Yes, absolutely. Hooked up to the distance output.

  • @hartdr8074
    @hartdr8074 Před rokem +1

    How did you scale instances with all 3 axis at the same time? How did you select all axis?

    • @faizahmohammedaruwa
      @faizahmohammedaruwa Před rokem +2

      Click on the first axis at the top and drag to the bottom. All 3 will be highlighted and selected at the same time.
      If you don't release the click and still hold down, you can slide left to right to change values. If you release the click, you can manually enter the value you want.
      Hope this helps!

    • @hartdr8074
      @hartdr8074 Před rokem +1

      @@faizahmohammedaruwa thank you!!!

  • @photoshoptutorialsbyphotof111

    Hey, I'm just starting to get into making soft and tNice tutorials 17 minute video helped a LOT MORE than those one hour long tutorials out

  • @stephanalbrecht7889
    @stephanalbrecht7889 Před 2 lety

    I can’t wait until you unleash your power with 3.1 point clouds upon us 😁

  • @BeluCatBMG
    @BeluCatBMG Před 4 měsíci

    But how to make this fractured pieces move with it's parent? The're immoveable with this setup, adding position to instances pushes them outwards and inverts parents movement

    • @BeluCatBMG
      @BeluCatBMG Před 4 měsíci

      Figured it out, you need to add parent as object info and add it's position to instances

  • @Dmonic_Cow-666
    @Dmonic_Cow-666 Před rokem

    Hi can anyone please tell me how I can export this to Unity.

  • @giftnfor1265
    @giftnfor1265 Před 2 lety +2

    A way to affect fractures with geonodes

  • @BurntClips
    @BurntClips Před 2 lety

    Wow…

  • @kamillatocha
    @kamillatocha Před rokem +1

    so this is just scaling objects in collection ... was hoping it generates the fractures dynamically in nodes ...

  • @acceptingseeking
    @acceptingseeking Před 2 lety

    REMINDER: check local space for instances

  • @justgiova789
    @justgiova789 Před rokem

    17 minutes than i've seen in years.

  • @jimbean4815
    @jimbean4815 Před 2 lety

    collection info node is no where to be found? can anyone help? using 2.92

    • @pokerapper8703
      @pokerapper8703 Před 2 lety

      3.0 changed geo nodes completely, you need the new blender version

  • @alicesur8750
    @alicesur8750 Před rokem

    Thanks for the video man! How do we paint inside of an object. I missed that part. Thanks all!

    • @alicesur8750
      @alicesur8750 Před rokem

      Got it! If you add two material and then use the "cell fracture" feature it automatically adjust the inside and the outside.

  • @spyrozz_6999
    @spyrozz_6999 Před 8 měsíci

    How do you acces the search menu? At 0:55

  • @Ricardo-de9ju
    @Ricardo-de9ju Před rokem

    The only thing that bothers me out is the fact nothing breaks only in straight lines like celular noise. We should see some curves also to look more natural.

  • @_blender_man_
    @_blender_man_ Před 2 lety

    It’s okey

  • @jagadishsutar2170
    @jagadishsutar2170 Před rokem

    ong

  • @sinom
    @sinom Před 2 lety +2

    Ah yes. "How to Fracture Anything with Blender 3.0 and Geometrynodes!" where the fracturing itself uses neither Blender 3.0 nor Geometrynodes...

  • @garda9196
    @garda9196 Před rokem

    My soft Roll GMS don’t soft like yours. My hurt my ears

  • @soleyman8263
    @soleyman8263 Před rokem

    very good

  • @jonathansevilla190
    @jonathansevilla190 Před rokem

    tho

  • @Rehd66
    @Rehd66 Před 4 měsíci

    Can just one person make this video with an actual object that you'd be dealing with? I can do this all day with basic shapes, but it never works when I need it for an actual complex model

  • @a1fer844
    @a1fer844 Před rokem

    Well.. snap! Or..not D;

  • @christianholl7924
    @christianholl7924 Před 2 lety

    I would have loved to see this tutorial without cellfracture addon :-(

    • @Hurt21
      @Hurt21 Před 2 lety

      Why?
      Its easier and faster to use cellfracture than make it from scratch

    • @christianholl7924
      @christianholl7924 Před 2 lety

      @@Hurt21 but it's not procedually / non destructive.

    • @Hurt21
      @Hurt21 Před 2 lety

      @@christianholl7924 just instance it

    • @christianholl7924
      @christianholl7924 Před 2 lety

      @@Hurt21 instance what? The Cellfracture Addon writes its results into the mesh / into objects. After it is processed nothing can be changed anymore. Of course it’s always possible to work with copies of the original mesh, but that‘s still not procedual and destructive.
      Currently I‘m working on a Geonode setup which should do the same as the addon - except it‘s really non destructive. So it is actually possible to solve it in pure Geometry Nodes.

    • @Hurt21
      @Hurt21 Před 2 lety +1

      @@christianholl7924 it's great to have a procedural workflow but don't make something easy more complicated than it needs to be

  • @adrianscarlett
    @adrianscarlett Před 2 lety

    Maybe this could be a starting point in a fully geometry nodes method?
    czcams.com/video/QA13LPCZ3dM/video.html

  • @faizahmohammedaruwa
    @faizahmohammedaruwa Před rokem +3

    I don't know what I'm doing wrong. But I've done this tutorial at least 3 to 5 times over on my own project, copied everything to a T, but it STILL ISN'T WORKING FOR ME!!!
    What am I possibly doing wrong? Please help!! ;-;

  • @beberenice5522
    @beberenice5522 Před rokem

    Give Ableton a try. IMO its more intuitive.

  • @RoN43wwq
    @RoN43wwq Před 2 lety

    too bad that in 2022 Blender has only one stupid addon for fracture objects.

  • @tylerherr4288
    @tylerherr4288 Před rokem

    sorry but i swear some blender tutorials need a zoom in window or something
    cause i cant see shit when it comes to individual values
    and its not like youtube cares about your browsers zoom

  • @milagro2300
    @milagro2300 Před 2 lety

    Blender hates me. Not the addon doesnt fract anything

  • @GifCoDigital
    @GifCoDigital Před 2 lety +4

    Clickbait!!! Cell fracture is cheating, not geonodes!! lol ;)

  • @AllExistence
    @AllExistence Před 2 lety +3

    Clickbait.