Trim sheet and vegetation tutorial

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  • čas přidán 5. 07. 2024
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    Artstation : www.artstation.com/kobus_viljoen
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    Thank you all so much for watching this tutorial this is a tip that helped me so much with my abandoned faith project and thaught it would be usefull for others to learn from .
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Komentáře • 50

  • @KobusViljoenArt
    @KobusViljoenArt  Před měsícem +3

    A full version of this tutorial is in the works with no speed ups and narrated
    This will be a 5 hour version so it will take a bit to edit but it has been requested enough to be worth it

  • @faryanblender8946
    @faryanblender8946 Před měsícem +1

    I've been watching tutorials on the trim sheet method for months and I have to say this is the best of them all!

    • @KobusViljoenArt
      @KobusViljoenArt  Před měsícem +1

      Thank you so much i am glad it heled you on your 3d journey

  • @udulasamithapriya5460
    @udulasamithapriya5460 Před 11 dny

    Thank you so much for this tutorial. I learned a lot of things from this.

  • @roukuo
    @roukuo Před měsícem

    One Tip, in case u did not figure that out: instead of manually painting in the different materials in SD you can also assign vertex colors inside blender to the different meshes and then bake those vertex colors on the ID map while baking. When creating masks you can then select the IDs you baked from the Vertex Colors. I found myselfe saving a lot of time that way and thought thats maybe usefull :)

    • @KobusViljoenArt
      @KobusViljoenArt  Před měsícem

      I am aware of this trick i at this point in my workflows did not use it as often as i do currently

  • @AJGameDev
    @AJGameDev Před 9 měsíci +10

    this is a phenomenal breakdown of a trim sheet process. I used this method to build a dungeon entrance and this breakdown was instrumental in the creation process. thanks!

    • @KobusViljoenArt
      @KobusViljoenArt  Před 9 měsíci

      Thats awesome to hear hope it helps with your future projects :)

  • @TupeloLabs
    @TupeloLabs Před měsícem

    This was awesome, great work & explanation. Definitely one of the best trim sheet tutorials I've every come across and the foliage elements were super enlightening as well.

    • @KobusViljoenArt
      @KobusViljoenArt  Před měsícem

      Glad it helped you :) i will be releasing full version in a bit as well without skipped parts

  • @oldstuff400
    @oldstuff400 Před 8 měsíci +3

    Incredible tutorial, clear, paced well, and slots perfectly into my workflow, thank you for making this!

    • @KobusViljoenArt
      @KobusViljoenArt  Před 8 měsíci

      So glad it helped you . Good luck with perfecting your workflows

  • @productocamarena
    @productocamarena Před 4 měsíci

    Thanks for this great tutorial - when you were applying that trim sheet to all the low poly assets I almost had a heart attack, I was like "THIS IS SO GOOOOOOOOOD" :D
    Also, very much to the point, I love that so much insight is condensed in such a short video. Well done!

    • @KobusViljoenArt
      @KobusViljoenArt  Před 4 měsíci +1

      Trim sheets on low poly for stylized assets or structural assets are a life saver it makes you be able to create a hero texture for non hero assets and makes your textures impact so much more

  • @norph1975
    @norph1975 Před 7 měsíci +1

    The most useful video about trim sheets around youtube. Thanks, man.

    • @KobusViljoenArt
      @KobusViljoenArt  Před 7 měsíci

      So glad you found this helpfull in your 3d journey :)

    • @MrCompassionate01
      @MrCompassionate01 Před 2 měsíci

      Agreed, it's really hard to find good general advice about Trim Sheets but this is ideal.

  • @sam_pyrtuh
    @sam_pyrtuh Před 5 měsíci +1

    Thank you so much for this tutorial it really help me while working on a commercial projects.

  • @mch43856
    @mch43856 Před 4 měsíci

    this tutorial is frikin amazing ty!!

  • @kirshak7007
    @kirshak7007 Před 3 měsíci

    I'm one year late, but I am glad I have found your video, it is so inspiring

  • @noisez
    @noisez Před 9 měsíci +2

    Hey man! Thats a fantastic tutorial! Very well explained! New sub!

    • @KobusViljoenArt
      @KobusViljoenArt  Před 8 měsíci

      I am very glad you enjoyed it :) Good luck in your journey

  • @ShinGidora
    @ShinGidora Před 5 měsíci

    I'm currently in Term 2 of Vertex School! Thanks so much for the breakdown from a fellow alumni!

    • @KobusViljoenArt
      @KobusViljoenArt  Před 5 měsíci +1

      Glad you found it usefull and goodluck with Vertex they heled me so much propel my career forward

  • @user-hd5yq9jb4v
    @user-hd5yq9jb4v Před 2 měsíci

    WOAHH I'm new to 3d but damn this is a very fast way to do stuff, 3d doesn't have to be complicated at all.

    • @KobusViljoenArt
      @KobusViljoenArt  Před měsícem

      Often mastery isnt magic its just process so as soon as you find a nice efficient way to do something it seems effortless

  • @3Dobjects
    @3Dobjects Před 7 měsíci

    Thank you for the explanation.. that ivy is the best part!!

  • @fressno1807
    @fressno1807 Před 3 měsíci

    Feels like using square planes for the ivy would save on vertices, as your small planes have more than 4 vertices per plane. Or am i wrong?

    • @KobusViljoenArt
      @KobusViljoenArt  Před 3 měsíci +1

      You are correct and that is a way to do it . however with the more verts and bening the planes sllightly you get more life in the foilage because it is not just on a flat plane . it depends what the users view is on the plants

  • @HamedPhixer
    @HamedPhixer Před 9 měsíci

    Thank you, very helpful

    • @KobusViljoenArt
      @KobusViljoenArt  Před 9 měsíci +1

      So glad you found it helpfull . good luck in your journey

  • @shellgrierson7224
    @shellgrierson7224 Před 4 měsíci

    Hi, This is a great breakdown, you did it better than people who are paid professionally to teach this stuff! I'm looking to make a trim sheet for a hedgemaze garden scene I'm working on and was wondering how best to go about making one for the hedgemaze I'm making or if I would be better attacking it in a different way? I'm a first year game design student so I'm still learning, any help would be greatly appreciated.

    • @KobusViljoenArt
      @KobusViljoenArt  Před 4 měsíci

      This is pretty much the best trim sheet workflow i have found . you could potentially use something like quixel to get the textures you need as well and split the materials you want to use so ground wall roof that type of thing would be a square or a line on their own
      Hope this helps

    • @shellgrierson7224
      @shellgrierson7224 Před 4 měsíci

      It did actually! For some reason I was seeing the only way I could make a trim sheet was if it was Sci Fi based but now I've wrapped my head around in I get it. Thank you so much. You're work is very good by the way!@@KobusViljoenArt

  • @bovineox1111
    @bovineox1111 Před 5 měsíci

    Would gladly pay for a slower step by step on this, especially for substance piece

    • @KobusViljoenArt
      @KobusViljoenArt  Před 5 měsíci +1

      I would for sure keep that in mind and create a slower version with all steps explained

  • @gertvg1417
    @gertvg1417 Před 7 měsíci +1

    Did i miss something or did you go from blender to substance with the sculpt without UV unwrapping?

    • @KobusViljoenArt
      @KobusViljoenArt  Před 7 měsíci +2

      No Uv unwrapping is needed on that step as we are baking to a plane that already has a 1:1 UV space

    • @tonycezar1645
      @tonycezar1645 Před 2 měsíci

      @@KobusViljoenArt one one the most important steps to be left out on the tutorial

    • @KobusViljoenArt
      @KobusViljoenArt  Před 2 měsíci

      @@tonycezar1645 In future i will post shortened and full tutorials that no information is lost

  • @user-ve4nj5hr2h
    @user-ve4nj5hr2h Před 6 měsíci

    thank you very much.

  • @doctor_fastoss3288
    @doctor_fastoss3288 Před 2 měsíci

    why didn't you just cut out the leaf texture to create ivy

    • @KobusViljoenArt
      @KobusViljoenArt  Před 2 měsíci

      Because this would not have given me the normal and height information to create more 3d feeling ivy . for distance using flat ivy is fine

  • @ZombieChicken-X
    @ZombieChicken-X Před 8 měsíci +1

    hey man what about the sides of the cubes/pieces of the trim texture?