TRIM TEXTURE TUTORIAL - ENVIRONMENT ART 101

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  • čas přidán 11. 04. 2019
  • Free 4 Part Tutorial Series on making trim sheets:
    Part 1 - • Planning & Creating Tr...
    Part 2 - • Sculpting Trim Sheets ...
    Part 3 - • Trim Sheets in Substan...
    Part 4 - • Quick and Easy Trim Sh...
    Free UE4 lighting presets + Tutorial : • UNREAL ENGINE 4 LIGHTI...
    Get the example texture and mesh files from this tutorial: gumroad.com/polygonacademy
    The Best video card for Gamedev: amzn.to/45Ev6Cu
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    The Camera I use to film my videos: amzn.to/3Pf0bHL
    Follow Me on Artstation for more: www.artstation.com/pixelmasher
    Using Trim textures is an essential skill for any environment or asset artist. You can use a small library of detailed trim sheets to quickly add detail and create modular kits, while keeping your memory budget under control. This is an extremely common practice in game development.
    Links to the examples shown at the end:
    God of war trim texture - Cliff Schonewill www.artstation.com/artwork/XZ2L0
    Destiny 2 tank - Ethan Scheu www.artstation.com/artwork/b4mZE

Komentáře • 850

  • @PolygonAcademy
    @PolygonAcademy  Před 5 lety +28

    Link to the trims/meshes and my lighting presets: gumroad.com/polygonacademy

    • @adamplechaty
      @adamplechaty Před 5 lety +1

      Bought it just now and going to reverse engineer the example pack to learn more about this. Would love to know how exactly you did the ornate pieces in that sheet. Thanks again!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +2

      @@adamplechaty thanks so much for the support! the ornate pieces were literally just using jonas ronnegards ornate brushes pack, just search for JRO tools on gumroad, and they are super useful brushes for zbrush, and then i just turned wrap mode one while using them to get it to tile properly ;) hope that helps!

    • @philipgilbert3772
      @philipgilbert3772 Před 4 lety +1

      Have you done any tutorials on how to make the water shown in that level? Mine never really looks as nice as that even with a fresnal. Or even made any on Gumroad that we can purchase to use? Water has always been my weak spot.

  • @jasonvoor9257
    @jasonvoor9257 Před 5 lety +96

    What was really confusing for me back when I started working with games and engines, was the MAJOR difference between a trim / atlas texture and a lightmap texture. The short version, which I came to understand the hard way is - trim/atlas textures CAN have UV islands overlapped, lightmap textures CANNOT.
    In your 3D modelling program, you should have TWO sets of textures - on channel 1 (which will be channel 0 in UE4) you have your UV islands mapped according to your texture, overlapping or not, and on channel 2 (which will be channel 1 in UE4), you have your UV islands spread across the whole texture (0,1 space) with some gap between the different islands (people recommend 3px, I can't say for sure, because I seem to always have problems regardless of how much px gap I leave). They MUST NOT overlap, or otherwise you'll get visual artifacts after baking.
    Another thing I learned the hard way - if you manual unfold, all the sharp edges in your model (edges > 45°) should have seems.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +12

      Jason Voor yea exactly, multiple uv channels is the way to go, you can reuse the second uv set for unique grime masks, tiling detail normal maps etc as well :)

    • @manollobango
      @manollobango Před 5 lety +4

      I also wanted to mention this because when I started modelling last year I begun to use this workflow first but then I had the lighting issues in UE4 because of overlapping UVs. I don't understand why this possible issue isn't broached in this video as it seems to be very important when using this workflow. Beginners need to be teached about the pros and the cons of using this technique.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +11

      Manollo Bango nowdays unreal should automatically make a clean uv2 for your lightmaps on import, but i know what you mean, so many people asked about this that its gonna be the entire subject of my next video ;)

    • @manollobango
      @manollobango Před 5 lety +1

      ​@@PolygonAcademy
      Okay, nice to hear. Like I said before, last year I had issues within UE4 because of overlapping UVs and I didn't touch the engine since then because I focused more into modelling instead. However, I don't think that all your viewers are using UE4 but Unity and I don't know how the latter does handle this.

    • @rounukrock
      @rounukrock Před 5 lety +1

      @@manollobango I believe you can create the Second UV channel well in advance in your modeling software, rather than relying on the automated process of some engine. This way you are the one that's driving the result of how the lightmap Uvs are distributed, depending on the size of the Lightmap you choose. Also I believe most of the people in the Game Industry or learning the game pipeline, will eventually know about the need to create a separate UV channel for the same.

  • @JagaimoLoco
    @JagaimoLoco Před 5 lety +45

    Man, I'm confounded. I begged instructors to discuss this kind of stuff during classes earlier this year and they just glossed past it. It's equal parts essential and useful as hell! Thanks so much dude

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +9

      thanks so much! I constantly keep hearing instructors are not teaching this technique which is appalling/mindblowing to me haha. glad the video helped!

  • @MatthewMarquit
    @MatthewMarquit Před 5 lety +151

    Notable Time-stamps:
    0:00 - Introduction
    3:31 - Within Unreal / explanation & example of trim textures
    6:15 - Within Substance Painter / explanation & example of trim textures
    6:59 - 3ds Max & Zbrush geometry creation for trim sheet (Sped-up)
    7:36 - Further explanation of trim textures
    12:24 - How the unwrap affects trim textures (Circular Floor)
    19:25 - Modeling tips for trim textures (Pillar & Curved Wall)
    27:02 - Using trim textures on small objects (Pottery)
    31:36 - Balancing high and low detail within trim textures
    33:10 - More examples of professional trim texture usage
    35:43 - Conclusion / Wrap-up

  • @MerryMac1000
    @MerryMac1000 Před 5 lety +5

    I have no idea how many hours of my life I have spent looking for EXACTLY this information!!! THANK YOU!!!! Why is this so seldom touched on in tutorials when it's so important?!?!?!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Effete Denizen haha i have no idea you are not the first to say this, and it blows my mind it’s not being taught more 🙃

    • @MerryMac1000
      @MerryMac1000 Před 5 lety +1

      @@PolygonAcademy At my college and again at uni you had to show your UVs, anything outside the 0/1 area and you'd fail =/ They insisted everything HAD to be inside the area.
      Are you making any more modular kit tutorials? I feel like I've shed several years of ingrained bad advice!

  • @playonce4186
    @playonce4186 Před 2 lety +1

    wow this is what i was wondering all the time" how do those big buildings have such a high texel density?" this video explained it perfectly!

  • @WarrenMarshallBiz
    @WarrenMarshallBiz Před 5 lety +34

    Gold, man, GOLD! Well done.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +3

      thanks dude! that means a lot coming from you, love your channel :)

    • @leihejun844
      @leihejun844 Před 2 lety +1

      it's all mortar and concrete, there was no gold. Vases were brass

  • @CaltropArt
    @CaltropArt Před 5 lety +11

    Hell Yeah Tim, been waiting for this! Thanks! and keep it up!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Callum Thomas cheers dude! I know a ton of you guys were waiting on this one ;)

  • @damastine
    @damastine Před rokem

    With this tut on Dec 22' I started remodel thinking of unwrapping and creating models from simple trim sheet. 1 texture gives many, many variations of a mesh.
    And for method of this tut, it's nothing extra, no digress, just essentials in a pill, easy to follow. More such vids.

  • @lockenessmotorsports818
    @lockenessmotorsports818 Před 5 lety +4

    Yes you legend been waiting for ages to learn this

  • @gox9510
    @gox9510 Před 4 lety

    I just started in the game industry... Man you just save my life, doing 100 assets per week was a real pain until i saw this video. Thank you very much!

  • @berca76
    @berca76 Před 5 lety +2

    almost 20 years in game industry as a 2D/3D enviro artist. I went from this type of trim texturing to unique UVs and now I'm getting back again. It's nice to refresh memory :-)
    Great tutorial btw. Keep up great work! ;-)

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      berca76 thanks! Yea its just a great tool thats relevant from the ps1 days all the way till now haha. Thanks for watching

  • @jopemeofficial
    @jopemeofficial Před 2 lety +3

    For someone who's just getting started in asset creation / texturing, I'm very glad that I came across your channel. Your videos are really insightful! Thanks, man! 😊👌🏾💯

    • @jopemeofficial
      @jopemeofficial Před 2 lety

      My totally unrelated question remains but here it goes: Bro, were you a professional fighter? 😊

  • @DanyGates0693
    @DanyGates0693 Před 5 lety +77

    Ohhh yes man, this content is like pure gold!!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Art of Dani Baena thanks dude! I think the real winner this week is you though homie! Congrats on the job 🔥🔥🔥

    • @DanyGates0693
      @DanyGates0693 Před 5 lety

      Believe it or not, without your article about motivation I don't know If I would've been able to finish the project I was working on at the time. I kind of needed that fresh dose of reality right on my face hahaha so big thanks for that!!

    • @rancheraosborne
      @rancheraosborne Před 5 lety +2

      @@DanyGates0693 Congrats on the job mate, I also accepted a job a week ago, starting as a junior 3d artist!!

    • @DanyGates0693
      @DanyGates0693 Před 5 lety +1

      That's fantastic! Let's go for it! thanks

  • @jeffwu5765
    @jeffwu5765 Před 5 lety +2

    Love all of your videos,Happy to see more!!!Really helps a LOOOOOOOTTTTTT!and many thanks for making those super quality content.

  • @yoohasz4767
    @yoohasz4767 Před 3 lety

    Tim! So thankful for this!

  • @Video.Game.Company
    @Video.Game.Company Před 5 lety +3

    I've been waiting for someone to make a useful in-depth tutorial on trim sheets for awhile now. This is a game changer, thank you so much Tim!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      awesome, glad to hear you enjoyed it! you are super welcome!

  • @Walkion
    @Walkion Před 5 lety +3

    God damn, finally someone that is explaining clearly how you make and use those trim sheets. I never found anyone really taking the time to explain that correctly before, what a shame really. Thank you so much for what you do, its really cool, i'm gonna help support you in return for that, you just made yourself a fan!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Walkion wow thanks so much for the awesome feedback, glad to serve up that hot fresh cg content for you :) appreciate the support 🔥🔥

  • @elliotarmstrong615
    @elliotarmstrong615 Před rokem +2

    I have started learning environment art the last few weeks. I appreciate you explaining the reason and theory behind why its such an important skill to have. I haven't worked in the industry so memory constraints aren't an issue on my small personal projects. I will definitely learn more about trim sheets! Thanks you for sharing!

  • @etienneduberger186
    @etienneduberger186 Před 4 lety +2

    "Think out of the box!" Bravo!

  • @Just__Jamieg33k
    @Just__Jamieg33k Před 2 měsíci +1

    I have only recently heard about the concept of Trim Sheets and this is mind blowing. I am very much self taught and do the whole beginner thing of unique unwrapping everything I do, sometimes sharing a UV map across several things that may not need too much detail. This will be a game changer. I can't wait to play with that.

    • @PolygonAcademy
      @PolygonAcademy  Před 2 měsíci

      awesome glad it helped! i have a 4 part tutorial on creating and uv'ing trim sheets on my channel if you havent seen it. I am also self taught so love to hear others going down that route as well! pays off in the end if you stick with it :) thanks for watching

  • @notjaydanbhooshan93
    @notjaydanbhooshan93 Před 5 lety +1

    Thanks Tim! Ive been looking for a recent trim sheet tutorial!! Really inspired by your videos and advice!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Love seeing comments like this :) use that knowledge to become a badass artist!

  • @kirilzangagolev3401
    @kirilzangagolev3401 Před 5 lety +1

    I can't wait for an indepth series on environments! I am trying to figure out some advanced techniques like blending designer materials, texturing buildings with tiling textures and all the techniques for texturing larger objects. It seems very hard to do with a unique unwrap and I think your series will help immensely.

  • @SuperDeano1000
    @SuperDeano1000 Před 5 lety +1

    Happy to see a number of new and great videos, Tim! Can't wait to get involved again.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Dean Stevens glad to be back at it! Thanks for tuning in again!

  • @TimKaminski
    @TimKaminski Před 5 lety +1

    Thanks for putting these tutorials together, they are extremely helpful, and have a lot of eye opening tips throughout! Keep up the awesomeness :)

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      thanks man, I am a huge fan of your work :) always smashing that like button on artstation each time you post haha.

  • @hypersapien
    @hypersapien Před 5 lety +3

    First time I've seen one of your videos, and you've earned my subscription. I appreciate the level of detail you go into while still keeping it concise and clear.

  • @xMikomiChanx
    @xMikomiChanx Před 3 lety +1

    My god, I didn't know anything about trim sheets until today and I just completed a 4 year honours degree in games art. It was never mentioned. But I have an art test for a job due in 2 days, and they request that you use trim sheets, and I was like, use WHAT? Thank god for this video. Hopefully I can make something presentable and I don't look like a doofus ^^;; Thank you!!!

    • @PolygonAcademy
      @PolygonAcademy  Před 3 lety

      Awesome! Glad this came in handy! I have a more in depth 4 part series on my channel as well. Good luck on the art test 💪

  • @ItIsNathan3D
    @ItIsNathan3D Před 5 lety +1

    oh HERE IT IS BABYBABYBAY. Edit: Have you looked at the Alien Isolation type stuff which uses custom vertex normals and parallax mapped normal decals?

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      yup, my into the data core scene was built and inspired by that exact method, its great for scifi stuff.

  • @nandoquintao
    @nandoquintao Před 5 lety +1

    Dude, your production quality is incredible! I am loving following your videos, man! Cheers!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Fernando Lacerda thanks! It takes a while to make a vid but glad everyone enjoys them :)

  • @RadianHelix
    @RadianHelix Před 5 lety +3

    Creating a material in Unreal using layer masks, like adding those cracks to a unique alpha layer with height and normals (like decals), but leaving the rest flat underneath, can also accelerate your mileage quite a bit.

  • @apo6199
    @apo6199 Před 5 lety +1

    This is real gold! I rarely see some tut talking about trim sheet. Your tut really helped a lot! Please do more like this!

  • @achmadmuslich5671
    @achmadmuslich5671 Před 5 lety

    OH MY GOD... You did listen to our request. Love this

  • @mr_sniper8162
    @mr_sniper8162 Před 5 lety +2

    Awesome as always man!!!
    Can't wait to watch your full AAA environment tutorial, as a self-taught environment artist your tips and videos really helps me alot.
    Thank you

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Mr_SniPeR cheers, appreciate the love! Thanks for taking the time to watch :)

  • @fu_films1479
    @fu_films1479 Před 5 lety +1

    thanks immensely for this vid, you clarified a lot of the confusion I was facing trying to understand trim sheets. The UVing aspect now makes total sense. great stuff!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      FU_Films awesome to hear! Yea the uv/texture use part was confusing to me for so long

  • @kingosoft3D
    @kingosoft3D Před 5 lety +1

    This channel has taught me so much in like 3 vids

  • @jod4411
    @jod4411 Před 4 lety

    Im gonna binge learn all of your video, thanks a lot my dude

  • @DarkAutumn3D
    @DarkAutumn3D Před 3 lety

    I've been using 3DS Max, working with several games engines, for about 19 years now. When I play games like Elder Scrolls Online, I often go around examining the texture work and modular nature of the scenery and buildings in that game like "Yep this is modular and using a trim sheet..." lol.

  • @BunnyBun11
    @BunnyBun11 Před rokem

    I created my first trim sheet with this tutorial! Thank you so much! This is an amazing tool!

  • @alextoesk4573
    @alextoesk4573 Před 5 lety +2

    Tim you are basically carrying out my videogame bachelors final project lol. Thank you again for this amazing tutorial and thank you for teaching us how the actual games are being done

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Alex Toesk haha thanks for watching, glad to hear its helping you out!

  • @Mannaggia90
    @Mannaggia90 Před 5 lety +1

    This is awesome, can't wait to try it!

  • @AvarFeralfang
    @AvarFeralfang Před 5 lety +1

    Insanely useful stuff my man! Clear, concise & to the point I love it!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Ronald Kyle Butler cheers! I appreciate the love, thanks for watching dude!

  • @alexandrevenne7
    @alexandrevenne7 Před 5 lety +1

    Thanks for taking the time to do those Tim. It helps a whole lot !!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Alexandre Venne happy to hear it :) thanks for watching

  • @xylonirgium
    @xylonirgium Před 5 lety +1

    I'm so happy I found your channel. As a 3d student just getting into environment art I can't wait for the Environment Art series.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      thats what I like to hear! glad you are able to get some tips outta the video :) thanks for watching and taking the time to comment

  • @alexanderpintolobo9801
    @alexanderpintolobo9801 Před 5 lety +1

    This was genuine gold! I have been struggling with this for the past week especially the UVing aspect and this helped clarify some of my issues, thank you!

  • @pillow_39
    @pillow_39 Před rokem +1

    exactly what i was needed! thank you so much for your videos!

  • @harrysanders818
    @harrysanders818 Před 5 lety

    AmaZinG! Have been waiting for this! Ultracool you did it.

    • @harrysanders818
      @harrysanders818 Před 5 lety +1

      Man, I'm so thankful for this. You basically eliminated all the uncertainties I had about the Trim sheet workflow in one video.

  • @bluemosquedesign
    @bluemosquedesign Před 5 lety +1

    OUTSTANDING SERIES OF DEMOS, THANKS!

  • @notpumkin
    @notpumkin Před 4 lety +1

    Very informative. I rarely ever used trims for stuff even tho when making maps in older engines out of bsps it was mostly the only way of doing it.
    Never thought it's so versatile for props. Thanks!

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety +1

      cheers, thanks for watching :) 4 way tiling textures are more common for texturing bsp, trims you need to manipulate the uvs to bend to do your bidding :D

  • @breakmon218
    @breakmon218 Před 5 lety +1

    Thank you for this one Tim! It's rare to see some trim sheet tutorial in youtube. This video can help us to learn more about trim sheet and expand our knowledge to improve our workflow. :D

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Reymond Briones you’re welcome, the environment art niche in general is pretty under represented on youtube :)

  • @tyrelwooddy5443
    @tyrelwooddy5443 Před 5 lety +1

    Absolutely love your videos man really helpful keep it up!

  • @GLaDOSpony
    @GLaDOSpony Před 5 lety +4

    thank you so much, this was amazing!! suddenly i'm less afraid of environment art, i'd love more videos like this on quick tricks - thanks!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      revoltless i love seeing feedback like this! Very happy to hear it helped you out. Ill be sure to make more vids like this soon :) thanks for watching 👍

  • @3DArt4Games
    @3DArt4Games Před 3 měsíci

    Its amazing what you can do with a trim sheet, lovely work mate!

  • @cmarkham
    @cmarkham Před 5 lety +1

    Very informative dude! Thank you so much for posting these! Keep em coming!

  • @SoraNashimi
    @SoraNashimi Před 5 lety +4

    Really looking forward to an in depth Environment Art series.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      SoraNashimi yea its gonna be fun to make, summer 2019 hopefully!

  • @normalweird3675
    @normalweird3675 Před 5 lety +1

    This is the first time I've really understood what trim sheets are and how to use them, thanks for making these videos!!

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety

      you're welcome, big trim sheet 4 part series coming out this week as well showing more techniques.

  • @MatrixRex05
    @MatrixRex05 Před 4 lety +1

    This is what I was missing. Thanks alot for this advance game environment tutorials.

  • @Sha6955
    @Sha6955 Před 5 lety +1

    Thank you so much Tim !! This is another art/life changing tutorial from you. You have just answered so many questions I had and that were holding me back for a looong time, and you did it in 37 minutes and 13 second: you're the best!

  • @anthonyr4843
    @anthonyr4843 Před 5 lety +1

    Amazing tutorial man. Been following you since your Artstation challenge. Love more content like this.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Anthony R cheers! I really appreciate it :) thanks!

  • @zombifying
    @zombifying Před 4 lety

    I couldn't wrap (no pun intended) my head around trims for so long, but within just 37 minutes I actually get it now! Incredible, thank you so much :)

  • @Trait74
    @Trait74 Před 6 měsíci

    Incredibly helpful tutorial, thank you!

  • @ConceptualVision
    @ConceptualVision Před 5 lety

    Great presentation. Always happy to see when these things are presented with clarity and insight ... need more from you.

  • @Neiljinn
    @Neiljinn Před 5 lety +1

    Wow. This is a lifesaver!!!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      thanks so much :) happy to hear the tutorial helped you out!

  • @robertshaer6603
    @robertshaer6603 Před 4 lety +1

    Awesome tutorials mate - been watching a few of yours today and really enjoy your content and the way in which you present it.

  • @icedriver2207
    @icedriver2207 Před 5 lety +1

    This is probably the best trim sheet video I have ever seen

  • @rancheraosborne
    @rancheraosborne Před 5 lety +1

    I am very glad that you listen to your community, you are the best teacher I ever had.
    I wish you the best possible luck in your life and career because you deserve it.
    Thank you again.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      thanks so much, that is an insanely motivating comment :)

  • @magnusran
    @magnusran Před 5 lety +2

    Your videos are soooo good! I need moooree

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      hahah thanks so much, definitely got more to come soon ;)

  • @ChrisD__
    @ChrisD__ Před 5 lety +1

    I'm a hobbyist character artist who usually uses procedural textures for everything. This is mindblowing, there's _so_ many uses for this!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Yea! You could easily use this to build weapons and armor for characters. Thanks for watching :)

    • @ChrisD__
      @ChrisD__ Před 5 lety +1

      @@PolygonAcademy Yeah! Even clothing patterns and details on mechs could be done this way!

  • @56bobo56
    @56bobo56 Před 4 lety +1

    Man, you are amazing. I've learned so much from your tutorials, it's insane. Especially right now when I am applying for an env artist at game studios, this is pure gold. Thank you!

  • @MarmaladeMaki
    @MarmaladeMaki Před 5 lety +1

    Just the video i needed. Can't wait for the others. Every other tut is kinda just "well we have this block" but a block is very different form a vase or other more complex objects....and often teh result looks like it would have been laughed out of every studio 10 years ago. Understandable but looking great is not exactly what most tuts about this topic are.

  • @GeorgeLikoudis
    @GeorgeLikoudis Před 5 lety +1

    Thank you Tim, this is actually one of the best free tutorials out there for trim sheets. I like your process of breaking down the info and your workflow. I was hoping that maybe you could post at some point a sped up timelapse of this process, just for anyone who maybe wants to check it in detail, not even any commentary is needed. Again, thank you very much! Cheers!!!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      George Lykoudis yup im planning on it, was on vacation last week but will be back pumping out vids soon, and that will be one of them ;)

  • @adamplechaty
    @adamplechaty Před 4 lety +1

    Coming back to this video again and again just to get that trim workflow down pat! And looking forward to that vertex blending video you advertised! .)

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety +1

      dope! yea will be covering tiling textures and vert blending soon!

  • @JoshuaReyes
    @JoshuaReyes Před 5 lety

    Awesome tutorial! Thanks for going so in depth on this topic, great work!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Casul Scrub my pleasure! This is essential environment art knowledge :) gotta share it out there haha

  • @ahatcho138
    @ahatcho138 Před 4 lety +1

    Thank you for your time and this tutorial. My utmost gratitude to you!

  • @Dianaranda123
    @Dianaranda123 Před 5 lety +1

    I really have to give this a try.

  • @theophileeyong787
    @theophileeyong787 Před 5 lety +1

    YYESSSSS!!! Been wondering how to do this! :) Thanksz, Tim!

  • @alexcarr5439
    @alexcarr5439 Před rokem

    This was so helpful! I'm just learning trim sheets - thank you so much for all the explanation, detail, and ideas!

  • @griffitii
    @griffitii Před 5 lety +1

    Great tutorial Tim, I think a lot of students will find this incredibly insightful and useful!

  • @ackmaster8050
    @ackmaster8050 Před 5 lety +1

    congrats on your new job and dope tut man. keep it up

  • @cyd_hunter99
    @cyd_hunter99 Před rokem +1

    So much of this video was answering questions I've had for months but could never even figure out how to ask to begin with. Thanks so much for this video!

    • @PolygonAcademy
      @PolygonAcademy  Před rokem

      You’re welcome :) thanks for taking the time to watch!

  • @lis_rigel
    @lis_rigel Před 4 lety +1

    a huge preesh for you, man, i've struggled with this stuff by myself a lot, but yours tutorial explains and shows a lot in a simple and understandable way. thank you. i'd give my kidney for our teachers explained this stuff to us as you did.

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety +1

      hahah thanks! keep your kidney, cause there is more to come :)

  • @AmIThePresident
    @AmIThePresident Před 5 lety +1

    I find it really hard to find good videos about UV's and this type of stuff. Finally found a good one!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      thanks so much, people seem to be really enjoying this one! happy it is so helpful :)

  • @oracleoftheraven5832
    @oracleoftheraven5832 Před rokem

    Thank you so soooo much for providing this information! This is so useful! Professors haven't taught any of this stuff even though this is super important so I'm having to learn all this after graduating.

  • @Shpuld
    @Shpuld Před 5 lety +1

    super high quality content indeed, thanks a ton for these

  • @PascalAchermann
    @PascalAchermann Před 3 lety

    amazing thanks so much for sharing! i have done the trim sheet directlky in Unity with the internal Polygon Modeller and UV Layout.

  • @MatthewMarquit
    @MatthewMarquit Před 5 lety +3

    You beat me to it! I have a list of videos I wanted to make for my CZcams channel one of which was Trim Sheets. This video is so well done I don't think I could add any more value by doing one myself. If you don't mind, I'll be forwarding my students to this tutorial and your channel in general to help support you. I understand how long it takes to make a good video so I appreciate it even more!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Matthew Marquit thanks so much, love it when people enjoy the content and share it :) Definitely do your own trim texture tut as well, its always great to see different workflow and tips :)

  • @theinventor0
    @theinventor0 Před 5 lety +2

    This, was awesome. You, are awesome! 10/10 will recommend

  • @PrimordialStrange
    @PrimordialStrange Před 3 lety

    I would like to take a moment and thank you for how helpful your tutorials have been. Thank you and good health to you sir. 👍

  • @ogarga666
    @ogarga666 Před 5 lety +1

    I think you don't realize how valuable these lessons are. Thank you so much!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Gabriel Garga thanks for the great feedback, makes me happy to know you are enjoying the vids :)

  • @TechLord79
    @TechLord79 Před 3 lety +1

    Learned something new, so trimsheets are the spritesheets for 3D/textures ^^ (y) Well done!

  • @angiemon897
    @angiemon897 Před 3 lety

    I seriously love you. At first I was kinda "afraid" I might miss out on some awesome hacks because I use Maya and not Max, but as you've mentioned, by the time you explained UVs I didn't even realize this wasn't Maya at first because it was all so clear in itself, thank you!! :D
    (honestly, everyone struggling with this, just watch an up-to-date Maya UV Tool Tutorial, there are so many profound ones out there, then you just immediately know what's the Maya counterpart of what he's doing and where to find it)
    SO comprehensive and helpful!

  • @legendofpersia
    @legendofpersia Před 5 lety +1

    thank you so much! this can add value to props I make and sell in markets. again, thank you!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Yea you can get more done in less time which hopefully = more profit :)

  • @robertmoats1890
    @robertmoats1890 Před rokem +2

    This is the first time I've seen one of your videos, so figured I should comment. Your videos are definitely at a professional level, yet they come across as friendly and informal. You communicate like a normal guy that's trying to teach his friends how to do something, and it works very well. Well done!

    • @PolygonAcademy
      @PolygonAcademy  Před rokem

      cheers dude! that was the goal so glad it comes across like that :) thanks for stopping by and watching!

  • @roobeerrrtt1633
    @roobeerrrtt1633 Před 3 lety

    Incredibly useful, thank you

  • @Stenierfromwow
    @Stenierfromwow Před 2 lety +1

    Thank you for making Great content. You explained a lot and in a good and understandable way. Never have i ever seen tutorial that deep on Trim sheets and their uv's

    • @PolygonAcademy
      @PolygonAcademy  Před 2 lety

      Your welcome, if you want to go even deeper check out my other 4 part trim sheet tutorial series :)

  • @felixlarsson4205
    @felixlarsson4205 Před měsícem

    this is completely GOLD! it made everything click for me, thanks!

  • @waterrox1
    @waterrox1 Před 5 lety +2

    I've seen trim sheets from some of the free content on the epic marketplace and was always curious how they were created, seems like something that could take time to fully understand but the end result is awesome and you explained the process very well. I had no idea you could stretch your UVs in a horizontal line to apply different parts of the texture to an asset when using a trim sheet, really cool and enlightening to some of the possibilities.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Myth_UE4 haha yup, squash and stretch uvs all over! I consistently abuse my uvs haha ;)

  • @MercStrider
    @MercStrider Před 5 lety +1

    15:25 about going beyond the bounds of the first UV block is really cool. It actually make a lot of sense, but I thought it would "break" something so I've never done it. Thanks for this!

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety +2

      i struggled with that concept when i first started as well! once you learn about it, its like the hadcuffs come off haha.

  • @actioN1337
    @actioN1337 Před 5 lety +1

    Not gonna lie it's probably one of the best youtube channels about environment design things. Keep it going!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      wow, thats an insane compliment to get! thanks so much :)

  • @LucasRodrigues-nu5qd
    @LucasRodrigues-nu5qd Před 5 lety +1

    Thank you very much for your time creating this content!

  • @narutomoonkun
    @narutomoonkun Před 5 lety +1

    Hi! I started working with trimsheets recently and it's awesome to see what you can do when mixing them with the Unreal material node editor.
    I hope this videos keep coming, they are super helpful.
    Have a great day!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      José Luna yea unreals materials are super powerful, happy to hear the tutorial was useful :)