Polygon Academy
Polygon Academy
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Unreal Engine 5 Lighting - Lumen Tutorial for Beginners
Learn to use lumen to light your scenes in Unreal Engine 5 (UE5). Use this powerful new tech to quickly and easily add dynamic bounce light and global illumination (GI) to your scenes. In this tutorial we go over setting up lumen and how to use it, as well as using emissive materials to dynamically light your scenes. When epic showed the new unreal engine 5 demo the other day I knew I had to sit down and create a new video for you guys!
My Other Popular game art tutorials:
Artstation Challenge Series:czcams.com/video/fJps8QxOh4s/video.html
Trim Texture Tutorial Series: czcams.com/video/DipfrjCgYW8/video.html
The Best video card for Gamedev: amzn.to/45Ev6Cu
The Best Budget Video Card for Gamedev: amzn.to/45Lxck0
Backup your work! SSD I use: amzn.to/45s0y7m
The Mouse I use every day: amzn.to/3qRN4Td
The Laptop I use for remote Gamedev work: amzn.to/3Ed07li
The Camera I use to film my videos: amzn.to/3Pf0bHL
About me: I am an Environment Art Director who has been working in the game industry for 12+ years at studios such as Ubisoft, EA, Relic, Capcom and United Front. I have worked on games like Godfall, FarCry 4, Watch Dogs 2, Splinter Cell, Sleeping Dogs and Spacemarine.
Medieval village demo scene: www.unrealengine.com/marketplace/en-US/product/fantasy-and-medieval-artchitecture-kit
zhlédnutí: 192 286

Video

How to get over impostor syndrome (for creatives)
zhlédnutí 14KPřed 4 lety
Today we are doing a deep dive into my own personal struggle with impostor syndrome and some tips to overcome it. This happens to a LOT of artists, you are not alone if you are feeling it at the moment. impostor syndrome is defined as: the persistent inability to believe that one's success is deserved or has been legitimately achieved as a result of one's own efforts or skills. not fun! but man...
UE4 Emissive lighting and materials tutorial - unreal engine for beginners
zhlédnutí 78KPřed 4 lety
Apparently files over 25mb can't be free on gumroad so it requires to be minimum of 0.99 cents :( (1.2gb unreal project file) Scene Download: gumroad.com/polygonacademy UE4 Lighting Presets Tutorial: czcams.com/video/_bqpw5sOwr4/video.html Setting up capsule shadows tutorial: czcams.com/video/WIDw2hCbXFM/video.html Using emissive lighting in unreal engine 4 is a great way to quickly add nice so...
Quick and Easy Trim Sheet UV Mapping Tips -Trim Texture Tutorial Part 4
zhlédnutí 101KPřed 4 lety
In this video I show my 2 main UV unwrapping techniques I use when mapping my trim sheets onto my 3d models, hope this speeds up your workflow! Part 1 - Planning Trims: czcams.com/video/DipfrjCgYW8/video.html Part 2 - Sculpting in Zbrush: czcams.com/video/Tspveb9bjYA/video.html Part 3 - Substance Painter: czcams.com/video/CarefswACgs/video.html The original trim texture overview video: czcams.c...
Trim Sheets in Substance Painter: Normal Map Baking + Smart Materials - Trim Texture Tutorial Part 3
zhlédnutí 107KPřed 4 lety
we will bake out a perfect normal map that tiles properly for our trim texture in substance painter and then apply some smart materials! Part 1 - Planning Trims: czcams.com/video/DipfrjCgYW8/video.html Part 2 - Zbrush Sculpting:czcams.com/video/Tspveb9bjYA/video.html Part 4 - Trim Texture UV techniques: czcams.com/video/VEHsZniXguY/video.html The original trim texture overview video: czcams.com...
Sculpting Trim Sheets in ZBrush - Trim Texture Tutorial Part 2
zhlédnutí 123KPřed 4 lety
In this part we sculpt some stone block shapes in zbrush and keep our sculpt tileable for seamless texture baking. Edge damage and crack sculpting techniques. Part 1 - Planning Trims: czcams.com/video/DipfrjCgYW8/video.html Part 3 - Substance Painter: czcams.com/video/CarefswACgs/video.html Part 4 - Trim Texture UV techniques: czcams.com/video/VEHsZniXguY/video.html The original trim texture ov...
Planning & Creating Trim Sheets For Games - Trim Texture Tutorial Part 1
zhlédnutí 179KPřed 4 lety
Welcome to the ultimate trim texture creation series. In part 1 we plan out our trim sheet for maximum re-use and success. Part 2 - Sculpting in Zbrush: czcams.com/video/Tspveb9bjYA/video.html Part 3 - Substance Painter: czcams.com/video/CarefswACgs/video.html Part 4 - Trim Texture UV techniques: czcams.com/video/VEHsZniXguY/video.html The original trim texture overview video: czcams.com/video/...
The Last of Us 2 inspired Unreal Engine 4 (UE4) Lighting Study - Abandoned Factory
zhlédnutí 21KPřed 5 lety
FREE UE4 Lighting Presets: czcams.com/video/_bqpw5sOwr4/video.html Tutorial on UE4 Lighting Volumetric fog: czcams.com/video/jsN0LBgrj14/video.html Took a stab at relighting this awesome abandoned factory marketplace scene by Ronald Houtermans to have a Last of Us 2 style semi overcast vibe. Bleak with a hint of warmth/hope. Lighting is baked with a stationary skylight and directional, with som...
GAME STUDIO INTERNSHIPS, INDIE DEV TIPS FOR BEGINNERS & INTERVIEW TIPS - Gamedev Q&A Episode 03 pt2
zhlédnutí 9KPřed 5 lety
If you missed part 1 of this series: czcams.com/video/WEdrbTUW_s0/video.html Today we wrap up this in depth Q&A interview with art director and awesomely talented artist Lincoln Hughes. we go into portfolio and game studio interview tips, advice for beginner indie developers starting out and looking for funding, and some WOW moments from our careers. Lincoln's CZcams channel with tutorials: czc...
ART DIRECTOR TIPS FOR STUDENTS / GETTING INTO THE GAME INDUSTRY - GameDev Q&A Ep 03 pt1
zhlédnutí 14KPřed 5 lety
Part 2 is up!: czcams.com/video/LNKce3QMBs8/video.html Be sure to check out Lincolns Channel for resources and tutorials: czcams.com/channels/xVwfV3Vn8_FYdg_hE3eyrg.html Lincolns Artstation: www.artstation.com/lincolnhughes Today we go deep on your questions again, and this time I am joined by my best friend and talented art director, Lincoln Hughes. Tips for breaking into the game industry wit...
GAME INDUSTRY NETWORKING, FREELANCING $$ AND PORTFOLIO ADVICE - Gamedev Q&A Episode 02
zhlédnutí 14KPřed 5 lety
Q&A on Environment Art: czcams.com/video/CmJuzetQTvE/video.html This week we go deep on how to network at events like GDC and E3, dealing with moving to work abroad in the video game industry, portfolio tips for art students and thoughts on freelancing. Game Industry Advice playlist: czcams.com/video/apoVKOKzRwA/video.html resources mentioned: www.glassdoor.com www.gamedevmap.com Free UE4 light...
Video Game Environment Art and Level Design Tips - Game Developer Q&A episode 01
zhlédnutí 63KPřed 5 lety
Today I answer some fantastic questions from twitter and youtube on video game environment art, with some level design theory and tips thrown in! This should help a lot of game design and art students I hope. Let me know in the comments! Follow me on twitter: polygon_academy The Trim Texture tutorial I mention: czcams.com/video/IziIY674NAw/video.html The color and Light book I menti...
TRIM TEXTURE TUTORIAL - ENVIRONMENT ART 101
zhlédnutí 153KPřed 5 lety
Free 4 Part Tutorial Series on making trim sheets: Part 1 - czcams.com/video/DipfrjCgYW8/video.html Part 2 - czcams.com/video/Tspveb9bjYA/video.html Part 3 - czcams.com/video/CarefswACgs/video.html Part 4 - czcams.com/video/VEHsZniXguY/video.html Free UE4 lighting presets Tutorial : czcams.com/video/_bqpw5sOwr4/video.html Get the example texture and mesh files from this tutorial: gumroad.com/po...
HOW I GOT MY FIRST GAME STUDIO JOB - ADVICE FROM A SELF TAUGHT ARTIST
zhlédnutí 24KPřed 5 lety
More tips in this video: czcams.com/video/XP7Lc38Naec/video.html Dont miss my free UE4 Lighting Presets: czcams.com/video/_bqpw5sOwr4/video.html My 7 Part environment creation tutorial: czcams.com/play/PLBi3xvwvY3dncU0vlOi7gov3AFmXhRTOm.html Follow Me on Artstation for more: www.artstation.com/pixelmasher Today I go into how I broke into the video game industry and got my first job as an enviro...
3 FREE UNREAL ENGINE 4 LIGHTING PRESETS (UE4) - DAY, SUNSET, NIGHT
zhlédnutí 72KPřed 5 lety
Free download link: gum.co/ue4light Tutorial on how to use them: czcams.com/video/_bqpw5sOwr4/video.html Follow Me on Artstation for more: www.artstation.com/pixelmasher The Best video card for Gamedev: amzn.to/45Ev6Cu The Best Budget Video Card for Gamedev: amzn.to/45Lxck0 Backup your work! SSD I use: amzn.to/45s0y7m The Mouse I use every day: amzn.to/3qRN4Td The Laptop I use for remote Gamede...
UNREAL ENGINE 4 LIGHTING TUTORIAL (UE4) - FREE DOWNLOAD LINK INCLUDED
zhlédnutí 82KPřed 5 lety
UNREAL ENGINE 4 LIGHTING TUTORIAL (UE4) - FREE DOWNLOAD LINK INCLUDED
Feudal Japan UE4 Environment Tutorial Postmortem | ArtStation Challenge EP.7
zhlédnutí 28KPřed 5 lety
Feudal Japan UE4 Environment Tutorial Postmortem | ArtStation Challenge EP.7
ArtStation Feudal Japan - Unreal Engine 4 Environment + Free Tutorial (UE4)
zhlédnutí 40KPřed 5 lety
ArtStation Feudal Japan - Unreal Engine 4 Environment Free Tutorial (UE4)
UE4 Lighting and Volumetric Fog tutorial | ArtStation Challenge EP.006
zhlédnutí 85KPřed 5 lety
UE4 Lighting and Volumetric Fog tutorial | ArtStation Challenge EP.006
STOP Feeling like a failure! 3 HUGE lessons from a game industry artist
zhlédnutí 13KPřed 5 lety
STOP Feeling like a failure! 3 HUGE lessons from a game industry artist
Modeling Trees in 3DS Max and UE4 | ArtStation Challenge EP.005
zhlédnutí 62KPřed 5 lety
Modeling Trees in 3DS Max and UE4 | ArtStation Challenge EP.005
Use prefabs/blueprints in UE4 to SAVE TIME! | ArtStation Challenge EP.004
zhlédnutí 74KPřed 5 lety
Use prefabs/blueprints in UE4 to SAVE TIME! | ArtStation Challenge EP.004
TUTORIAL: Sculpting Wood in ZBRUSH - 3 EASY STEPS! | Polygon Academy
zhlédnutí 150KPřed 5 lety
TUTORIAL: Sculpting Wood in ZBRUSH - 3 EASY STEPS! | Polygon Academy
Creating Modular Environments in Unreal Engine 4 (UE4) | ArtStation Challenge EP.003
zhlédnutí 162KPřed 5 lety
Creating Modular Environments in Unreal Engine 4 (UE4) | ArtStation Challenge EP.003
3 IMPORTANT Tips for Greybox Level Design - ArtStation Challenge | VLOG EP.002
zhlédnutí 213KPřed 5 lety
3 IMPORTANT Tips for Greybox Level Design - ArtStation Challenge | VLOG EP.002
Creating Game Art Environments: Planning a UE4 Environment - ArtStation Challenge | VLOG EP.001
zhlédnutí 130KPřed 5 lety
Creating Game Art Environments: Planning a UE4 Environment - ArtStation Challenge | VLOG EP.001
Into The DataCore - UE4/Substance Designer Scifi Environment
zhlédnutí 9KPřed 6 lety
Into The DataCore - UE4/Substance Designer Scifi Environment

Komentáře

  • @MrMariozzz78
    @MrMariozzz78 Před 9 dny

    can i import a unreal engine game in editor with same light setting of game?

  • @yuunarenata9965
    @yuunarenata9965 Před 14 dny

    i think the answers are great! it's in great detail which is appreciated, thankyou so much for making this!

  • @NjjoAz
    @NjjoAz Před 16 dny

    This video inspires how to create a environment art. Thank you !

    • @PolygonAcademy
      @PolygonAcademy Před 15 dny

      awesome, happy to hear that! have fun on your environment work!

  • @maxmasti3579
    @maxmasti3579 Před 19 dny

    COME BAAACKKK PLEASE.!!! I NEED MORE 3DS MAX GOOD TUTORIALS.!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH

  • @simonjohnwright5129
    @simonjohnwright5129 Před 19 dny

    Nice environment video. Hope the gameplay improves the space.

  • @kattywhite4765
    @kattywhite4765 Před 29 dny

    i watched all your videos for trim sheets. I appreciate these videos because i am in art school and my professor didnt show me in depth how to create a trim sheet for UV mapping. I didnt use the program that you used for modeling but it was easy to understand and just worked in Maya

    • @PolygonAcademy
      @PolygonAcademy Před 28 dny

      awesome! im glad it helped, I am glad you were able to translate it easily to maya, once you grasp the basic concepts tools shouldnt really matter, they are just like tools on a carpenters belt! thanks for watching :)

  • @WilliamThompsonJ
    @WilliamThompsonJ Před měsícem

    I recently found this channel and I'm new to 3D game dev. I learned so much more from your channel than other things I've found and tried to do for the past 10 years as a 2D hobby game maker. I watched every video and loved everything I've learned from you. I can only hope to see more content in your channel in the future and I would love to be the excuse you use to continue. Thank you for everything, it's amazing and so much useful info.

    • @PolygonAcademy
      @PolygonAcademy Před měsícem

      thanks for the kind words and for watching, so glad it helped! I will resurrect the channel soon hopefully :D got some plans in the works!

  • @gamesbygodwai5048
    @gamesbygodwai5048 Před měsícem

    The head on that coffee is insane

    • @PolygonAcademy
      @PolygonAcademy Před měsícem

      hahaha if i remember its cause i added protein powder and coconut oil to it and blended that bitch up! gives it a frothy head on it haha

  • @ImanPanahi
    @ImanPanahi Před měsícem

    I want to start but I’m 25 now do you think is it too late or not cause you said it took 9 years

    • @PolygonAcademy
      @PolygonAcademy Před měsícem

      Never too late to start, i know plenty of people who got into the industry in their 30s and with todays learning resources it can shortcut that learning time by quite a bit. Just go for it :)

    • @ImanPanahi
      @ImanPanahi Před měsícem

      @@PolygonAcademy Thanks for the motivation , I’m passionate about it could you please tell me where to start ?software or something… I appreciate it

    • @PolygonAcademy
      @PolygonAcademy Před měsícem

      @@ImanPanahi I would figure out what part of game art or art you are most passionate about, either characters, environments, lighitng, vfx like explosions etc and then focus on learning how to make that stuff. start with some basic tutorials on youtube based around that subject matter. blender is free and great for learning as there are a ton of free tutorials on it. software seems like it matters when you are starting but really they are just tools used to create an outcome. there are many ways to do it and picking one and moving forward is way more effective than worrying about having made the perfect software choice :) maybe start making a level in unreal with some of the free assets and stuff available on marketplace like megascans to get a quick feel for building in 3d and take it from there :) good luck and thanks for watching!

  • @danelokikischdesign
    @danelokikischdesign Před měsícem

    amazing video thx man

  • @r4kt1ap
    @r4kt1ap Před měsícem

    I love you bro

    • @PolygonAcademy
      @PolygonAcademy Před měsícem

      love you too! thanks for taking the time to watch and glad you found it useful!

  • @saleh_afkhami
    @saleh_afkhami Před měsícem

    this tutorial is so good and you explain very well.

  • @KrzysztofSzkodaGames
    @KrzysztofSzkodaGames Před měsícem

    I want to become a Level Designer, but using your Greybox Level Design surely helps me a lot :)

  • @lightyagami850
    @lightyagami850 Před měsícem

    Can you make another video explaining how to make trim sheets in maya

  • @Evangelos_Bl
    @Evangelos_Bl Před měsícem

    Thank you very much!!

  • @kioly_ah
    @kioly_ah Před měsícem

    it not Level Design, it environment design...bullshit

  • @3DOT3D
    @3DOT3D Před 2 měsíci

    OH COOL FOR YOUR ADVICES GOOD ITS WORTH FOR ME

  • @felixlarsson4205
    @felixlarsson4205 Před 2 měsíci

    this is completely GOLD! it made everything click for me, thanks!

  • @Evangelos_Bl
    @Evangelos_Bl Před 2 měsíci

    Thank you very much friend!!!!

  • @watercat1248
    @watercat1248 Před 2 měsíci

    I know that May sounds weird for you but personally wean make level's for my game i use the old approch The approach i was talking are the following wean make object like building wall's ect instead of making each Wall as assets and after i just use in editor tools on the game engine im using in that case unit pro builder And the wall is as big or small as want to and im able to modift the size off those House boxes ect inside the game engine. One other thing that i haven't seen many people to do the way i make those level in the first place For some reason wean make house the add each wall sepert object i personally wean i made just made the wail home as model in that way the have less polygons

  • @bharathikannan2481
    @bharathikannan2481 Před 3 měsíci

    Please do more videos, it is so helpful

  • @Just__Jamieg33k
    @Just__Jamieg33k Před 3 měsíci

    I have only recently heard about the concept of Trim Sheets and this is mind blowing. I am very much self taught and do the whole beginner thing of unique unwrapping everything I do, sometimes sharing a UV map across several things that may not need too much detail. This will be a game changer. I can't wait to play with that.

    • @PolygonAcademy
      @PolygonAcademy Před 3 měsíci

      awesome glad it helped! i have a 4 part tutorial on creating and uv'ing trim sheets on my channel if you havent seen it. I am also self taught so love to hear others going down that route as well! pays off in the end if you stick with it :) thanks for watching

  • @bird2327
    @bird2327 Před 3 měsíci

    Gathering references: Find it for EVERYTHING - Colors - Props/Assets (Rocks, stones, statues) - Mood - Lighting - Quality Benchmark (For this, take note of everything mentioned prior and how they did right) Use a lot of references to add the parts you LIKE

  • @real2late
    @real2late Před 3 měsíci

    If you click the Solo button on the right side of the viewport ui you can isolate the view, so that you dont have to hide all the other objects

  • @soulmate9988
    @soulmate9988 Před 3 měsíci

    I HAVE A VERY BIG QUESTION FOR YOU! so you used lots of polygons in order to use your trim sheet , does that really worth it?! what's the costs and benefits?

    • @PolygonAcademy
      @PolygonAcademy Před 3 měsíci

      yea good question :) these days polygons are pretty much the cheapest thing you can use for games, not even including nanite in the equation. the biggest cost is usually texture memory, so if you can make an entire kit with 1-3 materials using tiling/trims the tradeoff is definitley worth it. I would say nowdays the examples in the video are actually pretty low poly compared to the last couple games I worked on for current gen stuff. so dont be afraid to use more geometry if it saves you having to have a bunch of unique unwraped/baked objects, in the end the tradeoff is worth it, especially if you give your objects LODS so it cuts the polycount in half at a distance :) hope this answers your question! thanks for watching

  • @UE4SkyFexInfiniteMeuProjeto

    I love this style Even because my project is entirely based on this

  • @FootpathFriends
    @FootpathFriends Před 3 měsíci

    I learned a lot from you!

  • @WenjieHuang-ke8we
    @WenjieHuang-ke8we Před 3 měsíci

    hey dude! the way you manage your kits and level your scene seems so handy and efficient, I was trying to figuring out this process by searching random tutorial onlines, and it took me so long to block out my levels. Really helps me a lot! thank U!!

  • @suryasurya9710
    @suryasurya9710 Před 4 měsíci

    This Trim Tutorial Series Help In 2024.... Thank You

  • @3DArt4Games
    @3DArt4Games Před 4 měsíci

    Its amazing what you can do with a trim sheet, lovely work mate!

  • @NoobahSteve
    @NoobahSteve Před 4 měsíci

    Hello! just want to say the videos you put out are amazing and honestly ive learned more here than any other channel especially when it comes to seeing the fuller picture when it comes to workflows and pipelines that are all explained in a easy way to understand. Im afairly new subscriber and was wondering if this channel is going to start uploading again because all the videos i see on the channel are from a few years ago. Just curious is all. thank you for all the knowledge you have put out there!

    • @PolygonAcademy
      @PolygonAcademy Před 4 měsíci

      thanks for watching! hopefully will resurrect the channel at the end of my current game production I am working on for my studio day job once I have more free time :) appreciate the sub!

  • @degasjan8411
    @degasjan8411 Před 4 měsíci

    Hi,What impact does UV mapping across quadrants have?

    • @PolygonAcademy
      @PolygonAcademy Před 4 měsíci

      no negative impact, every game ive worked on we have had uvs outside of 0-1 space. some engines might not like it if you are 1000's of quadrants outside of it but never ran into that issue

    • @degasjan8411
      @degasjan8411 Před 4 měsíci

      @@PolygonAcademy Thank you for the teacher's sharing of experience~

  • @damiaxis6666
    @damiaxis6666 Před 4 měsíci

    thank you, for doing this!!

  • @design_and_decor
    @design_and_decor Před 5 měsíci

    Its me, I am the player that not only notices but greatly appreciates all the individually placed grasses, foliage and assets in games. But that prefab ability is amazing as well, a mix of the two would be *chefs kiss*

    • @PolygonAcademy
      @PolygonAcademy Před 5 měsíci

      yea for sure :) using prefabs to get the overall base in place quickly is great for building momentum and then creating variations you can swap out or doing some more custom hand dressing during a polish pass if there is time (especially during production post alpha) is the way to go :) thanks for watching!

  • @mfrancisco_850
    @mfrancisco_850 Před 5 měsíci

    God your sexy🎉

  • @mfrancisco_850
    @mfrancisco_850 Před 5 měsíci

    I think I'm in love with you man this is gold 🥇

  • @akinmaya
    @akinmaya Před 6 měsíci

    Thanks for video.How about Ultime Trimsheet technique?

  • @ilath8840
    @ilath8840 Před 6 měsíci

    Thank you so much.

  • @Trait74
    @Trait74 Před 6 měsíci

    Incredibly helpful tutorial, thank you!

  • @tahmidkhana863
    @tahmidkhana863 Před 6 měsíci

    Tim creating Trim texture ❤

  • @bovineox1111
    @bovineox1111 Před 6 měsíci

    My question would be, about how much texel density comes into play when modeling, as clearly the trim sheet will have correct density for given dimensions, for circular strips there will be some acceptable warping, but I guess the better an edge or strip matches the density set out in the trim sheet, then the better the texturing on the model?

    • @PolygonAcademy
      @PolygonAcademy Před 6 měsíci

      Yea it definitley can impact your modeling, 10-20% wiggle room isnt very noticable so its not super rigid but for more complex/custom assets you can design trim sheets with different thicknesses that work better, and then combine it with 4 way tiling materials for larger surfaces where trims dont work. Like a wood planks trim sheet for detailing and a tiling wood texture to fill in other areas. With nanite you could also use the trim sheet to displace all the details and then texture the model with more basic tiling materials + texture masks for stuff like grime, damage/ scrapes etc because the displaced geo will be providing the details and that doesnt impact texel density

    • @bovineox1111
      @bovineox1111 Před 6 měsíci

      @@PolygonAcademy thanks for the detailed reply. Long time, part time indie dev, currently targeting VR so draw calls, bandwidth are priorities and nanite not some I can afford, but useful to hear that 10-20% margin is not so noticeable. I think I will plan to build some trims that will cover specific architectural features and then try to model with constraints given by the texel density - ie if I have a tiling row that is optimal at 10cm tall, I’ll try and stick within that. I’m considering some options for grunge/AO/weather etc… that will allow single shader pass and allow for essentially some decals for these kinds of elements but I’ve yet to come up with a good solution…

  • @bovineox1111
    @bovineox1111 Před 6 měsíci

    For Blender users, google 'Follow active quads' - essentially, add a seam, unwrap, rotate the unwrapped quads so a central one that is the most square is the right way up; select the left most X verts in the UV and S -> X -> 0, to scale the edge in X to the same X co-ordinate, repeat for the right edge in X and then do the top and bottom edges in Y, you know have aligned verts; swap to face mode, select this face and then hit L to select linked and right click and choose 'Follow active quads' and you'll get a strip you can scale. What is missing in the above is a way to ensure the X and Y edges are the same length, resulting in a square, so I need to check that myself. There also ought to be a plugin for this as I use it a lot :D probably a relax in Blender would achieve that square result. EDIT: I just found this video, with a promising UV Squares addon.... czcams.com/video/JN1lLYsdeWc/video.html yoink

  • @johnrborowski
    @johnrborowski Před 6 měsíci

    I cannot emphasize enough how much this series has helped me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @dubblesnup4457
    @dubblesnup4457 Před 6 měsíci

    4 years later, this is still insanely helpful. thank you so much for making this!

  • @donpham
    @donpham Před 6 měsíci

    I only just found out about this channel recently and while I'm late to the party, I found it has been tremendously helpful and I'm super grateful for it! Actually one of the easiest videos to follow and understand that I've seen in awhile.

  • @Pragma020
    @Pragma020 Před 7 měsíci

    amazing.

  • @oozly9291
    @oozly9291 Před 7 měsíci

    Rip channel

  • @OokamiSamura
    @OokamiSamura Před 7 měsíci

    Thank you! Very usefull.

  • @zerolhaw62
    @zerolhaw62 Před 7 měsíci

    New learner: how is the texture applied in 3dmax? Is it the base color exported from SP? Looking forward to your reply, thank you!

    • @PolygonAcademy
      @PolygonAcademy Před 7 měsíci

      Yea i just use the base color in max and use all the other maps in unreal for the full shader with normals/roughness, they all get exported from painter. Thanks for watching :)

    • @zerolhaw62
      @zerolhaw62 Před 7 měsíci

      @@PolygonAcademy so how to add base color to max? Is it on the material panel or UV panel?

    • @PolygonAcademy
      @PolygonAcademy Před 7 měsíci

      @@zerolhaw62 yea you add it to the material, you plug the albedo map into the diffuse slot of the material and toggle it to show in viewport and it should work :)

  • @omerrudnick8195
    @omerrudnick8195 Před 8 měsíci

    This is awesome, really comprehensive. I'm looking to make my first environment and I hope mine will come out good.