3 IMPORTANT Tips for Greybox Level Design - ArtStation Challenge | VLOG EP.002

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  • čas přidán 31. 07. 2024
  • If you missed the last episode of the VLOG: • Creating Game Art Envi...
    Follow Me on Artstation for more: www.artstation.com/pixelmasher
    In this video I give away my 3 big tips for blocking out 3d environments. I have used this process on almost every game I have worked on, from Sleeping Dogs, FarCry 4 and Watch_Dogs 2. Don't If you want to be a professional environment artist or level designer, then having a solid greybox is super important!
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    Basic building blocks built in 3D Studio Max, scene assembled in Unreal Engine 4.

Komentáře • 480

  • @TonyFlanagan69
    @TonyFlanagan69 Před 4 lety +111

    In the time it takes to drink a coffee (10 mins) I learned more than in a year of searching CZcams. Thanks for some great tips.

  • @djangohermoso7171
    @djangohermoso7171 Před 3 lety +16

    Thank you Johnny Sins

  • @kyle-carpio
    @kyle-carpio Před 5 lety +155

    Funny how you are saying they are simple models and looks visually simple, but to me, this still looks really great for a low-poly art style game XD
    Very helpful tip though, thanks a lot! :D

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +31

      haha yea I mean simple in terms of shapes/polygons, but you are right a game in that style would look pretty good BECAUSE of the use of simple, bold shapes. that comes down to great art direction, and getting the most out of your budget/scope/team size haha.

  • @DarkconV2
    @DarkconV2 Před 4 lety +86

    This was never taught to me at school, you have taught me more now than what I learned for the 4 years I went to school for, crazy. Never stop, always improve.

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety +19

      while i hate hearing schools are not teaching the basics, I am glad my tutorials helped you out, thanks for watching and commenting :)

    • @V-95K
      @V-95K Před 4 lety +2

      Same here 😩

  • @thevfxwizard7758
    @thevfxwizard7758 Před 4 lety +40

    This is the kind of channel I was looking for. I spent weeks trying to find high quality unreal environment art tutorials, but with no success. It is sad how long it took to find something of this quality. Great job!

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety +6

      thanks so much! it really means a lot when i read comments like this :) welcome to the channel!

  • @roobeerrrtt1633
    @roobeerrrtt1633 Před 3 lety +1

    The emphasis on correct priorities is probably the most helpful thing in these videos for me. I have issues of getting distracted on small things and this has helped me a lot. Thank you

  • @WenjieHuang-ke8we
    @WenjieHuang-ke8we Před 4 měsíci +1

    hey dude! the way you manage your kits and level your scene seems so handy and efficient, I was trying to figuring out this process by searching random tutorial onlines, and it took me so long to block out my levels. Really helps me a lot! thank U!!

  • @i_amthearteest4129
    @i_amthearteest4129 Před 5 lety +2

    Thanks for making these videos. I'm looking to start in the industry soon so I've been watching many videos to make sure I'm not missing out on anything. I love the lighting video you've made too.

  • @nadimkazi87
    @nadimkazi87 Před 4 lety +7

    Literally u r the best CZcamsr for Game Creation guides!
    I am falling in love with these topics u choose to make guides, I definitely want to see more like this if u r interested in making!

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety +1

      you're welcome dude! lots more to come this year, gonna step up my output :D

    • @nadimkazi87
      @nadimkazi87 Před 4 lety

      @@PolygonAcademy Waiting eagerly, also I followed u on Insta as well, just in case I miss anything 😅

  • @vazak11
    @vazak11 Před 5 lety +3

    This was awesome, thank you, I loved the three main tips and also just seeing someone put together a Grey Box scene gives me so much context for how to lay my own out for future reference, along with the models, detailed but not too detailed with plenty of room for future adaptions and edits, amazing stuff!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      awesome, thats what I like to hear! with a bit of practice, greyboxing becomes pretty painless and a good wait to gather some quick momentum on a project

  • @arash926
    @arash926 Před 3 lety

    You are an angle, I mean it. Every time I am struggling with a problem you are there! right on the first page of my CZcams seeing you answering my problem WITHOUT EVEN SEARCHING for it!

  • @WiijonKnight369
    @WiijonKnight369 Před 3 lety +10

    seeing how much can be done with such basic models is very inspiring, makes me more motivated to work on my projects

    • @PolygonAcademy
      @PolygonAcademy  Před 3 lety +1

      cheers! I am glad it helped you out, thanks for watching :)

  • @cyberspace7668
    @cyberspace7668 Před 5 lety +3

    Absolute like for this one mate, removed all the poor looking design failures, made eyes less strained, so much easier and cleaner to carry on the creative work.. Clutter and mess kills eyes and spirit, keep it clean lads.

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 Před 2 lety +1

    I benefitted most from seeing how you reuse a small number of simple items to block out your first phase. Thank you!

  • @ilanshoshan3717
    @ilanshoshan3717 Před 5 lety +1

    Hey Tim ! Great content again ! This is incredibly inspiring and gives me the motivation to do the next challenge. I wanted to say that I've been reading your articles too and now I've subscribed to all your stuff... And I really notice that you manage to stand by your words regarding your web presence, your involvment in the community, your will to share your art and knowledge to help everyone that can benefit from these. The fact that you take the time to answer every single comment on every single platform you've posted on.. And all of that despite having a challenge to work on, an 8h job every week and obviously a social life outside of all of this dear 3D world we love. This is the kind of artist I want to be. You are an inspiration Tim. Thank you for that and please go on with that wonderful content, videos and articles !

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Ilan Shoshan wow thanks for the kind words :) it really means a lot. Haha you can thank Gary V for the fact i go outta my way to get back to every comment, im trying to use his “ultimate business strategy”: actually care 😂 but seriously, the community helped me on the come up, i dont mind giving back when i can

  • @kord3ddesigns
    @kord3ddesigns Před 4 lety

    loving this series keep it up , as far as what i learned is importing assets and setting them up for basic feel of my what im trying to build

  • @davidharmon2615
    @davidharmon2615 Před 5 lety +1

    never thought of the Greybox being so important, but yes I do see how it can help out alot. like always thank you for your time showing us

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      David Harmon awesome, thanks for watching, im glad it helped you :)

  • @wondermo0247
    @wondermo0247 Před 3 lety +2

    great information!! i knew about doing a blockout but wasnt aware of doing greybox modular kit!! im learning how to do things properly it feels awesome!! merci encore!!

  • @Akaikami
    @Akaikami Před 5 lety +1

    Awesome video man. As a vet of Character Art these videos really gave me a good ideology to greyboxing and level design from an artist perspective. Keep up the vids, your quality is top notch so far.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Akaikami awesome, thanks for the feedback, it really helps throw some more fuel on the fire for the next videos 🔥🔥🔥

  • @monicabenya6071
    @monicabenya6071 Před 5 lety +1

    Just started this vlog series after seeing your work on Artstation! Already incredibly helpful and eye-opening, can't wait to continue!

  • @notsure1969
    @notsure1969 Před 4 lety

    I love this tutorial series. I always want to do too much right off the bat and I often overlook this integral step.

  • @DBGajzen
    @DBGajzen Před 5 lety +1

    One of the most helpfull video's I've seen on greyboxing so far! Been stuck on this process for my latest project so for my next I will make sure to make the process a lot more logical and solid!

  • @andrewchang6662
    @andrewchang6662 Před 5 lety +1

    Super helpful to see you went through the greybox stage and pointing out what to look out for. Thanks a wild bunch!!!

  • @Barneschild
    @Barneschild Před 3 lety +2

    Hey there, cheers for the vids, really useful for someone trying to learn this hugely complex stuff. I know i'm a year or so late watching this, but as per your request, for me the most useful tip was learning why the 'greybox' stage is so important and has completely turned my workflow on its head, but in good way. I was trying to build stuff to put into environments first then going for a blockout stage, and reversing that has helped me save a bunch of time and prioritize the stuff that needs doing into a far more manageable pile of work. Thanks, keep making more vids for us!!

    • @PolygonAcademy
      @PolygonAcademy  Před 3 lety

      so glad to hear this helped out, more content to come soon i hope!

  • @Authersinemascop
    @Authersinemascop Před 5 lety +1

    Breaking down the key steps with a few word for better understanding and catchy is super helpful.

  • @bodmonting
    @bodmonting Před rokem

    im pretty sure this video just changed my life. thank you for your insight

  • @p0rt3r
    @p0rt3r Před 5 lety +46

    I like to make Blueprint Actors for some objects, just so I can add features and randomization later.
    Like, putting a light source into the lanterns and having a checkbox to turn it on or off. Then choose which lanterns should be on and which should be off.
    Or maybe I will later have two or three different lantern designs. I might have the BP to load one at random. Maybe some dynamic materials will look more weathered than others... and so on.
    And if I use a BP from the start, I can just add those things later and the whole level will update. I don't have to replace them by hand.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +2

      yea exactly! that is a great example of using a blueprint to save time :)

    • @Dzarafata
      @Dzarafata Před 5 lety +4

      Remember that if You have some bp selected in the content browser and select some actors on the scene, You can use "Replace actors with [Your BP]" to do it quickly.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +3

      Paweł Szutkowski yea thats a good one, i totally forgot to mention it! Nice catch :)

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Lukas Rustemeyer yea you can really start to do some complex and quick things with blueprints, thats a great example of working smart :)

  • @JM_3D
    @JM_3D Před 4 lety +1

    I'm going to echo The VFX Wizard below - I've been struggling to find some footing learning UE4 without feeling totally overwhelmed. Before finding your videos I spent a fair amount of time watching other tutorials but the whole process still felt very daunting. Thank you SO MUCH for sharing your process with the community in these easily digestible videos - I feel more confident now that I can actually create my first environment in UE4!

  • @SanthoshKumarfojoheartthrobe

    your videos provides more insights that are useful and improves my skills in level design. Need more videos frequently.

  • @Krenerk
    @Krenerk Před 5 lety +2

    I'm also doing the challenge and it comforted me in my idea of the greyboxing phase. I thought at first that my blockout meshes were too rough to get an idea of the final scene ! I didn't play my greybox level yet but i'll definitly do it tonight ! Thanks for the video keep it up ! :)

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Georges-Alexandre AGAPE yea play it in game! Helps you really get a feel for the space and layout.

  • @night.watcher
    @night.watcher Před 5 lety +2

    I loved this video, and I consider myself an intermediate. Straight to the point, and didn't feel long at all.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      thanks so much dude! I appreciate the feedback, especially since this was my second video and I was nervous AF and still learning how to edit/make videos haha. cheers!

  • @NinoMesarina
    @NinoMesarina Před 10 měsíci

    0:25 Dude just read our minds XD, im a concept artist just found this channel and also starting to use 3D for environments but im finding it really hard, this channel is amazing. love these videos, so much great knowledge and explained in a very intuitive way towards artists. thank you!

  • @machinist1051
    @machinist1051 Před 5 lety +1

    Thanks for the video! I'm doing Artstation Challenge as well, but as it is my first time, I'm a bit lost in the pipeline and your videos are really helping me to put all the information in my head in order. Can't wait for the next episode.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      hell yea! good luck on the challenge, have fun and learn as much as you can. glad my vids can help :)

  • @pixelb0i255
    @pixelb0i255 Před 3 lety

    Thank you 🙏🏾. Coming gameplay programming this has really helped understand better the production phase.

  • @forestpump3
    @forestpump3 Před 5 lety +2

    Great video Tim! Great tip to really focus on mood and composition. I can already get a feel for the scene only in your blockout stage.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Pall Smenis cheers, yea composition is key for level art :)

  • @NjjoAz
    @NjjoAz Před 24 dny +1

    This video inspires how to create a environment art. Thank you !

    • @PolygonAcademy
      @PolygonAcademy  Před 24 dny

      awesome, happy to hear that! have fun on your environment work!

  • @adambell4547
    @adambell4547 Před 5 lety +1

    My man I can't thank you enough for this playlist ! props big time

  • @zax-mitchell
    @zax-mitchell Před 11 měsíci

    In school, they taught us to use BSPs for the blockout and I've always found them to be more trouble than they're worth. I tend to get overwhelmed with this part of the process and I need more than just a cube to get into the flow of things. I'm going to give it a go with simple static meshes with my next project and see if things go a bit more smoothly. Thanks for the tips!

  • @nodesofnature603
    @nodesofnature603 Před 5 lety +1

    This channel is gonna grow crazy fast! Keep up the good work!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Mohamad Salame thanks dude thats a really inspiring comment :) I hope so 👍

  • @ddeibler1826
    @ddeibler1826 Před 5 lety +2

    Holy shit! You are actually doing the same work at home. I can tell you really enjoy it. You have been a huge help already! I like your enthusiasm and style. Amazing work.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      haha thanks! yea it takes some extra effort but I am trying to practice what I preach and build an audience like I have been constantly telling other artists they need to be doing if they want to create opportunity for themselves! thanks for watching, appreciate the love!

  • @davidfernandez4851
    @davidfernandez4851 Před 3 lety

    This knowledge is pure gold.

  • @justanameonyourscreen5954

    The first minute...nothing but truth!! At first I didn't see how it works...but now I do!!

  • @ChaosCain4
    @ChaosCain4 Před 5 lety +1

    This was really helpful, thanks a lot for sharing it. Never really went through this step before, but it's probably an important one now that I see it a bit more in action. Thanks again!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      chaoscain4 you’re welcome :) its so underestimated but so important! Thanks for watching 👍

  • @nizarelfennani7477
    @nizarelfennani7477 Před 3 lety +1

    I just found this channel yesterday, and I've learned a lot from your videos, thank you so much.

  • @maria_remedios
    @maria_remedios Před 3 lety +1

    This video is of such high quality! very useful for anyone getting into 3D level design, it's a fascinating world.

    • @PolygonAcademy
      @PolygonAcademy  Před 3 lety

      Awesome, so happy to hear that :) thanks for watching!

  • @Uproar3323
    @Uproar3323 Před 3 lety

    It always awesome and very insightful watching your tutorials and tips and tricks. Always teaches me something very valuable and new. Please keep doing this awesome stuff and thanks a lot :)

  • @ddeibler1826
    @ddeibler1826 Před 5 lety +1

    Very good info! Thanks for sharing what you have learned! Amazing that you are willing to do that. I appreciate your efficiency, and goal oriented approach. Please keep doing these!!

  • @andrewlundiii1387
    @andrewlundiii1387 Před 5 lety +2

    Great and simple approach to greyboxing. Really could've used this about 6 months ago, but that's on me for not time traveling ;) Thanks for sharing!

  • @LazyDev27
    @LazyDev27 Před 5 lety +21

    Man its so weird youtube knows EXACTLY what I'm trying to achieve. I mean, sure the algorithm should pick up on things like modeling and unreal, with what I've watched. But it's even nit picking THAT. I'll be thinking "I need to learn to model this" and it seems like not five minutes later it pops up in recommended.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +4

      Semi hahah thats awesome! Thanks for watching :)

  • @Gwootan83
    @Gwootan83 Před 5 lety +1

    Excellent, sir. Very pumped to watch this unfold.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      thanks Garrett! im stoked to see how it turns out too haha. should be a fun challenge

  • @fpatrocinio
    @fpatrocinio Před 3 lety +1

    Great tips, this is a great video to show my students. I've telling them the importance of the Greybox/Blockin.

  • @ronaldolamont
    @ronaldolamont Před 3 lety

    Great video man, thanks for spreading the knowledge!!

  • @BurakkuHishou
    @BurakkuHishou Před 5 lety +4

    I really appreciate these! As a game artist that is just starting out, you've opened up my eyes to just how much i need to learn. I want to join an artstation challenge to really have a reason to push myself (working on your own projects doesn't give as much umph as i need). Unfortunately i joined at the tail end of the futuristic challenge, so i missed that. However, i want to binge watch all your videos so i have a better understanding of everything.
    I work with Zbrush and Blender (and have started with Unreal), while sculpting/modeling and in some ways texturing is something i am pretty comfortable with, actual level design is something i had yet to delve into. Again, thank you for this, and i'll see if i can't get better at this myself.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      You’re welcome :) thanks for watching and the awesome feedback, good luck on the next challenge when it pops up!

  • @zacharystout6060
    @zacharystout6060 Před 4 lety

    Loving this kind of stuff and learning a lot! I'm not terribly familiar with Unreal and usually block out entire scenes in Maya. I'll need to buckle down and learn Unreal, got some ideas I'd love to try.

  • @qiushitian
    @qiushitian Před 3 lety

    Very great work. Thank you for sharing, I am learning from your experience. It helped me a lot. Thanks again!

  • @phazed11
    @phazed11 Před 3 lety

    "Very basic layout" looks so cool that I could probably use it in production lol. Great job!

  • @ArtemM3D
    @ArtemM3D Před 5 lety +1

    Super quality content, Tim! Very enjoyable to watch

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Artem Mykhailov thanks artem :) appreciate the feedback

  • @nickroginich8364
    @nickroginich8364 Před 3 lety

    The most useful tips are usually the most simple ones. The one that helped me the most is that I should always focus on creating bigger assets first and then focus on smaller ones, since the big assets set the tone for the majority of the scene.

  • @VH9911
    @VH9911 Před 4 lety

    Really found the order you block out assets to be informative! Thanks

  • @GamingOnTheRaidar
    @GamingOnTheRaidar Před 5 lety +1

    Really great video! Found your channel on a few Facebook 3D Modeling pages i follow, i'm really happy to see comprehensive advice and discussion about 3D Modeling and Environment Art on youtube. Subscribed!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      sweet :) what page was it? 80.LV? I love that people are digging these and sharing them. keeps me motivated to make more!

  • @AndrewWeirArt
    @AndrewWeirArt Před 5 lety +1

    Very high quality and great to see! I will be keeping a very close eye on my sub box!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Thanks Andrew, busting out some new art for the challenge and will be back with another vlog in a few days :)

  • @dimitardimitrov7950
    @dimitardimitrov7950 Před 5 lety +2

    Thank you really helped me and in part was the stuff i already thought of, helped me to understand why blockout is important and which assets to prioritize first thank you grate tutorial.

  • @ghitapaints91
    @ghitapaints91 Před 5 lety +2

    Thank you, this really helped me wrap my head around level design sketching.

  • @ashtonhealan
    @ashtonhealan Před rokem

    Extremely useful, thank you!

  • @SuperDeano1000
    @SuperDeano1000 Před 5 lety +2

    Incredible suff, man! Detailed and simple explanation. I've just discovered grey boxing or "white" boxing as I was told. This helps so much. Look forward to seeing more of your videos!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      awesome, welcome to the channel bud! yea some places call it greybox others whitebox, blockout, etc haha its super important for both gameplay and art!

    • @SuperDeano1000
      @SuperDeano1000 Před 5 lety

      @@PolygonAcademy Thanks! Binge watching your videos now. Can't wait for your next one!

  • @kirashexenwerkstatt8289
    @kirashexenwerkstatt8289 Před 10 měsíci +1

    Everything helpt me in the video ! Thank you so mutch

  • @dimifisher7942
    @dimifisher7942 Před 3 lety +1

    What i was looking out for years, its weird, right at the time that i m getting better at blender i found this, thank you!

  • @KrzysztofSzkodaGames
    @KrzysztofSzkodaGames Před 2 měsíci +1

    I want to become a Level Designer, but using your Greybox Level Design surely helps me a lot :)

  • @dimeolas777
    @dimeolas777 Před 5 lety +2

    These are awesome for us beginners, I dont see alot of this type of help out there, often it skips to the more advanced stuff. Good to see the steady and creative planning needed and not to just jump in and start slinging assets. What I REALLY would love to see is something on creating sky and atmosphere, going on to part 3, thanks.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      dimeolas777 yea part 6 of the series i go into lighting and fog ;) the sky was just the default unreal sky blueprint! Thanks for watching 🤛

  • @vos7218
    @vos7218 Před 5 lety +1

    I love your videos! I always have some trouble with greyboxing, so this gave me good idea on how it can be done. Call it obsessive or not, but I wrote your three tips down so I can put them up and take a look at it when it's needed. :)

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Demi Vos awesome! Thanks so much for watching and commenting. Writing down the tips is a great idea, i still forget them from time to time hahaah 😂

  • @jacobras
    @jacobras Před 4 lety +1

    This helps me a lot. I've been struggling to create my game's first level because I jumped into the landscape editor without a plan. Thanks for sharing this series!

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety +1

      awesome, glad it helps! enjoy :)

    • @jacobras
      @jacobras Před 4 lety

      @@PolygonAcademy yeah, it's very helpful to see a professional workflow being laid out! There's still a lot to learn for me. I'm a developer so coding mechanics or interactions is easy. I also have some Blender experience and I know my way around a DAW so I can create assets, but there's way more to it than this. There's level design, gameplay, texturing, lighting, sound design... An overwhelming but very enjoyable journey. So far it has led me to one major conclusion: there's no greater art form than making games. All kinds of different art (from drawing concepts to animating cutscenes to compositing music) comes together in a game. I don't think people understand that well enough!

  • @squeakysnow9085
    @squeakysnow9085 Před 2 lety +1

    i wish my teachers were as helpful as you.
    thank you

    • @PolygonAcademy
      @PolygonAcademy  Před 2 lety

      Thanks! Sorry to hear that but happy to hear the videos help you out!

  • @bagr565
    @bagr565 Před 5 lety +1

    Thanks again... I am in the beginning of the process to become an environmental artist, so this videos help me a lot.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      BA. Gamero no problem! Thats the goal, help people on their journey!

  • @jhtakalo
    @jhtakalo Před 4 lety

    Top quality! Thank you.

  • @timothevanhollebeke6858
    @timothevanhollebeke6858 Před 5 lety +1

    Great man, appreciate that blockout phase , make me wanna do an environment !!

  • @fernwehmind
    @fernwehmind Před 4 lety +1

    Great video series Tim! This got me to thinking to study and learn environment art. Composition and Lighting are my weakness. And literally your lighting and composition on this are fantastic. Thanks for the tips!
    By the way if you would think about to do environment art course i will be certainly your student ! :)

    • @PolygonAcademy
      @PolygonAcademy  Před 4 lety

      cheers! thanks so much for the support, it means a lot to me :)

  • @Hadrhune0
    @Hadrhune0 Před 5 lety +1

    Visited this channel twice in few days and the contents are good even though I work with Unity and Blender. Subscribed. Keep up all the good work.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +1

      Hadrhune0 thanks! I try and make the lessons more high level so it works in most engines and software :) usually you should be able to adapt it to your own workflows ;)

    • @Hadrhune0
      @Hadrhune0 Před 5 lety

      @@PolygonAcademy yes, this approach definitely works, youtube is full of speed level design alone but they don't make too much of a sense if no criteria and no preparation is presented beforehand. Good work, once again

  • @PaburoVIII
    @PaburoVIII Před rokem

    I like you orfganize the first model you are going to make :) thanks again for sharing big fan of your work

  • @CEllhunt009
    @CEllhunt009 Před 5 lety +1

    Dude you are an inspiration.

  • @danielmcmurray4717
    @danielmcmurray4717 Před 5 lety +2

    Thanks dude this was sooooo helpful!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      happy to hear it helped you out :D thanks for watching!

  • @zarakikenpachi1400
    @zarakikenpachi1400 Před 5 lety +2

    Really awesome!! thx for all that information, really appreciated

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Irensay no problem, glad you enjoyed the content 👌

  • @supanewb9000
    @supanewb9000 Před 5 lety +1

    this series is a god send you saint!

  • @davood1370
    @davood1370 Před 5 lety +1

    hi, your videos are great and full of tips. its about an a week i follow you and all of your content are usefull.thank you

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      ِDavid Majdi awesome, that makes me so happy to hear :) thanks for following

  • @Evangelos_Bl
    @Evangelos_Bl Před 2 měsíci

    Thank you very much!!

  • @ghua
    @ghua Před 5 lety +3

    amazing video, the greybox level itself looks like something that I am trying to achieve (as a programmer) - now instead of trying to make beautiful assets from the start I know I can just bash things together quickly :D

    • @daonlyowner6631
      @daonlyowner6631 Před 5 lety +2

      Exactly what I was thinking, as a programmer I always thought, scenes like that require days of work, but seeing how you can just quickly construct a beautiful scene from just a few assets has changed my mind.

  • @nicolaizafra9705
    @nicolaizafra9705 Před rokem

    Very nice tutorial sir thank you!

  • @mrmukundamadhabsharma848
    @mrmukundamadhabsharma848 Před 5 lety +1

    I am learning tons of new things about environment art and workflows this series. thanks a lot. smashed that like and subscribe button already

  • @ag1443
    @ag1443 Před 5 lety +1

    really excellent video for a budding level designer/environment artist! subscribed for sure.

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      A G thats what i like to hear 💪 hope it helps you with your next project

  • @dariaignateva8846
    @dariaignateva8846 Před 5 lety +1

    yeah, I needed a tutorial like that. Thanks, Tim, great video as usual!
    can't call it a basic blockout though

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      hahah its pretty basic! but thanks for watching and dropping a comment :)

  • @mostafasamir9472
    @mostafasamir9472 Před 5 lety +1

    Great Video .It helped me alot to avoid time consuming during the production .I'm waiting for other videos ,Keep it up

  • @riaayo5321
    @riaayo5321 Před 2 lety +1

    While the mindset of starting big and "broad" and then refining down is sort of a staple of all art, I will say that I think tying in how this can help you prioritize your productivity on assets was a super helpful thing to point out. Maybe obvious to some, but it absolutely helped click in my head how to try and better understand a potential project and how to prioritize the assets within it.

    • @PolygonAcademy
      @PolygonAcademy  Před 2 lety

      Awesome, glad to hear it helped you out :) thanks for watching!

  • @PepiMepi
    @PepiMepi Před 5 lety +1

    Great video! This is gonna be really useful for my upcoming projects :)

  • @alexandruiuras5145
    @alexandruiuras5145 Před 4 lety

    Thanks. Great work

  • @edd542
    @edd542 Před 5 lety +1

    This was super helpful, thanks!

  • @lewisthompson933
    @lewisthompson933 Před 5 lety +1

    Superb video, keep em coming!

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety

      Lewis Thompson thanks bud, will do, more content inbound for Wednesday 🔥🔥

  • @daonlyowner6631
    @daonlyowner6631 Před 5 lety +1

    Wow that looks really good already, impressive

  • @centrihd
    @centrihd Před 5 lety +1

    amazing man, so glad i found ur channel.!

  • @ProjectShinkai
    @ProjectShinkai Před 2 lety

    extremely good advice

  • @JocelynDaPrato
    @JocelynDaPrato Před 5 lety +1

    Really nice and helpful videos Tim!!! Good continuation 🥇

  • @Sikik1313
    @Sikik1313 Před 5 lety +38

    Awesome video, the 2nd tip help me the most, because I really like to do the "fun" assets like you said instead working from big to small. Not all hero's wear capes ;)

    • @PolygonAcademy
      @PolygonAcademy  Před 5 lety +4

      João Pereira awesome. This used to be my biggest sticking point as well! Now i look at the fun props as a reward for getting to “alpha” (main structures in place)

    • @Torey3D
      @Torey3D Před 4 lety

      Nah man I think he's wearing a V-neck ;)