The Ultimate Trim Sheet Tutorial

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  • čas přidán 17. 08. 2023
  • ur welcome danny.
    ignore how bad it is I rushed this (danny's fault)
    gameart gamedev substancepainter substance maya blender 3D games
  • Hry

Komentáře • 12

  • @SZ1NA_
    @SZ1NA_ Před 8 dny +1

    Thank you for making this video.

  • @samuelpinnex4543
    @samuelpinnex4543 Před 5 měsíci +1

    Super quick and to the point. This was great! Honestly better than some other breakdowns that I've seen. ♥

  • @JayTheNoot
    @JayTheNoot Před 5 měsíci

    Ty Danny for making him rush this....didnt expect a hella funy and helpfull video...tyty

  • @shivakira1102
    @shivakira1102 Před 10 měsíci

    Perfection!!!

  • @ErceninEskizDefteri
    @ErceninEskizDefteri Před 2 měsíci

    Thanks a lot!

  • @matusskalican5951
    @matusskalican5951 Před 7 měsíci

    nice man

  • @bystevenlamb
    @bystevenlamb Před 3 měsíci

    Wouldn't you want to leave the wrap mode for the Orb_Cracks brush set to 2 so that way the wood grain tiles seamlessly?

    • @dennymttt
      @dennymttt  Před 3 měsíci

      yeah for sure, looking back I'm pretty sure this was just a stupid mistake, or me 7 months ago was convinced I was right lmao.

    • @bystevenlamb
      @bystevenlamb Před 3 měsíci

      @@dennymttt Oh no worries at all dude! I was more of wondering if I misunderstood something haha 😅. Great walkthrough!

  • @cryptidddd
    @cryptidddd Před měsícem

    how do you add geometry to an object in zbrush without losing the shape? i added the groups and then zremeshed, or dynameshed and it changes my shape completely

    • @dennymttt
      @dennymttt  Před měsícem +1

      So go to the divide section of the geometry, turn off smooth and then divide it as much as you need. Alternatively you can use dynamesh for nicer geometry at a higher resolution