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Tugz
Registrace 6. 06. 2017
Sauria - Stylized Environment (Unreal Engine 5)
This is my second year FMP for college, Sauria an open world exploration game based on the Jurassic time period. This scene I created was the player's base area, in the peaceful redwood forest.
gameart gamedev substancepainter substance maya blender 3D games UE5 Unreal Engine 5
gameart gamedev substancepainter substance maya blender 3D games UE5 Unreal Engine 5
zhlédnutí: 186
Video
The Ultimate Trim Sheet Tutorial
zhlédnutí 6KPřed 11 měsíci
ur welcome danny. ignore how bad it is I rushed this (danny's fault) gameart gamedev substancepainter substance maya blender 3D games
Thank you for making this video.
how do you add geometry to an object in zbrush without losing the shape? i added the groups and then zremeshed, or dynameshed and it changes my shape completely
So go to the divide section of the geometry, turn off smooth and then divide it as much as you need. Alternatively you can use dynamesh for nicer geometry at a higher resolution
Great work ❤
Thanks a lot!
no worries man!
Wouldn't you want to leave the wrap mode for the Orb_Cracks brush set to 2 so that way the wood grain tiles seamlessly?
yeah for sure, looking back I'm pretty sure this was just a stupid mistake, or me 7 months ago was convinced I was right lmao.
@@dennymttt Oh no worries at all dude! I was more of wondering if I misunderstood something haha 😅. Great walkthrough!
Ty Danny for making him rush this....didnt expect a hella funy and helpfull video...tyty
Super quick and to the point. This was great! Honestly better than some other breakdowns that I've seen. ♥
nice man
Perfection!!!
What is this? A benchmark?
hey! this is just a showcase for artstation
The mist is coming
The mist is coming
Excellent creepy atmosphere.