Making Modular kits For 3d Building assets

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  • čas přidán 1. 06. 2023
  • In this video, we will go through my process of creating buildings by using modular 3d assets, created in 3d, using blender. This is NOT a game model workflow, rather it is one for animations, digital set extensions or freelance work.
    The Building completed buildings:
    www.blendermarket.com/product...
    My Blendermarket 3d assets
    blendermarket.com/creators/hk...
    My Patreon Page:
    / hubert_knoblauch3d_con...
    passive income ideas:
    Sell 3D renders on shutterstock:
    www.shutterstock.com/g/Hubert...
    rid=3370742&
    - - - - - -- - - -
    Disclaimer:
    WHILE I MENTION BLENDER MARKET , CGTRADER AND OTHER SITES, THIS IS PURELY BASED ON MY PREFERENCE AND THIS VIDEO IS NOT SPONSORED BY ANY OF THE SITES MENTIONED IN IT.
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Komentáře • 106

  • @homborgor
    @homborgor Před 11 měsíci +32

    Honestly mate this is one of the best if not the best tutorials about modular buildings on CZcams. So so helpful. For the past year I’ve been learning blender full time and I’ve been dying for a good video on modular buildings that covers everything so I’m so unbelievably grateful for this video

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 11 měsíci +3

      So grateful for the kind words, thanks so much!!!!!

    • @homborgor
      @homborgor Před 11 měsíci +1

      @@HubertKnoblauch3DContentOnline I'm having some issues with UV wrapping, I'm just not that great at it and I need some further explanation as to approach unwrapping. I dropped you a message on Instagram, if you're free at any point to quickly give me a few tips it would be very very much appreciated. Thank you again for the great video!

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 Před měsícem +1

    This is by far the best explanation of modular assets in blender ever recorded. Thank you pal, you didn't leave any stone untarnished.

  • @trebilicious
    @trebilicious Před 10 měsíci +8

    Thank you for taking the time to record and narrate this tutorial and showing us the full process in real-time!

  • @Greg-oj5mi
    @Greg-oj5mi Před 10 měsíci +6

    I can't express how invaluable your videos are, it is so helpful to be able to see your process and hear your comments as you go through it. thanks a lot for sharing your knowledge!

  • @Imelu
    @Imelu Před 11 měsíci +10

    You are amazing, I am 20 minutes in and have learned so much more about modular building than I have in the past year or two combined. As someone who is trying to self learn I really appreciate you explaining everything in such depth. Thank you so much.

  • @lookie236
    @lookie236 Před rokem +1

    A goldmine. Thank you.

  • @harrysanders818
    @harrysanders818 Před 8 měsíci +6

    If you keep a consistent naming scheme for your exported files in engine, you'd never have to worry about fixing 50 unwrap errors. You just fix it once in app and re-export and overwrite the mesh that is referenced in the scene. All the instances in the scene will update accordingly. (Not 100% sure how this goes in Blender, but am pretty certain one could use instances for this as well)

    • @Sarendel
      @Sarendel Před 8 měsíci

      Instances is a secret feature of Blender, Alt+D xD

  • @disruptive_innovator
    @disruptive_innovator Před 8 měsíci +1

    Wow, what a great tutorial. Thank you for also teaching us how to think about the steps taken. This combination of technique and wisdom is so useful.

  • @exodusvr9543
    @exodusvr9543 Před 5 měsíci +2

    love the long format thank you so much. earned my sub

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 5 měsíci

      thanks so much!!!!
      that is amazing feedback. I am planning a long format on modeling an informal settlement and it's housing, using only a trim sheet, so stay tuned!

  • @shinigamiLIVE-BGMI
    @shinigamiLIVE-BGMI Před rokem +2

    Wow it’s so good, I was hoping for these type of tutorial , great work man , please keep up but keep yourself healthy too 😊, that end bonus is so good too.

  • @jburch7777
    @jburch7777 Před 3 měsíci +1

    This is amazing thanks for taking the time to explain all of this!

  • @denisnykyforov6691
    @denisnykyforov6691 Před 9 měsíci +1

    Wow, this awesome! Thank you so much!

  • @danchovy1111
    @danchovy1111 Před 10 měsíci +1

    This was an incredible video. Thank you so much, Hubert! I learned so much!

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 10 měsíci +1

      Amazing!!!! Glad to hear that!

    • @danchovy1111
      @danchovy1111 Před 10 měsíci +1

      @@HubertKnoblauch3DContentOnline I did have a question about the UV unwrapping portion. You had mentioned in your video that you unwrap everything once you build the modular model out in blender. I tried doing that, but was having tiling issues. Any tips you could recommend for that?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 10 měsíci +1

      @@danchovy1111 Hi, have been getting quite a few questions about the UV Unwrapping portion, It might be good to make a video about that in more details. The short is that there are multiple aproaches, one i often take is a trim sheet style approach if i attach all the tiles to each other. Sometimes i dont attach them but parent them to the base, which alters the way i unwrap. Are you staying in Blender? Reason being is that i take different routes for blender and unreal.

    • @danchovy1111
      @danchovy1111 Před 10 měsíci

      @@HubertKnoblauch3DContentOnline I import my meshes to unreal once they are created, but I do the unwrapping / buddy adjustments all in blender. I think (if you are up to it) seeing your UV unwrap process would be great help! And maybe even your workflow from blender to unreal!

  • @peperoni3140
    @peperoni3140 Před 6 měsíci

    from a brazilian that grew up in south africa that is back in brazil now... to see you model some of our favela buildings is kind of cool. thanks boet, kind of miss the accent!

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 6 měsíci

      Amazing!!! Wow appriciate the comment

    • @peperoni3140
      @peperoni3140 Před 6 měsíci

      @@HubertKnoblauch3DContentOnline do you unwrap each building once you are done putting the pieces together? or wouldnt it be easier to create a trim sheet and finish unwrapping the individual pieces and only then start creating the buildings?

  • @Sarendel
    @Sarendel Před 8 měsíci +2

    Thanks, man! I want to take my 1st try to make a town-constructor asset for UE. Never thought that I should use planes to build the walls.
    Your pipeline will be base of my task.

  • @PlatonEgorov
    @PlatonEgorov Před 6 měsíci +1

    I was watching this video in one breath till 3 am and first i'm doing after waking up is writing this comment ... thank you so much, it is a great tutorial for the building creation workflow... im newbe in 3d modeling and also like you like architecture modeling for games, man, you inspired me to correct my ways of moddeling... will appreciate further video series. Thank you! God bless you. Happy New Year! ❤🎉 🙏👍🤝

  • @jonjek1191
    @jonjek1191 Před rokem +4

    More content like this. Thank!!!

  • @Gartist45
    @Gartist45 Před rokem +1

    Awesome I learned a lot thank you

  • @piranha5211
    @piranha5211 Před rokem +2

    This is a great tutorial -- I've been making modular buildings for model railroad scenes, but wasn't quite sure at exactly which level to make them modular; this was very helpful for clarifying that in my mind, and for providing extra tips to avoid future problems.
    Seriously, people resist the idea of borrowing geometry so you get precise fits without painstakingly measuring everything? That's weird. I've done it since the first time I saw somebody do it; it was such a revelation because it makes things so much easier. In fact I did it with the stairs here too, which was faster than modeling over the template. Oh, a little tip for arrays -- doing simple math directly in numeric input fields can take the guesswork out of sizing. You can do more complex math too, but you need to set that up in the Preferences.
    Thank you for sharing your expertise!

  • @dudleyparkfmx336
    @dudleyparkfmx336 Před 8 měsíci +2

    Yes indeed @homborgor this was definately not a "Boring" or "Useless" video. Well done Hubert. I look forward to the video of taking the assets and migrating them to Unreal. What what be good would be a UE blueprint tutorial that automatically builds the dwellings procedurally. What a fantasatic video that I have learn't a great deal. Cheers.

  • @SumNumber
    @SumNumber Před 7 měsíci +1

    The result looks good . Everyone has a way of modeling they are comfortable with and it is interesting seeing the many different techniques . Thanks for the share. :O)

  • @IstiakAhmed_UE5_VR-Dev
    @IstiakAhmed_UE5_VR-Dev Před rokem +1

    thanks , man

  • @fhscheepers
    @fhscheepers Před 10 měsíci +1

    hallo.... awsome video helps alot... i am also from south africa started doing blender a few months ago...
    had a hard time with modular aspects.... thx for the help with this

  • @JPN767
    @JPN767 Před 15 dny +1

    Subbed, bloody awesome info here, Baie dankie! :)

  • @haurg7418
    @haurg7418 Před rokem +2

    This is gold!
    Have you ever done this kind of models but with the inside? Would be cool to see how you do it.

  • @IstiakAhmed_UE5_VR-Dev
    @IstiakAhmed_UE5_VR-Dev Před rokem +1

    AWESOME, yo

  • @smitteree
    @smitteree Před 9 měsíci +2

    Awesome video, I just started with Blender so I can make my own assets, had to look up some of the shortcuts to use, but they are pretty easy to find.
    I'm at the UV unwrapping part and so far I can follow allong perfectly fine.
    Pausing and rewinding some parts, but I've made a bunch of variation of everything myself and its looking awesome so far, can't wait to see it with textures 😁
    *Edit*
    You sneaky bastard, you did the door offline too

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 9 měsíci

      hhahahaa @smitteree best comment ever hahahahaha! yes....a few things offline, my attention span clutched out hard here and there... Good to hear you could follow and am making some variations. would love to see it, send them to @digital_set_dressing on instagram please!!
      Thanks for watching!

    • @smitteree
      @smitteree Před 9 měsíci +1

      @@HubertKnoblauch3DContentOnline Hey mate, want to make a big collection though, so gonna be making some more window and door variations.
      Also thinking of doing walls with some random stuff like a light, or AC units and what not.
      Also collecting a database of textures in the meantime.
      Not going that fast though, since I have to look up on how to do some stuff, but def will send them over there once I've finished.

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 9 měsíci

      amazing!@@smitteree

  • @FELIX123SAINT
    @FELIX123SAINT Před 9 měsíci +1

    This is a great vid boet!. Quick question, if you were to use this asset for a game in unreal where the character could walk around inside the building, would you need to make seperate walls and floors for the interior and texture them? And what would you put in between the interior and exterior walls as a barrier or to join them?, im not understanding how such thin walls could prevent the camera clipping through them. There are hardly any videos on youtube about making houses that you can actually go inside and walk around in (blender to unreal engine workflow) . Anyway thanks for the great tutorial !

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 9 měsíci

      Hi, good question! This is ourside only. My unreal stuff all has thickness so my approarch there is slightly different but as modular as possible still.

  • @abdallah_4056
    @abdallah_4056 Před rokem +1

    HI Mr Hubert,
    This is exactly what I was looking for.
    But I'm just wondering why you choose this particular project to do? And how to know what to create next?
    I was wondering about a game called Zelda and it's getting popular so should I make some sort of a collection or some modular environment for it ?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před rokem +2

      Hi there, thank you! Choosing is partly passion, part research. I like specific areas in the real world for 3d. So before i model anything i check all the 3d sites for the saturatin levels.
      If there are too many kits online already it might not sell that well. If there are few online but its a popular topic amongst instagram artists it could be good.
      Saying that, there are some that i just do because i like them ad dont aim to sell them.
      Does this help? Good luck!!

  • @quintin1561
    @quintin1561 Před 11 dny +1

    For the stairs have you tried blenders built-in stair beveling.

  • @TonyQuinn-Art
    @TonyQuinn-Art Před 9 měsíci +1

    This was very helpful, thank you. One thing I am unsure of is how to make a building modular if it has more of a rough surface. Say a stone wall that doesn't have corner columns. Do you still do it the way you show here, or is it batter to model them as boxes?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 9 měsíci

      Hi Tony, glad it was helpful. A stone building without corner columbs may just need to be broken up differently, depending on which route you want to take. Maybe also consider doing the modular parts, attacht them, then unwrap with a displace. It's difficult to say without looking at something. It's one of those things where one route does not nescasarrily cover all concepts or ideas. You might need to find something that makes sense for that specifically. I would love to know what you are creating. Send it to me privately on insta if it is there @digital_set_dressing

    • @TonyQuinn-Art
      @TonyQuinn-Art Před 9 měsíci

      @@HubertKnoblauch3DContentOnline Thanks buddy. I was looking at your North African village in unreal at that is very similar to what I am trying to achieve. The buildings look very similar to the first century Capernaum where Jesus lived. The buildings had basalt stones with mortar I think. Like the archeological site there shows. Then perhaps timber built on top. I am planning to try and build that scene of a sea side fishing village in Blender and unreal. Like this: czcams.com/video/CzN7epLE1pE/video.html

  • @xybrpnk8904
    @xybrpnk8904 Před 11 měsíci +1

    thank you for the video, i've been trying to finish this for 5 days... i've finished most of the modelling.. my UVs aren't lining up when i try to build with the pieces... could you explain how to unwrap UVs as one conecept and a mini video on importing these assets to unreal? That woule be very helpful. Thanks again. these videos are very valuable.

  • @ChinyONE
    @ChinyONE Před 9 měsíci +1

    Hey, absolutely amazing tutorial. First the question: what about texel density, and the scale of the uvs (not ligning up with the other tiles). Is there a rule of thumb on how to align everything? Also can highly recommend you getting a better mic, since it would greatly benefit your content quality. Thanks for sharing your insights and knowledge ^^

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 9 měsíci

      Texel density for sure. I realised i went over the uvs a bit quick. Many questions. I will try go more in detail with uvs and texels at some point. With you on the mic for sure.

  • @kearneyowainescalante5644
    @kearneyowainescalante5644 Před měsícem +1

    Are there any sources that you use when you explain how you come up with the measurements of your assets? I'd like to know how you got, say, 750mm for doorways and 200m for step heights.

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před měsícem

      Hi there, thank for the comment/question. I use universal design principles, have a book on it, and having studied universal design for access, have some sources. they are country specific at the end of the day. example, the 750 is a minimum in SA, but the standar should be a more forgiving 900mm. steps here are 150 to 200 mm, whit a maximum of 16 steps before a landing must be cast. You can take the height of the area, divide it by the legal landing requirement in your area and see where the mm amount falls.

  • @Maskeowl
    @Maskeowl Před 3 dny +2

    can you show how you go find these material al put them to blender lpease prtty please

    • @Maskeowl
      @Maskeowl Před 3 dny

      finaly done

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 2 dny

      Hi, the shaders and textures?

    • @Maskeowl
      @Maskeowl Před 2 dny

      @@HubertKnoblauch3DContentOnline yes i did use from polyheaven brick an concrete but i could not achieve with making one from other site ambiant cg (poly haven has .blend project for material already so it was ready to use) i wish thst you can show how to make them and make them align with each other thank you for reedin my comment king!

  • @snijin9255
    @snijin9255 Před rokem +1

    lovely asset!
    1:29:10 reason? Why you didn't apply directly a concrete & brick texture, instead first you did the rainbow texturing and then u changed/turned it into a brick and concrete texture, is there any reason behind.

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před rokem +2

      Hi. Thanks for the kind words. Yes, there is a good reason behind it. The texture checker is common as a built in check for UV coordinates. The numbers and letters, makes it much easier to pick up unwrap errors which would be harder to spot on a brick or any other texture. Also, if the numbers/letters face the wrong way, then you immidiately know the orientation of the face on the unwrap sheet. Its a good thing that check texture is built into blender as well as 3d studio max. The more complex the model gets, the more important a texture check gets. On this model, being as simple as it is, you could probably go straight to final texture as you mentioned. I prefer having the check in place to quage texel size. Texel size get tricky when eyeballing it on generic stuff.

    • @snijin9255
      @snijin9255 Před rokem

      @@HubertKnoblauch3DContentOnline Got it, so we manually do UVs to align a accurate 3d texture

  • @Gartist45
    @Gartist45 Před 11 měsíci +1

    So question how would i have modular for the interior reason asking cause there is not any thick pieces when you made the walls and in game you would see that? Could you do a video to show you would still use these pieces but show walls inside the player would see.

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 11 měsíci +1

      Hi, good question. I normally follow a slightly less modular approach for making content with interiors, for the reason you stated, that the walls need thickness. But i could do a video of that approach as well

    • @Gartist45
      @Gartist45 Před 11 měsíci

      @@HubertKnoblauch3DContentOnline thank you so much

  • @Grigga
    @Grigga Před měsícem +1

    This is the best tutorial but i have a question. I made my walls around 15cm thick and when I place the floor to make a building they are overlapping. Is it correct to make 3 types of floors with 15cm less width in both sides, in one side, and a default one without removing these 15cm? What's the most efficient way to avoid overlapping with thick modular kits?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před měsícem +1

      hi there. thanks so much. I always keep the modularity focused around the walls, realizing at some point a custom floor or ceiling might be needed. IN this case, i would just take the 15cm off the floor all round i recon. Appreciate the comment. would love to see what you are working on.

    • @Grigga
      @Grigga Před měsícem

      @@HubertKnoblauch3DContentOnline Once is ready I will send you a preview video ;) Thank you for the answer!!

  • @photons30
    @photons30 Před 10 měsíci +1

    how did you fix the uvs after building the asset. Initially there were rough uvs.

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 10 měsíci

      Very simple. Because the seams are set by the time you het to the end, you can just edit the uvs, no need to unwrap again (if keeping tiles seperate but parenting all tiles to a base) or alternately attach everything then run the uv like a trim sheet approach, select by mat, uv individually, by material.

  • @Xyz-tw8ym
    @Xyz-tw8ym Před 9 měsíci +1

    Hi Hubert ,
    I wanted to know how to make mudular buildings from anime reference images.
    Can you give me some ideas ?
    Btw nice video 👍

  • @jw-ef2gx
    @jw-ef2gx Před rokem +1

    11:30 how you remove loops without selecting anything from pie menu?

  • @popeopera
    @popeopera Před 9 měsíci +1

    Where can I find the follow up video?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 9 měsíci

      hi there, just havent had time. Day job is keeping me BUSY! thanks for watching. But follow up needs to include some UV explainers as well. many many questions

    • @popeopera
      @popeopera Před 9 měsíci

      Copy that boet...much appreciated!

  • @arunachalpradesh399
    @arunachalpradesh399 Před měsícem +1

    hi, i want to buy for using in games?. is it game ready??. i am just worry about polygons, how much polygons per building?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před měsícem

      Hi there, thanks for the comment. My focus is the indie film industry, i model for selling into that market and not the gaming market unfortunately, sorry!

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 Před 10 měsíci +1

    Are you South Africa

  • @ALWAN8
    @ALWAN8 Před 8 měsíci +1

    How are you, my friend? Can you help me design a building for my graduation project?

    • @HubertKnoblauch3DContentOnline
      @HubertKnoblauch3DContentOnline  Před 8 měsíci

      Well thanks, you? Sorry i am drowning in work so not able to do any extra 3d unfortunately.

    • @ALWAN8
      @ALWAN8 Před 8 měsíci

      @@HubertKnoblauch3DContentOnline Don't worry, I wish you all the best and success + Can I build a mock-up of the Google Earth map?