Modular 3D Assets Tips

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  • čas přidán 8. 07. 2024
  • 3D Modular Assets Tips based on my work, and experience.
    And I have made hundreds of them! :)
    My FULL Pipeline 3D Weapon Course
    www.artstation.com/a/32558042
    zugzugart.gumroad.com/l/tisgt
    ZugZug Discord Art Community
    / discord
    0:00 Intro
    01:01 Modular Asset types
    01:51 About Textures
    03:41 Pivots
    04:13 Assets Re-use
    04:42 The End

Komentáře • 62

  • @Gaukh
    @Gaukh Před 5 měsíci +2

    Thanks! :)
    Honestly appreciating it.

  • @bystevenlamb
    @bystevenlamb Před 5 měsíci +22

    Love it! In the future, would love to see a realtime speed of you creating a small modular scene.

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci +5

      Thanks, man! It gonna happen 100%. Tutorial or timelapse format :)

  • @ChaosFairy_
    @ChaosFairy_ Před 5 měsíci +6

    Thank you so much 🎉 It was short and clear!

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci

      Thanks for kind words! :)

  • @IGarrettI
    @IGarrettI Před 4 měsíci +1

    ok this explains plenty. Thank you! I love your channel

    • @ZugZugArt
      @ZugZugArt  Před 4 měsíci

      Hey! Thanks man, glad It was helpful for you :)

  • @ditagdesign
    @ditagdesign Před 5 měsíci +1

    This was very useful, thanks for your efford. 👍

  • @rariworld
    @rariworld Před 5 měsíci +6

    Thanks for tips!
    I would like to see a guide or process for painting textures for such modular models🙏

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci +2

      Glad you liked! 100% that we gonna have that tutorial! :)

    • @rariworld
      @rariworld Před 5 měsíci

      @@ZugZugArt ❤

  • @uchihadolfo
    @uchihadolfo Před 3 měsíci +3

    Make Environment Modular Course, it will be awesome ! Thanks for the video.

    • @ZugZugArt
      @ZugZugArt  Před 3 měsíci +1

      Heya! Thanks, mate! Actually that's the plan! After Environment Course that should drop in like a week... Next one will be Modular Course! :)

  • @LishaV81
    @LishaV81 Před 2 měsíci +1

    Thank you

  • @matizz8
    @matizz8 Před 4 měsíci +2

    is there a full tutorial on this? modelling modulars, UVing, sculpting, baking and texturing in substance and finally creating the assets in 3d package and creating something in engine? this is what we need in depth :D thanks

    • @ZugZugArt
      @ZugZugArt  Před 4 měsíci +2

      Hey, man! That's something I gonna do after the Environment Videos and full Course. In past I did some voting for the future content people would like to see. Environments won, followed by Modular Assets :)

    • @matizz8
      @matizz8 Před 4 měsíci

      sounds awesome, when can we expect this? :)@@ZugZugArt

  • @flamart9703
    @flamart9703 Před 5 měsíci +3

    Cool! I do realistic style, but stylized art always intrigued me, so subscribed with my both accounts to not miss new videos from you. :)

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci +2

      Woaah! Thanks for following mate! If you already making great realistic assets, it's not hard to make some stylized by using zbrush/Substance, handpainting gonna be s bit harder and more practice :)

  • @afri-cola1594
    @afri-cola1594 Před měsícem +1

    Great video! New subscriber ^^
    Do you have any recommendations for what scale is best to use and also do you hand-pain the textures in Blender?

    • @ZugZugArt
      @ZugZugArt  Před měsícem

      Woooohoo! Thanks!
      Feel free to join our Discord Art channel with thousands of Artists. We been talking about those questions dozen of time :)
      I almost always go for 2048x texture size. Unfortunately handpainting in Blender feels like playing a video game on nightmare difficulty with using only your legs ^^ 3DCoat and Substance all the way!

  • @Blue_snapdragons
    @Blue_snapdragons Před 5 měsíci +3

    How would you strike a balance between unique textures vs. trim sheets vs. tillable textures? Cause right now I largely work on VRChat avatars so I have a habit of being very mindful of material counts, mesh counts, and draw calls. Wouldn’t working with lots of individual mesh pieces cost a lot of draw calls?

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci +3

      That's a nice question, mate. All the unique meshes can be marked as static mesh. That way draw calls will be calculated by the count of materials they use. And we can optimize it easily that way. I been able to do some mobile city builders, and fps games with extremely low draw calls to run on most devices :) We just need to avoid some overlapping in uvs, alpha textures, stay around 512 size for most tiles and textures for optimization. Prob bake lights for final scene too

    • @Blue_snapdragons
      @Blue_snapdragons Před 5 měsíci +1

      @@ZugZugArt thank you for the reply! I wasn’t sure if UE had static batching methods similar to unity. So that’s pretty handy!

  • @LookItsCollin
    @LookItsCollin Před 5 měsíci +2

    Sorry if you mentioned it in the video but where are the modular assets from? They're very good are they your own private pieces or are they available on a marketplace?

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci

      Hey, mate! All the assets used in this Video been made by myself. Some of them are available on UE and Unity marketplaces, some of them been made for a Clients :)
      Search for ZugZug on marketplaces, or check All Links in One at the channel description, and thanks for watching the video!

    • @LookItsCollin
      @LookItsCollin Před 5 měsíci

      Very cool! I bookmarked your Unreal assets. How much of a pain is it to upload to their marketplace? I can see you have much more on Unity. Even if you just upload your big bundle I'd be sure to bookmark that and hopefully pick it up some time this year.@@ZugZugArt

  • @hentelbergen6041
    @hentelbergen6041 Před 4 měsíci +1

    Думаю скоро вольюсь в индустрию с твоими уроками, от души, братец)
    Подскажи программы, в которых модели делаешь, а также ту, в которой ты на здание различные текстуры накидывал (можно урок по этой штуке, выглядит как то, что может сильно упростить работу? )

    • @ZugZugArt
      @ZugZugArt  Před 4 měsíci +1

      Привет! Как говорится Велкам! :) У меня кстати есть видос по софту что юзал my software tier list. Ну а так конечно стоит начинать с бесплатных как Blender 3d для моделинга, текстуры накидывал в Marmoset, но они были сделаны в 3d Coat :)

  • @mohamedab9033
    @mohamedab9033 Před 3 měsíci +1

    I have been wanting to learn how to make cobblestones like the ones in the intro segment of this video for so long, how do I go about it? From modeling to texturing

    • @ZugZugArt
      @ZugZugArt  Před 3 měsíci

      Hey, mate! Well... That's a long story and dozens of variations how to do it! I will go with Modular assets content when I finish with current Environment Course that starts in 2 weeks :)

  • @Resolution001
    @Resolution001 Před 5 měsíci +1

    Its so cute dude

  • @BigDickDeluxe
    @BigDickDeluxe Před 5 měsíci +2

    What about backfaces? or faces on the sides that are not seen?

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci +1

      It depends on your needs. For example if you wanna upload your assets to UE/UEFN marketplace, it's not allowed to remove backfaces and left empty space on your tiles. While if you are doing some mobile city builder game, prob you will think about optimization :) So not a straight rule here

  • @noiJadisCailleach
    @noiJadisCailleach Před 5 měsíci +2

    parts for game engine modular kits generators
    parts with unusual sizes and forms
    tileable texture parts
    modular level parts and building floors
    tileable textures
    set textures by material type
    windows, doors, and emissive objects
    pivots

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 Před 2 měsíci +1

    is it better to build the modular building inside the modeling program (in my case, blender) set the different textures there, and then port the finished product to unreal and use it there that way?
    or should i just port all of the pieces into unreal and then build the model there?

    • @ZugZugArt
      @ZugZugArt  Před 2 měsíci

      Hey, man! In Blender you can do the test of how it works and looks when you build. But final pack will be set in UE, with the all parts separated. This is the way!

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Před 2 měsíci +1

      @@ZugZugArt is there a benefit to doing it that way?

    • @ZugZugArt
      @ZugZugArt  Před 2 měsíci

      @@sudanemamimikiki1527 It's the only way to go! Your package should look like separated parts set correctly, that way the weight of files will be 10x less, correct optimization, and ability to use your pack with automatic generation kits. If you wanna get a free experience, try to upload and sell a modular package on UE Store, you will be provided with all the rules needed :)

    • @sudanemamimikiki1527
      @sudanemamimikiki1527 Před 2 měsíci

      @@ZugZugArt hmm. I have heard having the scene be made out of various separated parts is bad for performance tho?
      I'll try to read those ue store rules when I get back home.

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 Před 4 měsíci +1

    Why do you still use the old Blender?

    • @ZugZugArt
      @ZugZugArt  Před 4 měsíci +1

      Hey! There's only one reason. I don't wanna setup viewport textures from scratch for all my older projects and thousands of models I did in past. For all new projects I go with 4.0 :)

  • @greenleaf77-gz6yn
    @greenleaf77-gz6yn Před měsícem +1

    where are you from bro?

    • @ZugZugArt
      @ZugZugArt  Před měsícem

      Hey, yo! I'm a Latvian guy from Latvia 😁😎

  • @harrysanders818
    @harrysanders818 Před 5 měsíci +1

    Didn't you kinda forget Trim Sheets ?:)

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci +1

      Kinda yeah... I always called those just a tile textures :)

  • @davide2629
    @davide2629 Před 5 měsíci +1

    That blender 2.79 UI
    (OoO)

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci

      Yeah, many works from the Video been made years ago using older Blender version :) If I open them with 4+ version, need to setup all the textures for viewport from scratch... for hundreds of models...

    • @lele974974
      @lele974974 Před 4 měsíci +1

      Even through the good old ctrl+c ctrl+v method?

    • @ZugZugArt
      @ZugZugArt  Před 4 měsíci

      @@lele974974 I actually haven't been thinking of best ways to setup it. I feel very comfortable working with both versions of Blender :)

  • @Pachupp85
    @Pachupp85 Před 5 měsíci +1

    2.79 team? xD

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci

      Already upgraded to 4+ 😁But to open older projects I prefer same version, so no need to setup textures in viewport from scratch

    • @Gaukh
      @Gaukh Před 5 měsíci +1

      Blender 2.8 was the reason I even tried Blender because I hated the old Ui haha

    • @ZugZugArt
      @ZugZugArt  Před 5 měsíci +1

      @@Gaukh I been using older version interface for like 13 years, since 2.5 released in 2011 I think😁👌 Wasn't really happy that they started global changes in UI... But it's better now for sure :)

  • @tulen2305
    @tulen2305 Před 4 měsíci +1

    Видос полезный. За это спасибо.
    Но я очень прошу тебя поработать над своим английским. Очень сложно услышать суть , если говорить вот таким языком. Особенно когда произношение такое...
    Пример :
    Doors
    Это не дурс, а дорс .
    Очень мешает качество языка

    • @ZugZugArt
      @ZugZugArt  Před 4 měsíci

      Пасиб за коммент! Работаю, 2 раза в неделю курсы eng, надеюсь с каждым видосом будет получше :)

  • @yossarian7617
    @yossarian7617 Před 4 měsíci +15

    Drink some water pls.

    • @ZugZugArt
      @ZugZugArt  Před 4 měsíci +7

      Sorry man, I'm still pretty new to all this video recording thing :) Trying to improve with every next video