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Hubert Knoblauch - 3D Content Online
South Africa
Registrace 15. 09. 2013
3D Content Online.
As a level designer or environment artist, you want to be able to quickly build modular scenes with 3d assets that are scaleable yet tailored.
Videos are all demos of online content available at CGTrader and to a lesser degree, Blender Market.
As a level designer or environment artist, you want to be able to quickly build modular scenes with 3d assets that are scaleable yet tailored.
Videos are all demos of online content available at CGTrader and to a lesser degree, Blender Market.
Blender 3d - these beginner tips and excercises takes you to advanced
Some short tips that will take beginner blender user to the next level of their 3d skill.
00:00 - render Multiple cameras-no addons
01:50 - curves from edges
03:21 - checker deselect
04:31 - * an / in number fields
05:07 - F-fill
05:44 - + & - grows and shrinks selection
06:18 - Bevel vertex
06:52 - Merge vertex
07:40 - Copy uvw maps across to other objetcs
08:07 - Copy materials across to other objetcs
08:20 - Copy modifiers across to other objetcs
08:43 - Instance collections
10:35 - Shrinkwrap vertex groups
12:22 - CTRL+click extrude
13:20 - Proportional editing
14:08 - Mix shaders based on vertex color
00:00 - render Multiple cameras-no addons
01:50 - curves from edges
03:21 - checker deselect
04:31 - * an / in number fields
05:07 - F-fill
05:44 - + & - grows and shrinks selection
06:18 - Bevel vertex
06:52 - Merge vertex
07:40 - Copy uvw maps across to other objetcs
08:07 - Copy materials across to other objetcs
08:20 - Copy modifiers across to other objetcs
08:43 - Instance collections
10:35 - Shrinkwrap vertex groups
12:22 - CTRL+click extrude
13:20 - Proportional editing
14:08 - Mix shaders based on vertex color
zhlédnutí: 1 096
Video
If i started 3d today i would do this instead.....hard earned, hard learned lessons
zhlédnutí 1,2KPřed rokem
In this video, i will cover some of the hard earned and hard learned tips for those 3d artists aiming to make money doing 3d, full or part time Chapters: 00:00 - intro 01:15 - software is a means to an end 02:28 - don't create everything yourself 03:38 - not everything has to be 3d 04:06 - don't confuse clients with too many options 07:07 - break down large projects 08:46 - don't spend too much...
Making Modular kits For 3d Building assets
zhlédnutí 81KPřed rokem
In this video, we will go through my process of creating buildings by using modular 3d assets, created in 3d, using blender. This is NOT a game model workflow, rather it is one for animations, digital set extensions or freelance work. The Building completed buildings: www.blendermarket.com/products/favela-inspired-old-post-apocalyptic-3d-buildings-assets My Blendermarket 3d assets blendermarket...
Blender Asset Browser - Fix Preview Images displaying black, to display color
zhlédnutí 3,7KPřed rokem
In the blender asset browser, preview images are sometimes displayed as eithe black, or grey/black and white. In this video i will show you how to fix the look of these preview images so the 3d assets can display correctly in the asset browser without manually having to render and upload error images, hope it helps! #blender3d The Set dressing kit i used: www.blendermarket.com/products/digital-...
Better more realistic 3D worlds and environment renders
zhlédnutí 4,2KPřed rokem
4 TIps for 3d environment artists for creating better 3d worlds, scenes, renders or animations. This was modeled in Blender, rendered in cycles, but the tips are not limited to software. Time Chapters: 00:05 - No straight lines 00:35 - The human element 00:53 - Life in the scene 01:04 - Fill the scene Also Watch: czcams.com/video/avWTTNdcS-w/video.html Playlist with more environment 3d vids: cz...
3D exploration - Hatches Patches Panels Latches in Blender using EEVEE render engine
zhlédnutí 1,7KPřed rokem
Been busy making a Hatches Patches Panels Latches Industrial Decay And Structure Quickstart Kitbash kit. what it does is It solves the problem of getting caught up in the modeling process, when you should just be using assets to create art It is aimed at EEVEE / Blender, using Blender 3.3 3d Pack including the scenes from the video: www.blendermarket.com/products/hatches-patches-panels-latches-...
playing with Lightarchitect's Citybuilder 3d Addon for Blender 3d (soviet pack)
zhlédnutí 592Před rokem
Very excited to see my Soviet buildings in the LIGHTARCHITECT's "Citybuilder" trailer animation!!! LIGHTARCHITECT's "Citybuilder" is an addon for Blender, by Blender user Brad Hamilton, who is a cinematographer and VFX artist. The pack was made to be installed in Blender. It allows for an environment artist to have a VERY strong start in building city scenes or be used as a digital set extensio...
Old Hong Kong - my 3D scene rendered.
zhlédnutí 733Před rokem
Modeling "Old Hong Kong" was a great passion project, just a chance to get away from the constraints of creativity and design. I am quite proud of the end result! Let me know what you think! 3D Model used in this video: www.blendermarket.com/products/old-buildings-apocalypse-hong-kong-inspired-kowloon-kitbash For uploading 3D animations or stock video use: Blackbox link: portal.blackbox.global/...
Blender Beginner Basics Materials 6 making minor in app texture adjustments NO Photoshop needed
zhlédnutí 439Před rokem
This series is a beginner level tut series that explains the basics around making materials or shaders, and using textures in them, in Blender 3d. The playlist will go through creating materials, adding textures, using different nodes, using the shader editor The playlist for these topics are as follows: Blender Beginner Basics Materials 1 - Assign textures and materials to objects Link Blender...
Blender Beginner basics Materials 5 assigning different shaders to different faces of one mesh
zhlédnutí 585Před rokem
This series is a beginner level tut series that explains the basics around making materials or shaders, and using textures in them, in Blender 3d. The playlist will go through creating materials, adding textures, using different nodes, using the shader editor The playlist for these topics are as follows: Blender Beginner Basics Materials 1 - Assign textures and materials to objects Link Blender...
Blender Beginner Basics Materials 4 adding 2 shaders to an object, with a mix shader node
zhlédnutí 1,3KPřed rokem
This series is a beginner level tut series that explains the basics around making materials or shaders, and using textures in them, in Blender 3d. The playlist will go through creating materials, adding textures, using different nodes, using the shader editor The playlist for these topics are as follows: Blender Beginner Basics Materials 1 - Assign textures and materials to objects Link Blender...
Blender Beginner Basics Materials 3 adjusting the texture with the texture coordinate node
zhlédnutí 1,7KPřed rokem
This series is a beginner level tut series that explains the basics around making materials or shaders, and using textures in them, in Blender 3d. The playlist will go through creating materials, adding textures, using different nodes, using the shader editor The playlist for these topics are as follows: Blender Beginner Basics Materials 1 - Assign textures and materials to objects Link Blender...
Blender Beginner Basics Materials 2 Assign textures and materials to objects
zhlédnutí 626Před rokem
Blender Beginner Basics Materials 2 Assign textures and materials to objects
Blender Beginner Basics Materials 1 Assign textures and materials to objects
zhlédnutí 2,2KPřed rokem
Blender Beginner Basics Materials 1 Assign textures and materials to objects
Selling 3d in 2023 On Blender market passive income online
zhlédnutí 3,1KPřed rokem
Selling 3d in 2023 On Blender market passive income online
Breakdown of North Africa Middle East 3d scene
zhlédnutí 1,3KPřed rokem
Breakdown of North Africa Middle East 3d scene
North Africa / Middle East - Blender 3d
zhlédnutí 1,7KPřed rokem
North Africa / Middle East - Blender 3d
Animated Alphas for futuristic neon or sci fi use
zhlédnutí 1,2KPřed 2 lety
Animated Alphas for futuristic neon or sci fi use
Buildings in Blender 3D Part 3b Tool tips Face orientation F2 and Q menu
zhlédnutí 1,9KPřed 2 lety
Buildings in Blender 3D Part 3b Tool tips Face orientation F2 and Q menu
Buildings in Blender 3D part 6: Creating modular tileable sections
zhlédnutí 1,6KPřed 2 lety
Buildings in Blender 3D part 6: Creating modular tileable sections
Buildings in Blender 3D Part 2 File Setup
zhlédnutí 1,5KPřed 2 lety
Buildings in Blender 3D Part 2 File Setup
Buildings in Blender 3D Part 1 Start RIght
zhlédnutí 2,7KPřed 2 lety
Buildings in Blender 3D Part 1 Start RIght
Buildings in Blender 3D Part 5b Working with irregular Modular content
zhlédnutí 930Před 2 lety
Buildings in Blender 3D Part 5b Working with irregular Modular content
Buildings in Blender 3D Part 3a Tool tips - Random colors and wire frame in the overlay menu
zhlédnutí 1,3KPřed 2 lety
Buildings in Blender 3D Part 3a Tool tips - Random colors and wire frame in the overlay menu
Buildings in Blender 3D Part 5a: Working with regular modular content
zhlédnutí 1,3KPřed 2 lety
Buildings in Blender 3D Part 5a: Working with regular modular content
Buildings in Blender 3D Part 4 About Buildings
zhlédnutí 1,4KPřed 2 lety
Buildings in Blender 3D Part 4 About Buildings
3D informal settlement environment in Blender using modular content
zhlédnutí 3KPřed 3 lety
3D informal settlement environment in Blender using modular content
Blender beginner compositor with FREE 3d assets to follow along
zhlédnutí 2,6KPřed 3 lety
Blender beginner compositor with FREE 3d assets to follow along
Blender beginner scene building follow along in 3d and tips
zhlédnutí 3,4KPřed 3 lety
Blender beginner scene building follow along in 3d and tips
City Scene / Hong Kong Inspired blender work / personal 3d Journey /3d detail / behind the scenes
zhlédnutí 3,7KPřed 3 lety
City Scene / Hong Kong Inspired blender work / personal 3d Journey /3d detail / behind the scenes
Great vid, helped me alot!
can you show how you go find these material al put them to blender lpease prtty please
finaly done
Hi, the shaders and textures?
@@HubertKnoblauch3DContentOnline yes i did use from polyheaven brick an concrete but i could not achieve with making one from other site ambiant cg (poly haven has .blend project for material already so it was ready to use) i wish thst you can show how to make them and make them align with each other thank you for reedin my comment king!
For the stairs have you tried blenders built-in stair beveling.
thank you, yes, after i made the video ahahhahah! Appreciate the comment.
Subbed, bloody awesome info here, Baie dankie! :)
Baie dankie!!! Appreciate that a lot!!
your channel is the best can you please suggest any course or content link for arch viz with blender for beginner. Thankyou for sharing
Thank you so much. Really appreciate it! Check out Andrew. price maybe? I dont really do ach viz so difficult to say.
The assets( mesh with materials ) preview show only gray in asset browser, do you have the way to solve it in 4.1?
Hi there, not tried 4.1 yet, but would the same approach not work?
nice
Thanks!
Are there any sources that you use when you explain how you come up with the measurements of your assets? I'd like to know how you got, say, 750mm for doorways and 200m for step heights.
Hi there, thank for the comment/question. I use universal design principles, have a book on it, and having studied universal design for access, have some sources. they are country specific at the end of the day. example, the 750 is a minimum in SA, but the standar should be a more forgiving 900mm. steps here are 150 to 200 mm, whit a maximum of 16 steps before a landing must be cast. You can take the height of the area, divide it by the legal landing requirement in your area and see where the mm amount falls.
hi, i want to buy for using in games?. is it game ready??. i am just worry about polygons, how much polygons per building?
Hi there, thanks for the comment. My focus is the indie film industry, i model for selling into that market and not the gaming market unfortunately, sorry!
This is the best tutorial but i have a question. I made my walls around 15cm thick and when I place the floor to make a building they are overlapping. Is it correct to make 3 types of floors with 15cm less width in both sides, in one side, and a default one without removing these 15cm? What's the most efficient way to avoid overlapping with thick modular kits?
hi there. thanks so much. I always keep the modularity focused around the walls, realizing at some point a custom floor or ceiling might be needed. IN this case, i would just take the 15cm off the floor all round i recon. Appreciate the comment. would love to see what you are working on.
@@HubertKnoblauch3DContentOnline Once is ready I will send you a preview video ;) Thank you for the answer!!
This is by far the best explanation of modular assets in blender ever recorded. Thank you pal, you didn't leave any stone untarnished.
thank you! Comments like these really make my day, thank you!!!!!!
So, essentially this is a bug in blender, and here now a year later, and they still haven't fixed it. Also, this method did get some colour back, but the whole thing was tinted slightly purple... Edit: Using @joecomeau3263's method of just selecting the base colour node seems to work without the purple tint.
Awe, ek soek juis so iets, support maar Local 😁🤣
Amazing, baie dankie!!
doesn't work with the assets made up from collections
thank you, i appreciate the input. Anyone here in the comment section have a solution? Please let @vavalexus know, would appreciate it a lot!
@@HubertKnoblauch3DContentOnline well, I personally assign a custom icons. Very quick to render and looks exactly as needed. But for the huge libraries can be cumbersome.
It actually works just by disconnecting and then reconnecting the Albedo texture. It is as if it registers the last action as one to use. So if yo connect the NM, RM last that is the preview you will get
thansk so much for this. LOVE IT when the viewers share their knowledge!!!! thank you!!!!
if youre confused about the first tip, check that first frame is 1 and not 0 or your animation won't render all frames
Amazing, thank you
I could tell that you are South African by your access
thanks although i heard ctrl d instead of ctrl t
Hmm **Pulls out mixamo parkour animation collection** **Assassin's creed Mirage Ezio family plays in background**
if we have high reach on social media then why we sell on a third party website why not selling direct to cleints its a logical question
What is your pc specs?
1060 card, 24 gigs ram.
This is amazing thanks for taking the time to explain all of this!
pleasure! so glad it was helpful!
u got any idea about exporting i had issues with textures but now its fixed but now the issue is. lets say i make a house when put into engine i use, you can see through the house and but when u look around it the whole house is there and for a door in front its fine but behind it u can see through it like it don't exist to idk what to do
Hi there, is it not reading an alpha as a primary?
im so new idk what alpha is but i figured it out i guess kind of, somethings textures dont load on engines idk why but im new so it could be how i built or idk group stuff i got no idea@@HubertKnoblauch3DContentOnline
great tutorial. nicely done
thank you! Appreciate that
is it possible to set this on a objects directory so setting it as diffuse and then all marked for assets in that directory will automatically be done correctly for all objects, can this be done for an entire directory as not manually one by one ??
hi, thanks for the comment, really not sure though, I would need to find out
This is a great video, is there a possibility to sell my model to citybuilder 3d, how do you get in there, did they approached you?
thanks you. Yes the citybuilder addon does collections of 15buildings per set. 5 small, 5 medium and 5 large. you could see if you can maybe. I did the soviet, hong kong and some other stuff there. It depends on what the need is, but currently expanding citybuilder is not the main focus, as the building arena is staring to get flooded.
@@HubertKnoblauch3DContentOnline thanks bro
I am making a 3D model of an art scene that i want to sell on line... Do i or should i copyright this image model.. If so, what would i need to do in order to copyright the model image... is it neccessary ?
Hi there, if it has artworks that you dont own, it should be sold only as editorial, for editorial use. You will see the editorial checkbox in cgtrader, blendermarket etc.
it is 100 % mine.. can it be easily stolen from me ? what should i do.@@HubertKnoblauch3DContentOnline
Hey, thanks for the great videos. I'm learning so much about modular design. I was wondering if you had any tips for making modular parts that are solid and not flat planes. For making buildings you can enter? Making the solid parts snap is proving to be difficult
Hi there, thank you, appreciate the comment. I have not gotten around to making a video on that yet but will be doing so sometime soon. it's a bit difficult to describe all that in the tips section unfortunately hahha :-)
@@HubertKnoblauch3DContentOnline Your very welcome, Thanks for the videos im learning a whole lot from them. Modular design really makes a lot of sense. Lol ya i can only imagine how difficult giving that sort of info over comments could be. I look forward to any content you create :)
love the long format thank you so much. earned my sub
thanks so much!!!! that is amazing feedback. I am planning a long format on modeling an informal settlement and it's housing, using only a trim sheet, so stay tuned!
does your pc survived at the end
hahhaha only just!!
Hello where do you use your works, i am from colombia and i am making a web 3d serie
hi there, i mostly put them together as a side husstle, so i make the assets and put it up for sale. Don't nescassarily use them anywhere.
Pls pls pks pls pls pls
Hey can you give me a download link please
Hi! Its avalable on blendermarket, you can buy it there if you want? blendermarket.com/products/the-3rd-world---informal-settlement-refugee-camp-favela-shanti
I was watching this video in one breath till 3 am and first i'm doing after waking up is writing this comment ... thank you so much, it is a great tutorial for the building creation workflow... im newbe in 3d modeling and also like you like architecture modeling for games, man, you inspired me to correct my ways of moddeling... will appreciate further video series. Thank you! God bless you. Happy New Year! ❤🎉 🙏👍🤝
Amazing and thank you for the wondeful feedback, really appreciate it!
Thank you! I always like tutorials without using plugin, no more complicate than it should!
Thank you!! Appreciate that!
from a brazilian that grew up in south africa that is back in brazil now... to see you model some of our favela buildings is kind of cool. thanks boet, kind of miss the accent!
Amazing!!! Wow appriciate the comment
@@HubertKnoblauch3DContentOnline do you unwrap each building once you are done putting the pieces together? or wouldnt it be easier to create a trim sheet and finish unwrapping the individual pieces and only then start creating the buildings?
Thanks for this Hubert. Good to see you back at it again
Thank you, appreciate the comment
thanks
Hello. Just drop by today. Love your videos. Please make an update video for 2023
amazing. thank you for the watch. i have been planning a 2023 update but have not gotten around to it, thanks again!
@@HubertKnoblauch3DContentOnline your videos inspired me to push more learning modeling so that I could sell them too.
Hallo Hubert - Danke. Bin durch eine Nennung, von LightArchitect auf dich aufmerksam geworden. Schaue mir jetzt ein paar Dinge von dir an und möchte selbst damit etwas schaffen.
The result looks good . Everyone has a way of modeling they are comfortable with and it is interesting seeing the many different techniques . Thanks for the share. :O)
Thank you! Appreciate the comment!
Thank for sharing your experience❤
Anytime, thank you
Thanks, man! I want to take my 1st try to make a town-constructor asset for UE. Never thought that I should use planes to build the walls. Your pipeline will be base of my task.
Amazing!! Keep me posted on the progress!
How are you, my friend? Can you help me design a building for my graduation project?
Well thanks, you? Sorry i am drowning in work so not able to do any extra 3d unfortunately.
@@HubertKnoblauch3DContentOnline Don't worry, I wish you all the best and success + Can I build a mock-up of the Google Earth map?
Yes indeed @homborgor this was definately not a "Boring" or "Useless" video. Well done Hubert. I look forward to the video of taking the assets and migrating them to Unreal. What what be good would be a UE blueprint tutorial that automatically builds the dwellings procedurally. What a fantasatic video that I have learn't a great deal. Cheers.
Amazing feedback, thank you so much!
Wow, what a great tutorial. Thank you for also teaching us how to think about the steps taken. This combination of technique and wisdom is so useful.
Best comment ever thanks so much!!
Very nice 👍
If you keep a consistent naming scheme for your exported files in engine, you'd never have to worry about fixing 50 unwrap errors. You just fix it once in app and re-export and overwrite the mesh that is referenced in the scene. All the instances in the scene will update accordingly. (Not 100% sure how this goes in Blender, but am pretty certain one could use instances for this as well)
Instances is a secret feature of Blender, Alt+D xD
Wow, this awesome! Thank you so much!
Amazing. So glad it helped!!