I can't believe I never noticed that little reference...(then again, it could be because I don't own Myst IV...too expensive...) but that's quite an amazing find. It's really a clever way to reference the old games in newer ones.
Apparently, Robyn C. Miller found a way to make a bell sound by clinking a wrench together with a metal bar. I'm so glad that when he lowered the frequency, it came out as a tritone interval. Sounding diabolis in musica comes out well to personify a ruined clock.
Stuart Simon Didn't they also make sound effects using a toilet at one point? XD Amnesia The Dark Descent also has some pretty interesting sound effects too
The myst 4 creators probably did research into other myst games and may have seen this age and wanted their prison ages to reflect them. It would also make sense for atrus to place the pages somewhere which would relate to where his sons were. Otherwise it could be luck!
@Entropy3ko actually, from what I have heard, they didn't want to make an inventory screen because they felt that it would make the game less immersive or something but idk
I think you're onto something with that speculation. In some of the other ages, Achenar's and Sirrus's areas with their pages reflect their personalities. Achenar's more barbaric, Sirrus more sophisticated. By the same token, this age may indicate Achenar preferred the nature-y stuff (bit weird, his personality considered), while Sirrus liked the rock formations--which may have been used by the Myst IV writers as justification to say Achenar chose the nature age and Sirrus chose the rocky age.
I guess it can be considered as science fiction, or at least postmodernist fantasy with many sci fi elements (basically, much of the modern fiction is a mix of genres). Teleportation via linking books is essentially one of the basic fantasy tropes; however, when actual technology acquired from an ontologically ambiguous Bahro is introduced into the game, then things tend to move towards the science fictional spectrum :)
Sorry I'm making a comment on a 4 year old video, semi-responding to a 3 year old comment, but at least you know people are watching... Anyway @JohnSavant Myst seems to be a combination or Clockpunk and Steampunk, though there are some either mystical or super advanced science elements in the Linking Books.
Still wondering whether we can put the Myst franchise in the literary category of magic realism, or, simply fantasy, or, maybe, even "cognitive fantasy" :) Nice find on the meaning of the location of pages. The creators would certainly be clever if they did it on purpose.
Yes, our hero in this game has one hand and no pants.
No access to hammerspace.
Love how a topic of discussion is whether or not this age has copper.
I can't believe I never noticed that little reference...(then again, it could be because I don't own Myst IV...too expensive...) but that's quite an amazing find. It's really a clever way to reference the old games in newer ones.
Apparently, Robyn C. Miller found a way to make a bell sound by clinking a wrench together with a metal bar. I'm so glad that when he lowered the frequency, it came out as a tritone interval. Sounding diabolis in musica comes out well to personify a ruined clock.
Stuart Simon Didn't they also make sound effects using a toilet at one point? XD Amnesia The Dark Descent also has some pretty interesting sound effects too
Yes, they did. It was for the bubbles in Stoneship.
The myst 4 creators probably did research into other myst games and may have seen this age and wanted their prison ages to reflect them. It would also make sense for atrus to place the pages somewhere which would relate to where his sons were. Otherwise it could be luck!
This game really makes me want to build an old pc and install windows 3.1
@Entropy3ko actually, from what I have heard, they didn't want to make an inventory screen because they felt that it would make the game less immersive or something but idk
I think you're onto something with that speculation. In some of the other ages, Achenar's and Sirrus's areas with their pages reflect their personalities. Achenar's more barbaric, Sirrus more sophisticated. By the same token, this age may indicate Achenar preferred the nature-y stuff (bit weird, his personality considered), while Sirrus liked the rock formations--which may have been used by the Myst IV writers as justification to say Achenar chose the nature age and Sirrus chose the rocky age.
Swimming was a rare skill at the time Myst took place.
I guess it can be considered as science fiction, or at least postmodernist fantasy with many sci fi elements (basically, much of the modern fiction is a mix of genres). Teleportation via linking books is essentially one of the basic fantasy tropes; however, when actual technology acquired from an ontologically ambiguous Bahro is introduced into the game, then things tend to move towards the science fictional spectrum :)
Sorry I'm making a comment on a 4 year old video, semi-responding to a 3 year old comment, but at least you know people are watching...
Anyway @JohnSavant Myst seems to be a combination or Clockpunk and Steampunk, though there are some either mystical or super advanced science elements in the Linking Books.
@Phanto5692 But it could still have been done intentionally by the designers of Myst 4.
Playing this game in 2021, no seriously. I must have gotten to involved in time travel or fallen into a book or somthing.
@iSparkettei Because Sirrus is imprisoned in the 'Prison Age' of Spire; Achernar is imprisoned in Haven.
Maybe two different prison age pages can't get into close contact?
I'd like to know that as well
Still wondering whether we can put the Myst franchise in the literary category of magic realism, or, simply fantasy, or, maybe, even "cognitive fantasy" :)
Nice find on the meaning of the location of pages. The creators would certainly be clever if they did it on purpose.
@WeaselKing1000 *Achenar
Man.. they were to lazy to make an inventory screen? :P
They were well known to be anti-inventory.